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161. Scout Registry / Killboard - in General Discussions [original thread]
Knives feel a little better. Still no adhesion whatsoever, but thats alright with me. Fit I have been using Scout M/1-Series8,040 Complex Sidearm Damage Modifier5,595 Complex Sidearm Damage Modifier5,595 Enhanced Shield Extender2,610 Complex Kin...
- by IgniteableAura - at 2014.08.19 13:33:00
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162. Putting passive bonuses where there aren't any. (Rough Draft) - in General Discussions [original thread]
In effect your proposal creates more SP sinks than removes them. If a skill has a bonus behind it, then it will be utilized. The main problem in your proposal is that currently the non-racial dropsuit skills provide no benefit after level 3. If ...
- by IgniteableAura - at 2014.08.19 13:22:00
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163. Scout Registry / Killboard - in General Discussions [original thread]
Learning the eWAR table is going to be annoying......UH. I already had it down and now I have to figure it out again.
- by IgniteableAura - at 2014.08.18 03:21:00
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164. Scout Registry / Killboard - in General Discussions [original thread]
I see WAY more scout spam now. Perhaps its just scoutly sunday? One map I played was seriously entirely scouts and tanks. REAL FUN!
- by IgniteableAura - at 2014.08.18 02:18:00
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165. Scout Registry / Killboard - in General Discussions [original thread]
I'm excited to get back home and try out the new NKs......you scrubs not having ninja V ;) I am thinking things are nice right now because NO one, had amarr scout akilled. So it won't be long til we have problems again. @FW. Time to "practice"
- by IgniteableAura - at 2014.08.14 03:01:00
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166. Scout Registry / Killboard - in General Discussions [original thread]
@ spade, because ewar and the bonuses given are relatively strong. Scouts are tools of hit and run tactics no? Vehicles balance relies on active equipment and cooldowns as well. While currently not well balanced, its not necessarily the mods or x...
- by IgniteableAura - at 2014.08.13 15:23:00
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167. Scout Registry / Killboard - in General Discussions [original thread]
You no longer have to fit an entire rack of high slots to be hidden. You no longer have to stack an entire rack of highs to detect You no longer can perma scan All so you can fit a single piece of equipment. Yep sounds pretty stupid to me. It'...
- by IgniteableAura - at 2014.08.13 14:44:00
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168. Scout Registry / Killboard - in General Discussions [original thread]
Facepalm. What other frame can do their Role" without fitting their racial bonuses? Oh that's right none of them. Scouts can currently do that just fine. There passive skills remain superior in every way. You don't have to fit cloak, do to fit cl...
- by IgniteableAura - at 2014.08.13 14:26:00
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169. Scout Registry / Killboard - in General Discussions [original thread]
Appia my goal wasn't to improve the visual effects of cloak but to utilize it as the wave of opportunity it needs to balance scouts. Completely remove the visual cloak, instead think of it as an active equipment you need to have on in order for y...
- by IgniteableAura - at 2014.08.13 14:10:00
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170. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: @ Iggy. The cloak is crap. Stop making me use a crap item. You'd be forcing us to use a wet turd to do what we already can. Have you heard of the "Air Breathing Mermaid" problem? Because that's basically what this is. I'm ...
- by IgniteableAura - at 2014.08.13 05:43:00
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171. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: IgniteableAura wrote: mollerz wrote: Sorry Iggy. I'm on my phone with one bar of E so it's hard even typing this out much less the sheer size of the hole your proposal needs to be buried in typed out. Horrible ideas. ...
- by IgniteableAura - at 2014.08.12 20:48:00
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172. Scout Registry / Killboard - in General Discussions [original thread]
Shotty I don't think changing things slightly will do much for scouts. Your stated proposal is nearly the same as current except for minja getting another bonus to make it not terrible. Look at the contingencies required to attain balance in your...
- by IgniteableAura - at 2014.08.12 19:55:00
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173. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Sorry Iggy. I'm on my phone with one bar of E so it's hard even typing this out much less the sheer size of the hole your proposal needs to be buried in typed out. Horrible ideas. o7 I just want to fill the holes. This is a ro...
- by IgniteableAura - at 2014.08.12 16:07:00
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174. Scout Registry / Killboard - in General Discussions [original thread]
Here is my proposal: Remove one slot from each scout and give them better innate abilities. Remove all ewar based bonus from racial skills. All meta levels of cloak drop dB to 14. And remove you from tac net when active. Role bonus: 95% bonus to...
- by IgniteableAura - at 2014.08.12 15:56:00
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175. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: I am still concerned by Amarr scouts forcing you to go proto if you want to go unseen, has anybody looked at the tiers to see what buids are possible? Amarr scout will be new cal scout. Its only changing the ability for all ...
- by IgniteableAura - at 2014.08.11 14:55:00
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176. Scout Registry / Killboard - in General Discussions [original thread]
Right-wing Extremist wrote: Gavr1lo Pr1nc1p wrote: Quick poll- Cloaking being 10% dampening at all tiers yes or no? 5/10/15 imo. Or 5/7.5/10 The invisibility is lol (shoot scout with yes) so the lesser tiers of cloak need to have at least ...
- by IgniteableAura - at 2014.08.11 14:48:00
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177. Scout Registry / Killboard - in General Discussions [original thread]
Duncan I think its better if you get the subjective people last. After all the theory crafting has taken place. I only say that because if you ask someone how to balance and they don't know the intricacies of the role, they introduce kinks. For...
- by IgniteableAura - at 2014.08.10 14:21:00
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178. Scout Registry / Killboard - in General Discussions [original thread]
I honestly have a hard time speaking on swarms until I see the changes in Charlie. Currently swarms arent much of a threat. Swarms IMO should cause much more panic to an pilot than any other av. Simple because swarms are AV only. Its the only weap...
- by IgniteableAura - at 2014.08.10 04:35:00
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179. Scout Registry / Killboard - in General Discussions [original thread]
My solution would be much more involved. The problem is that we have several different classes and they all have different speeds. Balancing that is difficult. What would be required would be to go back and tweak all the speeds so circle strafing ...
- by IgniteableAura - at 2014.08.09 13:46:00
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180. Scout Registry / Killboard - in General Discussions [original thread]
A delta of less than a second probably won't be noticeable. But I think it will help combined with all the other changes. They could buff walk speed of all scouts instead but that doesn't fix the problem of bad movement mechanics. I would venture...
- by IgniteableAura - at 2014.08.09 13:40:00
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