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Pje251296
KILL ORDERS
168
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Posted - 2013.12.05 16:04:00 -
[31] - Quote
Damn, feel sorry for you guys.
Still wondering if CCP actually listens to common sense other than nonsense.
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Sentient Archon
1365
|
Posted - 2013.12.05 16:12:00 -
[32] - Quote
Iron Wolf Saber wrote:Not my job to coerce and hold hostages. Sorry. I am sure his leaving is noted, I am also quite sure that if his leaving was to be blamed on any 'balance' changes there is little to nothing anyone can do to change that penalty back.
Without this penalty cal logi would be the next screamed about thing as people gravitate towards the new anti-armor rifles and make a laughing stock of the current fotm and shields becomes the next in the barrel to be chased in an imperfect balanced game we have.
You notice you are the only CPM that actually commented on this? Guilty conscience perphaps? Hugging your Caldari Assault Plushie not enough huh?
The only troll to successfully troll CCP.
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Sentient Archon
1365
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Posted - 2013.12.05 16:13:00 -
[33] - Quote
Pje251296 wrote:Damn, feel sorry for you guys.
Still wondering if CCP actually listens to common sense other than nonsense.
If IWS had anything to do with rest assured it was nonsense.
The only troll to successfully troll CCP.
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Anarchide
Greedy Bastards
1630
|
Posted - 2013.12.05 16:14:00 -
[34] - Quote
Scouts have to be fast and stealthy; they can't have a lot of shield and armor.
Greedy Bastards' Hate Lord
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Roner General
Ancient Exiles. Renegade Alliance
301
|
Posted - 2013.12.05 16:23:00 -
[35] - Quote
Anarchide wrote:Scouts have to be fast and stealthy; they can't have a lot of shield and armor. yup, i agree! it just matters how you use them for them to be effective ( your play style)
Retired Shotgun fag
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TranquilBiscuit ofVaLoR
F.T.U.
742
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Posted - 2013.12.05 16:28:00 -
[36] - Quote
Anarchide wrote:Scouts have to be fast and stealthy; they can't have a lot of shield and armor. just stop. this is already a sad time, and you're just being the guy everybody wants to tell to "screw off".
don't be that guy.
Tell me, how exactly DOES a biscuit gain Valor?
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TranquilBiscuit ofVaLoR
F.T.U.
743
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Posted - 2013.12.05 16:29:00 -
[37] - Quote
Roner General wrote:Anarchide wrote:Scouts have to be fast and stealthy; they can't have a lot of shield and armor. yup, i agree! it just matters how you use them for them to be effective ( your play style) like you're one to talk, rocking that 700+ armor on a scout suit
Tell me, how exactly DOES a biscuit gain Valor?
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Operative 1171 Aajli
Bragian Order Amarr Empire
782
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Posted - 2013.12.05 16:33:00 -
[38] - Quote
Morathi III wrote:Iron Wolf Saber wrote:I think it has enough content to start generating the imperfect balance concept. We're seeing it then and we're seeing it now. Remember how everyone cried cal logi? then all of a sudden scrambler rifles. I feel the Beta extend for all the PS3 period and the real game came out on PS4
Lol, DUST is the beta. The real game will be a rebranding on the PC and be a subscription based game called EVE GROUND ASSAULT like it should have been.
CCP prefers its lab rats to be console players. So far you are doing a bang up job. A lot of useful test data is being collected here, namely, don't develop a game on a console, don't make it F2P and don't worry with typical FPS mechanics before connecting it to EVE resource gathering and PI.
Do your part. Join the revolution. Sabotage FW. Watch DUST burn!
DESTROY DUST 2014
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Anarchide
Greedy Bastards
1630
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Posted - 2013.12.05 16:47:00 -
[39] - Quote
TranquilBiscuit ofVaLoR wrote:Anarchide wrote:Scouts have to be fast and stealthy; they can't have a lot of shield and armor. just stop. this is already a sad time, and you're just being the guy everybody wants to tell to "screw off". don't be that guy. What?
Scouts aren't supposed to go "assault" or to tank like a heavy!
Greedy Bastards' Hate Lord
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Maken Tosch
DUST University Ivy League
5595
|
Posted - 2013.12.05 18:29:00 -
[40] - Quote
Anarchide wrote:TranquilBiscuit ofVaLoR wrote:Anarchide wrote:Scouts have to be fast and stealthy; they can't have a lot of shield and armor. just stop. this is already a sad time, and you're just being the guy everybody wants to tell to "screw off". don't be that guy. What? Scouts aren't supposed to go "assault" or to tank like a heavy!
We weren't trying to go "assault" or tank like a "heavy". No one was and no one will as a scout.
Tell me. How would you feel that you are forced to play in a map that never favored scouts? Open terrain, very little cover, no means of camouflage at all, and your suit's total EHP is so weak that an Allotek Nanohive has more EHP than most of the scout suits in your class?
On top of that, our CPU and PG is so limiting that we are not given effective options unless you're a ninja knifer and even then the Nova Knives are still messed up despite the recent hot fix.
Now imagine having to work with all this handicap put upon your suit and after spending the better part of the match trying to hide and sneak into the objectives only to be exposed by the fact that A) the objectives light you up like a Christmas Tree in the middle of New York despite having complex profile dampeners (WTF???), and B) you have no cloaking available yet.
So don't go around telling us scouts to HTFU. We have already done that a long time ago and yet we are still being forced to accept more handicaps. So go **** off.
OK, CCP. When are knives finally going to be improved?
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IAmDuncanIdaho II
R 0 N 1 N
184
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Posted - 2013.12.05 18:30:00 -
[41] - Quote
troll derailment achieved lol (Anarchide, Roner whatsit)
thank you both for your contribution ;-)
mollerz wrote:Shotty GoBang wrote:To IWS:
Thanks for everything you're working toward, and thanks for keeping an eye out on the Scouts. I have no desire to make waves, hold hostages or issue ridiculous demands. I arrived quietly and would welcome opportunity to move along quietly.
For the record -- should it be of any assistance -- my present discontent has very little (if anything) to do with the contents of 1.7. It has much, much more to do with Uprising in general. Specifically, CCP's perceived lack of concern over weapon/role balance.
Problems tend to be prioritized and fixed, so it stands to reason that CCP has assigned zero-to-low priority to the issues that matter to Scouts. The Registry has had a good run, but it failed in its primary mission. It failed to raise the priority level of Scoutly concerns and has failed to bring about any meaningful Scout fixes. 7 months of under-performance and detailed feedback, yet "New Rifles" were assigned higher priority. Poetic.
So I'm done wasting time with Forums, and I refuse to further peddle false hope to noble Scout brothers by means of the Registry.
Good luck seeing your thoughts through to implementation. I agree with every word you wrote in CPM's TTK thread. These efforts will make for a better Dust. And this my friends, is why shotty should be CPM. And more so, why CCP should be shamed to have shunned not only the community, but his detailed, intelligent, and beneficial efforts that did nothing but benefit CCP with zero thought to any of it.
In light of Shotty not ever having wanted to be CPM, I'd say that this is the reason CCP should have figured out how to appease us so that we can have amazing community members like Shotty, Bojo, all those other guys whose names I forget, who ran the tests, who crunched the numbers, who stayed calm and presented their findings with clarity and objectivity........providing feedback worth it's weight in gold.
Those are the guys we look up to and respect, and makes hard-mode enjoyable.
For DUST to be balanced, to have the variety of three or more types of suit, that work well and have their place on the battlefield, these guys need to be here. It's getting late for that. |
Anarchide
Greedy Bastards
1631
|
Posted - 2013.12.05 18:51:00 -
[42] - Quote
I'm not telling to HTFU; I'm saying to use Dropsuits accordingly to their roles.
I have Scout fittings, Assault fittings, Heavy fittings and Logistics Fittings to cover every possible situations.
You can't skill into only one type of dropsuit and expect it to be able to "do it all".
Scouts' roles are mainly Recon and Intel.
Greedy Bastards' Hate Lord
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IAmDuncanIdaho II
R 0 N 1 N
184
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Posted - 2013.12.05 18:54:00 -
[43] - Quote
Anarchide wrote:I'm not telling to HTFU; I'm saying to use Dropsuits accordingly to their roles.
I have Scout fittings, Assault fittings, Heavy fittings and Logistics Fittings to cover every possible situations.
You can't skill into only one type of dropsuit and expect it to be able to "do it all".
Scouts' roles are mainly Recon and Intel.
this is why the suit is invalid without a weapon |
Anarchide
Greedy Bastards
1631
|
Posted - 2013.12.05 18:59:00 -
[44] - Quote
Sniper Rifles and Rail Rifles are a good fit for that role, no?
Scouts can play "Saboteur" roles too; planting REs and Uplinks in critical locations, performing ninja hacks, Ninja knifing, etc.
Greedy Bastards' Hate Lord
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mollerz
Minja Scouts
1170
|
Posted - 2013.12.05 19:12:00 -
[45] - Quote
Anarchide wrote:I'm not telling to HTFU; I'm saying to use Dropsuits accordingly to their roles.
I have Scout fittings, Assault fittings, Heavy fittings and Logistics Fittings to cover every possible situations.
You can't skill into only one type of dropsuit and expect it to be able to "do it all".
Scouts' roles are mainly Recon and Intel.
Ganja scouts are geared more towards recon and Intel. Minja scouts are geared towards assassination, and with knives, that means CQC is their specialty.
#shittycoding
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pseudosnipre
374
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Posted - 2013.12.05 19:12:00 -
[46] - Quote
Anarchide wrote:Sniper Rifles and Rail Rifles are a good fit for that role, no? No, still outshined by other suits
Scouts can play "Saboteur" roles too;
planting REs - viable, but can only drop 3, logi better suited uplinks in critical locations - dropships, logis better suited performing ninja hacks - omniscient installations, tacnet Ninja knifing - hit detection, suggesting we play slayer? Your blather is invalid.
Today is the sort of day where the sun only comes up to humiliate you.
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Ghost Kaisar
THIRD EARTH INCORPORATED
966
|
Posted - 2013.12.05 19:19:00 -
[47] - Quote
pseudosnipre wrote:Anarchide wrote:Sniper Rifles and Rail Rifles are a good fit for that role, no?
Scouts can play "Saboteur" roles too;
planting REs - viable, but can only drop 3, logi better suited uplinks in critical locations - dropships, logis better suited performing ninja hacks - omniscient installations, tacnet Ninja knifing - hit detection, suggesting we play slayer?
THIS.
We are mad that our "Specialization" is useless, because everyone else can do it as well (if not better).
WP is crap for scanners anyways.
Sniping in a Scout suit? Sniping is all about stacking as much eHP as possible while running as much Damage Mods as possible. With the insane initial scope sway, CCP made the sniper a "Camp Sniper" which encourages you to sit in one spot and keep shooting until you die.
Rail Rifles? Only the range bonus is useful. OH, and have fun taking on other RR users. You have crap for CPU/PG and Slots, so don't ever expect to win a firefight if they even get the slightest chance of shooting back.
As for me? I'm moving onto my Min Logi and Min Assault. Still hard mode (cause minmatar gets ripped a new one with every patch), but at least I will contribute more to my team. BTW, my Logi gets tons more WP and helps far more than my scout ever did.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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IgniteableAura
Pro Hic Immortalis
383
|
Posted - 2013.12.05 19:27:00 -
[48] - Quote
Anarchide wrote:I'm not telling to HTFU; I'm saying to use Dropsuits accordingly to their roles. Scouts' roles are mainly Recon and Intel.
Your roles for the scout suit are entirely arbitrary. There are no "roles" for any suits right now. You think a logi suit is actually used for "logistics" on the battlefield, the mythical unicorn medic. NO its so people can have higher HP AND more equipment with extra fitting room for a prototype weapon.
Explain to me how exactly a scout suit is best suited for "recon and intel" when things like active scanners exist. Which are in every way superior.
Finally explain to me why it is that medium frame suits can do every job a scout can do, but better. Currently there is no role a scout provides that a medium frame can't do better.
PHI Recruitment
or PHIsh Tank in game
Twitch
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Maken Tosch
DUST University Ivy League
5600
|
Posted - 2013.12.05 19:54:00 -
[49] - Quote
Anarchide wrote:I'm not telling to HTFU; I'm saying to use Dropsuits accordingly to their roles.
I have Scout fittings, Assault fittings, Heavy fittings and Logistics Fittings to cover every possible situations.
You can't skill into only one type of dropsuit and expect it to be able to "do it all".
Scouts' roles are mainly Recon and Intel.
You know, I can tell you don't care about scouts at all. In fact, you think that scouts are never meant to kill anyone at all. You think that all scouts must simply stay behind and do absolutely no damage at all. Might as well take away our light weapons slots. Hell, might as well take away any weapons we carry including the Ishukone nova knives that I have specced into.
Might as well get rid of the Minmatar Scout since CQC is its specialty (look at its bonuses and stats). I might as well cross train into Gallente Scout since that is the only racial suit in its class meant to do exactly what you said: recon and intel.
Actually, let's get rid of all scouts in general. Kitten it. Logis can already do a better job than scouts anyways in the recon/intel department.
/sarcasm mode off
OK, back to being serious here.
We are not trying to "do it all". None of us are trying to do it all. We are not trying to be logis. We are not trying to be assaults. We are not trying to be heavies. We are trying to be scouts that can provide intel, recon, and kill a few stragglers lagging behind their own squad mates. It's called the element of surprise.
Have you ever tried nova knives? Try playing for a whole day on every match with just nova knives and see how well you can do in with surprise tactics and see the problems it still has.
OK, CCP. When are knives finally going to be improved?
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8213
BIG BAD W0LVES
945
|
Posted - 2013.12.05 20:32:00 -
[50] - Quote
Scouts were on the fence pre 1.4. They could be effective and didn't need much content help. They had good stealth, shield recharge rate, speed, and movement without having to use modules...
That was pre 1.4... Now Scouts are worse now than then. They were always hard mode, but the changes have pushed them to the point its not worth using them. I was an 80% time Scout until 1.2, I gave up. I can do good with a Scout, but I settle for great.
Now, Scouts are 100% dependant on if the game's mystical and inconsistant mechanics work in their favor for whatever particular game they are in.
Scouts take patients. I don't see how this game can accomodate Mediums, Heavies, and Scouts at once. New weapons won't save them.
The great Scouts will continue to migrate off the game like they have been doing. |
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Anarchide
Greedy Bastards
1631
|
Posted - 2013.12.05 21:10:00 -
[51] - Quote
Aren't the Scout the speediest and steathiest Dropsuit around?
Those are the skills you have to build and use around.
I use all the type of Dropsuit; When I need speed, I choose the Scout.
Stop putting words in my mouth, Tosch; I tought you were cooler than that...
Greedy Bastards' Hate Lord
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Zero Notion
Wraith Company
398
|
Posted - 2013.12.05 21:12:00 -
[52] - Quote
Anarchide wrote:Aren't the Scout the speediest and steathiest Dropsuit around? Those are the skills you have to build and use around. I use all the type of Dropsuit; When I need speed, I choose the Scout. Stop putting words in my mouth, Tosch; I tought you were cooler than that...
You're right. I too use the scout suit for speed; beginning of the match, load the "Haxlink" suit, run to the first objective with uplinks. Hack, drop uplinks, hack depot, switch to Logi or Assault.
That's the extent of the viability :) |
Maken Tosch
DUST University Ivy League
5609
|
Posted - 2013.12.06 00:12:00 -
[53] - Quote
Anarchide wrote:Aren't the Scout the speediest and steathiest Dropsuit around? Those are the skills you have to build and use around. I use all the type of Dropsuit; When I need speed, I choose the Scout. Stop putting words in my mouth, Tosch; I tought you were cooler than that...
What Zero said just below your post.
The speed is only good for getting to the objective first. Beyond that, the speed is useless. With the improved aim assist mechanic and the beefed up hit detection, sprinting away to escape or sprinting at someone to close the distance is no longer a viable tactic. Especially given the fact that it only takes 3 bullets (no not 3 bursts, I said 3 bullets) from most guns to kill you. If I get spotted, I'm just dead in 3 shots. I'm not even exaggerating here. I wish I was exaggerating.
I have been using kinetic catalyzers from the very beginning and so far the improved hit detection and aim assist has made it pointless to speed tank. I can barely speed tank around a heavy anymore now that heavies can turn around in an instant with their HMG should the first strike or shotgun blast fail to kill them initially.
As for putting words in your mouth, I didn't have to do that. Your posts were basically implying what I said earlier and it only showed your lack of knowledge on how scouts work. If you think that scouts are only to be used for recon and intel, you are completely and utterly mistaken to think like that. Also, the fact that you pointed to the speed tanking of the suits as an alternative only confirms that you haven't really been using the scout suit well enough to know how ineffective it is at this point.
The stealth part can be alternative as you pointed out, but like I said earlier, stealth is too much of a luxury for scouts given the obvious fact that the maps we have don't favor scouts and everyone already knows every nook and cranny of the city.
OK, CCP. When are knives finally going to be improved?
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Heinrich Jagerblitzen
D3LTA FORC3
1130
|
Posted - 2013.12.06 00:46:00 -
[54] - Quote
Shotty GoBang wrote:Hey Guys!
Thanks for all the kind words :-) I'm dialing back my commitment to Dust and "contribution" to the Forums.
To be perfectly clear, I'm not biomassing this character (though I do intent to be less active). See you in battle. o7
Sorry to see you dial back, though I don't blame you at all. There's only so much effort anyone can put in without seeing a return on investment, and you're only the latest in a long tradition now of vets gracefully stepping away after trying their best and hitting a wall. I also know full well that this is a morale blow to other players, some of which will also leave as a result.
To address the OP - Unfortunately far too many players have threatened to quit or take a break from Dust over just about every little change that its no longer reasonable to expect CCP to respond to that kind of appeal. That being said, CCP is a business at the end of the day, and can only expect to maintain customers if they put effort into the relationship they have with their players (however meager at times).
The plight of the scout is rather specific, but also related to a much more deep-seated problem. I'll start with the more deep-seated problem first: CCP has left a trail of half finished projects winding all the way back to April of last year when the first beta keys were handed out. The reasons why are still lost on me, and one can only hope that CCP Rouge has the business sense to end this pattern once and for all. Its still too early to tell.
We see evidence of this everywhere: even the recent FW changes rely on a marketplace and team deploy to function, both of which currently exist as "things we need to do". The Sentinel bonus is the posterchild (though I prefer to liken it to the nasty booger stuck in CCP's beard that they've left there for years). Simply put, they really had no business programming in a bonus to an unreleased weapon, in hopes they'd follow up with it later. They haven't, and I still have no idea when we'll see an Amarr heavy weapon. Planning for the future is one thing, saying "When we have __________ this will be awesome" is quite another. We often don't end up with _________, just the unfinished eyesore in the meantime.
This brings us to the Scout, the latest casualty of this longstanding practice. Essentially Scouts are terrible because they're waiting around for Cloaks to make them not-terrible. But as everyone knows we don't have cloaks, just the half finished battlefield role. This isn't even a racial suit we're talking about, its a whole playstyle with its own dwindling fanbase.
To me the solution is simple - its time for CCP to finish projects they start, and to do something radical for such a forward-thinking game. They need to start designing for the present. Not the future, not for "next patch", for the present. Every build should be highly playable, balanced, with design choices that inherently work in the context of the current release. Its great that CCP has plans for cloaks - but everyone deserves to be able to run as a Scout NOW if they'd like, not in several months. CCP should design with room for iteration in mind, but shouldn't be releasing content that depends on other content to function unless released simultaneously.
All that to say, I'm totally emptyhanded in terms of encouragement here, I'd also be reaching that point of frustration if I were you and I don't blame you for your decision. As for me, all I can do for now is to continue to approach this with CCP Rouge as a process problem, not a tribal problem. None of this has anything to do with CCP shitting on Scouts in particular, or the Scout community - it has to do with failing to improve judgement over what content to release and balance and in what order. The sooner they learn that bleeding customers while waiting for a magic content bullet is just bad business, the sooner we can turn this around not just for Scouts but for everyone else in the community as well. |
Thor Odinson42
Molon Labe. RISE of LEGION
2177
|
Posted - 2013.12.06 00:51:00 -
[55] - Quote
Heinrich Jagerblitzen wrote:Shotty GoBang wrote:Hey Guys!
Thanks for all the kind words :-) I'm dialing back my commitment to Dust and "contribution" to the Forums.
To be perfectly clear, I'm not biomassing this character (though I do intent to be less active). See you in battle. o7 Sorry to see you dial back, though I don't blame you at all. There's only so much effort anyone can put in without seeing a return on investment, and you're only the latest in a long tradition now of vets gracefully stepping away after trying their best and hitting a wall. I also know full well that this is a morale blow to other players, some of which will also leave as a result. To address the OP - Unfortunately far too many players have threatened to quit or take a break from Dust over just about every little change that its no longer reasonable to expect CCP to respond to that kind of appeal. That being said, CCP is a business at the end of the day, and can only expect to maintain customers if they put effort into the relationship they have with their players (however meager at times). The plight of the scout is rather specific, but also related to a much more deep-seated problem. I'll start with the more deep-seated problem first: CCP has left a trail of half finished projects winding all the way back to April of last year when the first beta keys were handed out. The reasons why are still lost on me, and one can only hope that CCP Rouge has the business sense to end this pattern once and for all. Its still too early to tell. We see evidence of this everywhere: even the recent FW changes rely on a marketplace and team deploy to function, both of which currently exist as "things we need to do". The Sentinel bonus is the posterchild (though I prefer to liken it to the nasty booger stuck in CCP's beard that they've left there for years). Simply put, they really had no business programming in a bonus to an unreleased weapon, in hopes they'd follow up with it later. They haven't, and I still have no idea when we'll see an Amarr heavy weapon. Planning for the future is one thing, saying "When we have __________ this will be awesome" is quite another. We often don't end up with _________, just the unfinished eyesore in the meantime. This brings us to the Scout, the latest casualty of this longstanding practice. Essentially Scouts are terrible because they're waiting around for Cloaks to make them not-terrible. But as everyone knows we don't have cloaks, just the half finished battlefield role. This isn't even a racial suit we're talking about, its a whole playstyle with its own dwindling fanbase. To me the solution is simple - its time for CCP to finish projects they start, and to do something radical for such a forward-thinking game. They need to start designing for the present. Not the future, not for "next patch", for the present. Every build should be highly playable, balanced, with design choices that inherently work in the context of the current release. Its great that CCP has plans for cloaks - but everyone deserves to be able to run as a Scout NOW if they'd like, not in several months. CCP should design with room for iteration in mind, but shouldn't be releasing content that depends on other content to function unless released simultaneously. All that to say, I'm totally emptyhanded in terms of encouragement here, I'd also be reaching that point of frustration if I were you and I don't blame you for your decision. As for me, all I can do for now is to continue to approach this with CCP Rouge as a process problem, not a tribal problem. None of this has anything to do with CCP shitting on Scouts in particular, or the Scout community - it has to do with failing to improve judgement over what content to release and balance and in what order. The sooner they learn that bleeding customers while waiting for a magic content bullet is just bad business, the sooner we can turn this around not just for Scouts but for everyone else in the community as well. If there's been a better CPM post, I'd like to see it
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2177
|
Posted - 2013.12.06 00:52:00 -
[56] - Quote
Zero Notion wrote:Anarchide wrote:Aren't the Scout the speediest and steathiest Dropsuit around? Those are the skills you have to build and use around. I use all the type of Dropsuit; When I need speed, I choose the Scout. Stop putting words in my mouth, Tosch; I tought you were cooler than that... You're right. I too use the scout suit for speed; beginning of the match, load the "Haxlink" suit, run to the first objective with uplinks. Hack, drop uplinks, hack depot, switch to Logi or Assault. That's the extent of the viability :)
You can also run an uplink really fast to one of the enemy flanks!
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Anarchide
Greedy Bastards
1631
|
Posted - 2013.12.06 00:53:00 -
[57] - Quote
Dude, saying that my words are "implying" things is like giving them another meaning. Stop that. Please.
I made a specific scout fitting that can be useful in any match, all match long:
Quote: All the whining about Scouts gave me the idea for this fit. The idea is to never engage in close and medium range. I've tried it and had a lot of fun. It is fast as hell, you know where your enemies are and you can't really be scanned. With this, you can give Intel to your Squad along with some sniping support. The Flaylock is a last resort if someone gets too close or if you want to execute a victim that is clueless of your presence. This will stay amongst my permanent Fittings!
'Dragonfly' Scout [nSv]
'Covenant' Sniper Rifle 'Splashbone' Flaylock Pistol
Duvolle Quantum Active Scanner
Complex Profile Dampener Complex Kinetic Catalyser
Get down your high horse, man, seriously.
Greedy Bastards' Hate Lord
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Zero Notion
Wraith Company
420
|
Posted - 2013.12.06 00:54:00 -
[58] - Quote
Quote:Heinrich Jagerblitzen's post
Thank you for this. This is something that I've been attempting to articulate as well. I'm relieved to see that a member(s) of the CPM recognizes the flaw in the design process that might work for a game akin to EVE but does not rationalize well in Dust.
When things are broken in Dust, there is no way for the player to step back and away from the thing that is frustrating them - this is ALL that Dust is. Our content is limited to fighting and only fighting. When the battlefield mechanics are broken, the only thing we can do as players is endure the frustration or step back from the game itself entirely.
Doing this, from a business stand point, cannot sit well with them. When this happens, they potentially lose players indefinitely. When they rely on the market to bring in income, they need players to be interacting with that market which means playing the game. Players are not paying when they're not playing; this is a serious problem.
The game is a serious up hill battle for enjoyment when there are unfinished mechanics that negate the validity of an entire class.
Well spoken. Thank you for the support and understanding that you're showing the players, as a player yourself. |
Morathi III
Holdfast Syndicate Amarr Empire
65
|
Posted - 2013.12.06 00:58:00 -
[59] - Quote
Anarchide wrote:I'm not telling to HTFU; I'm saying to use Dropsuits accordingly to their roles.
I have Scout fittings, Assault fittings, Heavy fittings and Logistics Fittings to cover every possible situations.
You can't skill into only one type of dropsuit and expect it to be able to "do it all".
Scouts' roles are mainly Recon and Intel.
S+¬rieusement Anarchide pour les pubs oui sa peut etre pas pire , mais quand tu regarde les option tu peut faire avec les autres combinaison c'est toujours mieux. Pour la comp+¬tition le scout est trop faible, il se compare pas aux autres en terme de talent, le scanner actif, l'aim assist et le fait que le straff sert pu sont des choses qui nous font tr+¿s mal |
Thor Odinson42
Molon Labe. RISE of LEGION
2179
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Posted - 2013.12.06 01:05:00 -
[60] - Quote
Zero Notion wrote:Quote:Heinrich Jagerblitzen's post Thank you for this. This is something that I've been attempting to articulate as well. I'm relieved to see that a member(s) of the CPM recognizes the flaw in the design process that might work for a game akin to EVE but does not rationalize well in Dust. When things are broken in Dust, there is no way for the player to step back and away from the thing that is frustrating them - this is ALL that Dust is. Our content is limited to fighting and only fighting. When the battlefield mechanics are broken, the only thing we can do as players is endure the frustration or step back from the game itself entirely. There's no crafting mechanics. No trade. There's no PVE. There's nothing but a long series of frustrating fights coping with weird, unreliable mechanics and dropsuits with mismatched bonuses. Doing this, from a business stand point, cannot sit well with them. When this happens, they potentially lose players indefinitely. When they rely on the market to bring in income, they need players to be interacting with that market which means playing the game. Players are not paying when they're not playing; this is a serious problem. The game is a serious up hill battle for enjoyment when there are unfinished mechanics that negate the validity of an entire class. Well spoken. Thank you for the support and understanding that you're showing the players, as a player yourself.
Well said, I honestly believe the social aspect is holding Dust together. When PC isn't lagging and it's a closely matched foe it's amazing! Playing with your team is fun.
Team Deploy is absolutely necessary. It's off topic, but a lot of crap is just better when you are playing with your own people instead of frustrating blueberries.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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