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Alldin Kan
Imperfects Negative-Feedback
812
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Posted - 2013.12.04 18:18:00 -
[91] - Quote
Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Apply equitable buff to Nova Knives. (Post #74) * Change sound-effect to Thunder Clap. (Post #77) * Willing to claim Cat Merc henceforth as "overlord". (Post #78) This happens then I'll be forever inside a tank, this idea of yours if by far the most preposterous thing that could happen to Dust since the days of the AC-130 Dropship.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
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Shotty GoBang
Pro Hic Immortalis
2563
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Posted - 2013.12.04 18:18:00 -
[92] - Quote
IgniteableAura wrote:I do have a thought.
Give shotguns a secondary fire mode. Allow it to dispense two/three rounds at a time. Could change the overall surprise factor without modifying the gun itself. Would also allow you flexibility in engagements if you know your targets HP values.
Also I would suggest this "Cerberus" shotgun be a new variant as opposed to across the board change.
Agreed to new fire mode, provided it dispense sufficient damage to OHK any Medium. Limitations to OHK range should still apply. Limitations to OHKs per clip should still apply. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
777
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Posted - 2013.12.04 18:29:00 -
[93] - Quote
IgniteableAura wrote:I do have a thought.
Give shotguns a secondary fire mode. Allow it to dispense two/three rounds at a time. Could change the overall surprise factor without modifying the gun itself. Would also allow you flexibility in engagements if you know your targets HP values.
Also I would suggest this "Cerberus" shotgun be a new variant as opposed to across the board change.
Hmmm.... Perhaps add a charge bar to the shotgun?
* Shotgun now has a charge bar that has a number of ticks equal to clip capacity (while counting the ends of the bar as ticks) * As the fire button is held, the charge bar is filled * When the fire button is let go, the shotgun will deal damage equal to the number of ticks * weapon's normal damage * Consumes as much ammo as the number of ticks charged to * User receives backlash damage that scales based on how many ticks the bar was filled to (with 0 at 1 tick) * If the fire button is just pressed, the shotgun operates as it does now
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Shotty GoBang
Pro Hic Immortalis
2564
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Posted - 2013.12.04 18:32:00 -
[94] - Quote
Alldin Kan wrote: This happens then I'll be forever inside a tank, this idea of yours if by far the most preposterous thing that could happen to Dust since the days of the AC-130 Dropship.
Truly, would any shotgunner be able to get within 3 meters of the great Alldin Kan? I think not.
But if by same strange fortune, he managed to get that close, how much of a "Response Window" does the great Alldin Kan deserve? Two seconds to retaliate / respond? Four seconds?
Do describe for us why you deserve to survive / prevail over flank attack by Shotgun. Use Lore and Meta. Blow my mind. |
Soldiersaint
Deepspace Digital
600
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Posted - 2013.12.04 18:35:00 -
[95] - Quote
Sgt Kirk wrote:Quote:you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready Maybe a sane, average human being would do that. Nope in the blueberries mind, you come to the forums and QQ about whatever that killed you and cry that it's OP and needs a nerf. Because it's never your fault or someone bested you when it comes to this game, no way, it's always someone else's fault you died. [/rant] Sorry, when I saw that I lost it, I wish more people had that attitude though. Im a blue berry logi and im very aware of my battle area....atleast until some really creepy scouts come out of the closet of hell and start touching me in ways that are to horrific to explain . |
Krom Ganesh
Holdfast Syndicate Amarr Empire
777
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Posted - 2013.12.04 18:37:00 -
[96] - Quote
Soldiersaint wrote:Im a blue berry logi and im very aware of my battle area....atleast until some really creepy scouts come out of the closet of hell and start touching me in ways that are to horrific to explain .
https://www.youtube.com/watch?v=7PmotSxxh68
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Morathi III
Holdfast Syndicate Amarr Empire
40
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Posted - 2013.12.04 18:52:00 -
[97] - Quote
I heard some AR user said they have no aim assist only skill, the MD is op, the scout suit is fine and the shotgun need to do less dammage, for them the TTK is perfectly fine and spamming nades need skill |
Alldin Kan
Imperfects Negative-Feedback
814
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Posted - 2013.12.04 21:24:00 -
[98] - Quote
Shotty GoBang wrote:Alldin Kan wrote: This happens then I'll be forever inside a tank, this idea of yours if by far the most preposterous thing that could happen to Dust since the days of the AC-130 Dropship.
Truly, would any shotgunner be able to get within 3 meters of the great Alldin Kan? I think not. But if by same strange fortune, a Shotgunner managed to get that close, how much of a "Response Window" does the great Alldin Kan deserve? Two seconds to retaliate / respond? Four seconds? Where's the challenge in that? Where's the visceral EXCITEMENT!? The sheer possibility of being insta-killed would make Dust more fun for everyone. But I digress ... Do please describe for us why you deserve to survive a point-blank blast from a Proto Shotgun. Use Lore and Meta, if you must. Blow my mind. I've met a particular shotgunner who rarely missed the shots and only used ADV suits, it was a Min Assault. Even though I had 3 dmg mods on my suit with 680 Armor it didn't matter much it 2-3 shots were be fired faster than I could kill him. There were only a few instances that I killed the guy in a 1v1 and that was me usually being left in critical health after hitting 90% of my shots. The rest of the encounters I had to win it with LAV reps and even that barely kept me alive, 2 OBs were saved just for me after I killed him and I died in many other occasions. Shotguns dmg needs to be reduced to the original amount which was 30 HP per pellet on the STD (now would be 33) as even a militia shotty can leave me in critical HP on a direct hit.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
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Kane Fyea
2314
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Posted - 2013.12.04 21:37:00 -
[99] - Quote
Really I think the shotgun is fine just the TTK is too low for scouts. The only thing I think the shotgun needs is a small range buff. |
8213
BIG BAD W0LVES
941
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Posted - 2013.12.04 21:49:00 -
[100] - Quote
I'm all for it. Using shotguns is about out manuvering and positioning your opponet. If you let a guy -usually a low HP Scout- get within 3m of you; you've been outplayed so you deserve the death. That's how SGs work.
But DUST just has to much latency for shotguns to be consistent in this game. Its not fair when a Scout can run head on through bullets and kill you. Its not fair that a Scout gets killed after he worked his butt off to get within 3m only to find his SG basically provided a "here I am, kill me" warning tickle shot. |
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Morathi III
Holdfast Syndicate Amarr Empire
41
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Posted - 2013.12.04 21:49:00 -
[101] - Quote
Alldin Kan wrote:Shotty GoBang wrote:Alldin Kan wrote: This happens then I'll be forever inside a tank, this idea of yours if by far the most preposterous thing that could happen to Dust since the days of the AC-130 Dropship.
Truly, would any shotgunner be able to get within 3 meters of the great Alldin Kan? I think not. But if by same strange fortune, a Shotgunner managed to get that close, how much of a "Response Window" does the great Alldin Kan deserve? Two seconds to retaliate / respond? Four seconds? Where's the challenge in that? Where's the visceral EXCITEMENT!? The sheer possibility of being insta-killed would make Dust more fun for everyone. But I digress ... Do please describe for us why you deserve to survive a point-blank blast from a Proto Shotgun. Use Lore and Meta, if you must. Blow my mind. I've met a particular shotgunner who rarely missed the shots and only used ADV suits, it was a Min Assault. Even though I had 3 dmg mods on my suit with 680 Armor it didn't matter much it 2-3 shots were be fired faster than I could kill him. There were only a few instances that I killed the guy in a 1v1 and that was me usually being left in critical health after hitting 90% of my shots. The rest of the encounters I had to win it with LAV reps and even that barely kept me alive, 2 OBs were saved just for me after I killed him and I died in many other occasions. Shotguns dmg needs to be reduced to the original amount which was 30 HP per pellet on the STD (now would be 33) as even a militia shotty can leave me in critical HP on a direct hit. Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest |
Alldin Kan
Imperfects Negative-Feedback
814
|
Posted - 2013.12.04 23:06:00 -
[102] - Quote
Morathi III wrote:Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest Sorry but I've used shotguns before and they're simply too easy to get kills with the right fit, all the guys I used to play with also said the same. PRO shotguns aren't even needed to rack up the kills as the damage for militia is still high, all you need to do is use a speedy fit to avoid the incoming damage and not miss (2-3 hits to kill).
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
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Shotty GoBang
Pro Hic Immortalis
2583
|
Posted - 2013.12.04 23:38:00 -
[103] - Quote
Alldin Kan wrote:Morathi III wrote:Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest Sorry but I've used shotguns before and they're simply too easy to get kills with the right fit, all the guys I used to play with also said the same. Anytime I would see another good shotgunner I knew that the encounter was likely be a 50/50 so I really couldn't be bothered with taking those risks. PRO shotguns aren't even needed to rack up the kills as the damage for militia is still high, all you need to do is use a speedy fit to avoid the incoming damage and not miss (2-3 hits to kill).
What's sad here is that CCP listens to this utter Bullish and believes it. For every merc who speaks to Truth, there exists 100 others to call his claim False.
^ This is exactly why CCP should play their game. |
Morathi III
Holdfast Syndicate Amarr Empire
41
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Posted - 2013.12.04 23:46:00 -
[104] - Quote
Alldin Kan wrote:Morathi III wrote:Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest Sorry but I've used shotguns before and they're simply too easy to get kills with the right fit, all the guys I used to play with also said the same. Anytime I would see another good shotgunner I knew that the encounter was likely be a 50/50 so I really couldn't be bothered with taking those risks. PRO shotguns aren't even needed to rack up the kills as the damage for militia is still high, all you need to do is use a speedy fit to avoid the incoming damage and not miss (2-3 hits to kill). Too easy? So you use gal logi with 3 dmg mode currently with probably TAC AR.... Right Alldin, i often like your idea on the forum ( how upgrade commando suit & reduce nades spam ) but here you laugh at me, how you can say SG is OP with such a troll fit you dont even need skill with, you have AA in CQC just spray n pray |
Shotty GoBang
Pro Hic Immortalis
2583
|
Posted - 2013.12.04 23:47:00 -
[105] - Quote
Morathi III wrote:Alldin Kan wrote:Morathi III wrote:Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest Sorry but I've used shotguns before and they're simply too easy to get kills with the right fit, all the guys I used to play with also said the same. Anytime I would see another good shotgunner I knew that the encounter was likely be a 50/50 so I really couldn't be bothered with taking those risks. PRO shotguns aren't even needed to rack up the kills as the damage for militia is still high, all you need to do is use a speedy fit to avoid the incoming damage and not miss (2-3 hits to kill). Too easy? So you use gal logi with 3 dmg mode currently with probably TAC AR.... Right Alldin, i often like your idea on the forum ( how upgrade commando suit & reduce nades spam ) but here you laugh at me, how you can say SG is OP with such a troll fit you dont even need skill with, you have AA in CQC just spray n pray
He's not here to listen, learn, or reason. He is here to protect his Entitlements. |
Dexter307
The Unholy Legion Of DarkStar
644
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Posted - 2013.12.04 23:53:00 -
[106] - Quote
Change optimal to 8m or 10m with the breach Shotgun can already 2 shot heavys, the only thing it needs is a bit more range. |
Sgt Buttscratch
1085
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Posted - 2013.12.05 00:25:00 -
[107] - Quote
Shotty GoBang wrote:[center]Proto Shotgun
* Willing to personally buy Dexter307 a tank to hide in. (Post #12)
I ******* laughed, funny funny stuff. Without even reading the thread thats just funny.
As for the topic at hand, I would not argue if a shotgun could OHK anyone from point blank
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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IgniteableAura
Pro Hic Immortalis
382
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Posted - 2013.12.05 15:58:00 -
[108] - Quote
Shotty GoBang wrote:IgniteableAura wrote:I do have a thought.
Give shotguns a secondary fire mode. Allow it to dispense two/three rounds at a time. Could change the overall surprise factor without modifying the gun itself. Would also allow you flexibility in engagements if you know your targets HP values.
Also I would suggest this "Cerberus" shotgun be a new variant as opposed to across the board change. Agreed to described "Alt Fire" mode, provided it dispense sufficient damage to OHK any Medium. And provided it be delivered within a reasonable timeframe. Design changes translate to massive timeline. The originally proprosed damage profile changes would take perhaps a day's worth of coding. How long would it take to code your Alt Fire? OP Updated. * Limitations to OHK range should still apply. * Limitations to OHKs per clip should still apply.
Not sure how coding would work, thats beyond my pay grade and a good point. Whatever is easier for the devs, they seem to have entirely too much to do and not enough people to accomplish it. You are probably right though. But I still feel it needs to be a variant at adv/pro level.
Shotguns in every other game are the king of CQC....not in dust I love my battlefield/resistance shotguns. They make me happy.
PHI Recruitment
or PHIsh Tank in game
Twitch
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Sinboto Simmons
SVER True Blood Public Disorder.
2817
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Posted - 2013.12.05 21:54:00 -
[109] - Quote
Atiim wrote:Shotty GoBang wrote:Atiim wrote:Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi INB4 Atiim relates this post to Mass Drivers ... nope ... too late. What's Atiim's MD Proficiency again? Is it Five? I'm sorry, it's just that I really love MDs. I mean really.... really... love my Mass Drivers... Even more than you love your shotguns MD <3
Sinboto - The True Blood Minja
Forum Warrior level 2
STB-Infantry (Demolition)
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GRIM GEAR
NECROM0NGERS Covert Intervention
106
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Posted - 2013.12.05 22:10:00 -
[110] - Quote
I agree the shot gun needs to do at least two to three times the damage it is doing now. I am fine with the shot gun one hit killing as I get ohk in my scout suit by a shot gun. Every type of suit should be ohk with the shot gun bar the heavy suit should be at least two shots.
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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Atiim
Living Like Larry Schwag
1615
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Posted - 2013.12.05 22:12:00 -
[111] - Quote
Alldin Kan wrote:Morathi III wrote:Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest Sorry but I've used shotguns before and they're simply too easy to get kills with the right fit, all the guys I used to play with also said the same. Anytime I would see another good shotgunner I knew that the encounter was likely be a 50/50 so I really couldn't be bothered with taking those risks. PRO shotguns aren't even needed to rack up the kills as the damage for militia is still high, all you need to do is use a speedy fit to avoid the incoming damage and not miss (2-3 hits to kill). Obvious Troll Is Obvious.
And being an Imp, I'm surprised nobody has classified this as trolling.
My Very First Thread About Tanks
-HAND
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Ralden Caster
Omega Elite Mercs INC.
5
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Posted - 2014.01.03 20:59:00 -
[112] - Quote
Honestly, what shotguns need is spread. You shouldn't have to aim it with more finesse than a sniper rifle.
And now the Forge Gun is little more than a dust collector, no pun intended.
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Ralden Caster
Omega Elite Mercs INC.
5
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Posted - 2014.01.03 21:16:00 -
[113] - Quote
Shotty GoBang wrote:Ralden Caster wrote:You trying to take down a tank with that shotgun? Fixed! See edit. And if it's a shield tank?
And now the Forge Gun is little more than a dust collector, no pun intended.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3081
|
Posted - 2014.01.03 21:25:00 -
[114] - Quote
Than we would need to remove the Breach Shotgun.
Something like love, something like hope. Something like beautiful, something I wrote GùòGÇ+Gå+
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