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Lynn Beck
Granite Mercenary Division Top Men.
286
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Posted - 2013.12.05 06:33:00 -
[31] - Quote
Lynn Beck wrote:Good thing i put down 'go five all minmatar stuff!' And decided on skilling gallentes... Doesn't help my minnieassault though... 5 high slots... 1 extender, 1 dmg mod, 3 energizrs followed by double regs?
WTF YOU WAN ME TO RUN!? Edit: for the record, currently i run split damage mods, as trying to pure shield tank before was just suicide, caldaris could leave 1 slot empty and STILL have more shield than my proto, all 5 extenders.
Thus i run 2 complex extenders, 2 split complex damage mods, and either a recharger or another enhanced dmg mod.
Gotta chew through stacks of HP one way or another.
LAV murder man:
"I can kill with rails, therefore they're OP."
CCP give me duct-tape extenders!
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Ghost Kaisar
THIRD EARTH INCORPORATED
963
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Posted - 2013.12.05 06:44:00 -
[32] - Quote
Disturbingly Bored wrote:Sinboto Simmons wrote:A shield recharge delay nerf, really?
What logical reason could there be behind nerfing an already under preforming mod, without adding any kind of buff to counter it no less?
There is a buff to counteract it. Shield Regulators. You even get to put it in your low slots. Cardiac Regulators are the counter to the drawback of Armor Plates. They compete for the same slot, and only affect run speed, not walk speed. Shields are getting a very minor drawback, IMHO.
You do realize that means that we have to waste a low slot for that right?
WE ONLY HAVE 2 LOW SLOTS
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Sinboto Simmons
SVER True Blood Public Disorder.
2787
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Posted - 2013.12.05 06:49:00 -
[33] - Quote
Ghost Kaisar wrote:Disturbingly Bored wrote:Sinboto Simmons wrote:A shield recharge delay nerf, really?
What logical reason could there be behind nerfing an already under preforming mod, without adding any kind of buff to counter it no less?
There is a buff to counteract it. Shield Regulators. You even get to put it in your low slots. Cardiac Regulators are the counter to the drawback of Armor Plates. They compete for the same slot, and only affect run speed, not walk speed. Shields are getting a very minor drawback, IMHO. You do realize that means that we have to waste a low slot for that right? WE ONLY HAVE 2 LOW SLOTS And one is always filled.
Sinboto - The True Blood Minja
Forum Warrior level 2
STB-Infantry (Demolition)
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Disturbingly Bored
The Strontium Asylum
1213
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Posted - 2013.12.05 14:19:00 -
[34] - Quote
Ghost Kaisar wrote:You do realize that means that we have to waste a low slot for that right?
WE ONLY HAVE 2 LOW SLOTS
Man, I get it. You're a minja. You rely on shield recharge more than anyone else. The clouds parted, God peeked down, then turned around and took yet another a giant dump on you.
Scouts in general need buffs, not death by papercut nerfs. I will rally for every "Buff Scouts" thread I see.
But here's the thing, and please let me be clear:
SCOUT SUITS ARE NOT THE ONLY SUITS CAPABLE OF FITTING SHIELD EXTENDERS.
Can you acknowledge that? The module has needed a drawback since the creation of this game. It's been planned for a long time and CCP is getting to this incredibly late, but they got to it.
Also: we don't have stats on the severity of the drawback yet. We can judge whether the sky is actually falling once they are released.
¶Gêƒ__ Gò«
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Baal Omniscient
L.O.T.I.S. Public Disorder.
771
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Posted - 2013.12.05 14:49:00 -
[35] - Quote
Minmatar suits in general are taking a big hit from this but Matari scouts, the weakest suit in the game, are definately taking the biggest hit. Gallente scouts who rely on shields instead of reactive or ferroscale plates are going to be heavily effected too, but the entire Minmatar lineup is being crippled by this decision.
Fix TTK!!!
MATARI PRIDE!!!
Tears For Our Dearly Departed ReGnYuM. May He One Day Return To Shoot Us All In The Face...
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IgniteableAura
Pro Hic Immortalis
382
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Posted - 2013.12.05 15:14:00 -
[36] - Quote
Disturbingly Bored wrote:
SCOUT SUITS ARE NOT THE ONLY SUITS CAPABLE OF FITTING SHIELD EXTENDERS.
Can you acknowledge that? The module has needed a drawback since the creation of this game. It's been planned for a long time and CCP is getting to this incredibly late, but they got to it. .
You are right, and the only saving grace is that it will "effect" scouts the least because we have the shortest delay already. 5% of small number is less than 5% of a big number.
PHI Recruitment
or PHIsh Tank in game
Twitch
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Guinevere Bravo
SVER True Blood Public Disorder.
466
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Posted - 2013.12.05 15:23:00 -
[37] - Quote
Sinboto Simmons wrote:A shield recharge delay nerf, really?
What logical reason could there be behind nerfing an already under preforming mod, without adding any kind of buff to counter it no less?
Im *lucky* i didnt push any further into my Minmatar Assault suit this month, if i had then it would be pretty much useless.
Minjas, my prayers are with you. |
Daxxis KANNAH
Distinct Covert Initiative
496
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Posted - 2013.12.05 15:32:00 -
[38] - Quote
Minmatar need an EMP-type grenade that will seize non projectile weapons for x seconds
While they are at it - Please bring the FP in line with the Pistol and SMG where it should have been instead of uber-nerfed. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
149
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Posted - 2013.12.05 15:58:00 -
[39] - Quote
Tch Tch wrote:It's a mace made out of an Amarr helmet and a scrambler rifle for the basic minmaters melee weapon and flail for the ADV is made from an Amarr heavies arm holding a proximity mine to give it AV ability. Hardest thing was to get the heavy to grip equipment. Their puny fat fingers just don't cut it.
Nope. The Minmatar melee weapon should be this:
Khumaak:
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used 125 years ago by a Minmatar slave to kill his master, thereby sparking a revolt on Arzad II (also known as Starkman Prime). This revolt, while precipitating the almost total annihilation of the Starkmanir Minmatar tribe, has in historical retrospect come to be credited as one of the seminal events in the larger Minmatar uprising. The weapon itself is a three-foot rod with a spiked solar disc on the top, the design of the original relic believed to date back to the pre-Reclaiming era of Amarrian prophet Dano Geinok. It isn't believed to have been intended as a weapon originally, but as a rod of command for high-ranking members of the Amarrian Conformist clergy.
https://wiki.eveonline.com/en/wiki/Khumaak
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
149
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Posted - 2013.12.05 15:59:00 -
[40] - Quote
Iron Wolf Saber wrote:Jadd Hatchen wrote:Sinboto Simmons wrote:A shield recharge delay nerf, really?
What logical reason could there be behind nerfing an already under preforming mod, without adding any kind of buff to counter it no less?
It could have been worse... It could have been a huge signature penalty like they do in EVE... just sayin. ;) Cept that signature radius in dust 514 is not that as impactful as it is in eve, sig radius increases the amount of damage you eat in eve.
Agreed, however in DUST a higher signature means you are guaranteed to be found by scans all the time and thus will never be able to sneak up on anyone.
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