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Needless Sacermendor
Red Fox Brigade
602
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Posted - 2013.12.04 16:18:00 -
[91] - Quote
Takahiro Kashuken wrote:IWS - Not representing the DUST community since it began EXACTLY !!! ... seeing as how the CPM wasn't created when the DUST community began I'd have to say 'The entire CPM - not representing the DUST community since it began'
Better still 'Takahiro - spouting crap since (sorry what's your date of birth?)' |
Takahiro Kashuken
Red Star. EoN.
1842
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Posted - 2013.12.04 16:40:00 -
[92] - Quote
Needless Sacermendor wrote:Takahiro Kashuken wrote:IWS - Not representing the DUST community since it began EXACTLY !!! ... seeing as how the CPM wasn't created when the DUST community began I'd have to say 'The entire CPM - not representing the DUST community since it began' Better still 'Takahiro - spouting crap since (sorry what's your date of birth?)'
U mad bro? |
Vrain Matari
ZionTCD Public Disorder.
1304
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Posted - 2013.12.04 16:40:00 -
[93] - Quote
Takahiro Kashuken wrote:So the community wants the SP to rollover
The majority agree that it would be a good idea and that new players and old can benefit from it and no harm would ever come from such an idea
Somehow IWS thinks this is a bad idea
IWS - Not representing the DUST community since it began Disagree. His methods may be inflammatory, but it's a discussion that contributes to the rollover conversation.
If CCP had any doubts about why the playerbase wants rollover implemented this thread certainly clears that up.
The only fear i have is that when CCP implements rollover they do something as harmful as the passive in-match sp dole has been - without bouncing it off the playerbase first(<- this isn't bitching, it's speaking from experience).
I support SP rollover.
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Needless Sacermendor
Red Fox Brigade
602
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Posted - 2013.12.04 16:45:00 -
[94] - Quote
Takahiro Kashuken wrote:Needless Sacermendor wrote:Takahiro Kashuken wrote:IWS - Not representing the DUST community since it began EXACTLY !!! ... seeing as how the CPM wasn't created when the DUST community began I'd have to say 'The entire CPM - not representing the DUST community since it began' Better still 'Takahiro - spouting crap since (sorry what's your date of birth?)' U mad bro? No ... just tired of seeing you spouting crap like that to grab peoples attention ... what's up, not get enough attention IRL ? |
Vrain Matari
ZionTCD Public Disorder.
1304
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Posted - 2013.12.04 16:49:00 -
[95] - Quote
Iron Wolf Saber wrote:Well here is another bone to throw into the pile, Someone mentioned monetizing this pool, I am somewhat against this under various types of offerings (like doubling the pool) but I am willing to break over it provided that its a fair purchase.
With this bone in the mix what are you guys thoughts to it or how would you implement or not? I think with something like monetizing the sp pool the devil is definitely in the details. I think to rationally assess a monetization scheme for rollover the entire specification of a proposed rollover system would have to be laid out in black and white. Edit: I would say that i'm not against rollover monetization in principle.
I don't think this thread is place to do that, it would muddy the conversation too much. As far as your original question/concern goes i would say give this thread a couple more days, but the community's answer is already loud and clear and a couple more days is not likely to change that.
I support SP rollover.
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Takahiro Kashuken
Red Star. EoN.
1842
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Posted - 2013.12.04 16:51:00 -
[96] - Quote
Needless Sacermendor wrote:Takahiro Kashuken wrote:Needless Sacermendor wrote:Takahiro Kashuken wrote:IWS - Not representing the DUST community since it began EXACTLY !!! ... seeing as how the CPM wasn't created when the DUST community began I'd have to say 'The entire CPM - not representing the DUST community since it began' Better still 'Takahiro - spouting crap since (sorry what's your date of birth?)' U mad bro? No ... just tired of seeing you spouting crap like that to grab peoples attention ... what's up, not get enough attention IRL ?
Only attention i seem to have got is yours yet again |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
407
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Posted - 2013.12.04 17:00:00 -
[97] - Quote
I may be in the minority but I'm pretty ambivalent about SP roll-over. As a buddy of mine said, "this isn't AT&T".
Fundamentally, most folks play a fairly consistent amount each week whether it's a lot or little or in between. With SP rollover If you cap in 3 days...no change. If you take the full week to cap then no change. If you routinely don't make cap then you will routinley not cap that weeks SP pool. I think the bigger issue is giving guys that cap out more incentive to keep playing after cap.
I do acknowldege that having roll over system would give you some flexibility and probably would be a welcome addition to some parts of the player base. My recommendation on that would be to offer 50% of the remaining pool of SP as rollover SP and that SP would only have the half-life of the next week.
Example: I have 50K SP left at the end of the week, I get 25K rollover SP for the next week, if I use it great...if I don't it goes away.
Reference my point about incentivizing players once they cap...that should trigger a small but noticable increase in ISK and/or LP production. For example..I usually cap on Sunday; this would further incentivize me to put more playing time into the game until the weekly reset. I think increased LP production would be a particulalry nice theme...you really are fighting out of some level of loyalty to your faction or corp when there's no SP involved (unless you're broke and grinding for ISK!). |
Vrain Matari
ZionTCD Public Disorder.
1306
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Posted - 2013.12.04 17:10:00 -
[98] - Quote
Jaysyn Larrisen wrote:I may be in the minority but I'm pretty ambivalent about SP roll-over. As a buddy of mine said, "this isn't AT&T". Fundamentally, most folks play a fairly consistent amount each week whether it's a lot or little or in between. With SP rollover If you cap in 3 days...no change. If you take the full week to cap then no change. If you routinely don't make cap then you will routinley not cap that weeks SP pool. I think the bigger issue is giving guys that cap out more incentive to keep playing after cap. I do acknowldege that having roll over system would give you some flexibility and probably would be a welcome addition to some parts of the player base. My recommendation on that would be to offer 50% of the remaining pool of SP as rollover SP and that SP would only have the half-life of the next week. Example: I have 50K SP left at the end of the week, I get 25K rollover SP for the next week, if I use it great...if I don't it goes away. Reference my point about incentivizing players once they cap...that should trigger a small but noticable increase in ISK and/or LP production. For example..I usually cap on Sunday; this would further incentivize me to put more playing time into the game until the weekly reset. I think increased LP production would be a particulalry nice theme...you really are fighting out of some level of loyalty to your faction or corp when there's no SP involved (unless you're broke and grinding for ISK!). I like the idea of an incentive after you cap your sp. Maybe a bonus to ISK payout, or a FW bonus, or a salvage quality bonus. Or maybe a bonus to next week's cap lol.
I support SP rollover.
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IgniteableAura
Pro Hic Immortalis
381
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Posted - 2013.12.04 17:50:00 -
[99] - Quote
Who needs a rollover system if you dont have a cap.
Cap serves no purpose other than to hold back the hardcore and increase the grind of the casuals. Cap also gives CCP money because it allows people to get additional SP every cap period. This could be still be attained through boosters. Not sure if it would increase or decease booster consumption with no cap. I would bank on increase of 30 day boosters.
Remove the cap, solve all the problems. Put a ceiling on the amount of SP you can have banked (total amount of SP to get all skills to 5 + 1mil) so that when new skills come out, vets cant just have a bank of SP waiting to allocate.
Could also implement an hourly bonus daily instead of log in bonus. For one hour every day all SP earned in battle is doubled. Would drive at least hourly daily play instead of logging in and logging out.
The truth is, after the first 10-15 mil or so, people start branching into another suit/role/weapon. So it would only allow people to become more flexible in their suits and always allow people to have a lot more fun. Running the same suit for months and months gets reeaaallly boring, and frustrating.
PHI Recruitment
or PHIsh Tank in game
Twitch
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Iron Wolf Saber
Den of Swords
11022
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Posted - 2013.12.04 21:41:00 -
[100] - Quote
IgniteableAura wrote:Who needs a rollover system if you dont have a cap.
Cap serves no purpose other than to hold back the hardcore and increase the grind of the casuals. Cap also gives CCP money because it allows people to get additional SP every cap period. This could be still be attained through boosters. Not sure if it would increase or decease booster consumption with no cap. I would bank on increase of 30 day boosters.
Remove the cap, solve all the problems. Put a ceiling on the amount of SP you can have banked (total amount of SP to get all skills to 5 + 1mil) so that when new skills come out, vets cant just have a bank of SP waiting to allocate.
Could also implement an hourly bonus daily instead of log in bonus. For one hour every day all SP earned in battle is doubled. Would drive at least hourly daily play instead of logging in and logging out.
The truth is, after the first 10-15 mil or so, people start branching into another suit/role/weapon. So it would only allow people to become more flexible in their suits and always allow people to have a lot more fun. Running the same suit for months and months gets reeaaallly boring, and frustrating.
Going capless does have its appeals and it own set of problems mind you and would nullify roll over system to that of a rest sp system instead.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
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Soldiersaint
Deepspace Digital
604
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Posted - 2013.12.04 21:44:00 -
[101] - Quote
Iron Wolf Saber wrote:Quote:'Grass is green on the other side of the fence before you hopped over and realized it was all spray painted.' -Some Random Person Okay onto the bones of the subject Rollover SP system. I know we all want it but do we 'really' want it? The fantasy that we could grind away that extra SP whenever we want instead of being leashed by the neck from week to week is a wonderful idea indeed. However, there are down sides to such system while a hard core cap week to week player may not notice this a semi casual might feel as if he's been further burdened that he may never catch up? End of match screen pops up and declares he has 2 million bonus SP to claim that he can only seemingly claim 2k at a time? The notion of grind sets in and in the end becomes a disheartening thing. A wall, a contributor to the http://farm4.staticflickr.com/3088/2335016192_44938cf481_o.jpg syndrome and something that may just drive casual players away. With this in mind would still want the roll over system? How would you address the potential backfire? Can we reasonably introduce the system safely? Your thoughts on careful design? Discuss. Side Note: The 'design' of the roll over system in question is left ambiguous on purpose, so feel free to introduce your solutions or a design of it for the discussion. Why do people have this thing that they need to hit the cap. Its serves no purpose. we will all catch no matter what. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8337
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Posted - 2013.12.04 21:49:00 -
[102] - Quote
Going capless would basically be the worst thing, rewarding no lifers and punishing those who can't be plugged into the game at all times.
Win ISK / Vids / O7
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Iron Wolf Saber
Den of Swords
11023
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Posted - 2013.12.04 21:51:00 -
[103] - Quote
DUST Fiend wrote:Going capless would basically be the worst thing, rewarding no lifers and punishing those who can't be plugged into the game at all times. Aye and itself is a burnout as well.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
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Cai Mo
L.O.T.I.S. Public Disorder.
9
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Posted - 2013.12.05 00:52:00 -
[104] - Quote
Absolute Idiom II wrote:IWS completely right to state that an on-going SP rollover would end up giving the impression that if that figure doesn't go down then you just aren't grinding hard enough. This is not a good impression to give to casuals - as they'll make up the bulk of the players of the game. And in MMOs: other players are the the content so we want as many as possible! I suggested a long time ago a constantly regenerating pool of active SP: https://forums.dust514.com/default.aspx?g=posts&m=462915#post462915Quote:1) Have an active SP reward pool which is the size of a weeks worth of SP, which with the current limits would be 190,400 SP. 2) Active SP rewards deplete this pool, as they do now. 3) Each tick of 30 minutes 566 SP are added back into the SP reward pool. 4) The pool never goes above the maximum size of 190,400 SP 5) Once empty, no rewards (or a nominal reward) is given).
Pros: A) Whether you play weekly or daily, you have the opportunity to achieve the same number of active SP rewards from your plays. -- You can spread your 10 hours per week over the entire week, playing each day. Or you can have a marathon weekend and do it all in one go!
B) No matter how much you have played, you will always have some more SP that you can earn the next day. A full day's worth of SP in fact. -- Even if you've earned an entire week's worth of active SP reward in the previous 2 days, you don't have to wait for a weekly reset day before it is worth playing some more
C) No waiting for a reset at down time before, just wait 30 minutes! It's worth noting that this method is already used by many MMO, one great example being UrbanDead found at: http://www.urbandead.com/faq.html#50apYou can also balance the pool size and regen rate to taste. SP boosters could then do what AUR items allow: give you better match SP rewards to shorten the grind to cap out. The main affect is to allow players to carry over some active SP they didn't earn yet (to a point) whilst removing the concept of a reset day. The cap on the pool size means that players who rarely cap out won't see an every increasing SP pool. Most elegant solution i read so far, just get rid of the weekly resets and set a maximum pool that replenishes little by little. This kinda works as a form of roll-over and probably will reduce the feeling of a grind a little imho, power-grinders are still limited to a set maximum (as compared to no cap at all) while still being rewarded to keep playing as skillponts keep replenishing. The max cap on the pool not only prevents it from becomming that huge pool that seems ungrindable but will also motivate us somewhat to play frequently to keep our pool at least below the maximum limit in order to keep obtaining those new future active sp. Basicly you get rewarded new future active skillpoints when you have actually been active, rather then feel a loss of skillpoints when the reset hits if you haven't been able to cap out.
I also support to remove the cap for the first few million skillpoints to reward those dedicated newberries to catch up a little to a point where they feel a bit more usefull on the battlefields. In combination with the above idea the initial pool could be set to the x million sp limit and drain down to the 'regular' max pool limit that is set for everyone while this sp is being earned.
forum explorer, dust prospector and eve illuminati
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
223
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Posted - 2013.12.05 01:02:00 -
[105] - Quote
Iron Wolf Saber wrote:Quote:'Grass is green on the other side of the fence before you hopped over and realized it was all spray painted.' -Some Random Person Okay onto the bones of the subject Rollover SP system. I know we all want it but do we 'really' want it? The fantasy that we could grind away that extra SP whenever we want instead of being leashed by the neck from week to week is a wonderful idea indeed. However, there are down sides to such system while a hard core cap week to week player may not notice this a semi casual might feel as if he's been further burdened that he may never catch up? End of match screen pops up and declares he has 2 million bonus SP to claim that he can only seemingly claim 2k at a time? The notion of grind sets in and in the end becomes a disheartening thing. A wall, a contributor to the http://farm4.staticflickr.com/3088/2335016192_44938cf481_o.jpg syndrome and something that may just drive casual players away. With this in mind would still want the roll over system? How would you address the potential backfire? Can we reasonably introduce the system safely? Your thoughts on careful design? Discuss. Side Note: The 'design' of the roll over system in question is left ambiguous on purpose, so feel free to introduce your solutions or a design of it for the discussion. That is not a downside. What is a downside is I am a busy person, I don't always get to cap every week. Then some months I am basically just sitting around doing nothing. Now I can play all I want and never have to worry about all those missed bonus SP because they are there, stashed away for me to make up whenever.
Roll-over bonus SP should always accumulate from the day the character was made. No cap, just keeps on building.
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