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Sinboto Simmons
SVER True Blood Public Disorder.
2693
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Posted - 2013.12.04 05:06:00 -
[61] - Quote
Officer shotgun anyone?
But seriously the niche weapons are being outclassed by their 'jack of all trades' counterparts, MD, Shottys, and LRs all need work.
Sinboto - The True Blood Minja.
Forum Warrior level 2
STB-Infantry (Demolition)
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Llast 326
An Arkhos
664
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Posted - 2013.12.04 05:08:00 -
[62] - Quote
Sinboto Simmons wrote:Officer shotgun anyone? But seriously the niche weapons are being outclassed by their 'jack of all trades' counterparts, MD, Shottys, and LRs all need work. THis is fundamentally the issue.
I shot a man in Black Rise onceGǪ Just to watch him die
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Quil Evrything
DUST University Ivy League
445
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Posted - 2013.12.04 05:12:00 -
[63] - Quote
Booby Tuesdays wrote:I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18.
And how much does a proto breech shotgun headshot do?
This seems like it is somewhat redundant. I imagine a breech headshot does around 1,000 already
Meh. I guess it gets 150% bonus.
A slight bump to breech shotgun damage, and require headshot for the requested ultra-damage, and I think its good. For example, bump headshot bonus to 200%, and it's good.
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Poonmunch
Sanguis Defense Syndicate
608
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Posted - 2013.12.04 05:34:00 -
[64] - Quote
Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Assumes equitable buff to Nova Knives.
'K man.
I'm giving you a +1 for the sheer balls of this post.
Hell, it almost has three balls.
Big ones.
Munch
What if the hokey pokey really is what it's all about?
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3198
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Posted - 2013.12.04 06:02:00 -
[65] - Quote
Poonmunch wrote:Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Assumes equitable buff to Nova Knives. 'K man. I'm giving you a +1 for the sheer balls of this post. Hell, it almost has three balls. Big ones. Munch Saying "munch" after "balls"....
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3
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Morathi III
Holdfast Syndicate Amarr Empire
33
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Posted - 2013.12.04 06:21:00 -
[66] - Quote
Sinboto Simmons wrote:Officer shotgun anyone? But seriously the niche weapons are being outclassed by their 'jack of all trades' counterparts, MD, Shottys, and LRs all need work. I will suggest you to make a MCC trip with Regular Trooper to talk about this subject :) |
Johnny Guilt
Algintal Core
370
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Posted - 2013.12.04 07:40:00 -
[67] - Quote
proficiency damage bonus 10% per lvl would be nice
A strange game.
The only winning move is
not to play.
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Rei Shepard
The Rainbow Effect
1264
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Posted - 2013.12.04 08:40:00 -
[68] - Quote
Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Assumes equitable buff to Nova Knives.
This shotgun already excists, its the Breach, it can potentially OHK everything....
With only 2 rounds in the Mag, it will also need the shotgun user to be aware of his suroundings aswell, instead of heaving 6 OHK rounds and just plowing into a group of berries, with can potentially lead to a full out murdered squad in seconds. I know i would and no people would have a snowballs chance in hell to stop me...that would be 6 shots and 6 dead.
So instead of asking for shotguns be changed, use the Breach, when i used it before the respec i let roll tears like waterfalls, get good at it because it does not come with a security blanket...and missing a single round means, you die...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
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Posted - 2013.12.04 09:35:00 -
[69] - Quote
Nice idea. Whilst I agree that shotguns could do with a buff I wouldn't do it in this way.
As I see it there are 3 problems with this approach:
1) This would step on the toes of the nova knives which is meant to be the ultimate assinate people in the back weapon.
2) Shotguns shouldn't be confined to such a short range. It should continue to be a short range brawler weapon, even for a scout suit that sneaks up on people. Also it should be a weapon that medium frames can use effectively aswell as scouts.
3) Breach shotguns. Now this is the weapon that should OHKO people.
My proposals:
Increase shotgun range to 10m optimal. This will prevent these common senarios:
Senario 1: Scout sneaks up on logi, BAM! One shotgun blast to the back causing ~ 500 dmg. Logi steps back, shotgun now outside of optimum hits for 250dmg. Scout dies, logi left with 250hp.
Senario 2: Scout flanks med frames. Sneaks up on rear of group. Gets to 10m, just 5m more to go..... One med frame turns round and 0.5 second kills the scout with a dmg mod duvolle.
Higher optimal range would provide a substantial damage increase for the shotgun whilst also increasing it's utility for scouts and making it viable for med frames to use. I wouldn't have a problem with it being a 2 shot rather than a 1 shot kill weapon.
As for causing fear and therefore enhancing the fun for proto logis, increase the damage of the breach. I see nothing wrong with a 1200 dmg breach shotgun. Maybe only at 5m. The extra 300 dmg can be a job for a sidarm if it is realy needed.
TLDR: Buff standard shotgun range not damage. Buff breach shotgun damage. |
Shotty GoBang
Pro Hic Immortalis
2539
|
Posted - 2013.12.04 10:18:00 -
[70] - Quote
Rei Shepard wrote:Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Assumes equitable buff to Nova Knives. This shotgun already excists, its the Breach, it can potentially OHK everything.... With only 2 rounds in the Mag, it will also need the shotgun user to be aware of his suroundings aswell, instead of heaving 6 OHK rounds and just plowing into a group of berries, with can potentially lead to a full out murdered squad in seconds. I know i would and no people would have a snowballs chance in hell to stop me...that would be 6 shots and 6 dead. So instead of asking for shotguns be changed, use the Breach, when i used it before the respec i let roll tears like waterfalls, get good at it because it does not come with a security blanket...and missing a single round means, you die... Quote:Edits / Concessions (References): * Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Assumes equitable buff to Nova Knives. 1) shotgun pellets can already travel trough an engine block, i cant see the logic of them bouncing off Armor 2) shotguns in RL can kill up to 30-50m out, having a sci-fi shotgun that shoots as far as i can cough someone to death sounds really unrealistic. 3) Basically someone on your team keeps everyone scanned, then the new OHK shotgun with 6 rounds goes in to quickly mop em up 6) and then swap to Nova knives to mop up the rest All i see is a post to try and put the other team in a state of fearing the shotgun, without yourself comming out of any comfort zones, just use the Breach like everyone does ....oh wait noone uses it because it puts them out of their own comfort zone... Just learn to only shoot when you are absolutely sure to hit and you want have a problem with the Breach at all...combined with a Scrambler Breach pistol, people should really be dropping fast...
Hiya Sport!
Frankly, it appears that you don't know what the heck you're talking about, so I'll fill you in. A Tanky Logi can survive both blasts from the Allotek Breach (that's the proto one) at point-blank range. Do the math. It's annoying as hell. Assaults go down in 2.
Even at max Proficiency, you're looking at a minimum of 2 second takedown (and one takedown per clip). Longer than 2 seconds if you'd require -- as is the case now -- shotgunner to switch to a sidearm to finish. That 2 second "response window" is the basis of this post ...
Fix it ...
To make those "OH SH*T!" moments something we all can experience. To keep Combat exciting ... stimulating ... dangerous. |
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Nestil
Seraphim Auxiliaries
87
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Posted - 2013.12.04 11:21:00 -
[71] - Quote
the problem with dust is that this game isnt designed for CQC... it's a AR/SCR scrubfest. the maps are to open and as shotgunners we have no playground to use this gun properly. the active Scanners do the rest. and yeah, it's too weak. and i would like to have a full auto-sg that could hit at 20 meters.
in this built shotguns are way to weak and useless... :/ |
dzizur
Proctology Academy General Tso's Alliance
1
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Posted - 2013.12.04 13:02:00 -
[72] - Quote
you have a point with the "reaction time" it`s very annoying when it happens - guy hacks point A, youre putting the shotgun literally in his back, pull the trigger, he pulls out a duvolle and you`re it. BUT there`s a solution my friend, plasma cannon and pistol :) |
Slag Emberforge
Immortal Retribution
188
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Posted - 2013.12.04 13:13:00 -
[73] - Quote
Rei Shepard wrote:
1) shotgun pellets can already travel trough an engine block, i cant see the logic of them bouncing off Armor 2) shotguns in RL can kill up to 30-50m out, having a sci-fi shotgun that shoots as far as i can cough someone to death sounds really unrealistic. 3) Basically someone on your team keeps everyone scanned, then the new OHK shotgun with 6 rounds goes in to quickly mop em up 6) and then swap to Nova knives to mop up the rest
All i see is a post to try and put the other team in a state of fearing the shotgun, without yourself comming out of any comfort zones, just use the Breach like everyone does ....oh wait noone uses it because it puts them out of their own comfort zone...
Just learn to only shoot when you are absolutely sure to hit and you want have a problem with the Breach at all...combined with a Scrambler Breach pistol, people should really be dropping fast...
1. That isn't really impressive, most engine blocks are made of aluminum, if you are talking about blasting pellets through a cylinder or a piston I'd be more interested. Also realism doesn't apply in Dust.
2. Miniguns IRL are accurate up to 600m (and with larger caliber rounds than ARs/smgs)and ARs up to 300m, do you really want to go there? Realism has no place in Dust.
Just throwing that our there.
On topic:
OP: No. |
Shotty GoBang
Pro Hic Immortalis
2542
|
Posted - 2013.12.04 14:33:00 -
[74] - Quote
Varoth Drac wrote:
1) This would step on the toes of the nova knives which is meant to be the ultimate assinate people in the back weapon.
2) Shotguns shouldn't be confined to such a short range. It should continue to be a short range brawler weapon, even for a scout suit that sneaks up on people. Also it should be a weapon that medium frames can use effectively as well as scouts.
3) Breach shotguns. Now this is the weapon that should OHKO people.
1) Remove Sprint Limitation from Charging Knives 2) Set Allotek Breach Shotgun Damage equal to +1 Max-HP of Proto Logi. |
Atiim
Living Like Larry Schwag
1570
|
Posted - 2013.12.04 14:38:00 -
[75] - Quote
Shotty GoBang wrote:Atiim wrote:Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi INB4 Atiim relates this post to Mass Drivers ... nope ... too late. What's Atiim's MD Proficiency again? Is it Five? I'm sorry, it's just that I really love MDs.
I mean really.... really... love my Mass Drivers...
Even more than you love your shotguns
My Very First Thread About Tanks
-HAND
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Krom Ganesh
Holdfast Syndicate Amarr Empire
773
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Posted - 2013.12.04 14:38:00 -
[76] - Quote
Probably should also change the shotgun to have a louder sound when fired to go with this (or any sizable damage boost).
More noise moves it away the sneaky assassin weapon that the knives are supposed to fill while also allowing the shotgun to become a fear weapon. If they hear a loud boom and see a buddy pop up on the wrong side of the kill feed, a red is going to get real nervous.
!
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Shotty GoBang
Pro Hic Immortalis
2543
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Posted - 2013.12.04 14:40:00 -
[77] - Quote
Krom Ganesh wrote:Probably should also change the shotgun to have a louder sound when fired to go with this (or any sizable damage boost).
More noise moves it away the sneaky assassin weapon that the knives are supposed to fill while also allowing the shotgun to become a fear weapon. If they hear a loud boom and see a buddy pop up on the wrong side of the kill feed, a red is going to get real nervous.
Agreed. Change sound-effect to Thunder Clap. OP Edited. |
Baal Omniscient
L.O.T.I.S. Public Disorder.
759
|
Posted - 2013.12.04 15:30:00 -
[78] - Quote
Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Apply equitable buff to Nova Knives. (Post #74) * Change sound-effect to Thunder Clap. (Post #77) You're in a building with a CRU outside. Enemies are spawning in from it constantly pushing in and you have no ability to push out. Then in comes a douche in a proto heavy or a dual tanked proto Gallente assault through that doorway with your OHK shotty and a logi with proto repair tool on him and obliterates everything before anyone can so much as scratch his armor.
You can't balance a weapon on how well it would work on a single suit because it will be abused by the other suits you didn't account for
Fix TTK!!!
MATARI PRIDE!!!
Tears For Our Dearly Departed ReGnYuM. May He One Day Return To Shoot Us All In The Face...
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Krom Ganesh
Holdfast Syndicate Amarr Empire
774
|
Posted - 2013.12.04 15:35:00 -
[79] - Quote
Baal Omniscient wrote:You're in a building with a CRU outside. Enemies are spawning in from it constantly pushing in and you have no ability to push out. Then in comes a douche in a proto heavy or a dual tanked proto Gallente assault through that doorway with your OHK shotty and a logi with proto repair tool on him and obliterates everything before anyone can so much as scratch his armor.
You can't balance a weapon on how well it would work on a single suit because it will be abused by the other suits you didn't account for
With the suggested 33% falloff at 5m and 10m Max range, the shotgun is easily countered if you know where the user is (especially if they are in a slower suit like the heavy).
!
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Knight Soiaire
BurgezzE.T.F Public Disorder.
3438
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Posted - 2013.12.04 15:37:00 -
[80] - Quote
I headshotted a Heavy with the K5, he took max, 200 Shield Damage from it.
Not even MLT (Meds) drop to my K5 in one shot.
Forum Prison Escapee
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Cat Merc
Ahrendee Mercenaries EoN.
4307
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Posted - 2013.12.04 15:46:00 -
[81] - Quote
If you approve of me being your overlord, I will command CCP Wolfman to do as you said.
*Sits on his royal cat throne*
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
775
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Posted - 2013.12.04 15:49:00 -
[82] - Quote
Cat Merc wrote:If you approve of me being your overlord, I will command CCP Wolfman to do as you said.
*Sits on his royal cat throne*
What sway does a cat have over a wolf?
!
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Cat Merc
Ahrendee Mercenaries EoN.
4309
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Posted - 2013.12.04 16:09:00 -
[83] - Quote
Krom Ganesh wrote:Cat Merc wrote:If you approve of me being your overlord, I will command CCP Wolfman to do as you said.
*Sits on his royal cat throne* What sway does a cat have over a wolf? CCP WhiteWalker. That's all I'm going to say.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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TranquilBiscuit ofVaLoR
F.T.U.
733
|
Posted - 2013.12.04 16:21:00 -
[84] - Quote
I stand behind this idea. this would be amazing.
along with this, possibly give nova knives a larger swing arc, maybe a bit larger than 180 degrees.
Tell me, how exactly DOES a biscuit gain Valor?
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Flix Keptick
Red Star. EoN.
1442
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Posted - 2013.12.04 16:27:00 -
[85] - Quote
Stick an ar on your suit instead, it does more damage in cqc (and at extreme ranges)
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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DEZKA DIABLO
Commando Perkone Caldari State
101
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Posted - 2013.12.04 17:56:00 -
[86] - Quote
Shotguns an nOva knive need more damage, or a faster rof on the sg, with both at pro 4 it sucks that I find logis living through charged strikes, an a spinning Ar gets me dead before I get a second shot off. |
Shotty GoBang
Pro Hic Immortalis
2563
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Posted - 2013.12.04 18:07:00 -
[87] - Quote
Cat Merc wrote:If you approve of me being your overlord, I will command CCP Wolfman to do as you said.
*Sits on his royal cat throne*
Not sure what this entails, but I agree to your Cat Terms. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
777
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Posted - 2013.12.04 18:09:00 -
[88] - Quote
Shotty GoBang wrote:Not sure what this entails, but I agree to your Cat Terms.
No, Shotty! Don't do it! One moment he will ask you to scratch his belly and the next he will claw your hand to shreds!
!
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IgniteableAura
Pro Hic Immortalis
382
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Posted - 2013.12.04 18:11:00 -
[89] - Quote
I do have a thought.
Give shotguns a secondary fire mode. Allow it to dispense two/three rounds at a time. Could change the overall surprise factor without modifying the gun itself. Would also allow you flexibility in engagements if you know your targets HP values.
Also I would suggest this "Cerberus" shotgun be a new variant as opposed to across the board change.
PHI Recruitment
or PHIsh Tank in game
Twitch
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Shotty GoBang
Pro Hic Immortalis
2563
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Posted - 2013.12.04 18:15:00 -
[90] - Quote
Baal Omniscient wrote: You're in a building with a CRU outside. Enemies are spawning in from it constantly pushing in and you have no ability to push out. Then in comes a douche in a proto heavy or a dual tanked proto Gallente assault through that doorway with your OHK shotty and a logi with proto repair tool on him and obliterates everything before anyone can so much as scratch his armor.
You can't balance a weapon on how well it would work on a single suit because it will be abused by the other suits you didn't account for
Ahh ... quite the contrary would be observed ...
You're hypothetical takes place in a building. Seems reasonable that you or an nearby ally may have a Shotgun handy. When the high-eHP d-bag rolls in blasting his "OHK" instrument, you or that ally will be waiting.
The key here is timing, patience, and sufficient skill to close the gap to three meters and fire first. May your blast strike true.
Another key point here ... We're talking about decreasing clip-size to 3 or 4. In other words, there won't be opportunity to "obliterate" a squad. Perhaps two targets caught unaware, but seldom more given the range limitations at hand. |
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