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1921. Tanks in real... - in General Discussions [original thread]
Son-Of A-Gun wrote: daishi mk03 wrote: Quote: HEAT rounds caused a revolution in anti-tank warfare when they were first introduced in the later stages of World War II. A single infantryman could effectively destroy any existing tank with ...
- by Harpyja - at 2013.12.05 14:06:00
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1922. I'm not taking my tank to FW - in General Discussions [original thread]
You kill me, I punish you, you get kicked out of match. Seems fair, right? As long as your level isn't high enough, 1 TK = kick if punished.
- by Harpyja - at 2013.12.05 13:57:00
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1923. Breach forgegun is now super trash, low dps and no decent spike dmg - in General Discussions [original thread]
Be happy they didn't nerf the other forge gun variants harder.
- by Harpyja - at 2013.12.05 13:53:00
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1924. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Now that I know the forge guns are being changed, I am definitely skilling back into the Gunnlogi. Now, question is, proto missiles or proto railguns? I'd hate to go missiles only to get pounded by redline railgun tanks I can't ever reach.
- by Harpyja - at 2013.12.05 05:57:00
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1925. Let's Speculate (Neutral) on LAVs - in General Discussions [original thread]
Slag Emberforge wrote: I think LAVs will be much more useful, with that said they will still be susceptible to forge guns as they did NOT get nerfed. Heavies will be primary AV other than Vehicles themselves. They were changed. The numbers w...
- by Harpyja - at 2013.12.04 23:01:00
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1926. 1.7 - Forge Gun changes Incoming! - in General Discussions [original thread]
Oh thank you for letting this info out! I thought my fears were confirmed! Praise the Empress!
- by Harpyja - at 2013.12.04 22:55:00
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1927. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Hmm, forges are being changed, thank you!
- by Harpyja - at 2013.12.04 22:51:00
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1928. If we can shoot blues can't we heal reds? - in General Discussions [original thread]
Quil Evrything wrote: Lol at someof the ideas on this thread :) And sometimes, I've seriously wanted to help out the red team myself. Some of the jerks on blue... sheesh.. But to be fair, to match penalties for team kills,you should probabl...
- by Harpyja - at 2013.12.04 18:36:00
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1929. FW orbitals. can i fire for my corp? - in General Discussions [original thread]
Aikuchi Tomaru wrote: CCP Nullarbor wrote: You can fire for allied militias too. So if the Amar Militia players don't rip me to shreds I could, as a member of the Caldari militia, provide orbitals for Amarr? I thought they were allies w...
- by Harpyja - at 2013.12.04 16:41:00
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1930. Is FW CCP's clever way of reducing Protostomping? - in General Discussions [original thread]
There's nothing in it for vehicles in 1.7 FW. Apparantly proto turrets with reduced fitting costs would be OP. So everyone that decides to continue with vehicles in 1.7 will be getting easy pub matches. Then people will cry OP, and get us nerfed ...
- by Harpyja - at 2013.12.04 14:23:00
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1931. Friendly Fire and AV Grenades - in General Discussions [original thread]
Do AV grenades target friendly vehicles as well when friendly fire is turned on?
- by Harpyja - at 2013.12.04 14:18:00
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1932. Tanks and Dropships in 1.7 - in Feedback/Requests [original thread]
*cough*recall*cough* (I'm not saying that I will use this cheap tactic)
- by Harpyja - at 2013.12.03 01:03:00
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1933. [Request] Assault LAV - in Feedback/Requests [original thread]
It will still get one shotted by railgun tanks... If the tanker is a good shot, he/she will score a direct hit on you.
- by Harpyja - at 2013.12.03 00:51:00
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1934. red line rail tanks - in General Discussions [original thread]
Monkey MAC wrote: In public (High sec) redline tanking results in prescion strike and instant death. I'd like to argue that with the right fit and in the right location, an OB will only scratch you.
- by Harpyja - at 2013.12.03 00:48:00
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1935. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: But in all things I've seen in this game, one player's "effective" is another players "issue". I've read/heard dropship/HAV pilots actually stating that infantry based AV should be an annoyance, not a legitimate threat....
- by Harpyja - at 2013.12.02 06:23:00
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1936. How much ISK would you sell a passive booster for? How much ISK would you buy o... - in General Discussions [original thread]
Maken Tosch wrote: You can try to estimate it based available supply and demand. Beat me to it....
- by Harpyja - at 2013.12.02 02:56:00
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1937. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
And I just realized, that with this kind of an early warning system, our hardeners will be equivalent to flares or smoke screens. Instead of popping out flares, you kick in the hardener to absorb the damage. Also, the lore for swarms states that t...
- by Harpyja - at 2013.12.02 02:47:00
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1938. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Alena Ventrallis wrote: Shijima Kuraimaru wrote: Alena Ventrallis wrote: "The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit." Add this flavor text to...
- by Harpyja - at 2013.12.02 02:41:00
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1939. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Is this taking into account my thread on using a laser to telegraph Forge Gun shots that you posted in earlier? Just curious if you're presenting this as an alternative or in addition to that. I had this posted long befo...
- by Harpyja - at 2013.12.02 02:29:00
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1940. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Wow, I actually like this. This might be the warning every vehicle pilot needs in 1.7 to activate their hardeners before their shields go down with one shot, rendering their hardeners useless.
- by Harpyja - at 2013.12.02 00:57:00
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