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1941. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Yeah, because you know that almost no HAV pilot want anything to be a hard counter to their HAV like the apparently fast, super damage resistant, highly mobile heavy forge gunner apparently is. When they are on a towe...
- by Harpyja - at 2013.12.02 00:53:00
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1942. 20,000 YEARS IN THE FUTURE AND I CANT JUMP OVER A 1 FOOT FENCE - in General Discussions [original thread]
LUGMOS wrote: Drive an LAV off a tower in Line Harvest and you will see how advanced the bumpers are. Take an LAV and drive it into a HAV
- by Harpyja - at 2013.12.02 00:51:00
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1943. Speculation 514- The Forge Gun after 1.7 - in General Discussions [original thread]
I think it's a mistake on CCP's part not to change the forge guns in 1.7. Forge guns are already incredibly effective, and they will become even more devastating in 1.7. Mostly because they will have high alpha damage that can almost wipe out the ...
- by Harpyja - at 2013.12.02 00:40:00
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1944. Stop assuming there are going to be more respecs. - in General Discussions [original thread]
+1 to the OP It makes me sad how many people think they are entitled to a respec when new racial stuff is released. The OP explained it perfectly. And to those that insist that proto is the only way to go, then all I have to say is "get better"...
- by Harpyja - at 2013.12.01 17:51:00
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1945. An Important Suggestion From an Experienced Tanker: Vehicle Hitboxes [Dev/CPM Re... - in Feedback/Requests [original thread]
I don't think disabling parts of a vehicle fits the lore. Armor repairers send out swarms of nanites to repair armor, so why can't they do that as well for tracks, turrets, etc? And for shields, well, you have to bring them down before you can s...
- by Harpyja - at 2013.12.01 13:49:00
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1946. Disable dropsuits/weapons of other factions in FW - in Feedback/Requests [original thread]
But I love my SMG sidearm! OK, I like this idea if all racial weapons are in the game.
- by Harpyja - at 2013.12.01 13:45:00
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1947. Rail Rifle is OP - in General Discussions [original thread]
You all do realize we still don't know things such as accuracy and how much kick there is? Based on how much kick the AScR has, my guess is that the ARR will have even more. So yes it may have higher DPS, but it doesn't matter if you can't keep ...
- by Harpyja - at 2013.12.01 13:41:00
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1948. Anti-Vehicle CPM Representation - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: I say, let us have vehicle representation and no AV representation. Let's put AV through 6 months of nerfs and vehicles through 6 months of buffs So basically, your admitting to being an HAV Crusadier who thin...
- by Harpyja - at 2013.11.30 01:40:00
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1949. Anti-Vehicle CPM Representation - in General Discussions [original thread]
I say, let us have vehicle representation and no AV representation. Let's put AV through 6 months of nerfs and vehicles through 6 months of buffs
- by Harpyja - at 2013.11.29 23:52:00
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1950. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Talos Vagheitan wrote: We'll see how the vehicle rebalanced turns out. Forge guns honestly aren't OP, especially in the newer maps, where they are largely interior based. They should be very effective AV weapons, as they are limited in several ...
- by Harpyja - at 2013.11.29 23:45:00
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1951. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
It takes only one Ishukone Assault Forge Gun right now to push me away in my Falchion. And I have 5600 shield and 34% passive resists. Come 1.7, I'll have only 2650 shield and 0% passive resists. This means that the first shot will take away almo...
- by Harpyja - at 2013.11.29 21:26:00
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1952. Sticky:Fracture Road Skirmish Feedback! - in Skirmish Gamemode [original thread]
Rock formation in lower left of G4: Swarms passed right through, destroying my 2mil+ Falchion hiding directly behind it on the south side with swarms coming from the north. Don't use that as cover for vehicles. I hope there's not more rock format...
- by Harpyja - at 2013.11.29 14:42:00
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1953. TOMORROW! 11-29-13 - in General Discussions [original thread]
KING CHECKMATE wrote: Harpyja wrote: What timezone do you play? I want to 'gift' you either some proto missiles or proto railgun shells, depending on my mood. I play from 1am Eastern time to down time 4 times a week. Wont be playing unti...
- by Harpyja - at 2013.11.29 04:57:00
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1954. TOMORROW! 11-29-13 - in General Discussions [original thread]
What timezone do you play? I want to 'gift' you either some proto missiles or proto railgun shells, depending on my mood.
- by Harpyja - at 2013.11.29 04:51:00
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1955. Av needs a buff - in General Discussions [original thread]
funny
- by Harpyja - at 2013.11.28 22:40:00
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1956. Announcement:New Dev Blog: A Revealing Look at In-game Events for DUST 514 - in Announcement and Events [original thread]
5x SP events? Now that's a step in the right direction towards avoiding long grinds!
- by Harpyja - at 2013.11.28 00:21:00
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1957. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in General Discussions [original thread]
Updated the OP
- by Harpyja - at 2013.11.27 20:49:00
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1958. So what was the reason for the scrambler rifle buff? - in General Discussions [original thread]
NAV HIV wrote: ZeHealingHurts HurtingHeals wrote: I've only heard rage about it. What is it balancing against exactly? Lots of "GOD THIS IS SO ****ING STUPID! THEY DON'T NEED A RANGE INCREASE CUZ' THEY'RE ALREADY OP!" and little "They need...
- by Harpyja - at 2013.11.27 15:07:00
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1959. Help me hit 1,000 likes - in General Discussions [original thread]
Asking for "likes" is shameful; "likes" need to be earned
- by Harpyja - at 2013.11.27 04:57:00
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1960. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in General Discussions [original thread]
Atiim wrote: Are you by any chance part of the Learning Coalition? No, and I've only seen it once
- by Harpyja - at 2013.11.27 04:55:00
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