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Foundation Seldon
Gespenster Kompanie Villore Accords
248
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Posted - 2013.12.04 21:27:00 -
[1] - Quote
Quoting from the 1.7 Patch Thread : https://forums.dust514.com/default.aspx?g=posts&m=1563556#post1563556
Iron Wolf Saber wrote:CCP Logibro wrote:Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them. Not trolling I have seen the numbers before and well I am too wondering where they went.
Confirming that the Forge Gun has not gone unchanged in 1.7.
Further Confirmation from IRC : [CCP]Logibro>THey changed. Just appears they didn't give me the numbers. <[CCP]Logibro>Tracking those down but since Shanghai is asleep I don't think I'll have them till tomorrow <[CCP]Logibro>I believe the only one that didn't get damage number changes is the Plasma Cannon.
1.7 LAVs - Thoughts and Discussion
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KenKaniff69
Fatal Absolution
954
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Posted - 2013.12.04 21:30:00 -
[2] - Quote
Foundation Seldon wrote:Quoting from the 1.7 Patch Thread : https://forums.dust514.com/default.aspx?g=posts&m=1563556#post1563556Iron Wolf Saber wrote:CCP Logibro wrote:Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them. Not trolling I have seen the numbers before and well I am too wondering where they went. Confirming that the Forge Gun has not gone unchanged in 1.7. Further Confirmation from IRC : [CCP]Logibro>THey changed. Just appears they didn't give me the numbers. <[CCP]Logibro>Tracking those down but since Shanghai is asleep I don't think I'll have them till tomorrow <[CCP]Logibro>I believe the only one that didn't get damage number changes is the Plasma Cannon. Plasma Cannon is OP in 1.7
So about those vehicle locks...
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pegasis prime
BIG BAD W0LVES
1334
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Posted - 2013.12.04 21:30:00 -
[3] - Quote
incoming forge gun nerf ....... http://www.youtube.com/watch?v=rw1P7gdtAeY my merc is dancing all over the quarters
Its gone from suck .....to blow
level 1 forum warrior
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
415
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Posted - 2013.12.04 21:31:00 -
[4] - Quote
Nerf hammer Soon ( No Gäó)
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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Foundation Seldon
Gespenster Kompanie Villore Accords
251
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Posted - 2013.12.04 21:46:00 -
[5] - Quote
The numbers were just ... too marvelous for words.
1.7 LAVs - Thoughts and Discussion
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
524
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Posted - 2013.12.04 21:48:00 -
[6] - Quote
Swarms are not viable with 175k range competitively, so Forge Guns are the only option left, even if they do get nerfed. I'm training the Forge Gun and standard Heavy suit right now.
If they are nerfed too hard I guess it's Remote Explosives for land vehicles. Don't know what I'm going to do against dropships. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1203
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Posted - 2013.12.04 21:49:00 -
[7] - Quote
i see. well we'll see in 6 days. it should be intresting. can't wait to get my boots in the new tanks. \o/
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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DUST Fiend
OSG Planetary Operations Covert Intervention
8337
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Posted - 2013.12.04 21:51:00 -
[8] - Quote
Justin Tymes wrote:Swarms are not viable with 175k range competitively, so Forge Guns are the only option left, even if they do get nerfed. I'm training the Forge Gun and standard Heavy suit right now.
If they are nerfed too hard I guess it's Remote Explosives for land vehicles. Don't know what I'm going to do against dropships.
That's just lock on range, not the range they can travel. This just means you have to actually use tactics and wait to ambush vehicles, instead of seeing a tiny dot halfway across the map and firing invisible swarms their way.
Win ISK / Vids / O7
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Iron Wolf Saber
Den of Swords
11023
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Posted - 2013.12.04 21:53:00 -
[9] - Quote
Justin Tymes wrote:Swarms are not viable with 175k range competitively, so Forge Guns are the only option left, even if they do get nerfed. I'm training the Forge Gun and standard Heavy suit right now.
If they are nerfed too hard I guess it's Remote Explosives for land vehicles. Don't know what I'm going to do against dropships.
about 90% of my swarm deaths have been at 80 meters+ anything further out I generally been able to not only dodge but make the guy mag out entirely and then kill him back.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
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Himiko Kuronaga
Fatal Absolution
2455
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Posted - 2013.12.04 21:54:00 -
[10] - Quote
Forge gun got nerfed, now it gets nerfed again?
This kind of shenanigans didn't happen when Doublya was president!
Thanks Obama! |
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God Hates Lags
Red Star. EoN.
522
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Posted - 2013.12.04 21:57:00 -
[11] - Quote
Looks like the other heavy weapon is borderline useless now too. Looking forward to a another fun month of heavy scrambler rifle.
Doubles ISK
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Foundation Seldon
Gespenster Kompanie Villore Accords
251
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Posted - 2013.12.04 21:58:00 -
[12] - Quote
Himiko Kuronaga wrote:Forge gun got nerfed, now it gets nerfed again?
This kind of shenanigans didn't happen when Doublya was president!
Thanks Obama!
Obama appreciates your support.
1.7 LAVs - Thoughts and Discussion
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
140
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Posted - 2013.12.04 22:04:00 -
[13] - Quote
Foundation Seldon wrote:Some of you guys are overreacting I think. We don't know what the numbers are yet so hold your horses before we start spreading doom and gloom across the forums. Himiko Kuronaga wrote:Forge gun got nerfed, now it gets nerfed again?
This kind of shenanigans didn't happen when Doublya was president!
Thanks Obama! Obama appreciates your support.
Message from Godin: I'm guessing about a little higher than 30% since Forges by nature can't really get a range nerf. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
524
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Posted - 2013.12.04 22:10:00 -
[14] - Quote
Iron Wolf Saber wrote:Justin Tymes wrote:Swarms are not viable with 175k range competitively, so Forge Guns are the only option left, even if they do get nerfed. I'm training the Forge Gun and standard Heavy suit right now.
If they are nerfed too hard I guess it's Remote Explosives for land vehicles. Don't know what I'm going to do against dropships. about 90% of my swarm deaths have been at 80 meters+ anything further out I generally been able to not only dodge but make the guy mag out entirely and then kill him back.
Then what was the problem with swarms again? The way is now vehicles will actually have to retreat to escape. The way it will be in 1.7 is vehicle will only have to turn the corner or just causally fly high to retreat. This puts immense pressure on AV because even if you do the absolute minimum and "deter" the vehicle, the time that the vehicle has to wait before it can come back with offensive presence is cut tremendously, and you're not getting anything out of it. |
Dexter307
The Unholy Legion Of DarkStar
644
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Posted - 2013.12.04 22:43:00 -
[15] - Quote
INB4 Forge buff |
Harpyja
DUST University Ivy League
871
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Posted - 2013.12.04 22:55:00 -
[16] - Quote
Oh thank you for letting this info out! I thought my fears were confirmed! Praise the Empress!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Luk Manag
of Terror TRE GAFFEL
191
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Posted - 2013.12.04 22:56:00 -
[17] - Quote
I'm looking forward to face tanking the milita forge gun in my dual tanked assault suit.
There will be bullets. ACR+SMG
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Kane Fyea
2318
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Posted - 2013.12.04 23:02:00 -
[18] - Quote
Iron Wolf Saber wrote:Justin Tymes wrote:Swarms are not viable with 175k range competitively, so Forge Guns are the only option left, even if they do get nerfed. I'm training the Forge Gun and standard Heavy suit right now.
If they are nerfed too hard I guess it's Remote Explosives for land vehicles. Don't know what I'm going to do against dropships. about 90% of my swarm deaths have been at 80 meters+ anything further out I generally been able to not only dodge but make the guy mag out entirely and then kill him back. How much eHP and resistance does this dropship have? (If it's militia then I have never came across a militia one I couldn't two shot with my swarm fit) |
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