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Bojo The Mighty
Zanzibar Concept
2291
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Posted - 2013.12.04 22:34:00 -
[1] - Quote
Will they be better? -Small turrets will be buffed -OMG is the Small railgun fixed? -Smoothed LAV's delivery of power whatever that means -Swarm, AV Nade, Forge gun nerf -More CPU/PG -Turret is optional
or Worse? -2 less slots -less variety (but I LOL at that, Methana and Saga drivers won't care, like me) -Turrets require ammo -No turret, no third seat
I personally believe they will be marginally better. AV nade nerf is super awesome and the Small turret power buff is going to be fun. However I can't tell if blasters or rails look more promising. Based purely on history, I would go with blasters, but now that they have ammo and that small rails got a pretty good position, it's tough to say. I don't like missiles as much because they don't deliver their payload over distances as well. It seems like blasters are going to be ammo hogs and that if Railguns work, I will try and bring out a team of LAVs + Rails and hunt you motherfucking tankers down.
It's also going to be interesting in how the new Torque/Speed modules will work out. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
140
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Posted - 2013.12.04 22:45:00 -
[2] - Quote
Message from Godin: I saw better physics, assumed better turrets, and guessed that they were. |
Bojo The Mighty
Zanzibar Concept
2291
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Posted - 2013.12.04 22:50:00 -
[3] - Quote
Roger Cordill wrote:Message from Godin: I saw better physics, assumed better turrets, and guessed that they were. My hope is about as reliable as his guess, now here's to hoping *slam dat shot* It would be a lot better of a game if 3 LAVs could take on an HAV
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Slag Emberforge
Immortal Retribution
191
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Posted - 2013.12.04 22:57:00 -
[4] - Quote
I think LAVs will be much more useful, with that said they will still be susceptible to forge guns as they did NOT get nerfed.
Heavies will be primary AV other than Vehicles themselves. |
Bojo The Mighty
Zanzibar Concept
2291
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Posted - 2013.12.04 23:01:00 -
[5] - Quote
Slag Emberforge wrote:I think LAVs will be much more useful, with that said they will still be susceptible to forge guns as they did NOT get nerfed.
Heavies will be primary AV other than Vehicles themselves. https://forums.dust514.com/default.aspx?g=posts&t=125289&find=unread
We just don't have the numbers on the forge gun, I do believe.
Also define useful, it's a broad term. |
Harpyja
DUST University Ivy League
871
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Posted - 2013.12.04 23:01:00 -
[6] - Quote
Slag Emberforge wrote:I think LAVs will be much more useful, with that said they will still be susceptible to forge guns as they did NOT get nerfed.
Heavies will be primary AV other than Vehicles themselves. They were changed. The numbers were left out of the patch notes. CCP Logibro is investigating...
Ahh Bojo beat me ^^
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Foundation Seldon
Gespenster Kompanie Villore Accords
253
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Posted - 2013.12.04 23:03:00 -
[7] - Quote
I'm calling 1.7 as the return of the LAV to the battlefield as more than just a transport vehicle, absolutely better off. Hell with the Missile Splash Damage buff alone I'm fully expecting people to start jumping in the back of my LAV to gun again, we're back to 3 hitting protos with splash damage alone.
The Swarm and AV nade nerf are significant but you also can't ignore the VERY significant buffs to the base LAV stats. They were the only class of vehicle to get straight base HP buffs as a result of the changes to 1.7 rather than nerfs like the Tank and Dropship.
Methana - 650Shields / 2450 Armor (Wow!) - 3100 Total - 1 High / 2 Low Shield Regen : 132 Shield Renen Delay / Depleted Delay : 8s/20s
Saga - 1200 Shields / 900 Armor - 2100 Total - 2 High / 1 Low Shield Regen : 285 (Wow!) Shield Regen Delay / Depleted Delay : 6s/15s
The Methana is running pretty monstrous amounts of Armor from the get go and while the Armor reps themselves won't be as broken good as they are now the constant regen rate (75hp/s with Complex Armor Rep.) is definitely nothing to scoff at. More than that though is the huge buff to Shield Regen. 132 hp/s and 285/s respectively with a slight delay before it kicks in. We'll be up to Full Shields in either case in under 30 seconds without any additional modules.
Couple all of this with a Swarm Range and Damage nerf, AV nade damage nerf, and incoming Forge Gun nerf then yeah, we're going to be pretty scary as a result. I fully predict a rise in Proximity Explosives and Remote Explosives as primary AV equipment as a response to the majority of these changes, they're going to need something like that to provide real area denial to the incoming LAV changes.
Turret wise I'm not convinced Small Rails are going to be in a place where they'll be replacing either the Missiles or Blasters. A combination of the spool up time, 70% effectiveness against vehicles (up from 50% but really needs to be at 100% to go up against Missiles), and their poor choice as anti-infantry makes me think they'll still be worthless to spec into.
1.7 LAVs - Thoughts and Discussion
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Slag Emberforge
Immortal Retribution
191
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Posted - 2013.12.04 23:11:00 -
[8] - Quote
Ill have to see the numbers before I believe it. All of AV but FG gets a nerd, vehicles get significantly more lethal, and then CCP slips in a stealth nerd right before patch day? Seems a little shady IMO,
I foresee LAVS being fast and efficient in coming through blasting people and tanks and escaping handily to return at full strength if they aren't destroyed in the first pass.. If the nerf to FGs is significant enjoy a whole new realm of murder taxis. |
Bojo The Mighty
Zanzibar Concept
2291
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Posted - 2013.12.04 23:22:00 -
[9] - Quote
Foundation Seldon wrote: The Swarm and AV nade nerf are significant but you also can't ignore the VERY significant buffs to the base LAV stats. They were the only class of vehicle to get straight base HP buffs as a result of the changes to 1.7 rather than nerfs like the Tank and Dropship.
Methana - 650Shields / 2450 Armor (Wow!) - 3100 Total - 1 High / 2 Low Shield Regen : 132 Shield Renen Delay / Depleted Delay : 8s/20s
Saga - 1200 Shields / 900 Armor - 2100 Total - 2 High / 1 Low Shield Regen : 285 (Wow!) Shield Regen Delay / Depleted Delay : 6s/15s
The Methana is running pretty monstrous (period)
Turret wise I'm not convinced Small Rails are going to be in a place where they'll be replacing either the Missiles or Blasters. A combination of the spool up time, 70% effectiveness against vehicles (up from 50% but really needs to be at 100% to go up against Missiles), and their poor choice as anti-infantry makes me think they'll still be worthless to spec into.
True LAV drivers are about as common as clothes at a nudist colony. I saw your stuff and was like *gasp* some one who knows what's up.
I figured that the Saga (which I do not drive) is going to be about the hit and runs. Low HP, super regen as long as it doesn't bite into armor. However I see that Shield Boosters are going to be quite the hogs but will at least kick start shield regen if not put it on roids. Something tells me that because the Racial Speed Definitions are also coming, the Saga is going to have mean acceleration while the Methana will be more endurance based. Higher HP, Higher Top Speed, Slower Regen.
I think I have already made up my mind on the turret. Blasters full out but of course I will test each militia turret first, but the stand and deliver concept of the blaster with the natural endurance of the Methana appeals to me. Hopefully blasters will be quick to kill with the addition of ammunition.
But you can not deny that having the fitting capabilities of a Baloch is going to be a drag. Yes, I won't have to fit plates as much but Reppers are still a must fit, and then we are left with one more low slot....and one high slot. But me and gbg if he's still around will have quite the fun. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
140
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Posted - 2013.12.04 23:31:00 -
[10] - Quote
Bojo The Mighty wrote:Roger Cordill wrote:Message from Godin: I saw better physics, assumed better turrets, and guessed that they were. My hope is about as reliable as his guess, now here's to hoping *slam dat shot* It would be a lot better of a game if 3 LAVs could take on an HAV
Message from Godin: The HAV would just kill them first....... |
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Foundation Seldon
Gespenster Kompanie Villore Accords
263
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Posted - 2013.12.05 02:35:00 -
[11] - Quote
Bojo The Mighty wrote:Foundation Seldon wrote: The Swarm and AV nade nerf are significant but you also can't ignore the VERY significant buffs to the base LAV stats. They were the only class of vehicle to get straight base HP buffs as a result of the changes to 1.7 rather than nerfs like the Tank and Dropship.
Methana - 650Shields / 2450 Armor (Wow!) - 3100 Total - 1 High / 2 Low Shield Regen : 132 Shield Renen Delay / Depleted Delay : 8s/20s
Saga - 1200 Shields / 900 Armor - 2100 Total - 2 High / 1 Low Shield Regen : 285 (Wow!) Shield Regen Delay / Depleted Delay : 6s/15s
The Methana is running pretty monstrous (period)
Turret wise I'm not convinced Small Rails are going to be in a place where they'll be replacing either the Missiles or Blasters. A combination of the spool up time, 70% effectiveness against vehicles (up from 50% but really needs to be at 100% to go up against Missiles), and their poor choice as anti-infantry makes me think they'll still be worthless to spec into.
True LAV drivers are about as common as clothes at a nudist colony. I saw your stuff and was like *gasp* some one who knows what's up. I figured that the Saga (which I do not drive) is going to be about the hit and runs. Low HP, super regen as long as it doesn't bite into armor. However I see that Shield Boosters are going to be quite the hogs but will at least kick start shield regen if not put it on roids. Something tells me that because the Racial Speed Definitions are also coming, the Saga is going to have mean acceleration while the Methana will be more endurance based. Higher HP, Higher Top Speed, Slower Regen. I think I have already made up my mind on the turret. Blasters full out but of course I will test each militia turret first, but the stand and deliver concept of the blaster with the natural endurance of the Methana appeals to me. Hopefully blasters will be quick to kill with the addition of ammunition. But you can not deny that having the fitting capabilities of a Baloch is going to be a drag. Yes, I won't have to fit plates as much but Reppers are still a must fit, and then we are left with one more low slot....and one high slot. But me and gbg if he's still around will have quite the fun.
Haha, yeah. LAVs were my original motivation to get into vehicles in the first place and were what I more or less what I always made sure to spec into from the E3 2012 Build of the game all the way to Chromosome. We were definitely a rare breed but hell, even using randoms back then I always felt like I was contributing something to my team when they were racking up kills. Always went with the Saga back then as well though that was because there was that weird pricing error where the Gallente skillbook cost a lot more than the Caldari skillbook for no reason at all. The only reason I bothered with HAVs for the first time in Uprising was because of the nerf to Small Missile Turrets, the overall power of AV, and how easy it was to spec into them after going LLAVs. In Uprising I went with Armor vehicles so I was rocking Methanas, Limbus', and Madrugars and its been a blast.
With the change to the skill tree happening on the vehicle side I'll probably be speccing into both Armor and Shields and trying out both Sagas and Methanas in 1.7. I'm actually REALLY interested in seeing what makes the Faction Gallente and Faction Caldari Vehicles / Turrets different because they did mention those and we've yet to get any details in that regard.
I agree with your assessment of the vehicle types and the Saga being more Hit/Run oriented, its why the majority of my 1.7 fits are running a Heavy Shield Extender and a Nitrous rather than a booster and relying on its native regen instead. Beyond that though it's hard to say how well that strategy will fair until I actually get in game and try the thing, though I absolutely do not have any plans to using anything short of a complex booster if I do choose to fit one, the cooldown time on the non-complex active mods is waaaay too high for me to bother in something like an LAV thats supposed to be quick on the battlefield.
How do you feel about the change to vehicle scanners giving Intel Kill Assists like their infantry counterparts? Is a scanning LAV a viable possibility? Maybe combining intel kill assists with vehicle kill assists will be worthwhile from a WP perspective ...
1.7 LAVs - Thoughts and Discussion
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Bojo The Mighty
Zanzibar Concept
2293
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Posted - 2013.12.05 03:51:00 -
[12] - Quote
Foundation Seldon wrote: How do you feel about the change to vehicle scanners giving Intel Kill Assists like their infantry counterparts? Is a scanning LAV a viable possibility? Maybe combining intel kill assists with vehicle kill assists will be worthwhile from a WP perspective ...
Firstly please understand that I only drove a Limbus once, back in Closed Beta (I think Codex) Manus Peak... I drive my LAVs with small turrets and I like them potent not gimped.
Scanning LAV, I have done it but not a whole lot because I mostly do fittings around survival with a flavor like regeneration, speed, or damage resistance. So I never ran my scanner-LAV a whole lot. I used a blaster with it and for the most part I think that it was a very gunner-pleasing fit, allowing the gunner to communicate better with me on enemies and all that stuff.
But yes, the prospect of making a decent SP/ISK living on LAV driving sounds real swell so all the WP you can get. However I have had my squad top the leaderboard by whipping ass where ever I pulled over.
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