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1901. Spider tanks, make them happen CCP - in General Discussions [original thread]
My first thought when I saw the image is "That's what I'd like laser turrets to look like"
- by Harpyja - at 2013.12.07 17:25:00
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1902. heavy mods, and heavy vehicle CPU,/ pg should be tripled. - in General Discussions [original thread]
I doubt that we will ever get medium power modules. And if we do, it won't be for a very long time.
- by Harpyja - at 2013.12.07 16:07:00
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1903. Daddy, what is it like to go isk positive? - in General Discussions [original thread]
The only way I can go ISK positive is if I do some serious railgun sniping. And that's boring. I much rather roaming between the objectives in my speed boosted missile Falchion. Even with the free hulls, I still lose some ISK.
- by Harpyja - at 2013.12.07 03:28:00
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1904. Why Nerf the Breach FG? - in General Discussions [original thread]
Nerf the other variants a bit more and the breach will shine again
- by Harpyja - at 2013.12.06 14:10:00
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1905. Quick math question - in General Discussions [original thread]
Vulpes Dolosus wrote: Harpyja wrote: Vulpes Dolosus wrote: The bonus is additive, meaning no penalty per level. So if you get +10% per level, at level 5 you'll get 50%. Basically, the formula is (attribute)*(bonus per level * skill leve...
- by Harpyja - at 2013.12.06 05:22:00
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1906. engineering skill for vehicles petition... - in General Discussions [original thread]
Wait... how did this thread get brought back up?
- by Harpyja - at 2013.12.06 03:59:00
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1907. Quick math question - in General Discussions [original thread]
Vulpes Dolosus wrote: The bonus is additive, meaning no penalty per level. So if you get +10% per level, at level 5 you'll get 50%. Basically, the formula is (attribute)*(bonus per level * skill level)*(bonus of first module)*(bonus of second...
- by Harpyja - at 2013.12.06 03:52:00
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1908. CCP.....WHAT ......THE .....FORGE - in General Discussions [original thread]
Senator Snipe wrote: Mobius Wyvern wrote: Senator Snipe wrote: are you kidding me, why the hell is it an assault forge gun if its charge rate is so god damn slow now. I mean holy ****, is it now ONLY because you can't hold the charge? SMF...
- by Harpyja - at 2013.12.06 03:50:00
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1909. odd thing about module stacking - in General Discussions [original thread]
Here's what you are noticing. Let's take an extreme example and use a 100% bonus. With a base value of 1, this bonus brings it up to 2. Since these modules are multiplicative after the previous one, even with a stacking penalty of 87%, your secon...
- by Harpyja - at 2013.12.06 03:47:00
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1910. Stacking penalties are messed up... - in General Discussions [original thread]
Look here .
- by Harpyja - at 2013.12.06 03:41:00
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1911. Stacking penalties are messed up... - in General Discussions [original thread]
Anmol Singh wrote: Harpyja wrote: Wow, really? If your base resistance from skills is 10%, then your resistance amplifier is doing 15% of the remaining 90%, which is actually 13.5% added on to the previous 10% to get you to 23.5%. With a st...
- by Harpyja - at 2013.12.06 03:36:00
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1912. CCP.....WHAT ......THE .....FORGE - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: Maken Tosch wrote: SGT NOVA STAR wrote: You only lost like 100 damage on a 1400 damage weapon, grow up. Not to mention a +0.5 second added charge time. Half of a stupid second. Can anyone even notice half...
- by Harpyja - at 2013.12.06 03:35:00
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1913. CCP.....WHAT ......THE .....FORGE - in General Discussions [original thread]
Maken Tosch wrote: SGT NOVA STAR wrote: You only lost like 100 damage on a 1400 damage weapon, grow up. Not to mention a +0.5 second added charge time. Half of a stupid second. Can anyone even notice half a second? Half of a second is s...
- by Harpyja - at 2013.12.06 03:31:00
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1914. Stacking penalties are messed up... - in General Discussions [original thread]
Wow, really? If your base resistance from skills is 10%, then your resistance amplifier is doing 15% of the remaining 90%, which is actually 13.5% added on to the previous 10% to get you to 23.5%. With a stacking penalty of .87, your second resis...
- by Harpyja - at 2013.12.06 03:21:00
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1915. CCP.....WHAT ......THE .....FORGE - in General Discussions [original thread]
There there, they didn't nerf it that much!
- by Harpyja - at 2013.12.06 03:15:00
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1916. Looking for some solid players who play Caldari FW - in General Discussions [original thread]
Looks like I'll be heading over from Amarr to Caldari. Want to get myself some LP Caldari vehicles and missile turrets. I'd also like to know of any groups that run Caldari FW
- by Harpyja - at 2013.12.05 19:40:00
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1917. turrent types - in General Discussions [original thread]
Mdog 24158 wrote: Railguns are caldari. blasters are gallente . missiles are minmater. so what type of racial turrent do amarr have? Thoughs/ideas Missiles are also Caldari. Minmatar have auto cannons and artillery. As the above poster said, ...
- by Harpyja - at 2013.12.05 19:35:00
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1918. Gunloggi Aiming Issues - in General Discussions [original thread]
I think the bug is that armor tanks can aim that low. I believe that it will be fixed in 1.7. Also, if the changes are big enough, shield tanks will be able to accelerate much faster than they can currently, so you'll be able to put distance bet...
- by Harpyja - at 2013.12.05 15:27:00
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1919. Who else has spent points into vehicles because of the vehicle respec? - in General Discussions [original thread]
Rasatsu wrote: Hey look, a poster who is sure he knows what vehicle skills are going to be removed. All vehicle skills will be refunded.
- by Harpyja - at 2013.12.05 15:11:00
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1920. Who else has spent points into vehicles because of the vehicle respec? - in General Discussions [original thread]
Reav Hannari wrote: I starting training into Assault Dropships just before the redesign was announced. I raged a bit, quit flying them and then decided that was stupid and starting flying a bit again. Since then I've become decent at flying the...
- by Harpyja - at 2013.12.05 15:03:00
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