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1821. LOLTank Brigade Wants Swarm Launchers Nerfed? Again?! - in General Discussions [original thread]
Atiim wrote: And there you have it folks. They just won't stop will they? Pilots have made it very obvious that they want AV removed from the game. They have already proven multiple times that they will stop at nothing until their precious veh...
- by Harpyja - at 2013.12.17 23:46:00
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1822. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
Yes, modules need to increase in effectiveness as they increase in tier, but what you are proposing is too steep. Also, we need skills to apply to attributes as well. I say nerf every module and vehicle attribute to some degree, then have the rel...
- by Harpyja - at 2013.12.17 23:41:00
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1823. Look, there's only one way to truly counter the "tank spam", and i... - in General Discussions [original thread]
Iron Wolf Saber wrote: Harpyja wrote: Like I've said many times now, nerf militia vehicles and modules and increase the SP gap. It should require SP investment to make a good fit, not this 0 SP Sica/Soma crap that's as effective as a 10mil...
- by Harpyja - at 2013.12.17 15:02:00
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1824. Look, there's only one way to truly counter the "tank spam", and i... - in General Discussions [original thread]
Like I've said many times now, nerf militia vehicles and modules and increase the SP gap. It should require SP investment to make a good fit, not this 0 SP Sica/Soma crap that's as effective as a 10mil SP Gunnlogi/Madrugar.
- by Harpyja - at 2013.12.17 14:45:00
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1825. Restore the 1.6 AV grenade damage. - in General Discussions [original thread]
stlcarlos989 wrote: Why does it take 4-5 Lai Dai Packed AV grenades to take out a militia tank? 1mil+ SP into AV grenades vs 0 SP into tank and the militia tank can just drive away after the third. The issue is that militia tanks are effectiv...
- by Harpyja - at 2013.12.16 22:52:00
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1826. [Feedback] Assault Dropship Racial Bonuses - in Feedback/Requests [original thread]
Do the bonuses apply to the passenger turrets as well? If so, I don't see why a RoF bonus to hybrid turrets is bad. I've had gunners that prefer blasters for anti-infantry and missiles for anti-vehicle/installation. You should keep in mind that ...
- by Harpyja - at 2013.12.16 17:10:00
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1827. PS3 due to Tank stomp - in General Discussions [original thread]
Mary Overdrive wrote: Spkr4theDead wrote: Mary Overdrive wrote: My roommate actually broke his PS3 over his knee due to a Full squad of Tankers on a Domination match. No one could do anything without being tanked down. Well funny thing is...
- by Harpyja - at 2013.12.16 04:02:00
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1828. Just get rid of Tanks - in General Discussions [original thread]
Burntface man112 wrote: Lorhak Gannarsein wrote: Reported for spam. Reported you for having a small *****. Who reports people like a little b itch. fight your own battles Reported for verbally attacking another player.
- by Harpyja - at 2013.12.16 03:57:00
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1829. when i try to fit my Sagaris i get an internal error and get kicked - in Technical Support/Bugs [original thread]
Sagaris
- by Harpyja - at 2013.12.16 01:06:00
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1830. what are swarms supposed to do? - in General Discussions [original thread]
Alena Ventrallis wrote: because if they become too powerful, then hardeners or not, vehicles would still be useless. And we'd have completely revamped vehicles for nothing. I suggest this. Give swarms a large buff in damage, able to OHK or pe...
- by Harpyja - at 2013.12.15 23:19:00
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1831. SCOTTY - in General Discussions [original thread]
KING CHECKMATE wrote: Alabastor 'TheBlaster' Alcar wrote: FIX IT im still surprised of scottys ability to fail. How can you put: 3 Outer heaven 4 War ravens 4 Ex ANONYMOUS (thy have a new corp name i dont remember) 2 NF sounds 2 SVE...
- by Harpyja - at 2013.12.15 23:14:00
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1832. instalations are OP - in General Discussions [original thread]
I think installations should be powerful, otherwise they're just hack/destruction WP generators that can't defend or at best tickle players. I haven't had firsthand experience with the installations yet in 1.7, so I can't say if they are too pow...
- by Harpyja - at 2013.12.15 22:57:00
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1833. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
I've always supported and will continue supporting vehicle capacitors over cooldowns. It will also make vehicles more rewarding and more skillful as managing your capacitor is crucial to surviving. But unfortunately, I doubt we will ever get cap...
- by Harpyja - at 2013.12.15 22:53:00
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1834. how to solve the tank issue ccp - in General Discussions [original thread]
All CCP has to do is nerf the militia vehicles and modules and to increase the SP gap such that it takes SP investment to make a good fit and not this 0 SP Soma/Sica crap that's as effective as a 10 million SP Madrugar/Gunnlogi.
- by Harpyja - at 2013.12.15 22:46:00
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1835. Swarm Launchers Are Not Meant To Be The Answer To Tanks - in General Discussions [original thread]
Soulja Ghostface wrote: CrotchGrab 360 wrote: And how is a new player supposed to take down any tank with only a militia forge gun at his disposal? He will NOT be able to take it down before he gets killed or the tanks run away or the tank ...
- by Harpyja - at 2013.12.15 20:04:00
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1836. Tank Warfare - in General Discussions [original thread]
BF3 has tank drivers operating the main turret in addition to a secondary weapon, be it an auxiliary LMG for anti-personnel purposes or a guided shell for anti-vehicle. Be happy that in Dust tank drivers only get the main turret and not an anti-...
- by Harpyja - at 2013.12.15 20:00:00
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1837. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
I'd like to suggest capacitor power relays as a low slot module. Increases capacitor recharge rate passively, more so than a capacitor recharger, but the drawback is that it reduces the speed of shield regeneration slightly. Also, power diagnosti...
- by Harpyja - at 2013.12.14 23:32:00
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1838. The Real Problem With TANK 514 - in General Discussions [original thread]
Flix Keptick wrote: I wouldn't call militia tank scrubs tankers but yea. Militia tanks need a price raise and/or a nerf. They are just too effective for their price right now... Nerf militia vehicles and modules, and increase the SP gap sligh...
- by Harpyja - at 2013.12.14 17:34:00
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1839. Why does every Gallente Vehicle - in General Discussions [original thread]
Sgt Kirk wrote: Vulpes Dolosus wrote: Why aren't there any more low slot modules besides armor and ammo? Caldari 514 Called it. I'd think that it's more like the opposite. Gallente get a variety of high slot modules to choose from whil...
- by Harpyja - at 2013.12.14 06:09:00
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1840. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
The Attorney General wrote: Harpyja wrote: But the problem is that you get players that aren't interested into specializing into vehicles that get themselves Somas with 0 SP and murder infantry while they are rarely threatened by AV. Yes, ...
- by Harpyja - at 2013.12.13 14:24:00
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