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1841. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
I still think this is the best solution. Any more thoughts?
- by Harpyja - at 2013.12.13 14:14:00
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1842. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
Jason Pearson wrote: Harpyja wrote: Rowdy Railgunner wrote: There is a gap, and a no SP invested soma is not a god. I lost plenty of them. It is called teamwork and attacks of opportunity. I think vehicles are actually balanced quite well...
- by Harpyja - at 2013.12.13 05:31:00
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1843. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
Rowdy Railgunner wrote: There is a gap, and a no SP invested soma is not a god. I lost plenty of them. It is called teamwork and attacks of opportunity. I think vehicles are actually balanced quite well now. Just because you are unwilling to ad...
- by Harpyja - at 2013.12.13 05:01:00
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1844. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
Jason Pearson wrote: Heathen Bastard wrote: Jason Pearson wrote: I quite enjoy it like this, adds to the enjoyment, a skillful newer player can beat a veteran. Still, am taking them on in their twos and threes. It should be like that, ...
- by Harpyja - at 2013.12.13 04:52:00
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1845. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
Rowdy Railgunner wrote: Harpyja wrote: Xocoyol Zaraoul wrote: A lot could be solved by lowering the effectiveness of the base models, and adding actual module/turret/chassy bonuses to the current SP sink skills that do nothing but unlock ...
- by Harpyja - at 2013.12.13 04:43:00
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1846. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
Rowdy Railgunner wrote: Harpyja wrote: I'd like to further argue why it's a good idea to have a lot of support skills like these. In EVE, there is the saying that "being able to fly a ship isn't good enough." That's true Also, that is not...
- by Harpyja - at 2013.12.13 04:40:00
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1847. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
Xocoyol Zaraoul wrote: A lot could be solved by lowering the effectiveness of the base models, and adding actual module/turret/chassy bonuses to the current SP sink skills that do nothing but unlock more stuff... It would be very simple. Bas...
- by Harpyja - at 2013.12.13 04:37:00
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1848. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
CCP is pushing to close the gap between experienced and new pilots. With 1.7, they basically did just that, but it created the problem where everyone can get a stock HAV (I haven't seen threads so far about dropships or LAVs) with 0 SP investment ...
- by Harpyja - at 2013.12.13 04:25:00
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1849. How about this AV-TANK fix - in General Discussions [original thread]
Another solution would be to re-introduce the gap between skilled and new pilots... Think about it. Only the dedicated players who aspire to become a pilot would want to spend their time investing SP until they can finally compete. Almost every t...
- by Harpyja - at 2013.12.13 02:36:00
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1850. at least give the losing faction some standing points - in General Discussions [original thread]
I also agree
- by Harpyja - at 2013.12.13 02:33:00
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1851. Tanks new FOTM! - in General Discussions [original thread]
DUST Fiend wrote: Harpyja wrote: Lorhak Gannarsein wrote: Harpyja wrote: DUST Fiend wrote: My Soma costs a total of 59,565 and 0 SP, and requires teamwork or proto AV to kill My fully specced out Gunnlogi will blow it up every ...
- by Harpyja - at 2013.12.12 20:37:00
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1852. 375 HP/s with 3x Large Militia Armor reps - in General Discussions [original thread]
Luk Manag wrote: KatanaPT wrote: holy sheet, nice repair rate! I just maxed out the repair rate skill. Instead of 100 HP/s for my large armor reps, it does 125 HP/s each. The ability to regenerate while under fire makes it seem superior t...
- by Harpyja - at 2013.12.12 20:27:00
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1853. Tanks new FOTM! - in General Discussions [original thread]
Lorhak Gannarsein wrote: Harpyja wrote: DUST Fiend wrote: My Soma costs a total of 59,565 and 0 SP, and requires teamwork or proto AV to kill My fully specced out Gunnlogi will blow it up every single time. There's still a difference...
- by Harpyja - at 2013.12.12 20:24:00
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1854. Tanks new FOTM! - in General Discussions [original thread]
InsertCoinHere wrote: DUST Fiend wrote: My Soma costs a total of 59,565 and 0 SP, and requires teamwork or proto AV to kill Boom! Thats what i'm talking about bro, its just dumb to bring 200k suits on the field when you can have a chea...
- by Harpyja - at 2013.12.12 20:21:00
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1855. Tanks new FOTM! - in General Discussions [original thread]
DUST Fiend wrote: My Soma costs a total of 59,565 and 0 SP, and requires teamwork or proto AV to kill My fully specced out Gunnlogi will blow it up every single time. There's still a difference between experienced tankers and those new to ...
- by Harpyja - at 2013.12.12 20:06:00
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1856. Remain Calm and nerf speed. - in General Discussions [original thread]
Darken-Sol wrote: Make flux deactivate mods That would make AV OP and would be even worse than pre-1.7 AV grenade spam with a nanohive. All you'd have to do is flux a vehicle, pull out your nerfed swarm launcher and destroy it. This would be ...
- by Harpyja - at 2013.12.12 19:54:00
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1857. Removing Turrets on LP Hulls - in Feedback/Requests [original thread]
They come pre-fitted? Damn. Just one more reason why I won't be playing FW.
- by Harpyja - at 2013.12.12 16:16:00
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1858. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Soraya Xel wrote: The main problem with tanks is that they're too much power for one player to have in a game where the participant counts are limited. If a player requires multiple other players to kill, it's almost like having an uneven parti...
- by Harpyja - at 2013.12.12 14:33:00
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1859. [Request] Increase Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
I'm starting to get fed up with people asking for balance around a bug. Wait for the bug to get fixed and see how it all pans out first.
- by Harpyja - at 2013.12.12 14:31:00
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1860. You Can't Have Balanced Supersonic Tanks - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: MLT feul injectors are bugged, gives 100% speed boost while higher tier ones give only like a 30% speed boost. I'm sick of seeing balance posts about an issue that's just a bug. This
- by Harpyja - at 2013.12.11 16:40:00
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