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Godin Thekiller
shadows of 514
2509
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Posted - 2014.06.02 22:36:00 -
[61] - Quote
Eko Sol wrote:1) Not entirely sure why this thread continues to get bumped
2) Yes, I have to agree Double Damage mod and Triple Damage mod rails are frustrating but my incubus fits survives two shots. I know when I have been hit by it so I just get away and press the down button and the get to harassing the hell out of it. Obviously, in the dom maps there are some terrible players who just end up so deep in their own red it's disgusting.
3) If two tanks are brought out and then, suddenly, it's impossible to bring out another vehicle then that is because they control the map. It isn't imbalance. Everyone spawns in with plenty of time to summon a vehicle and press the down button and zoom in at the enemy redline and see what they are calling in.
4) I've re read through the forum and I'm having hard time finding any evidence that vehicle vs vehicle is so imbalanced. TTK is about the same as Inf vs Inf. In perspective, it makes sense that Vehicle vs Vehicle battles aren't prolonged. They are bad enough when two triple rep middy's with blasters are up against eachother.
If one team achieves vehicle dominance where the other team is either completely unable to bring in a vehicle then, in 90% of the cases I have witnessed, a sign of skill on their part and not a sign of imbalance.
Keep complaining though. I'm excited for my MLT missile tank to be able to be on better footing against expensive rail tanks.
Wow. I don't even know where to begin with this post...............
click me
Blup Blub Bloop. Translation: Die -_-
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Harpyja
Molon Labe. General Tso's Alliance
1806
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Posted - 2014.06.02 23:13:00 -
[62] - Quote
Eko Sol wrote:1) Not entirely sure why this thread continues to get bumped
2) Yes, I have to agree Double Damage mod and Triple Damage mod rails are frustrating but my incubus fits survives two shots. I know when I have been hit by it so I just get away and press the down button and the get to harassing the hell out of it. Obviously, in the dom maps there are some terrible players who just end up so deep in their own red it's disgusting.
3) If two tanks are brought out and then, suddenly, it's impossible to bring out another vehicle then that is because they control the map. It isn't imbalance. Everyone spawns in with plenty of time to summon a vehicle and press the down button and zoom in at the enemy redline and see what they are calling in.
4) I've re read through the forum and I'm having hard time finding any evidence that vehicle vs vehicle is so imbalanced. TTK is about the same as Inf vs Inf. In perspective, it makes sense that Vehicle vs Vehicle battles aren't prolonged. They are bad enough when two triple rep middy's with blasters are up against eachother.
If one team achieves vehicle dominance where the other team is either completely unable to bring in a vehicle then, in 90% of the cases I have witnessed, a sign of skill on their part and not a sign of imbalance.
Keep complaining though. I'm excited for my MLT missile tank to be able to be on better footing against expensive rail tanks. 2) My Python gets one-shotted....
3) No comment. Wait, actually, the overview map doesn't always show everything. Firstly, when something's being called in, you only see the RDV, and then sometimes the vehicle itself doesn't get rendered until a bit later. Also, the overview map has on multiple occasions showed that there were no enemy tanks on the field, but a few moments after I resume rolling on the ground an enemy tank suddenly appears out of nowhere, and I'm surprised as I did not see it while scanning the whole overview map.
4) The current TTK would be fine if it were between two opponents of equal SP investment (and maybe even ISK, as a proto turret deals much more damage). However, it's not fine when someone with 0 SP can fit up a glass cannon and 2-3 shot any tank out there.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Eko Sol
Strange Playings
431
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Posted - 2014.06.02 23:26:00 -
[63] - Quote
Harpyja wrote:Eko Sol wrote:1) Not entirely sure why this thread continues to get bumped
2) Yes, I have to agree Double Damage mod and Triple Damage mod rails are frustrating but my incubus fits survives two shots. I know when I have been hit by it so I just get away and press the down button and the get to harassing the hell out of it. Obviously, in the dom maps there are some terrible players who just end up so deep in their own red it's disgusting.
3) If two tanks are brought out and then, suddenly, it's impossible to bring out another vehicle then that is because they control the map. It isn't imbalance. Everyone spawns in with plenty of time to summon a vehicle and press the down button and zoom in at the enemy redline and see what they are calling in.
4) I've re read through the forum and I'm having hard time finding any evidence that vehicle vs vehicle is so imbalanced. TTK is about the same as Inf vs Inf. In perspective, it makes sense that Vehicle vs Vehicle battles aren't prolonged. They are bad enough when two triple rep middy's with blasters are up against eachother.
If one team achieves vehicle dominance where the other team is either completely unable to bring in a vehicle then, in 90% of the cases I have witnessed, a sign of skill on their part and not a sign of imbalance.
Keep complaining though. I'm excited for my MLT missile tank to be able to be on better footing against expensive rail tanks. 2) My Python gets one-shotted.... 3) No comment. Wait, actually, the overview map doesn't always show everything. Firstly, when something's being called in, you only see the RDV, and then sometimes the vehicle itself doesn't get rendered until a bit later. Also, the overview map has on multiple occasions showed that there were no enemy tanks on the field, but a few moments after I resume rolling on the ground an enemy tank suddenly appears out of nowhere, and I'm surprised as I did not see it while scanning the whole overview map. 4) The current TTK would be fine if it were between two opponents of equal SP investment (and maybe even ISK, as a proto turret deals much more damage). However, it's not fine when someone with 0 SP can fit up a glass cannon and 2-3 shot any tank out there.
I 100% agree with your 3 and 4. I think it should require SP to be a tanker and there should be no MLT variations. You are also right that the map isn't perfect and I get caught for that as well BUT there are so many times where it works fine and I see exactly what I need to see to be prepared for the battle. They should fix that.
Your python? I don't know how you should fix it. I do incubus only and I've only just started specing in there. About 1.3mil SP so far. I won't say my fit b/c it's my secret.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5142
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Posted - 2014.06.03 21:19:00 -
[64] - Quote
If you're running a glass cannon, don't ***** when your HAV gets blown up inside 5 seconds.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
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Godin Thekiller
shadows of 514
2516
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Posted - 2014.06.03 22:19:00 -
[65] - Quote
Scheneighnay McBob wrote:If you're running a glass cannon, don't ***** when your HAV gets blown up inside 5 seconds.
I don't run a glass cannon, so I call bullshit.
click me
Blup Blub Bloop. Translation: Die -_-
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