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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Logibro
C C P C C P Alliance
7857
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Posted - 2014.06.04 13:11:00 -
[1] - Quote
Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment)
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Arkena Wyrnspire
Fatal Absolution
13988
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Posted - 2014.06.04 13:13:00 -
[2] - Quote
I suppose it might have an effect. *fetches knives*
I'll go and see how many spleens I can collect for SCIENCE!
You have long since made your choice. What you make now is a mistake.
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Beren Hurin
Onslaught Inc RISE of LEGION
2386
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Posted - 2014.06.04 13:22:00 -
[3] - Quote
Could my knives be filled with nanites and have a dual protocol control that has a secondary feature to work like nanite injectors on a dead friendly? |
Harpyja
Molon Labe. General Tso's Alliance
1819
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Posted - 2014.06.04 13:41:00 -
[4] - Quote
Beren Hurin wrote:Could my knives be filled with nanites and have a dual protocol control that has a secondary feature to work like nanite injectors on a dead friendly? Only if I can use my nanite injector to inject a lethal dose of nanites (nanites reconstruct friendly cells, destroy enemy cells). Death in 5 seconds after injection
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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BLOOD Ruler
The Lionheart Coalition
306
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Posted - 2014.06.04 14:17:00 -
[5] - Quote
A real change to the nova knives is giving us the ability to sprint and charge.This will come in handy like for when you try to kill this guy,and his team seen you.Sprint will allow us to kill him fast and escape fire.Real change to the nova knives
All eyes on me till you drop dead in your Blood mmmm yummy
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Llast 326
An Arkhos
3435
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Posted - 2014.06.04 14:53:00 -
[6] - Quote
CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment) I will let you know how it goes. Since the change in how Knives applied damage they have been working fairly well. I think that since NK are not a sustained damage like the full auto weapons the hits from NK will still be effective. Only one way to know for sure
KRRROOOOOOM
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Appia Vibbia
Molon Labe. General Tso's Alliance
2765
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Posted - 2014.06.04 15:05:00 -
[7] - Quote
CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment)
In the far too short duration of 5 matches, only when they're moving backwards away from me- as in when they are facing me and moving away- did I feel like I had trouble scoring hits. Still the same as when they are trying to run away normally. Would love hotfix beta to include backwards speed be changed to 80%
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Adipem Nothi
Nos Nothi
1342
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Posted - 2014.06.04 15:34:00 -
[8] - Quote
Appia Vibbia wrote:Would love hotfix beta to include backwards speed be changed to 80%
+1.
Might take a look at Heavy Rotation Speed as well.
Shoot scout with yes...
- Ripley Riley
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
462
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Posted - 2014.06.04 16:02:00 -
[9] - Quote
CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment) a good knifer will be able to 1 swipe mostly everything, and if not, charge ohk the rest XD
so the snare effect, may not be needed for dedicated knife users, but I leave this topic for Mr. Musturd to debate. :p
Maybe a hidden charge time reduction for min scouts?
Support Balancing scouts
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mollerz
3625
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Posted - 2014.06.04 16:12:00 -
[10] - Quote
OK. I don't think it will matter for a knifer since it is all about quick hits. It is actually hard to get in a sustained knife battle that last a long time- win or lose.
However, I would like to think knives, just like bullets, shouldn't slow people down. At least not slashes. Perhaps charged hits slow people down as it represents cutting super deep into layers of armor and flesh, so in a way you are connected.
Either way, knowing that knife hits slow people down is a big knowledge bomb. I'm not a fan of it. I don't think we need it, and it probably fucks up the flow of a fight.
Oh yea.. and that magic moon walk? That has to go. Logibro. Walk somewhere. now walk back form there backwards. Are you like a crab and able to do it at the same rate of speed?
Well, the rest of humanity can't move backwards as quickly as they do forward. Please adjust for immmersion. 80% sounds like a good start, even though I think the reduction should be closer to 40%. Go walks backwards. You can't do it fast. Not on that terrain...lol.
Your Welcome
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CCP Logibro
C C P C C P Alliance
7883
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Posted - 2014.06.04 16:25:00 -
[11] - Quote
mollerz wrote:OK. I don't think it will matter for a knifer since it is all about quick hits. It is actually hard to get in a sustained knife battle that last a long time- win or lose.
However, I would like to think knives, just like bullets, shouldn't slow people down. At least not slashes. Perhaps charged hits slow people down as it represents cutting super deep into layers of armor and flesh, so in a way you are connected.
Either way, knowing that knife hits slow people down is a big knowledge bomb. I'm not a fan of it. I don't think we need it, and it probably fucks up the flow of a fight.
Oh yea.. and that magic moon walk? That has to go. Logibro. Walk somewhere. now walk back form there backwards. Are you like a crab and able to do it at the same rate of speed?
Well, the rest of humanity can't move backwards as quickly as they do forward. Please adjust for immmersion. 80% sounds like a good start, even though I think the reduction should be closer to 40%. Go walks backwards. You can't do it fast. Not on that terrain...lol.
It's currently not in, it just was previously.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Right-wing Extremist
Nos Nothi
76
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Posted - 2014.06.04 16:26:00 -
[12] - Quote
Appia Vibbia wrote:In the far too short duration of 5 matches, only when they're moving backwards away from me- as in when they are facing me and moving away- did I feel like I had trouble scoring hits. Still the same as when they are trying to run away normally. Would love hotfix beta to include backwards speed be changed to 80% This. If I'm running at you and you're backpedaling, you should not be able to move at the same rate of speed.
Jaceon Pale-eye.
Soon to be the deadliest prick in Dust University.
Believe it.
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kiarbanor
S.e.V.e.N. General Tso's Alliance
444
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Posted - 2014.06.04 16:26:00 -
[13] - Quote
I fully specc'd into NK's to waste ISK and do something different. Here are my observations:
1. I never noticed the "slow down" with NK's like I did with all other weapons; I'll give more feedback after today. 2. Using NK's is extremely hard for multiple reasons, but the main reason for me is the movement of players. I will move in for the kill--get super close because I have to--and then the person will move just a tiny bit and be out of frame; therefore, I'm swinging at nothing. You really need to change your movement mechanics for Legion, FYI. This game is way too "twitchy" and does not mimic real movement--even in a lower gravity, super soldier, type of reality--at all. I experienced this twitch in gun fights with strafing, even more so with shot gunning, but it's a whole new level when you have to be close enough to lick someone's face in order to stab him. 3. Agreed that you should be able to charge and sprint at the same time. 4. There should be different types of knives, and I'm not talking about racial differences. I'm talking about one knife, for example, that doesn't charge but is automatic and keeps swinging as you hold down R1. Another knife only charges but deals extreme amounts of damage; if you don 't charge it all the way--like a forge gun--it doesn't swing.
These are just some suggestions as you move forward with Dust and then Legion. I will report back if Alpha made things more difficult. Overall, there is nothing in this game like hunting people and stabbing their faces off. However, it is not a viable option when there are much better weapons available that are much easier to use.
Happy Gaming!!! |
Cyrius Li-Moody
0uter.Heaven
5601
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Posted - 2014.06.04 16:27:00 -
[14] - Quote
So far in the games I've played just the usual junk about people back pedaling out of range and jumping to break hit detection. Otherwise same old knife stuff.
How about an optimization skill eh?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Llast 326
An Arkhos
3441
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Posted - 2014.06.04 16:35:00 -
[15] - Quote
I may be wrong But theoretically the slow down effect on Knives would make the second knife hit more likely as the slow down would give the second swing time to hit. I don't think that this will be an issue at the higher sp invested Knifer, but it may be an issue for lower tier Knifers and when against tanked Heavies who need that second hit connect at full force. Balanced out by the fact that you will not be slowed down by their shots it should work out well.
If it turns out that the removal of slowdown on Knives is adversely effecting Knifing, instead of turning on the slowdown, could we instead decrease time between first and second knife hit?
Edit: That back peddle should be looked at (we've been on about this for a long time Logibro)
KRRROOOOOOM
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5150
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Posted - 2014.06.04 16:36:00 -
[16] - Quote
I find it easier to kill people now, as I'm not slowed down.
Knives never really needed to slow down whoever you hit, as they tend to be OHK anyways.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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CCP Logibro
C C P C C P Alliance
7887
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Posted - 2014.06.04 16:53:00 -
[17] - Quote
Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Adipem Nothi
Nos Nothi
1354
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Posted - 2014.06.04 16:56:00 -
[18] - Quote
Scheneighnay McBob wrote: Knives never really needed to slow down whoever you hit, as they tend to be OHK anyways.
FTFY * When using Proto Knives * When used by a Minmatar Scout * When opponent isn't an up-armored Heavy
Shoot scout with yes...
- Ripley Riley
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Llast 326
An Arkhos
3450
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Posted - 2014.06.04 16:59:00 -
[19] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look. I think you being overly cautious was good in this situation, and it's nice to see you are trying to ensure something does not get overlooked.
Officially looking at Backpeddling You have made me a very happy Minja this day Logibro.
KRRROOOOOOM
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Francois Sanchez
What The French Red Whines.
24
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Posted - 2014.06.04 16:59:00 -
[20] - Quote
CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment)
I was going to make a thread asking if you had changed something to knives, because today I missed the second hit more times than usual. It's not a problem when the enemy moves sideways or towards you, however when you attack somebody from behind (which is the best best way to kill with knives) whereas he's running, the second hit will miss 90%of the time if the target is a sentinel, and probably all the time if the guy is faster, but in that case he generally dies after the first hit so it doesn't really matter. So I personally do feel a difference, but maybe I just need to get used to go a few centimeters closer. If others feel a difference, you should put the slowdown back for the knives, it's not like if they were OP with it anyway. |
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5154
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Posted - 2014.06.04 17:02:00 -
[21] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look. We shall build you a shrine of dismembered corpses!
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Appia Vibbia
Molon Labe. General Tso's Alliance
2785
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Posted - 2014.06.04 17:10:00 -
[22] - Quote
CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
And every player with Ishukone Nova Knives swooned after Logibrom as he moved from the Dev with the best eyes to the sexiest dev alive
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Adipem Nothi
Nos Nothi
1367
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Posted - 2014.06.04 17:12:00 -
[23] - Quote
Appia Vibbia wrote:CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
And every player with Ishukone Nova Knives swooned for Logibro as he moved from the Dev with the best eyes to the sexiest dev alive
:: dumps bucket of cold water on Appia ::
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
2785
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Posted - 2014.06.04 17:14:00 -
[24] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
And every player with Ishukone Nova Knives swooned for Logibro as he moved from the Dev with the best eyes to the sexiest dev alive :: dumps bucket of cold water on Appia ::
Nah. THat statement was just for looking at it. Wait to see what comments come if it actually gets changed
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Llast 326
An Arkhos
3454
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Posted - 2014.06.04 17:34:00 -
[25] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Appia Vibbia wrote:CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
And every player with Ishukone Nova Knives swooned for Logibro as he moved from the Dev with the best eyes to the sexiest dev alive :: dumps bucket of cold water on Appia :: Nah. THat statement was just for looking at it. Wait to see what comments come if it actually gets changed
I hear Logibro wears Old Spice
KRRROOOOOOM
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pagl1u M
Namtar Elite Gallente Federation
866
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Posted - 2014.06.04 17:40:00 -
[26] - Quote
CCP Logibro wrote:In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look. Do it! I dont want to say NK are bad but they arent good at all. They have two problems: Backpedaling Aim: I mean, it is extrmely hardware to hit someone that is strafing because when you are near enough to hit he use to walk in and outside of your screen....NK could use a little bit of autoaim or something to help you it a strafing enemy
Minmatar loyalist!
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1819
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Posted - 2014.06.04 18:33:00 -
[27] - Quote
CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
While you're at it, could you look at side to side and crouching? Side to side seems a bit too fast and crouch seems far too slow.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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calisk galern
BurgezzE.T.F General Tso's Alliance
2531
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Posted - 2014.06.04 18:43:00 -
[28] - Quote
honestly i've fooled around with knives for awhile, but the crazy cpu/pg on knives has always held them back from being a good side arm choice.
aside from that i doubt theirs much you can do server side.
as mentioned by most a charge and run would make them a lot better, but a slight increase to their reach would also help the poor hit detection a lot.
alternatively if possible a walk speed increase would help keep up with the back peddling targets. |
Appia Vibbia
Molon Labe. General Tso's Alliance
2788
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Posted - 2014.06.04 18:45:00 -
[29] - Quote
calisk galern wrote:honestly i've fooled around with knives for awhile, but the crazy cpu/pg on knives has always held them back from being a good side arm choice.
aside from that i doubt theirs much you can do server side.
as mentioned by most a charge and run would make them a lot better, but a slight increase to their reach would also help the poor hit detection a lot.
alternatively if possible a walk speed increase would help keep up with the back peddling targets.
They're exactly the same cost as Scrambler Pistols of the same level
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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calisk galern
BurgezzE.T.F General Tso's Alliance
2531
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Posted - 2014.06.04 20:14:00 -
[30] - Quote
Appia Vibbia wrote:calisk galern wrote:honestly i've fooled around with knives for awhile, but the crazy cpu/pg on knives has always held them back from being a good side arm choice.
aside from that i doubt theirs much you can do server side.
as mentioned by most a charge and run would make them a lot better, but a slight increase to their reach would also help the poor hit detection a lot.
alternatively if possible a walk speed increase would help keep up with the back peddling targets. They're exactly the same cost as Scrambler Pistols of the same level
scrambler pistol is better then the knives by a large margin.
it's a relative thing.
you see a 1000 dollars for a can of coke is quite a lot of money, but 1000 dollars for a brand new Porsche would be quite cheap |
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