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461. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Skihids wrote: I like the idea of surprise attacks, but they have to simulate having a garrison in the district. It's not like the place will be completely abandoned between battles after all. A timer after a declaration of attack would allow t...
- by Hagintora - at 2013.02.18 04:31:00
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462. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
The first point was because I read somewhere on these forums that Corps will have to pay for the clones they take into battle, at least for FW stuff. If that's true, then the attacking Corp would have decided how many clones they wanted to commit ...
- by Hagintora - at 2013.02.18 04:20:00
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463. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
I like where this is going so far, but I would make two alterations. 1) I would only allow unlimited clones to the defender if they had to pay for each cloned killed. The attacking Corp would already have that cost factored in and would have paye...
- by Hagintora - at 2013.02.18 03:56:00
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464. [Feedback] [Request] Strafe Speed When Aiming and Deadzone Options - in Feedback/Requests [original thread]
I'm against anything just being handed to me, but if it's core mechanics like deadzone issues and responsive controls I'm okay with it. As for the Strafe Speed and even ADS speed I'd prefer it if were skill based. So a character would start off sl...
- by Hagintora - at 2013.02.18 03:05:00
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465. Tired of getting noobs - in Feedback/Requests [original thread]
^ And then you run into the same problem you have right now; inexperienced players being curb stomped by more advanced players running higher level gear. Let's say that I have 5 mil SP's (I don't, but let's say that I do), my friend comes in as a ...
- by Hagintora - at 2013.02.18 02:57:00
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466. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Tiel Syysch wrote: I like B more than A, and I only dislike A because I don't think it should be unique to fighters. I think vehicles should be able to pass between combat zones, as well as the person in the commander r...
- by Hagintora - at 2013.02.18 02:34:00
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467. Tired of getting noobs - in Feedback/Requests [original thread]
Eris Ernaga wrote: [I feel this would not quite work because while dust is about skill it is also about game experience a player advances his skills in a first person shoot through practice making it so that he can take out someone a better sui...
- by Hagintora - at 2013.02.18 02:26:00
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468. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Have you ever played Frontlines: Fuel of War? Your concept sounds like what made that game hang around long after many newer titles had come out. Like BF2142, the PC version is still pretty active today. I love that idea, a...
- by Hagintora - at 2013.02.18 01:59:00
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469. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: You'll find that most of us agree on this standpoint of FW Battles being more like gentlemanly duels than an actual war. I like the idea of one of these matches being underway, and then the other side recieves a warning, ju...
- by Hagintora - at 2013.02.17 23:56:00
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470. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Beren Hurin wrote: Just put this in IRC, but thought I'd put it here too. This combined with a mechanic like current sovereignty mechanics in Eve. To capture a district you must: 1: fight an ambush to reinforce the defense relay down to 50% a...
- by Hagintora - at 2013.02.17 23:06:00
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471. Warning To All Players - in Feedback/Requests [original thread]
I think I've only been shot off of a ladder once, and I mostly play a sniper so I climb a lot of them. But ya, it would be nice if my character didn't look at all ladders like a moron for like 15 seconds before he remembered what they are used for...
- by Hagintora - at 2013.02.17 20:40:00
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472. Tired of getting noobs - in Feedback/Requests [original thread]
Eris Ernaga wrote: Training Simulator 500 - 1 mill points Tier 1 - 1.01 - 2 mill points Tier 2 - 2.01 - 3 mill points Tier 3 - 3.01 - 4 mill points etc... etc... I like how your thinking, but I would prefer it based on the meta level of th...
- by Hagintora - at 2013.02.17 19:26:00
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473. bunny hopping and iron sights - in Feedback/Requests [original thread]
Aighun wrote: But I would like to see some different jump options. If there was a dive to the side option (that had a cool down timer and used a lot of stamina, but I guess that would basically be indroducing "prone" to the game) and a power sl...
- by Hagintora - at 2013.02.17 19:07:00
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474. Comm Jammers - in Feedback/Requests [original thread]
Quote: Flux grenades claim they do that in their description. As in, interfere with electronics. True , but so far I haven't seen any evidence of that beyond, possibly, extra damage to shields. Maybe when all of the features are released for...
- by Hagintora - at 2013.02.16 10:11:00
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475. Orbital Rollover - in Feedback/Requests [original thread]
I think leadership should be something that is earned/skilled into. So if someone wants the ability to rain fire from the sky, it should be something that they have to work towards. It would eliminate players being randomly assigned leadership rol...
- by Hagintora - at 2013.02.16 08:53:00
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476. Comm Jammers - in Feedback/Requests [original thread]
Communication in Dust is one of the greatest advantages that a Squad /Team has in the game, helping to promote team work in a Squad and thecoordinated efforts of the Team as a whole. It is also their greatest weakness. Or could be. What if, as a ...
- by Hagintora - at 2013.02.16 08:29:00
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477. CSM8 - A Vote for a Larger Universe - in General Discussions [original thread]
I've done a quick tally of this thread, and I would estimate that 65-70% of the posts are against Dust being represented in the EVE CSM, and agaisnt your representation in particular. Not to mention the secondary thread being created specifying wh...
- by Hagintora - at 2013.02.15 16:06:00
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478. CSM8 - A Vote for a Larger Universe - in General Discussions [original thread]
The Black Jackal wrote: Ummm... Check your translator again Iron Wolf. I said I am not buckling. Get your information right BEFORE posting. You just seem to succeed in making yourself look foolish. This is the third time you've misread a statem...
- by Hagintora - at 2013.02.15 15:34:00
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479. [Feedback] [Request] A Sandbox full of DUST - in Feedback/Requests [original thread]
^ The Instant Battles could still be there, allowing Mercs to just jump into a fight. And remember, we're clones we could always just "spawn" at whatever planet/station we were going to. This idea is more for those who WANT a slower, more immersiv...
- by Hagintora - at 2013.02.15 14:50:00
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480. Serious imbalance with ISK and OBs - in General Discussions [original thread]
First off I think that Leadership roles should have to be skilled into, just like everything else, with OB's being what you recieve at, say, Level 5 Squad Command. That would naturally limit the amount one would say in a game, as not everyone woul...
- by Hagintora - at 2013.02.14 20:01:00
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