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101. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Zeylon Rho wrote: I wouldn't mind some speed changes to all the suits really; I mention the business with the Amarr scout specifically since it's such a large handicap to that role. I also think people get caught up with criticizing the bonus ...
- by Hagintora - at 2014.02.25 03:46:00
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102. [suggestion] role specific sub forums - in Feedback/Requests [original thread]
+1 I concur. Should make it easier for new players to get the help they need with suits they want to play.
- by Hagintora - at 2014.02.25 03:28:00
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103. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
I'm just gonna put this here Suggested Speed Changes
- by Hagintora - at 2014.02.25 03:19:00
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104. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Bumping this again as a reply to a lot of the complaints I'm seeing in regards to the Amarr Scouts base speed.
- by Hagintora - at 2014.02.25 03:04:00
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105. Request:Role based weapons - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Assaults (and commandos) are meant to be offensive capabilities, their weapons. Thus they have bonuses to their weapons. If everyone could get weapon bonuses through these role weapons, then it cheapens it. Not ever...
- by Hagintora - at 2014.02.22 07:25:00
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106. I think we should change the bonus you get from proto guns - in Feedback/Requests [original thread]
I understood what you were saying, and what it is you're trying to accomplish, and I applaud it, but I just don't think it will provide the variety that you're looing for. Even in the example that you gave with the Shotgun/Commando'/Scout scenari...
- by Hagintora - at 2014.02.22 01:09:00
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107. NEW EQUIPMENT IDEA - in Feedback/Requests [original thread]
I think I'd give it an arc, instead of a full 360 view. So like an Uplink, your placement choice matters. Limit the range so that it only fires at Optimal, or maybe half Optimal range. You could actually keep the damage profile the same (assumin...
- by Hagintora - at 2014.02.20 23:44:00
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108. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
Ivy Zalinto wrote: I always add a flux before detonation...generally insures a kill on your tanks. Sorry bout your luck. Would doing that reduce the number of RE's needed to two? Assuming the RE's were placed correctly?
- by Hagintora - at 2014.02.20 23:30:00
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109. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
Mossellia Delt wrote: Calling in a fully build vehicle vs recalling the vehicle which then turns into nanites. It actually does make since. If Nanites can deconstruct a vehicle in such a way as to not destroy the vehicle (i.e., they reconstr...
- by Hagintora - at 2014.02.20 23:26:00
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110. [Request] role identifiers - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: bogeyman m wrote: Or, instead of weapon, maybe simply identify what dropsuit the player is currently in? Maybe scout assault or heavy, specific type may be just that, too specific. If someone is rocking ...
- by Hagintora - at 2014.02.20 23:10:00
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111. Cloaked meaning - in General Discussions [original thread]
Scheneighnay McBob wrote: I don't think so. Once when I was spawning, I heard the sound of being repeatedly shot, but I had taken no damage by the time I uncloaked. I understand they added in a brief Spawn Immunity as well as spawning invisi...
- by Hagintora - at 2014.02.20 23:05:00
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112. Explosives skill fix? - in Feedback/Requests [original thread]
Ok. I can see what you're saying about overall CPU/PG costs/reductions. You'd like everything to get an appropriate reduction equal to the base CPU/PG cost of the item. Or perhaps equal to the average base of a particular class of item, that way y...
- by Hagintora - at 2014.02.20 22:58:00
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113. Explosives skill fix? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Why not instead make it 3% of both pg and cpu costs? Or create a PG reduction skill for both the Explosives Skill, and the Handheld Weapon Upgrade Skill.
- by Hagintora - at 2014.02.20 22:32:00
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114. Explosives skill fix? - in Feedback/Requests [original thread]
Can you expand a little bit more on why you feel that Explosives should get a higher bonus than weapons? All of the Operations Skills give a 3% reduction to CPU per level. Why make one different from the rest?
- by Hagintora - at 2014.02.20 21:24:00
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115. I think we should change the bonus you get from proto guns - in Feedback/Requests [original thread]
Well it seems that in 1.8, the Proficiency Skill will only be giving Damage bonus by type (shields or armor), so you could do the same thing with the damage increase by Tier, as well as with Damage Mods. So you would have Damage Mods that increase...
- by Hagintora - at 2014.02.20 21:21:00
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116. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
Breakin Stuff wrote: it takes six RE to reliably slaughter a tank actually. How do I know? I do it all the time. and if your hardener is up on a gunnlogi you will survive if no one's forged your ass recently. Unless you place them directly...
- by Hagintora - at 2014.02.20 20:12:00
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117. Question about scan radius - in General Discussions [original thread]
Galvan Nized wrote: Hagintora wrote: Bones McGavins wrote: I can say from sad experience that it no worky while using an installation so I doubt it does in a vehicle. Onto the complex damp. Why complex? What can scan you with complex tha...
- by Hagintora - at 2014.02.19 00:17:00
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118. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Hagintora wrote: While I agree with the seniments regarding RDV's, you run that risk every time you call in a vehicle. Why shouldn't you run the same risk when recalling? Because that's bullish!t, the rdv ai would come i...
- by Hagintora - at 2014.02.18 21:19:00
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119. Where is this from? - in General Discussions [original thread]
I am Jack's sad panda that I never got to experience this.
- by Hagintora - at 2014.02.18 20:28:00
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120. Question about scan radius - in General Discussions [original thread]
Son-Of A-Gun wrote: Bones McGavins wrote: Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp 3 and 1 enhanced gets me under all but focused proto. And I d...
- by Hagintora - at 2014.02.18 19:22:00
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