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481. The Home of PVE Disscussion - in General Discussions [original thread]
^ So if I'm understanding right, if your play the **** card, and start blowing people up in Hi-Sec Space, CONCORD will come and destroy your ship? Then how about a low powered OB as warning, enough to damage but not kill? And if the Mercs in que...
- by Hagintora - at 2013.02.14 19:39:00
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482. The Home of PVE Disscussion - in General Discussions [original thread]
^ I have never played EVE, so what does CONCORD do exactly?
- by Hagintora - at 2013.02.14 19:17:00
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483. Battles in EVE ships. - in General Discussions [original thread]
As an alternate idea to fighting ON an EVE ship, how about fighting WITH an EVE ship? Meaning that an EVE capsuleer could hire on a group of Mercs to, say, man some of the turrets on his ship. We already have the skill tree set up for turrets (inc...
- by Hagintora - at 2013.02.14 18:56:00
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484. Request - Switching teams - in Feedback/Requests [original thread]
^Risk Versus Reward. Not everyone will go all Team Killer, and not everyone will accept the offer to betray their Corp, or current employer. But just having the option will open up so much in this game.
- by Hagintora - at 2013.02.14 15:28:00
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485. Game Modes - in Feedback/Requests [original thread]
No this is not another post that says we need more/different game modes in Dust. Everyone knows that, and we also know that we have to wait until fanfest to get them (hopefully). This is a suggestion to the community that perhaps the game, and the...
- by Hagintora - at 2013.02.14 15:26:00
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486. Request - Switching teams - in Feedback/Requests [original thread]
Panther Alpha wrote: But maybe only give that option, to mercs that have a high "lifetime" W/L ratio. I'd personally leave that up to the Corps/Commanders/Capsuleers/Mercs offering the "bounty", as it were. Strategically speaking, if I were...
- by Hagintora - at 2013.02.14 12:39:00
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487. Request - Switching teams - in Feedback/Requests [original thread]
Panther Alpha wrote: What if the top players are snipers ? or heavies that only worry about K/D ratio ? I doubt that will help the other team to break the deadlock. The players that can turn a game around, are the ones that are happy losing IS...
- by Hagintora - at 2013.02.14 12:11:00
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488. Request - Switching teams - in Feedback/Requests [original thread]
Your idea definately fits in with the EVE universe as I understand it. Political intrigue, alliances, and betrayal being common in the game. It needs some work to be fully fleshed out, and has the potential to make Skirmish matches even longer tha...
- by Hagintora - at 2013.02.14 11:46:00
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489. Dust Killmails - in Feedback/Requests [original thread]
Metatron Celestias wrote: This isn't CoD. Stop trying to find ways to give yourself points for every thing you do in the game. I suggest you just get better. The points system is an instant gratification reward, that let's players know that ...
- by Hagintora - at 2013.02.14 08:56:00
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490. AFK'ers - in Feedback/Requests [original thread]
Necrodermis wrote: Kain Spero wrote: They really just need to not give ISK or SP to folks that go 0/0 . #DustAFK spawn in MCC with free suit. jump down die, tada get around the 0/0. Just make so suicides don't count.
- by Hagintora - at 2013.02.13 19:36:00
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491. SP loss per Death - in Feedback/Requests [original thread]
Korvin Lomont wrote: I see some problems here, first everyone is crazy about SP and so they WILL change their playstyle. In fact there is already a good amount of players changing their behaviour because of the SP system we have right now. And ...
- by Hagintora - at 2013.02.13 19:35:00
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492. AFK'ers - in Feedback/Requests [original thread]
I've had a few games that I jumped into just before it ended, and still got ISK, and some SP. I didn't even get to fire my weapon, or do much more than run in the general direction of the fight. This was in Skirmish (which is the only game mode I ...
- by Hagintora - at 2013.02.13 18:46:00
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493. AFK'ers - in Feedback/Requests [original thread]
^Agreed, these things would all have to fixed before emplementing the "Triple 0" policy, as it were. Dropship pilots and Logi's espescially need a WP boost for all the things that they can currently do (not to mention things that they might be abl...
- by Hagintora - at 2013.02.13 18:35:00
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494. AFK'ers - in Feedback/Requests [original thread]
Aeon Amadi wrote: Kain Spero wrote: They really just need to not give ISK or SP to folks that go 0/0 . #DustAFK Nah... Pretty bad solution to an overarching problem... The hell would the Commander do when they ever implement it..? So ...
- by Hagintora - at 2013.02.13 18:27:00
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495. SP loss per Death - in Feedback/Requests [original thread]
Sete Clifton wrote: I don't know if this has been discussed, but it seems like the only people this would really effect are those who aren't very good and die a lot. The problem is that we shouldn't be penalizing those people, as it'll just mak...
- by Hagintora - at 2013.02.13 18:23:00
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496. SP loss per Death - in Feedback/Requests [original thread]
Sorry, I forgot to add that the Weekly Cap could be eliminated using this system. Thank you for reminding me. It has been added to the original post.
- by Hagintora - at 2013.02.13 17:53:00
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497. AFK'ers - in Feedback/Requests [original thread]
Kain Spero wrote: They really just need to not give ISK or SP to folks that go 0/0 . #DustAFK +1 to this
- by Hagintora - at 2013.02.13 17:32:00
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498. SP loss per Death - in Feedback/Requests [original thread]
eKona vinDar wrote: WHAT ABOUT TEAMWORK!?! Adding a penalty for death will punish people who play as a team, doing what needs to be done even if it costs them a life. [/quote] Your enitre post, while completely valid, can be summed up in thr...
- by Hagintora - at 2013.02.13 17:30:00
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499. SP loss per Death - in Feedback/Requests [original thread]
There's a novel?!?!? You, sir/madam, just became my new favorite Merc!
- by Hagintora - at 2013.02.13 15:43:00
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500. SP loss per Death - in Feedback/Requests [original thread]
Skihids wrote: A flat SP tax would hurt beginners, and a percentage of total SP tax would place a cap on possible total SP. Either way it breaks something. Mostly it breaks the "Death is obsolete" moto of CCP. DUST mercs are not afraid to d...
- by Hagintora - at 2013.02.13 15:27:00
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