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61. So they mentioned the shotgun in the DevBlog - in General Discussions [original thread]
My main concern is the time inbetween shots. Yes that high alpha is nice, but unless it drops them OHK style you probably won't get another shot off before they start shooting back. Even if the increased TTK adds another second to the life span of...
- by Hagintora - at 2014.03.06 03:01:00
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62. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
Another way to do it is to have every Frame, of every Race have its own Skill Tree. This allows some players to specialize, if they so choose, and others to branch out, while not limiting anybody. As another poster said, the key is to have more s...
- by Hagintora - at 2014.03.06 02:20:00
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63. The Rebirth of the Shotgun (1.8 Realizations) - in General Discussions [original thread]
Maybe I read the Dev Blog wrong, but it seemed that they lumped the Shotgun in with the other weapons when it came to the Proficiency Skill change. Currently, Proficiency gives an increase to the ROF, but if they've changed it to match the other w...
- by Hagintora - at 2014.03.05 18:05:00
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64. Slight speed tweak - in Feedback/Requests [original thread]
Do a forum search for Suggested Speed Changes. I'd post the link, but I'm on my PS3, and it doesn't want to.
- by Hagintora - at 2014.03.05 11:21:00
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65. The finnal solution to the redline problem - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The title lead me to expect a joke about CCP rounding up all redline snipers and tankers then sending them to death camps. And the Redline suddenly turns into an Express Train.
- by Hagintora - at 2014.03.05 01:32:00
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66. Shield Race =/= speed race. Armor =/= slow race - in General Discussions [original thread]
Ok so first, this. And then, this. Essentially, if you want the races to each have their own Combat Philosophy, you're going to have to do more than just make them run at different speeds. And if you want to get the detail, and race specif...
- by Hagintora - at 2014.03.05 00:44:00
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67. Some Ewar Ideas - in Feedback/Requests [original thread]
Roy Ventus wrote: Think the Minmatar should have something that allows for them to track enemies like they're hunting. Something that focuses on one enemy at a time but for a very long time. I like the Caldari and Amarr ideas. Would make sense...
- by Hagintora - at 2014.03.04 14:50:00
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68. Some Ewar Ideas - in Feedback/Requests [original thread]
Racial Active Scanner variants: Minmatar: Pulse Scanner. Sends out a 360 degree pulse around the user, with a range of 25-50 meters (or somewhere in there). Like the Gallente Active Scanner it's good for squads on the move, and it's limited range...
- by Hagintora - at 2014.03.04 11:40:00
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69. What is your reason for living? - in The Locker Room [original thread]
lowratehitman wrote: My reason is simple, and best described in the video below, learn to live by these words :) http://youtu.be/6PQ6335puOc That was the first thing that popped into my mind too.
- by Hagintora - at 2014.03.04 05:08:00
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70. [Proposal] Differentiate Basic Frames, MLT, and Factional Gear - in Feedback/Requests [original thread]
I would disagree about no Militia versions of Vehicles, and for the same reasons you stated about Dropsuits/Weapons, etc. New players espescially need the ability to "shop around", as it were, without having to invest SP into something just to try...
- by Hagintora - at 2014.03.04 04:57:00
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71. Shotguns are underpowered - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: P.S [I don't know what p.s means someone tell me] I'm a classic shotgun scout. "Post Script." You're Welcome.
- by Hagintora - at 2014.03.04 04:37:00
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72. Why Nerf Damage Mods? - in General Discussions [original thread]
A pattern I'm starting to see, in regards to how things are developed in Dust, is this one size fits all mentality. Profiency Skills for weapons increase damage by 15% at lvl 5, with the exception of the Shotgun where it increases ROF. Weapon Mods...
- by Hagintora - at 2014.03.03 07:10:00
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73. Scans based on movement. - in Feedback/Requests [original thread]
Yes, but as I understand it the same Scan/Profile system is used in EVE, including the dB measuring system. In space. The Active Scanner is not a noise amplifying device, but acts more like a quick radar scan...through objects. I'm just pointing s...
- by Hagintora - at 2014.03.03 01:29:00
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74. Scans based on movement. - in Feedback/Requests [original thread]
Ya I would like to see Scanning be a little more dynamic. Although, I don't think that you're idea of basing it entirely off of movement is the right way to go. I do like the idea of having Scan Precision have a fall off similar to how weapons wor...
- by Hagintora - at 2014.03.03 00:46:00
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75. Command Structure - in Feedback/Requests [original thread]
I meant this as a Command Structure on the battlefield. Actual Corp roles can assigned in whatever manner players feel like. But on the ground, in a fight, it's a different matter. This goes directly into that whole Field Commander thing, hence t...
- by Hagintora - at 2014.03.02 14:30:00
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76. Ooh you adorable scouts who don't know your role - in General Discussions [original thread]
Alternate Insano wrote: Lase targets for gunships, tanks, LAVs, and missle batteries. This was dangerous. You had to sneak way into enemy lines, not get seen, and designate targets. Always a chance of getting blown up by the strike you called ...
- by Hagintora - at 2014.03.02 13:47:00
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77. Ooh you adorable scouts who don't know your role - in General Discussions [original thread]
If you think you've identified a problem (lack of role for Scouts), what would your solution be? Besides never getting into combat? This is an FPS game, and as someone else pointed out, never getting to do anything besides look at bad guys gets bo...
- by Hagintora - at 2014.03.02 12:51:00
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78. Command Structure - in Feedback/Requests [original thread]
This is how I would like to see the Command Structure of Dust, from a Battlefield perspective. Fireteam - 4 man crew (3 + Team Lead) Squad - 8 man crew (2 Fireteams, one of the Team Leads is also the Squad Lead) Patrol - 16 man crew (2 Squads, on...
- by Hagintora - at 2014.03.02 11:38:00
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79. ooooh you adorable cloaking doomsayers... - in General Discussions [original thread]
Broonfondle Majikthies wrote: Hagintora wrote: Now they will know why they are afraid of the dark. Now they will learn why they fear the night. - Thulsa Doom. "Deep into that darkness peering, long I stood there wondering, fearing, Doubti...
- by Hagintora - at 2014.03.02 10:36:00
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80. ooooh you adorable cloaking doomsayers... - in General Discussions [original thread]
Now they will know why they are afraid of the dark. Now they will learn why they fear the night. - Thulsa Doom.
- by Hagintora - at 2014.03.02 10:14:00
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