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441. for the snipers - in Feedback/Requests [original thread]
SSBBW Amber wrote: Except we don't use "bullets" in EvE, we use plasma rounds and the speed as which plasma moves would negate the effects of gravity. We use plasma rounds for the AR and other medium range weapons, but the sniper rifle uses...
- by Hagintora - at 2013.02.22 00:52:00
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442. for the snipers - in Feedback/Requests [original thread]
Jathniel wrote: I see what you did there. That's a nice substitute variable with the 50 BMG. Of course, it's harder to run with those numbers since the sniper rifles in Dust fire flechettes instead of bullets, and the performance and operation ...
- by Hagintora - at 2013.02.21 23:17:00
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443. for the snipers - in Feedback/Requests [original thread]
Alcare Xavier Golden wrote: We're talking rail guns here...this is the first time I've done the math... Mach 10 - 15 (3.4 - 5.1 km/s) Travel time to standard effective range of 600m is aproximately .176 to .118 seconds (negating the effects of ...
- by Hagintora - at 2013.02.21 23:02:00
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444. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
It seems the issue is between balistics as we know it now, and balistics as put forth by the lore of New Eden. I've mentioned this before this forum, but I'll post again now, because I think it fits with the lore. Damage Drop Off. The Laser Rifl...
- by Hagintora - at 2013.02.21 01:33:00
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445. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'm not sure what you mean by this phrase "the bullets would start to fall end over end". Without a rifled barrel, bullets start to tumble through the air like rocks. They lose any accuracy they might otherwise ...
- by Hagintora - at 2013.02.21 01:04:00
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446. Board EVE pilots' ships - in Feedback/Requests [original thread]
develsgun wrote: 1. THE FORUMS HAS A SEARCH FUNCTION 2. The forums has a search function 3. Go play eve all of u get into a fight and time it tell me the survival time of eather u or ur opponent as I getting tired of saying this Cant be done...
- by Hagintora - at 2013.02.21 00:44:00
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447. Board EVE pilots' ships - in Feedback/Requests [original thread]
I wouldn't mind being hired on by EVE pilots to man turrets on their ships. We even have a skill tree for that.
- by Hagintora - at 2013.02.20 20:09:00
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448. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
Ok, so I was playing as a sniper last night and noticed something that I hadn't before. All the information we're talking about on this thread displayed at the bootom of the screen, left of center. Amor/Shield health, (listed in numbers and not a ...
- by Hagintora - at 2013.02.20 18:30:00
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449. [Request] MCC Damage Indicator in Skirmish - in Feedback/Requests [original thread]
As I, and Bojo said, the arcs indicate Shield/Armor health of the MCC. The numbers below the arcs indicate number of clones left.
- by Hagintora - at 2013.02.20 01:06:00
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450. [Request] MCC Damage Indicator in Skirmish - in Feedback/Requests [original thread]
Upper left hand corner of the HUD. Your team is colored blue, the enemies is colored red/oreange (whatever). There are two vertical lines, the outside line indicates Shield health, the inside line indicates Armor health. Below the lines is a numbe...
- by Hagintora - at 2013.02.20 00:55:00
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451. [Suggestion] MORE FPS EXPERIENCE - in Feedback/Requests [original thread]
Django Quik wrote: Hagintora wrote: Isn't that the same thing? It seems that they reference not only the physical controller, but the interface (controller mapping) neccessary to interact with the game. That's referring to the physical h...
- by Hagintora - at 2013.02.19 22:40:00
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452. [Suggestion] MORE FPS EXPERIENCE - in Feedback/Requests [original thread]
Isn't that the same thing? It seems that they reference not only the physical controller, but the interface (controller mapping) neccessary to interact with the game.
- by Hagintora - at 2013.02.19 20:36:00
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453. [Suggestion] MORE FPS EXPERIENCE - in Feedback/Requests [original thread]
Django Quik wrote: You can't patent a 'control setup'. http://www.google.com/patents/US5350176 Quote: The controller (326) receives local command signals created by a set of player controls (316). Unless I'm reading it wrong, it w...
- by Hagintora - at 2013.02.19 20:25:00
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454. [Suggestion] MORE FPS EXPERIENCE - in Feedback/Requests [original thread]
I've been thinking about this, as to why the control setup is so different from other games, and I thought of something that no one else has mentioned yet (that I know of): Legalities. It is entirely possible that the makers COD and Battlefield (...
- by Hagintora - at 2013.02.19 20:11:00
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455. [suggestion] sensor profile effected by weapons - in Feedback/Requests [original thread]
It defeinatley makes sense. You can't be stealth and charge up really big guns at teh same time. Or shouldn't be able to anyway...
- by Hagintora - at 2013.02.19 19:39:00
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456. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Rather than individual clones, since Biomass is actually an existing item in the EVE universe, I think you'll see its production start to become more important. Since our clone bodies are standardized for the most part, you...
- by Hagintora - at 2013.02.19 19:35:00
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457. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
I agree. Suit types should only be shown if they actually mean something. I don't care if you're using a PRO suit if it's not going to effect my shot at all. I would add something to tlist of things that should be shown. Range. I would like Damage...
- by Hagintora - at 2013.02.19 19:28:00
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458. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Well, my thought as far as giving both sides time-out periods on the outside of a battle before it begins was based around trying to get good fights, rather than pushing forward so hard and fast that your enemy just decides...
- by Hagintora - at 2013.02.19 19:21:00
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459. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
I like the way this is coming together, but I still have a few reservations. It's the damn redzone that's the problem for me. It still makes the situation a little too polite, and doesn't allow for teams to take advantage of momentum and push forw...
- by Hagintora - at 2013.02.19 18:49:00
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460. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
I think these are fantastic. I'm in!
- by Hagintora - at 2013.02.18 05:27:00
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