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141. My Life As A Scout (Mel Brooks Style) - in DUST 514 Fiction [original thread]
I was runnin' through the city And we were winnin' 10 to 60 It was looking like a lovely little match. When this 'Lente Logi jumps in And without an introduction He shoves his red-hot Scrambler up my ***! Was that considerate? Was that polite? A...
- by Hagintora - at 2014.02.16 00:55:00
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142. Questions about Tanks/Vehicles - in General Discussions [original thread]
It would seem that a better idea than trying to bring Vehicles in line with Dropsuits, would be to instead, bring Dropsuits in line with Vehicles. I'm not claiming this to be a "one button fix", as it were, but I think would be a step in the right...
- by Hagintora - at 2014.02.16 00:09:00
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143. Questions about Tanks/Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: ..... Yea, that's the point of my post. It's dropsuits, not vehicles that is making the problem worse. Anywys, there's more problems than just that. Well that seems a pretty substantial one to me, but what other proble...
- by Hagintora - at 2014.02.15 22:58:00
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144. Questions about Tanks/Vehicles - in General Discussions [original thread]
Takahiro Kashuken wrote: [quote=Hagintora]Problem is we were against proto suits/mods and AV weapons and the proto AV weapons That's my point. If Vehicles are only at MLT/STD then that's where AV needs to be too. But as Atiim pointed out, yo...
- by Hagintora - at 2014.02.15 22:43:00
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145. Questions about Tanks/Vehicles - in General Discussions [original thread]
Atiim wrote: If CCP takes what the CPM and Playerbase says with a grain of salt, dropsuits will also be tiericided as well. When CCP adds more hulls, it will most likely be specialized hulls such as the Enforcers were. Ok, so is this more ...
- by Hagintora - at 2014.02.15 21:56:00
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146. Questions about Tanks/Vehicles - in General Discussions [original thread]
Atiim wrote: Vehicle hulls (especially HAVs) are tiericided, and techicided. All of your STD, ADV, and PRO turrets & modules are all fitted onto the same hull, and the extra benifits (such as CPU/PG) come from core skills. Balanced is ach...
- by Hagintora - at 2014.02.15 21:43:00
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147. Questions about Tanks/Vehicles - in General Discussions [original thread]
R F Gyro wrote: If that were the reason, wouldn't we have the opposite problem? Tanks not being able to survive in the face of proto AV. No, because AV would be MLT/STD as well. I'm asking why they didn't just put everything on the same bas...
- by Hagintora - at 2014.02.15 21:37:00
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148. Questions about Tanks/Vehicles - in General Discussions [original thread]
How exactly can you achieve any kind of balance if the Vehicles Chassis are at MLT/STD but all the Turrets/Modules/AV have ADV and PRO versions? It seems to me, and I could be wrong, that part of the reason the tanks are seemingly OP is because is...
- by Hagintora - at 2014.02.15 21:26:00
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149. Snipers. - in General Discussions [original thread]
I get what you're saying. All the rest of the Caldari Rail Tech has a spool up time except for the Sniper Rifle, but never gave it a thought until your post.
- by Hagintora - at 2014.02.15 20:13:00
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150. Swapping Gallente ROF/DMG with Minmatar - in Feedback/Requests [original thread]
Summ Dude wrote: So you're suggesting swapping the RoF and damage for each weapon, but keeping the same range? Does this include the same firing mechanics as well? Because remember, the CR fires in bursts. And bursts aren't as effective in CQ...
- by Hagintora - at 2014.02.14 18:26:00
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151. Possible Pilot Suit Implementation - in Feedback/Requests [original thread]
Soraya Xel wrote: Pilot suits make sense because dropsuits should be specialized for different roles. Also, vehicle users should be both encouraged to invest money in a suit specific to their role, as well as crippled from being equally as effe...
- by Hagintora - at 2014.02.14 18:12:00
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152. Pilot Suits - in General Discussions [original thread]
DUST Fiend wrote: As a dropship pilot, I think the concept of the Pilot suit is an abomination that will be impossible to balance while making it worth the SP and ISK sink that it will call for. Scrap that crap, give light frames a second gro...
- by Hagintora - at 2014.02.14 18:03:00
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153. Pilot Suits - in General Discussions [original thread]
Joseph Ridgeson wrote: Skihids wrote: The danger is that vehicles will be balanced assuming the use of a proto pilot suit which will merely serve to increase the SP and ISK cost of vehicles. This. There seems to me three possibilities: ...
- by Hagintora - at 2014.02.14 17:25:00
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154. Pilot Suits - in General Discussions [original thread]
It doesn't currently, but CCP is planning to put it in. I'm just trying to figure out exactly what role this thing is supposed to play that isn't already covered by the Skill Trees.
- by Hagintora - at 2014.02.14 16:54:00
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155. Pilot Suits - in General Discussions [original thread]
Not meaning to be a troll here, but can someone explain to me why the Pilot Suit is necessary? With the Vehicle Skill Tree and Turret Skill Tree essentially mirroring the Dropsuit and Weapon Skill Trees, how exactly does the Pilot Suit fit in? Why...
- by Hagintora - at 2014.02.14 16:51:00
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156. Possible Pilot Suit Implementation - in Feedback/Requests [original thread]
Not meaning to be a troll here, but can someone explain to me why the Pilot Suit is necessary? With the Vehicle Skill Tree and Turret Skill Tree essentially mirroring the Dropsuit and Weapon Skill Trees, how exactly does the Pilot Suit fit in? Why...
- by Hagintora - at 2014.02.14 16:38:00
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157. Swapping Gallente ROF/DMG with Minmatar - in Feedback/Requests [original thread]
Not saying you're wrong, but if the ranges stayed the same, wouldn't it balance out? 440 DPS at current AR range, and 425 DPS at current CR range. I'm not seeing the OPness of the AR, but I could be wrong.
- by Hagintora - at 2014.02.14 16:30:00
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158. Swapping Gallente ROF/DMG with Minmatar - in Feedback/Requests [original thread]
I'm curious what would happen to the overall balance of the game if this was to occur? Gallente: 750 RPM, 34 DMG (STD) = 425 DPS Minmatar: 1200 RPM, 22 DMG (STD) = 440 DPS If you were to change those values around, how much would that affect th...
- by Hagintora - at 2014.02.14 15:19:00
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159. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
I've never played EVE and I like the OP. It helps give Frame Suits a role on the battlefield, which in turn helps newer players. I'm not sure what you mean by complexity, though. Do you mean complexity for the developers, or the players?
- by Hagintora - at 2014.02.14 12:41:00
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160. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
You're right of course. Talking about the relevancy of certain suits derails the point of the thread. I apologize. On topic, I was wondering what kind of bonuses you were thinking of for each of the Frames (Light, Medium, Heavy). I was trying I'...
- by Hagintora - at 2014.02.14 08:49:00
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