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41. No incentive for Proficiency ... - in General Discussions [original thread]
Joel II X wrote: Hagintora wrote: Wait, I thought that the CR had the opposite profile of Scr. Wouldn't it be 80% shields 120% armor? So with Prof at 5 (using current mechanics) SCR: 138% shields, 80% armor. CR: 80% shields, 138% armor. RR...
- by Hagintora - at 2014.03.07 17:55:00
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42. No incentive for Proficiency ... - in General Discussions [original thread]
Wait, I thought that the CR had the opposite profile of Scr. Wouldn't it be 80% shields 120% armor? So with Prof at 5 (using current mechanics) SCR: 138% shields, 80% armor. CR: 80% shields, 138% armor. RR: 90% shields, 126% armor. AR: 126% shie...
- by Hagintora - at 2014.03.07 17:28:00
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43. To CCP and the community, consider the following. Civil discussion p... - in General Discussions [original thread]
I agree with Vrain, I'd much rather they tweak the profiles of the assault variants than remove them completely. Removal, I feel, should be last resort.
- by Hagintora - at 2014.03.07 16:01:00
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44. Different hack duration between things - in Feedback/Requests [original thread]
I don't know that I would base it off of ISK cost, but I think size could work well. So from fastest to slowest it might look like this: Equipment Light Vehicles Medium Vehicles Heavy Vehicles Installations Null Cannons Each category having an ...
- by Hagintora - at 2014.03.07 12:42:00
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45. Different hack duration between things - in Feedback/Requests [original thread]
OK, that makes sense. Out of curiosity, what is the current base hack speed with no Skills or Mods?
- by Hagintora - at 2014.03.07 12:29:00
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46. Different hack duration between things - in Feedback/Requests [original thread]
What about Null Cannons? Should the hack speed remain the same? Or are you conidering them to be in the same category as Installations? Interesting idea none the less. It would be cool, once they have racial parity for the anti-MCC weapons, if th...
- by Hagintora - at 2014.03.07 12:13:00
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47. [request] don't take way the 3rd AV nade - in Feedback/Requests [original thread]
I think they should let Assaults keep the third 'nade on nerf it for everyone else. I do like the idea of a Grenadier Class though. Maybe use that instead of the Pilot Suit for the second Light Suit specialty. Then you'd have a Light Assault Cla...
- by Hagintora - at 2014.03.07 09:58:00
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48. Feedback Please: Assault Role? - in General Discussions [original thread]
Buster Friently wrote: Hagintora wrote: @Buster Friently: Your examples are exactly what I'm talking about. By switching layouts, and removing the Assaults equipment slot, you automatically define both roles. Assaults will be highly versati...
- by Hagintora - at 2014.03.07 03:28:00
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49. Feedback Please: Assault Role? - in General Discussions [original thread]
@Buster Friently: Your examples are exactly what I'm talking about. By switching layouts, and removing the Assaults equipment slot, you automatically define both roles. Assaults will be highly versatile, and quickly adaptable to changing battle c...
- by Hagintora - at 2014.03.06 17:23:00
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50. Feedback Please: Assault Role? - in General Discussions [original thread]
Buster Friently wrote: Hagintora wrote: I made this suggestion on another thread, but I'll put it here too. Switch the High/Low slot count of the Logi's and Assaults, and change PG/CPU accordingly. This would keep Logi's combat effective wi...
- by Hagintora - at 2014.03.06 16:31:00
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51. Feedback Please: Assault Role? - in General Discussions [original thread]
Mortedeamor wrote: oh so nerf the logi more ? no ccp is making assault logi changes in 1.8 just wait a few weeks dude I think the intent should be (and I hope CCP has the same idea) to keep Logi's combat effective without having them outshi...
- by Hagintora - at 2014.03.06 15:01:00
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52. Feedback Please: Assault Role? - in General Discussions [original thread]
I made this suggestion on another thread, but I'll put it here too. Switch the High/Low slot count of the Logi's and Assaults, and change PG/CPU accordingly. This would keep Logi's combat effective without having them outshine the Assaults. This ...
- by Hagintora - at 2014.03.06 14:48:00
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53. LOL @ "new" med suit stats.... - in General Discussions [original thread]
Bendtner92 wrote: Hagintora wrote: OK, so potentially stupid question, but why don't they just switch the High/Low Slot loadout of Logi, and Assault Suits? Off hand it would seem to fix the problem. Logi's could still be combat effective, an...
- by Hagintora - at 2014.03.06 13:48:00
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54. LOL @ "new" med suit stats.... - in General Discussions [original thread]
OK, so potentially stupid question, but why don't they just switch the High/Low Slot loadout of Logi, and Assault Suits? Off hand it would seem to fix the problem. Logi's could still be combat effective, and of course carry more equipment, but the...
- by Hagintora - at 2014.03.06 13:28:00
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55. The indirect scout nerf? - in General Discussions [original thread]
DEZKA DIABLO wrote: General12912 wrote: Obodiah Garro wrote: Imagine people used Scout as actual Recon instead of fast unscannable troll suit? Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just f...
- by Hagintora - at 2014.03.06 11:35:00
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56. The indirect scout nerf? - in General Discussions [original thread]
STEALTH HUNTER ZERO wrote: Sinboto Simmons wrote: Obodiah Garro wrote: Imagine people used Scout as actual Recon instead of fast unscannable troll suit? Scouts can still fit CRs and be unscannable with knives and REs, I suspect they wi...
- by Hagintora - at 2014.03.06 10:02:00
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57. Redefining the Skill Tree - in Feedback/Requests [original thread]
bump, just because.
- by Hagintora - at 2014.03.06 09:49:00
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58. Pilot dropsuit - in General Discussions [original thread]
Spkr4theDead wrote: Awry Barux wrote: Egonz4 wrote: Is there any chance that's still coming cuz u would think it would come first since it already has a placed reserved for it in the marketplace. What would a pilot suit add to the game...
- by Hagintora - at 2014.03.06 05:45:00
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59. Pilot dropsuit - in General Discussions [original thread]
True Adamance wrote: Hagintora wrote: I sincerely hope not. What they need to do is make another Light Infantry Suit. The Pilot Suit is completely redundant. It doesn't have to be. I would like to see it become the difference between an u...
- by Hagintora - at 2014.03.06 05:34:00
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60. Pilot dropsuit - in General Discussions [original thread]
I sincerely hope not. What they need to do is make another Light Infantry Suit. The Pilot Suit is completely redundant.
- by Hagintora - at 2014.03.06 05:07:00
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