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81. Should the Commandos be bestowed a new title? - in General Discussions [original thread]
Godin Thekiller wrote: Hagintora wrote: Change their name Vanguard. Then drop the Pilot suit, and replace it with an infantry based suit, and call that the Commando. Then we'll have a Heavy Assault Suit, a Medium Assault Suit, and a Light As...
- by Hagintora - at 2014.03.02 10:01:00
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82. Should the Commandos be bestowed a new title? - in General Discussions [original thread]
Change their name Vanguard. Then drop the Pilot suit, and replace it with an infantry based suit, and call that the Commando. Then we'll have a Heavy Assault Suit, a Medium Assault Suit, and a Light Assault Suit, with three Specialty Suits.
- by Hagintora - at 2014.03.02 07:19:00
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83. Reasonable RE fix - in Feedback/Requests [original thread]
RE's seem to have the same issues as the other equipment types do (hives, uplinks). Sometimes when you deploy them they just drop at your feet, and other times they seem to have a 3-4 meter range. Sometimes they hit the ground and stop, and other ...
- by Hagintora - at 2014.03.02 07:03:00
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84. What do the lettered control points stand for? - in General Discussions [original thread]
Alpha Bravo Charlie Echo Foxtrot Golf Hotel India Juliet Kilo Lima Mike November Oscar Papa Quebec Romeo Sierra Tango Uniform Victor Whiskey X-ray Yankee Zulu You're Welcome
- by Hagintora - at 2014.03.01 22:56:00
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85. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Much appreciated, and until then I intend to keep this thread alive for as long as I can. On a side note, if anybody wants to post the combat philosopies of the different races, or links to where I can find this information, it would be much appr...
- by Hagintora - at 2014.03.01 08:42:00
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86. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Beren Hurin said he's working on a chart that will map out all of the modifiers to pretty much everything associated with movement and agility. When he's posted that I'll start adding them the OP. Then we'll have different races with different tur...
- by Hagintora - at 2014.03.01 07:57:00
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87. Reasonable RE fix - in Feedback/Requests [original thread]
Galvan Nized wrote: Don't change REs, they are fine. Who is complaining about these in any regard except after downed? You limit the number you can carry, bye bye any chances for AV with them. I shouldn't have to fully skill to have a chance t...
- by Hagintora - at 2014.03.01 07:45:00
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88. Reasonable RE fix - in Feedback/Requests [original thread]
People are still going to have to be cautious, and have good situational awareness, but this also makes 2 skills something more than just SP dumps. It also gives us RE users a reason to carry higher tier RE's. Once you've capped you skills, there ...
- by Hagintora - at 2014.02.28 01:07:00
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89. [Feedback] Passive scan little problems - in Feedback/Requests [original thread]
Stacking penalty does apply to Range Amps, so you'll have aScan Radius of 62.929m so you weren't that far off). Other than that, I've experienced the same things.
- by Hagintora - at 2014.02.27 22:21:00
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90. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Beren Hurin also has some fantastic ideas about altering things like turn speed, backpedallng, and strafe speed bonuses that will really make each race feel unique.
- by Hagintora - at 2014.02.27 22:10:00
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91. Reasonable RE fix - in Feedback/Requests [original thread]
OK, taking the suggestions made into account, I propose this: Reduce base damage to RE's to 1200. Explosives Skill will increase damage by 5% per lvl, giving us a 1500 maximum at lvl 5. Demolitions Skill will increase carrying capacity by 1 at ...
- by Hagintora - at 2014.02.27 21:56:00
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92. Reasonable RE fix - in Feedback/Requests [original thread]
killertojo42 wrote: The biggest thing REs need is a decrease in blast radius, i need to look but REs have nearly as much if not more explosive range than locus grenades, they're also a concussive and not fragmentation device, decrease range but...
- by Hagintora - at 2014.02.27 21:27:00
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93. Reasonable RE fix - in Feedback/Requests [original thread]
TheD1CK wrote: Awry Barux wrote: Alternately, what if all REs have a base capacity of 1, and the skill increased the number carried by 1 per level excluding the first? While basic REs should be, and are, worse than the boundless ones, nerfin...
- by Hagintora - at 2014.02.27 21:10:00
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94. Reasonable RE fix - in Feedback/Requests [original thread]
killertojo42 wrote: Then a downed clone needs an animated as proof of life so i know to continue shooting which i will do This I would agree with
- by Hagintora - at 2014.02.27 21:05:00
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95. Reasonable RE fix - in Feedback/Requests [original thread]
killertojo42 wrote: Honestly just remove letting guys detonate REs while dead, i'm a rapid assault guy and almost no RE user has killed me while still breathing, this isn't call of duty with dead man's switch and , last stand, dead is dead I...
- by Hagintora - at 2014.02.27 20:59:00
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96. Racial Agility/Speed Profiles Needed: Data Inside - in General Discussions [original thread]
I was being serious about combining your idea with my own. The two combined would make every Racial, Size, Specialty Suit variation unique. Not only with movement and playstyle, but actually feeling like your using a different piece of technology.
- by Hagintora - at 2014.02.26 17:56:00
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97. CCP still seems to refuse making the core mechanics of dust effectiv... - in General Discussions [original thread]
Alternate Insano wrote: They can't stop, it's too dangerous! Spaceballs. Good show.
- by Hagintora - at 2014.02.26 17:49:00
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98. The Shotgun and other Plasma Weapons Explained - in General Discussions [original thread]
Wait...The Ion Pistol is a mini Shotgun? That I can haz? For my very own?
- by Hagintora - at 2014.02.26 17:40:00
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99. Racial Agility/Speed Profiles Needed: Data Inside - in General Discussions [original thread]
I really like this idea. Would you be willing to post those other movement stats to my thread Suggested Speed Changes ? I'd really like to add these into what I already have; it would really add to the individuality of not only the races, but the...
- by Hagintora - at 2014.02.25 21:28:00
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100. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Unless my math is completely wrong (and it could be, some one might want to double check), then we're looking at a .55 Maximum Speed increase. The fastest suit in the game, due to slot layout, is the Gallente Scout, which has a maximum speed (wit...
- by Hagintora - at 2014.02.25 03:54:00
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