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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.24 18:20:00 -
[31] - Quote
Sha Kharn Clone wrote:Icy Tiger wrote: Skill up or shut up.
Um I have done got like 4 mil sp in tanks so far and its a blast stomping on lol infantry. Thinking about this alittle more and reading peeps comments I think my main beef is with the 220k isk tank. Its So much better than the milita but costs hardly anymore yet its epic. The sargris at 1.2 mil might in fact be a little steep considering its not that much better. And I've spent less than 2 mil on skilling into AV and have just as much fun spreading the ashes of lol tanks everywhere.
Wait until a few more people are skilling into AV, then try to keep telling us tanks are OP. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.24 18:36:00 -
[32] - Quote
Garrett Blacknova wrote:Sha Kharn Clone wrote:Icy Tiger wrote: Skill up or shut up.
Um I have done got like 4 mil sp in tanks so far and its a blast stomping on lol infantry. Thinking about this alittle more and reading peeps comments I think my main beef is with the 220k isk tank. Its So much better than the milita but costs hardly anymore yet its epic. The sargris at 1.2 mil might in fact be a little steep considering its not that much better. And I've spent less than 2 mil on skilling into AV and have just as much fun spreading the ashes of lol tanks everywhere. Wait until a few more people are skilling into AV, then try to keep telling us tanks are OP.
Well you sir are a hero and I'm not trolling cos I hate tanks
Keep up the good fight |
Icy Tiger
496
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Posted - 2012.08.24 18:58:00 -
[33] - Quote
Please play today. My advanced Forge gun needs a snack. |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.24 18:59:00 -
[34] - Quote
Icy Tiger wrote:As someone who has dabbled in tanks and anti tank, I can say they are balanced right now. They cost an extremely hig amount of money, and can be killed by 2-5 shots from a Forge gun or Prototype Launcher, which you definitely need for anti tank. And Im talking about the real Madrugars and Gunloggis. It takes real skill in tanks to time out your module activations, maneauver through tight places, and avoid devestating Turret installations. I think you're just talking out of your ass right now. I recommend you use a tank and then complain. And for the record, in the last build, I was strictly Anti Vehicle Protosuit and Tank/LAV driver.
Also, AV grenades are ROFLSMACKED against tanks. The high end ones are devestating. Skill up or shut up.
And to prove my point, show me the numbers. SP needed to skill into tanks, cost of running tanks and anti tanks, compare those, and also players needed for good tank, vs anti tank. Then
Coming back to the this. Based on basic fittings for tanks vs swarm launch inf. :
Madrugar Tank SP requirement : Approx. 1.156.160 Skill points Swarm Infantry SP requirement: Approx. 223.360 Skill points
Madrugar Tank ISK requirement: Approx. 335.400 ISK Swarm Infantry SP requirement: Approx. 38.200 ISK.
FYI. I have used tanks, a lot.
Seems farfetched that most people are hating on tanks tbf. |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.08.24 19:05:00 -
[35] - Quote
Like I said, I will give you my assessment when I've tried the best gear I can get. If I'm wrong, then all we need is to fix the spawning-among-enemies problem and tanks shouldn't be a problem anymore. (Try losing three suits in a row and see whether you come back in prototype gear.) |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.24 19:18:00 -
[36] - Quote
Goric Rumis wrote:Like I said, I will give you my assessment when I've tried the best gear I can get. If I'm wrong, then all we need is to fix the spawning-among-enemies problem and tanks shouldn't be a problem anymore. (Try losing three suits in a row and see whether you come back in prototype gear.)
Thats more like it, come to mention it I understand the spawning as being a major issue with dropsuit players. Especially before the precursor build. Even more so during Ambush games. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.08.24 23:55:00 -
[37] - Quote
The standard tanks are easy as hell to kill with just the skills you get as a brand new assault player. You just have to get close enough to throw a few AV grenades and he'll be dead. Militia swarms are only good for softening them up a little, as they should be. If those could do serious damage to a tank a person would have to be insane to even buy a standard tank, let alone a marauder. A gunnlogi has to survive at least 10 rounds to come anywhere close to paying for itself, and that certainly doesn't happen. I've only seen a couple of rounds so far where the other team brought out tanks and they survived to the end of the match. |
Ashe Kelly
Doomheim
9
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Posted - 2012.08.25 00:13:00 -
[38] - Quote
I think a reasonable price for a high end tank would be around 20 mil.
2 mil is less than a cheap frigate fit. |
Gelan Corbaine
BetaMax.
103
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Posted - 2012.08.25 01:13:00 -
[39] - Quote
Noc Tempre wrote:
Furthermore you can put an advanced forge gun on a militia suit and have nearly the same AV effectiveness at a fraction of the cost. You trim on a tank you save 10% but die 20% more often. You trim on your forge gunner you die twice but didn't lose ISK. If I had put all my skills so far into forges, swarms, or grenades instead of tanks, I guarantee you I would have more ISK and the same or more tank kills.
Noc I respect ya and tend to agree with you on the state of tanks but this statement is pure baloney . And I say this as a dedicated Heavy who specialized in AV in last patch and this one . I can tell you things aren't very cost effective for an AV Heavy due to the range nerf putting him in right in suicidal range of everything making his chance of survival way less than the tank. Using a militia suit makes this even worse as you are way less effective due to lower slots . Thus you spend more time taking more shots in paper-thin (compared to even standard heavy) armor well in range of every red dot around .
Even just paying for the Advanced gun quickly adds up and while tank has a good chance to survive several matches an AV trooper is practically guaranteed to die if tank has even minimal Infantry support . An AV heavy will find himself spending several matches as pure AI if he wants to maintain an effective AV stockpile . |
pew pew youredead
What The French
98
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Posted - 2012.08.25 05:04:00 -
[40] - Quote
Sha karn, i'm tired of being the only one on the map trying to kill you in your tank with my militia heavy and standard forge gun or my militia Soma while your buddy drives along with his tank and shoots me in the back/side/front. but i love when i get a backshot on you with my shotgun =D
biggest issues here are lack of teamwork to cover your AV teammates, everybody is minding his own business trying to kill that guy in front of you while you have a tank decimating your team all around you the fact that trying to take down a gunnlogi with the aforementioned fitting is pointless. i mean i landed like 4 or 5 shots on you or another tank and not even bringing down it to half shield on several ocasions is not really encouraging to skill for AV.
and somas and sicas are a joke compared to standard tanks cost effective wise i would like to see them drop in price so it can be fielded a bit more often to respond to a mutliple standard enemy tank invasion |
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pew pew youredead
What The French
98
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Posted - 2012.08.25 05:25:00 -
[41] - Quote
Sha Kharn Clone wrote:Tanks and the fittings for them are way to cheep. Already have a stock pile of them and its growing with no sign of it ever depleating.
Tank dirvers have it so easy its crazy so how about a price hike of 20-50%..
i don't make 150K+ isk per game, i don't play 24/7, i'm still in the process of levelling the basic skills and you come and say it's sooper easy and get crazy ideas to make it even harder for the non hardcore merc to acquire tanks..... begone now! you evil spirit
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.25 05:51:00 -
[42] - Quote
pew pew youredead wrote:Sha karn, i'm tired of being the only one on the map trying to kill you in your tank with my militia heavy and standard forge gun or my militia Soma while your buddy drives along with his tank and shoots me in the back/side/front. but i love when i get a backshot on you with my shotgun =D
biggest issues here are lack of teamwork to cover your AV teammates, everybody is minding his own business trying to kill that guy in front of you while you have a tank decimating your team all around you the fact that trying to take down a gunnlogi with the aforementioned fitting is pointless. i mean i landed like 4 or 5 shots on you or another tank and not even bringing down it to half shield on several ocasions is not really encouraging to skill for AV.
and somas and sicas are a joke compared to standard tanks cost effective wise i would like to see them drop in price so it can be fielded a bit more often to respond to a mutliple standard enemy tank invasion
Now you have a point here about the milita tanks. I see no prob with them being a little cheaper. I would love to see more of these ones about but the standards are so much more powerful yet only cost a little more.
Now to stand up to a tank you need what 2 forge gunners ? maybe 3 ?
Now whats the cost of that ? Standard / proto. |
pew pew youredead
What The French
98
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Posted - 2012.08.25 07:21:00 -
[43] - Quote
yeah the militia tank really should be cheaper, to me the concept behind it should be a disposable tank for the noobs to be able to react to standard armor (but i'm not saying FREE). one against standard is a joke, two vs 1 maybe you will need to activate your reps once, three should make you runf for your money and being more tactical on how to dispose of them one after the other, so not only evens a bit the balance of power, but also helps you stay sharp and puts back some risk in your game (like you said," and its getting to the point its not fun anymore because the risk has just gone outa it now.") and you still get the same amount of points for blowing a tank+ all three crew members than a non militia tank
i think the devs feared a militia tank spam like previous build
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Khun-Al
135
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Posted - 2012.08.25 08:03:00 -
[44] - Quote
The first thing that has to be done is to increase the earnings. Make them like before the precursor build then more people will choose AV as well as tanks. The price of Militia tanks should be the 300k and standard tanks should cost 600k too so not too many people drive tanks. |
pew pew youredead
What The French
98
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Posted - 2012.08.25 08:24:00 -
[45] - Quote
Khun-Al wrote:The first thing that has to be done is to increase the earnings. Make them like before the precursor build then more people will choose AV as well as tanks. The price of Militia tanks should be the 300k and standard tanks should cost 600k too so not too many people drive tanks. pre-precursor, the earning were made that way so we could test all the toys on the market |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.25 08:45:00 -
[46] - Quote
Tank earnings last 10 games;
87k 105k 56k (spawned in and was almost over) 96k 135k 82k 122k 65k (again half way thu an ambush) 98k 153k
Easy to spot the Skirm matchs because us tankys get huge isk taking out turrets and everyones in a LAV to get about so easy pickings. Edit: Not to mention shooting down all those bolas or wut ever their called is 150 points for each one and I get loads of them lolz
Granted I not a huge ammount of ambush maps maybe only 50% which was nice.
Also killed a few tanks so helps I guess.
Well that mid level tank of mine sure pays the rent , got heaps of Type 2 hvy suits now and a garage full of dropships, not to mention the rather bling Sagas .
Is this because I'm epic good? NO its not its becuase tanks pay dam well.
All you guys being rofl stomped think this is fair ?
Edit: More I think milita tanks and gear need to be cheeper the mid level tanks 40-60% more expensive and well leave the top end tanks and black ops where its at.
Seems like this would iron everything out nice and the tankys get to keep the OP tank untouched but at a price reflecting how powerful they are. |
STB Vermaak Doe
558
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Posted - 2012.08.25 09:23:00 -
[47] - Quote
Sha Kharn Clone wrote:Tank earnings last 10 games;
87k 105k 56k (spawned in and was almost over) 96k 135k 82k 122k 65k (again half way thu an ambush) 98k 153k
Easy to spot the Skirm matchs because us tankys get huge isk taking out turrets and everyones in a LAV to get about so easy pickings. Edit: Not to mention shooting down all those bolas or wut ever their called is 150 points for each one and I get loads of them lolz
Granted I not a huge ammount of ambush maps maybe only 50% which was nice.
Also killed a few tanks so helps I guess.
Well that mid level tank of mine sure pays the rent , got heaps of Type 2 hvy suits now and a garage full of dropships, not to mention the rather bling Sagas .
Is this because I'm epic good? NO its not its becuase tanks pay dam well.
All you guys being rofl stomped think this is fair ?
Edit: More I think milita tanks and gear need to be cheeper the mid level tanks 40-60% more expensive and well leave the top end tanks and black ops where its at.
Seems like this would iron everything out nice and the tankys get to keep the OP tank untouched but at a price reflecting how powerful they are. Could we get a bit of evidence |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.25 09:28:00 -
[48] - Quote
CCP only ones that can show this to be true or not but likewise prove tank drivers are all poor and have it really hard. Works both ways. Great thing is CCP know and thats what counts. No matter what happens I shall adapt as I have here ..hey look I'm in a tank pwning other tanks.
Question do you see me in scrub gear ever or without a tank ? or dropship on call if I feel the need ?
Only used miltia fit in a few and thats because SI had a group on the other side and I hate fighting em. |
STB Vermaak Doe
558
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Posted - 2012.08.25 09:31:00 -
[49] - Quote
I've never seen you period and i get similar isk in a militia av fit |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.25 09:43:00 -
[50] - Quote
So your getting the same isk as me . Thats means Noc might be wrong saying I dont earn over 100k on avg ?
Well anyway if this is balanced and its here to stay so be it. WIll enjoy the game all the same
Still think its too cheap tho |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.25 09:52:00 -
[51] - Quote
STB Vermaak Doe wrote:I've never seen you period and i get similar isk in a militia av fit
Well I play a fair bit so dont know what else I can do about that bud. |
Khun-Al
135
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Posted - 2012.08.25 11:14:00 -
[52] - Quote
I average get 80k ISK and 15k SP. With a KDR of 24/0, 7 destroyed Bolas and about 12 destroyed LAV I got just 95k ISK and 35k SP. There should be at least twice as much earnings. On other games when I was much worse I got more so how can this be? Come on CCP say us how you have planned this? |
Chris Gaechmoor
Osmon Surveillance Caldari State
76
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Posted - 2012.08.25 11:17:00 -
[53] - Quote
4 full hits of a milita swarm launcher kill militia HAV
looks pretty good balanced to me |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 11:24:00 -
[54] - Quote
Chris Gaechmoor wrote:4 full hits of a milita swarm launcher kill militia HAV
looks pretty good balanced to me
I agree with you that seems about right but thats not the tanks I'm really talking about. Its the next ones up that are cheap yet uber powerful.
Milita: 110k Standard: 400k Advanced: 1.1mil Black ops : lolz
This just seems to make more sense to me.
@ Khun-Al. Yea I dont know whats going on with that have had a few wierd ones myself where pay did not reflect performance. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.08.25 11:37:00 -
[55] - Quote
Gelan Corbaine wrote:Noc Tempre wrote:
Furthermore you can put an advanced forge gun on a militia suit and have nearly the same AV effectiveness at a fraction of the cost. You trim on a tank you save 10% but die 20% more often. You trim on your forge gunner you die twice but didn't lose ISK. If I had put all my skills so far into forges, swarms, or grenades instead of tanks, I guarantee you I would have more ISK and the same or more tank kills.
Noc I respect ya and tend to agree with you on the state of tanks but this statement is pure baloney . And I say this as a dedicated Heavy who specialized in AV in last patch and this one . I can tell you things aren't very cost effective for an AV Heavy due to the range nerf putting him in right in suicidal range of everything making his chance of survival way less than the tank. Using a militia suit makes this even worse as you are way less effective due to lower slots . Thus you spend more time taking more shots in paper-thin (compared to even standard heavy) armor well in range of every red dot around . Even just paying for the Advanced gun quickly adds up and while tank has a good chance to survive several matches an AV trooper is practically guaranteed to die if tank has even minimal Infantry support . An AV heavy will find himself spending several matches as pure AI if he wants to maintain an effective AV stockpile .
Hard to say. I just rolled out a new Sagaris I'd been saving ISK for the past two days to afford. Top of the line fittings all around. And one guy with a basic assault forge gave me a serious run for my money. Furthermore, I kill equal amounts of tanks with AV grenades and militia swarms that I do with my tank turret, and I have 0 SP in anything infantry related sans the default assault package. I cannot claim first hand knowledge from the shooter stance, but from the tank side things feel exactly the same from the distance from C to B on Plateau for example. Are you sure the range is that bad, or is the efficiency just look low because a lot of good tanks stack resists like mad? It's impossible to clean room test these days without the battle finder.
I would say the valley map is a lot harder because the tank can take advantage of the high ground ledge and control the map. But Coms, Bio, and Plateau even? It's really easy to send even the marauder packing, even without the kill that is effectively a win.
Also for guys claiming over 100k average, you need to do full day averages. There are going to be streaks but they are balanced by the lulls. I have corpmates averaging 20+ kills every round, and they aren't getting paid an AVERAGE of 100k a round. More like 80k, and they are what I would consider the high end. If you found a way to consistently get more ISK, I am curious as to what you do to achieve that, but you are far off the norm even if it is true. I would estimate the mediocre player averages around 50k or less right now based on my rounds where I completely screw around. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.25 11:42:00 -
[56] - Quote
Well since your done calling people idiots for having an opinion. I'm normaly the squad leader so perhaps thats pulling me in more isk. Other than that I dont see what else I might be doing diff from anyone else.
As for your adv tank yea it might well not be worth it isk wise. Not when you can take the cheep one thats nearly as good. See my point even a little.
I can put my hands up and say yea I might have been wrong about raising the price of em all hell lower the milita and the top end ones but this the basic ones that are outa wack. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.08.25 11:45:00 -
[57] - Quote
Sha Kharn Clone wrote:Chris Gaechmoor wrote:4 full hits of a milita swarm launcher kill militia HAV
looks pretty good balanced to me I agree with you that seems about right but thats not the tanks I'm really talking about. Its the next ones up that are cheap yet uber powerful. Milita: 110k Standard: 400k Advanced: 1.1mil Black ops : lolz This just seems to make more sense to me. @ Khun-Al. Yea I dont know whats going on with that have had a few wierd ones myself where pay did not reflect performance.
Sorry, I keep forgetting the armor tanks are *significantly* less expensive to fit. Yet the madruger is potentially even better than the surya for active tanking with the improved powergrid. I didn't want to go into hull by hull comparison, but I honestly think the issue is the gunnlogi, marauders and black ops are too high, not the other items are too low. 3 times the price fully fitted for 500 shields isn't exactly a winner for the sagaris, and the surya is only better than the madruger for a no plate fit. With 4/4 slots I am still baffled how the black ops are expected to be tankable, especially the shield one. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.25 11:49:00 -
[58] - Quote
I wont lie I only have experience with the Shield tanks but can say 100% for sure I wont bother with the Sarg. Well maybe just on the path to get the black ops tank since ccp gave me a free one
Not sure if troll about the armor fit not actualy checked prices or common fits for those.
Edit: Either way I agree the gunlog is the prob for sure. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.08.25 11:53:00 -
[59] - Quote
Sha Kharn Clone wrote:Well since your done calling people idiots for having an opinion. I'm normaly the squad leader so perhaps thats pulling me in more isk. Other than that I dont see what else I might be doing diff from anyone else.
As for your adv tank yea it might well not be worth it isk wise. Not when you can take the cheep one thats nearly as good. See my point even a little.
I can put my hands up and say yea I might have been wrong about raising the price of em all hell lower the milita and the top end ones but this the basic ones that are outa wack.
Yeah, the tanks didn't get hit with a nerf bat, they got hit with a whole freaking nerf baseball team. I queue synced a lot before grouping support, and it seemed fairly balanced, if not tanks being slightly underhealthed/overgunned. Instead they introduced the lol rockets and broke the fitting skills for HAVs so they now are more glass cannons then ever. Now with even officer AV floating about, tanks are very unlikely to survive until break even point, although you are likely to get a lot of kills versus the bad unorganized teams in between fiery death.
You can't jump into a tank with more SP than 90% of the playerbase and form a good opinion. Tanks are the steroid version of risk reward. If you tallied every time you are forced to retreat as a "death", you might realize that it is similar to running advanced and prototype suits. Yes the battlefield dynamic is entirely different paced and scaled in a tank, but the win/lose isn't that different when you make compensations to the different life expediencies demanded by the costs. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 11:58:00 -
[60] - Quote
And for posterity sake, I admit I over-reacted to differences since I was still sore to losing a week's worth of progress to CCP's net stability issues. It left a fun vacuum that required sucking others dry to even out the pressure. The prices still are definitely not in need of a hike and anyone reporting >100k ISK average is highly abnormal at best, or only counting a good streak as more likely. |
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