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1121. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: Breakin Stuff wrote: Pokey Dravon wrote: CCP Rattati wrote: all i know, is that I want to drive both uhavs and havs. i can imagine the rush of speeding around, almost lav speed, and just blasting...
- by Godin Thekiller - at 2015.01.30 21:45:00
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1122. PAYOUT chrisis solved ( read math ) - in Feedback/Requests [original thread]
Assuming Vehicle prices are going to get REALLY high again, sure.
- by Godin Thekiller - at 2015.01.30 02:14:00
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1123. FW underdog bonus? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Actually we queue sync for Caldari because it's faster Half of my mind has traitored me, how shameful.
- by Godin Thekiller - at 2015.01.30 01:55:00
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1124. I think Commandos give up far too much for that 2nd weapon - in Feedback/Requests [original thread]
I think that they should become Command suits, and Assaults should become more like a hybrid between now and commandos. I think that it's silly to have two types of suits like that, as I said with m concept of the logistics triangle (note use this...
- by Godin Thekiller - at 2015.01.30 01:24:00
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1125. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Avallo Kantor wrote: A spit-balled idea: Is it possible to have some variant of UHAV that goes away with a "main turret" completely, and instead has the driver using 1 / 2 small turrets in lieu of it's main turret? Ba...
- by Godin Thekiller - at 2015.01.30 00:06:00
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1126. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: If you don't want to respond to any of my points that's fine, I took the time to respond to yours. And as per your spread sheet a maxed out madrugar with maxed out skills and a module outreps a gunlogi wi...
- by Godin Thekiller - at 2015.01.29 22:13:00
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1127. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Allow me to put the missile falloff thing to bed Now. Since someone is bringing a real life thing in I will explain why your logic is failing fuel adding to payload only happens when firing said missiles at lightly armored...
- by Godin Thekiller - at 2015.01.29 21:19:00
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1128. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
Maken Tosch wrote: Myron Kundera wrote: Ouch, high alpha damage weapons are gonna be OP after the damage buff from the Warbarge :S The tanks will run away from my knives. They aren't viable now, and they won't be viable then.
- by Godin Thekiller - at 2015.01.29 20:34:00
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1129. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
After thinking about it more, I see it like this: Using a pilot suit would mean that it's specifically made to use vehicles. using a combat suit obviously would therefore be worse than using a pilot suit, but nerfing them just to make pilot suits ...
- by Godin Thekiller - at 2015.01.29 20:31:00
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1130. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: I always thought that suggestion made no sense. After thinking about it some more, I think quality of life things, or electronic based things could be good choices for modules. Certainly you c...
- by Godin Thekiller - at 2015.01.29 20:23:00
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1131. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
Odd how you're adding and fixing things for dropsuits, but you can't simply take off two turrets on Faction HAV's. Also, describe "Real" Faction gear. All I see are skins.
- by Godin Thekiller - at 2015.01.29 12:09:00
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1132. New ideas to make dust better - in Feedback/Requests [original thread]
GH0ST RECKER wrote: I think that u shouldn't be able to destroy supply depots and cru's. No, **** you.
- by Godin Thekiller - at 2015.01.29 08:46:00
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1133. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja, I don't think you get why those things are problems: Enforcers (DHAV) are supposed to be fast, weakly armored, high damaging turret platforms made for hit and runs, basically to be able to alpha then GTFO. Marauders (UHAV) are supposed...
- by Godin Thekiller - at 2015.01.29 08:40:00
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1134. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
BLUB
- by Godin Thekiller - at 2015.01.29 08:36:00
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1135. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Godin Thekiller wrote: Pokey Dravon wrote: Alena Ventrallis wrote: Railgun: If railguns are supposed to be AV only, then they need to be better at it than the other turrets. If blasters are just as good as rail...
- by Godin Thekiller - at 2015.01.29 08:14:00
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1136. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
"Assuming ADV and PRO UHAVS not launched in first iteration" This is still a thing? Hope not, otherwise, umm, can you like lock anything higher for being used (assuming you balanced on STD=STD STD< PRO basis) until of course higher for vehicle...
- by Godin Thekiller - at 2015.01.28 22:08:00
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1137. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Spkr4theDead wrote: Breakin Stuff wrote: Keep the lights on drivers, Rattati's doing something cool with the Main Battle Tanks. keep watching. Literal cookie cutter fits. These last three pages are the final straw....
- by Godin Thekiller - at 2015.01.28 22:00:00
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1138. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tebu Gan wrote: Why do you not split the turrets, large that is, into 2 types? One with AV functionality and one with AI functionality. This has always perplexed me. Why is this not a viable strategy to balancing tanks. I...
- by Godin Thekiller - at 2015.01.28 21:56:00
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1139. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Alena Ventrallis wrote: Railgun: If railguns are supposed to be AV only, then they need to be better at it than the other turrets. If blasters are just as good as rails at AV with AI capability besides, then what's the p...
- by Godin Thekiller - at 2015.01.28 21:54:00
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1140. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Doc DDD wrote: Godin Thekiller wrote: CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belo...
- by Godin Thekiller - at 2015.01.28 21:45:00
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