Pages: 1 2 3 4 5 6 [7] 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Nirwanda Vaughns
1296
|
Posted - 2015.01.28 12:07:00 -
[181] - Quote
Something that has come up during discussion is this section.
Simply put, each additional level will give 1% more damage with your primary weapon.
the main thing is it saying Primary weapon, can we get some clarification as to what that is? its a little vague i guess if its a flat damage bonus to vehicles as well as suits then its the main turret on a vehicle than the 2 small turrets, but for dropsuits will both weapons on a commando be boosted or just one?
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
|
Zene Ren
Hired Ghost
122
|
Posted - 2015.01.28 12:16:00 -
[182] - Quote
XxBlazikenxX wrote:Zene Ren wrote:no squad size change in warlords? Nope, don't see a problem with squad size in the first place.
i disagree completely
4 man for pubs = lesses pub stomping better match making options for current scotty, less q syncs and weaker proto stomper teams overall 8 man for FW = bigger squads to prepare for PC more people better communication relating field objectives, higher squad management threshold and better chances for equal match, over all much better experience IMO, more tactics involved, better objective control etc. 16 man raids/PC = where the big bHoys play
and that my man would be sweet and desired IMO ofc
Balance is the key to achieve knowledge and understanding
|
Jack McReady
DUST University Ivy League
1958
|
Posted - 2015.01.28 13:55:00 -
[183] - Quote
Aikuchi Tomaru wrote:Probably everything that doesn't fall under the "Sidearm Operation" skill tree. that would be a bad solution imho.
|
XxBlazikenxX
Y.A.M.A.H
74
|
Posted - 2015.01.28 15:30:00 -
[184] - Quote
Zene Ren wrote:XxBlazikenxX wrote:Zene Ren wrote:no squad size change in warlords? Nope, don't see a problem with squad size in the first place. i disagree completely 4 man for pubs = lesser pub stomping proficiency, better match making options for current scotty IMO, less q syncs that get team deploy nearly proficiency and weaker proto stomper teams overall 8 man for FW = bigger squads to prepare for PC more people better communication relating field objectives, higher squad management threshold and better chances for equal match, over all much better experience IMO, more tactics involved, better objective control etc. 16 man, team deploy, raids/PC (still 4x 4 man or 2 x 8 man [would be nice if corporation could decide which one is better ATM for the match] squads for more map/objectives control and clearer commands and responsibilities within the match) = where the big bHoys play and that my man would be sweet and desired IMO ofc
Perhaps there should be a "Q-Syncing" option in the battle finder.
A proud member of Y.A.M.A.H
Recruitment
Don't fix what's not Baroque
|
Aeon Amadi
Chimera Core
8068
|
Posted - 2015.01.28 15:35:00 -
[185] - Quote
Cross Atu wrote:Aeon Amadi wrote:Sir Snugglz wrote:Soraya Xel wrote:
The big match experience changes in this release are not getting dumped in battles that are over and hopefully making AFKing not worth doing...
this is nerf number 2... afkers get no luv. You try to get rid of us. Deliberately change the code. Well played CCP. But remember.... Easy way around it is to use an APEX Logi or something and throw out a bunch of drop uplinks/nanohives/Proxy explosives. Soon as you die, hit up that MCC, wait for the WP to roll in, AFK through the rest of the match. That won't net you much in most cases. If anyone is using better gear (uplinks) those will be employed more often than yours, or will last longer (hives). If you take the time to really place solid hives, links, etc in tactical places relevant to the map and match then it is going to take quite a bit longer, risk being shot at a fair bit more and still not be completely immune to losing your work to hostile action. It is far from a perfect system of course, but it is an improved one. That being said I am happy to throw some ISK at anyone who provides me unique footage of substantial reproducible War Point harvests. Cheers, Cross
It's just a theory, really. The premise is that veterans need to hit a minimum amount of WP to get rewards at the end of the match, give it time and they'll figure out what that minimum is and the minimum amount of effort to exploit it.
That's how I'd do it, at least. Just use equipment to ensure I hit the minimum and then tie the rubber-band to the analog stick.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
|
MrShooter01
Ustio Mercenary Squadron
1279
|
Posted - 2015.01.28 15:36:00 -
[186] - Quote
I cant believe I'm actually saying this, but CCP you found the carrot on a stick to convince my brain that buying a key bundle or two could be a fun idea |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
3072
|
Posted - 2015.01.28 16:09:00 -
[187] - Quote
I'm shocked.... I dont know what to say CCP.
I think I will come back and play again for this. I might even spend some money on the game too
I'm not a massive Caldari fanboy but that Kaala red dropsuit though!
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
|
Riptalis
Horizons' Edge
178
|
Posted - 2015.01.28 16:14:00 -
[188] - Quote
If lag doesn't kill us first He said
Python pilot
Logistics mk.0
Assault mk.0
|
Vordred Knight
T.H.I.R.D R.O.C.K General Tso's Alliance
663
|
Posted - 2015.01.28 17:04:00 -
[189] - Quote
Wait Faction dropsuits won't be in Loyalty Store?
Hello, world!
|
Awesome Pantaloons
Fatal Absolution General Tso's Alliance
713
|
Posted - 2015.01.28 17:19:00 -
[190] - Quote
Well guys, another hats-off performance it looks like. I expect the usual round of glitchiness and bugs (which let's be honest can sometimes make games more interesting), but it all looks good on paper. I'll cross my fingers for those Tash-Murkon suits.
Seid ihr das essen? Nein! Wir sind der jager!
|
|
XxBlazikenxX
Y.A.M.A.H
75
|
Posted - 2015.01.28 18:06:00 -
[191] - Quote
Vordred Knight wrote:Wait Faction dropsuits won't be in Loyalty Store?
These are for the mercenary factions not the individual empires.
A proud member of Y.A.M.A.H
Recruitment
Don't fix what's not Baroque
|
Zene Ren
Hired Ghost
125
|
Posted - 2015.01.28 18:09:00 -
[192] - Quote
XxBlazikenxX wrote:Zene Ren wrote:XxBlazikenxX wrote:Zene Ren wrote:no squad size change in warlords? Nope, don't see a problem with squad size in the first place. i disagree completely 4 man for pubs = lesser pub stomping proficiency, better match making options for current scotty IMO, less q syncs that get team deploy nearly proficiency and weaker proto stomper teams overall 8 man for FW = bigger squads to prepare for PC more people better communication relating field objectives, higher squad management threshold and better chances for equal match, over all much better experience IMO, more tactics involved, better objective control etc. 16 man, team deploy, raids/PC (still 4x 4 man or 2 x 8 man [would be nice if corporation could decide which one is better ATM for the match] squads for more map/objectives control and clearer commands and responsibilities within the match) = where the big bHoys play and that my man would be sweet and desired IMO ofc Perhaps there should be a "Q-Syncing" option in the battle finder.
sorry man but this "q-syncing" is the thing that breaks the fun for "newbs in pubs" and semi advance players in FW, giving the fun match for the q synced player totally destroys for the rest.
Broken fun in pubs for new bros equals smaller player base thus limiting development funds and so on and so forth you know for dust to grow and the magic circle is closing itself
team deploy should be only for PC/raids IMO
q syncs should be prevented asap, no equality in power in pubs or FW, because as you, me and the rest of vets know team play is op and spawning 2x6 man squads against randoms on the other side can have only one outcome
q syncs option in battle finder would only increase and divide small community in pub contracts also
so no IMO team deploy for PC/rads 8 man for FW and 4 man for pubs would fix a lot of imbalance in game modes
Balance is the key to achieve knowledge and understanding
|
XxBlazikenxX
Y.A.M.A.H
75
|
Posted - 2015.01.28 18:10:00 -
[193] - Quote
Zene Ren wrote:XxBlazikenxX wrote:Zene Ren wrote:XxBlazikenxX wrote:Zene Ren wrote:no squad size change in warlords? Nope, don't see a problem with squad size in the first place. i disagree completely 4 man for pubs = lesser pub stomping proficiency, better match making options for current scotty IMO, less q syncs that get team deploy nearly proficiency and weaker proto stomper teams overall 8 man for FW = bigger squads to prepare for PC more people better communication relating field objectives, higher squad management threshold and better chances for equal match, over all much better experience IMO, more tactics involved, better objective control etc. 16 man, team deploy, raids/PC (still 4x 4 man or 2 x 8 man [would be nice if corporation could decide which one is better ATM for the match] squads for more map/objectives control and clearer commands and responsibilities within the match) = where the big bHoys play and that my man would be sweet and desired IMO ofc Perhaps there should be a "Q-Syncing" option in the battle finder. sorry man but this "q-syncing" is the thing that breaks the fun for "newbs in pubs" and semi advance players in FW, giving the fun match for the q synced player totally destroys for the rest. Broken fun in pubs for new bros equals smaller player base thus limiting development funds and so on and so forth you know for dust to grow and the magic circle is closing itself team deploy should be only for PC/raids IMO q syncs should be prevented asap, no equality in power in pubs or FW, because as you, me and the rest of vets know team play is op and spawning 2x6 man squads against randoms on the other side can have only one outcome so no IMO team deploy for PC/rads 8 man for FW and 4 man for pubs would fix a lot of imbalance in game modes When I say a "Q-Syncing" option I mean an option to face other Q-syncing teams, therefore making Q-sync matches fair. I do agree that a Q-sync team against a bunch of blueberries is unfair but it shouldn't be taken away.
A proud member of Y.A.M.A.H
Recruitment
Don't fix what's not Baroque
|
Zene Ren
Hired Ghost
125
|
Posted - 2015.01.28 18:12:00 -
[194] - Quote
XxBlazikenxX wrote: When I say a "Q-Syncing" option I mean an option to face other Q-syncing teams, therefore making Q-sync matches fair.
q syncs option in battle finder would only increase wait time and divide small community in pub contracts also and in FW so you know longer timer for a match more boredom leading into leaving players etc. so IMO it is bad idea
Balance is the key to achieve knowledge and understanding
|
Bright Cloud
Namtar Elite Gallente Federation
802
|
Posted - 2015.01.28 18:40:00 -
[195] - Quote
JIMvc2 wrote:Bright Cloud wrote:Adis Riefha wrote:The warbarge looks nice and most of the changes look good, too. But I think what we really need is some change to the matchmaker. As the stereotypically bad player, I really don't like ending up in one match after another fighting ubergods of shooting prowess. That's just depressing. Also depressing: Waiting for 30+ minutes to get into a match in the first place. I guess this is what I get for living in the wrong part of the world. Ya know what? We dont need matchmaking. The only way how bad players become better is that they constantly get reminded how bad they are compared to the elite. That should be enough to motivate scrubs to adapt and become a better player. Survival of the fittest pal only the strong survive and those who dont want to improve end up as cannonfodder. Wow what a nice joke you made. "The only way how bad players become better is that they constantly get reminded how bad they are compared to the elite." What "Elite" There is no such thing. You can't expect a good player to win every gun fight because if that was the case then it would be Invalid. Its a game and everyone will play how he or she wants to and nobody can make that judgement. PERIOD. If you go even or slightly below 1KD and play the objective vs elite players (like you encounter in PC) then you are on the right way. But going 0-27 means you need to improve ALOT and the human nature is if you are not forced to do it then they will never do it. Plus when you see stompers on your team you have something to look up to and get a idea what you want to become.
We are in some way Idols, blueberrys and redberrys want to be like us and that gives them the incentive to improve their game. You will never know if you improved when matched up vs the same scrubby players. You only know if you gotten better at the game when you face the same guys again and see if you are performing better this time.
Bright is the opposite of dark! Who would have thought of that?!
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
2102
|
Posted - 2015.01.28 19:01:00 -
[196] - Quote
The warbarge origin issue can be solved later, it doesn't have to have a name, and I can accept the aesthetic for current warbarge interior is possibly not Caldari, or of Caldari origin repurposed. HOWEVER, what I can not accept is that flag is always Caldari. It just screams poor development. Why can't the flag be the corp flag or a blank banner? It's a constant reminder how many assets are recycled with little or no attention to the little details.
"F*ck the polis" - Socrates
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1444
|
Posted - 2015.01.28 19:13:00 -
[197] - Quote
Tallen Ellecon wrote:The warbarge origin issue can be solved later, it doesn't have to have a name, and I can accept the aesthetic for current warbarge interior is possibly not Caldari, or of Caldari origin repurposed. HOWEVER, what I can not accept is that flag is always Caldari. It just screams poor development. Why can't the flag be the corp flag or a blank banner? It's a constant reminder how many assets are recycled with little or no attention to the little details.
Its the CaLuminatii dude.
New term: Quitter-vet. Someone who hasn't played for a substantial time but thinks they can solve its problems.
|
lateriss
ObscuriLateris
30
|
Posted - 2015.01.28 19:17:00 -
[198] - Quote
Cat Merc wrote:Please stop saying "Maybe in the future" about walking in warbarges.
You and I both know this won't happen, CCP will never spend the resources to create those spaces. If it would happen, it would happen in 5 years time, which I doubt DUST will still exist by that time.
You know whats funny is kids in the unreal engine community can whip that up rather quickly as opposed to the big studios. Less red tape!
GëíGïüGëí
|
Xocoyol Zaraoul
Superior Genetics
3005
|
Posted - 2015.01.28 19:28:00 -
[199] - Quote
Tallen Ellecon wrote:The warbarge origin issue can be solved later, it doesn't have to have a name, and I can accept the aesthetic for current warbarge interior is possibly not Caldari, or of Caldari origin repurposed. HOWEVER, what I can not accept is that flag is always Caldari. It just screams poor development. Why can't the flag be the corp flag or a blank banner? It's a constant reminder how many assets are recycled with little or no attention to the little details.
To be fair it is not a "recycled art asset" it is the original art asset, back in the day we only had the Caldari MCC and the Warbarge was decorated accordingly with the given assumption that both were manufactured by the Caldari given the off-hand comments on the old boards and the irc.
They just never "updated it" as there are certainly other higher priority issues.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
2104
|
Posted - 2015.01.28 22:50:00 -
[200] - Quote
Xocoyol Zaraoul wrote:Tallen Ellecon wrote:The warbarge origin issue can be solved later, it doesn't have to have a name, and I can accept the aesthetic for current warbarge interior is possibly not Caldari, or of Caldari origin repurposed. HOWEVER, what I can not accept is that flag is always Caldari. It just screams poor development. Why can't the flag be the corp flag or a blank banner? It's a constant reminder how many assets are recycled with little or no attention to the little details. To be fair it is not a "recycled art asset" it is the original art asset, back in the day we only had the Caldari MCC and the Warbarge was decorated accordingly with the given assumption that both were manufactured by the Caldari given the off-hand comments on the old boards and the irc. They just never "updated it" as there are certainly other higher priority issues.
Just because a country is the origin of a military asset doesn't mean that countries flag would be displayed. I doubt China's new aircraft carrier will be waving the Ukrainian flag.
"F*ck the polis" - Socrates
|
|
Xocoyol Zaraoul
Superior Genetics
3016
|
Posted - 2015.01.28 22:56:00 -
[201] - Quote
Tallen Ellecon wrote:Just because a country is the origin of a military asset doesn't mean that countries flag would be displayed. I doubt China's new aircraft carrier will be waving the Ukrainian flag.
That just shows Ukraine is a wuss that lacks balls.
In EVE, the universe you are arguing about, it is without exception that all major military hardware showcases the manufacturer.
From Battleships to Cargo Transports to HAVs to Dropsuits.
If you want easy Examples, Scorpion, Badger, Gunnlogi, Caldari Assault Dropsuit, these all have the Caldari symbol.
So, CCP is actually paying attention to the precedence and the "small details" of which you are woefully ignorant of
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
2104
|
Posted - 2015.01.28 23:33:00 -
[202] - Quote
Xocoyol Zaraoul wrote:Tallen Ellecon wrote:Just because a country is the origin of a military asset doesn't mean that countries flag would be displayed. I doubt China's new aircraft carrier will be waving the Ukrainian flag. That just shows Ukraine is a wuss that lacks balls, and is not xenophobic or nationalistic enough. In EVE, the universe you are arguing about, it is without exception that all major military hardware showcases the manufacturer. From Battleships to Cargo Transports to HAVs to Dropsuits. If you want easy Examples, Scorpion, Badger, Gunnlogi, Caldari Assault Dropsuit, these all have the Caldari symbol. So, CCP is actually paying attention to the precedence and the "small details" of which you are woefully ignorant of
It's a flag, not a decal, and detail isn't necessarily accurate because it's prominent and the precedent is BS.
"F*ck the polis" - Socrates
|
Roy Ventus
Axis of Chaos
1851
|
Posted - 2015.01.29 01:00:00 -
[203] - Quote
Am I wrong to think the Warbarges will have a bigger purpose later down the line? The idea seems like it'll lead to travel between planets and stuff (but then I thought Warbarges weren't that mobile), which was once a major issue when it concerned the player market as players had to be within a station to trade there. I mean, I like the idea as it currently is but it also seems like it's giving you extra stats, so I hope it leads to something more.
But then I haven't played the game in about a year or more (I had to stop playing like a month or two before the Cloaks came upon us) so I might've just lost contact on what's going on here :V.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
|
JIMvc2
Consolidated Dust
588
|
Posted - 2015.01.29 02:00:00 -
[204] - Quote
200th replied :D
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
|
XxBlazikenxX
Y.A.M.A.H
81
|
Posted - 2015.01.29 03:36:00 -
[205] - Quote
JIMvc2 wrote:200th replied :D Actually you were the 201st so yeah.
A proud member of Y.A.M.A.H
Recruitment
Don't fix what's not Baroque
|
XxBlazikenxX
Y.A.M.A.H
81
|
Posted - 2015.01.29 03:37:00 -
[206] - Quote
Roy Ventus wrote:Am I wrong to think the Warbarges will have a bigger purpose later down the line? The idea seems like it'll lead to travel between planets and stuff (but then I thought Warbarges weren't that mobile), which was once a major issue when it concerned the player market as players had to be within a station to trade there. I mean, I like the idea as it currently is but it also seems like it's giving you extra stats, so I hope it leads to something more.
But then I haven't played the game in about a year or more (I had to stop playing like a month or two before the Cloaks came upon us) so I might've just lost contact on what's going on here :V.
You are right about almost all of that. Just read the 2015 roadmap to know more.
A proud member of Y.A.M.A.H
Recruitment
Don't fix what's not Baroque
|
JIMvc2
Consolidated Dust
589
|
Posted - 2015.01.29 03:41:00 -
[207] - Quote
XxBlazikenxX wrote:JIMvc2 wrote:200th replied :D Actually you were the 201st so yeah.
Fml -_-... -------> /-_-/ /__________/
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
|
lateriss
ObscuriLateris
31
|
Posted - 2015.01.29 07:10:00 -
[208] - Quote
Does the warbarge have anything to do with mind transfer for clones?
GëíGïüGëí
|
Chocol Mcdonnel
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
13
|
Posted - 2015.01.29 11:56:00 -
[209] - Quote
Satisfied with just the tash-murkon dropsuits That silver
Also, I would like to know what makes a player to be categorised as "veteran" or "new" |
Godin Thekiller
The Corporate Raiders
2751
|
Posted - 2015.01.29 12:09:00 -
[210] - Quote
Odd how you're adding and fixing things for dropsuits, but you can't simply take off two turrets on Faction HAV's.
Also, describe "Real" Faction gear. All I see are skins.
click me
Blup Blub Bloop. Translation: Die -_-
|
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 :: one page |
First page | Previous page | Next page | Last page |