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161. How many players to kill a Proto Maddy? - in General Discussions [original thread]
several. It's not that hard. Well, unless your team is a bunch of ******* tools, and you have no protection from several sources of AV coming at you.
- by Godin Thekiller - at 2015.05.09 03:52:00
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162. Player Made Weapons. - in General Discussions [original thread]
MINA Longstrike wrote: I did a great big huge breakdown on why snipers fit neither race a while ago. Racial parity does not need to exist for every tiny nuance of weaponry. Yes these races should have long range weapons, they do not need to be ...
- by Godin Thekiller - at 2015.05.09 03:49:00
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163. Amarr 'Templar' Dropsuits - in Feedback/Requests [original thread]
Yes. Obviously they are included. This is apparent by him saying ALL BPO's. I guess people has ran out of **** to say, as stupid questions are starting to pop up.
- by Godin Thekiller - at 2015.05.08 20:55:00
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164. BPO tank - in General Discussions [original thread]
Squagga wrote: Uh... We had some. Pretty limited. They were given away during early closed beta, to people that showed up for one event or something. Anyways, they took em away That never happened. I attended every event in Dust history. The...
- by Godin Thekiller - at 2015.05.08 19:54:00
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165. What about if all ehp mods were % based? - in General Discussions [original thread]
1: That would make passive resistance plates not a thing, which I'd rather not. 2: You can't change the stacking penalty at all on anything.
- by Godin Thekiller - at 2015.05.08 19:51:00
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166. Get Rid Of The Automatic Swan-Dive When Falling From High Places - in Feedback/Requests [original thread]
That wouldn't make much of any sense for it not to...........
- by Godin Thekiller - at 2015.05.08 19:46:00
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167. The hotfix - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: One way to look at it is that militia hardeners have more CPU / PG usage so , if they work better then that's not a big issue .. you have to have SP's in the vehicle tree to make the most of any vehicle...
- by Godin Thekiller - at 2015.05.08 19:41:00
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168. On that increased activation delay - in Feedback/Requests [original thread]
Breakin Stuff wrote: You're hilarious. Taking two bodies to kill a tank isn't "fine." It doesn't take two bodies to kill a HAV, 1 is fine atm (I've killed 4 at one time for example with a FG because I went broke). If you want to ensure the ...
- by Godin Thekiller - at 2015.05.08 19:32:00
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169. [Vote For Idea(s)] Permanent/Wound Damage Idea - in Feedback/Requests [original thread]
Amusing read. The answer is no, as it already exists, or, at least it did before pretty much everything got built in reps.
- by Godin Thekiller - at 2015.05.08 19:28:00
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170. On that increased activation delay - in Feedback/Requests [original thread]
Breakin Stuff wrote: I have definitely noticed a trend by a lot of drivers to try running into a cluster of infantry with hardeners off. The results have been fairly spectacular. My AHMG combined with three assaults lobbing AV nades on the br...
- by Godin Thekiller - at 2015.05.08 10:40:00
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171. The hotfix - in Feedback/Requests [original thread]
Breakin Stuff wrote: Godin Thekiller wrote: Kallas Hallytyr wrote: Just an FYI, when I was on last night (before the disconnect) the MLT aHardeners were NOT giving 60%. I'm hoping that is going to stay that way... *shudder* I'd still w...
- by Godin Thekiller - at 2015.05.08 10:36:00
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172. The hotfix - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Just an FYI, when I was on last night (before the disconnect) the MLT aHardeners were NOT giving 60%. I'm hoping that is going to stay that way... *shudder* I'd still would like to know the logic behind that change.
- by Godin Thekiller - at 2015.05.08 08:24:00
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173. On that increased activation delay - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Rattati, what is the purpose behind the Shield Hardener change? The cooldown times are now heavily out of sync (60/80/60; instead of progression) making Basic sHardeners the best option. Is the intention to give sHardene...
- by Godin Thekiller - at 2015.05.08 08:23:00
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174. On that increased activation delay - in Feedback/Requests [original thread]
It doesn't really effect my gameplay, as for the most part, I don't use it as a "OH **** MOAR HP NAOW" button, rather it's my main tank, and I plan out when I'm going to need it well ahead in advance.
- by Godin Thekiller - at 2015.05.08 08:21:00
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175. The hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Godin Thekiller wrote: 1: You cut the current firing time down by a second, and then nerfed its reload. This will affect it with dealing with turret installations, probably something you need to look at. Against HAV's it'l...
- by Godin Thekiller - at 2015.05.08 07:01:00
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176. PvE/Story Mode - in General Discussions [original thread]
Lenz Hong wrote: Talos Vagheitan wrote: Faction/Story PVE: Rewards LP with opportunity to earn ISK through side objectives. The hardest mode. Defend Faction Planets from drone attacks or something. This one I would like to see players pro...
- by Godin Thekiller - at 2015.05.08 03:50:00
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177. PvE/Story Mode - in General Discussions [original thread]
devjo88 wrote: there cant be a story you are supposed to make your own story The hell you talking about? This is a bunch of story .
- by Godin Thekiller - at 2015.05.08 03:47:00
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178. So CCP Rattati.... - in General Discussions [original thread]
IT's needs a hella buff. Make dat' **** OP Ratatti, I don't think anyone will mind.
- by Godin Thekiller - at 2015.05.08 03:43:00
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179. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
1: I'd much rather just get our old slot layouts back than going for more tiered ****. 2: I don't like the idea of a purely AV small turret, because then people will expect to take on larger vehicles than their own and be able to easily kill it, ...
- by Godin Thekiller - at 2015.05.08 03:36:00
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180. The hotfix - in Feedback/Requests [original thread]
1: You cut the current firing time down by a second, and then nerfed its reload. This will affect it with dealing with turret installations, probably something you need to look at. Against HAV's it'll probably bring it more in line, although the o...
- by Godin Thekiller - at 2015.05.08 03:31:00
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