Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
81. True HAV AV balance - in Feedback/Requests [original thread]
Derrith Erador wrote: Godin Thekiller wrote: Derrith Erador wrote: You know, I was watching that previous thread you were in as a lark. TBH, I didn't want to help push for any sort of V/AV balance because I can guarantee some side is goin...
- by Godin Thekiller - at 2015.12.25 00:38:00
|
82. True HAV AV balance - in Feedback/Requests [original thread]
Devadander wrote: This thread is OOC, so I am actually interested in hearing suggestions. So Godin, if you please, tell me what you would do to improve HAV/AV. Blub
- by Godin Thekiller - at 2015.12.25 00:35:00
|
83. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: True Adamance wrote: Flix Keptick wrote: Why do you even want to kill tanks? It's not like they can reliably kill infantry anyways... They just sit there, trying (and failing) to kill things. Basically, unless the...
- by Godin Thekiller - at 2015.12.25 00:32:00
|
84. What would you expect to transfer if a port happens? - in General Discussions [original thread]
deezy dabest wrote: Godin Thekiller wrote: I believe that most people would agree that due to the nature of ISK being able to be easily reearned in a short amount of time that ISK can be safely removed without pissing many people off (obviou...
- by Godin Thekiller - at 2015.12.22 04:11:00
|
85. How Would You React if your SP was Wiped if the Game was Ported? - in General Discussions [original thread]
Depends, as this is kinda vague from my perspective. Do you mean a complete wipe, as in no compensation (ex. instead of just a SP wipe and no dice, a wipe and you get a "extended" booster to get your SP back)? If so, I'd geninuly be pissed off at...
- by Godin Thekiller - at 2015.12.22 02:49:00
|
86. What would you expect to transfer if a port happens? - in General Discussions [original thread]
I believe that most people would agree that due to the nature of ISK being able to be easily reearned in a short amount of time that ISK can be safely removed without pissing many people off (obviously, everyone would need a starting amount of ISK...
- by Godin Thekiller - at 2015.12.21 20:23:00
|
87. What would you expect to transfer if a port happens? - in General Discussions [original thread]
Vrain Matari wrote: Alena Ventrallis wrote: I don't get why a direct SP transfer would be a bad thing. What does it matter if vets have a SP advantage at launch or 2 years down the road? If the ported game can expect to draw in new players 2...
- by Godin Thekiller - at 2015.12.21 15:46:00
|
88. What would you expect to transfer if a port happens? - in General Discussions [original thread]
Pokey Dravon wrote: For those of you requesting SP to transfer. Would a system that started you at 0SP but offered accelerated SP generation that drew from your old SP pool be acceptable? For example say you have 20M SP right now At the por...
- by Godin Thekiller - at 2015.12.21 15:40:00
|
89. WHAT IF DROPSHIPS - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Zan Azikuchi wrote: And then It'd translate to tankers wanting A.I. controlled turret's.... Which simply mean's infantry get's F'ed over... Isn't that the whole point of tanks?... To roflstomp infantry? ...
- by Godin Thekiller - at 2015.12.20 20:39:00
|
90. WHAT IF DROPSHIPS - in Feedback/Requests [original thread]
Zan Azikuchi wrote: And then It'd translate to tankers wanting A.I. controlled turret's.... Which simply mean's infantry get's F'ed over... An AI computer replacing either the seat or a high amount of the ammo might actually be interesting t...
- by Godin Thekiller - at 2015.12.20 20:39:00
|
91. What would you expect to transfer if a port happens? - in General Discussions [original thread]
True Adamance wrote: Kierkegaard Soren wrote: Honestly? Nothing. If Dust ports, it simply HAS to be a new game, a direct sequel I suppose, where the lore, ethos and general concepts of Dust have been faithfully kept (but with heavy tweaking;...
- by Godin Thekiller - at 2015.12.20 20:34:00
|
92. What would you expect to transfer if a port happens? - in General Discussions [original thread]
Kierkegaard Soren wrote: Honestly? Nothing. If Dust ports, it simply HAS to be a new game, a direct sequel I suppose, where the lore, ethos and general concepts of Dust have been faithfully kept (but with heavy tweaking; so many mistakes were m...
- by Godin Thekiller - at 2015.12.20 20:28:00
|
93. What would you expect to transfer if a port happens? - in General Discussions [original thread]
Daemonn Adima wrote: DogeGode Master wrote: Everything would be appropriate, however it wouldn't necessarily be wise. ISK would be the least thing to be worried about because of how easily it's generated, LP and DK as well. AUR is real lif...
- by Godin Thekiller - at 2015.12.20 20:26:00
|
94. What would you expect to transfer if a port happens? - in General Discussions [original thread]
Twelve Guage wrote: Godin Thekiller wrote: Twelve Guage wrote: Oh my you do know how to distract girl. Nevertheless a mountain of sp going into what should be the revamp form of dust514 isn't the way we need to go. Everyone wants a p...
- by Godin Thekiller - at 2015.12.20 20:23:00
|
95. What would you expect to transfer if a port happens? - in General Discussions [original thread]
Twelve Guage wrote: Mobius Wyvern wrote: Well you should keep in mind that migrating to a new platform would also come with a LOT of new stuff to skill into I would imagine. Vehicles, suits, weapons, you name it. Hell, maybe we might even ...
- by Godin Thekiller - at 2015.12.20 18:40:00
|
96. What would you expect to transfer if a port happens? - in General Discussions [original thread]
Purchased items BPO's SP (unallocated perferably, especially if the skill system is adjusted, which it should be) Corps (obviously, considering they are built into the system) Everything else can be liquidated and/or removed. ISK can be earned...
- by Godin Thekiller - at 2015.12.20 18:36:00
|
97. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Summa Militum wrote: True Adamance wrote: Summa Militum wrote: I might disagree. I am currently pumping a lot of SP into Tanks right now so I can create an expensive and powerful tank to use to do a cost-benefit analysis on them. ...
- by Godin Thekiller - at 2015.12.14 03:37:00
|
98. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Nah, for the armor vehicles, the delay is well justified. But, for Shield Hardeners - YES reduce delay, they deserve it! There is a huge logical difference between those two, and shields are still underhand currently. ...
- by Godin Thekiller - at 2015.12.14 03:30:00
|
99. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Stefan Stahl wrote: Slightly different twist: Reduce hardener up-time by 67%, also reduce hardener downtime by 67%. The basic idea is that right now, per HAV-HAV or HAV-infantry fight hardeners are (mostly) only activated once. Either the figh...
- by Godin Thekiller - at 2015.12.14 03:29:00
|
100. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
CLONE117 wrote: ive always preferred to rep tank. but as it stands tanks dont last nearly as long in our typical engagements with out hardeners.. the fact that hardeners are easier to fit than reps or plates doesnt help either. honestly i ...
- by Godin Thekiller - at 2015.12.14 03:27:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |