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781. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: I've pointed out all the ways that could could easily avoid any existing counters, and pointed out that no examples shows otherwise. Again, show me some examples otherwise. Your point is predi...
- by Godin Thekiller - at 2015.02.25 00:06:00
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782. Could you make ISK variants of ALL AUR ITEMS Anyone Agree?! - in Feedback/Requests [original thread]
Pokey Dravon wrote: Uneeded once we have player trading. You'll be able to buy AUR items from other players for ISK. This. Also, they need to eat, yo.
- by Godin Thekiller - at 2015.02.24 23:51:00
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783. [Ideas] How about a starmap lockout (helping the player-base) - in Feedback/Requests [original thread]
**** no. Do you want to make match finding times to go through the roof?
- by Godin Thekiller - at 2015.02.24 23:48:00
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784. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: Kallas Hallytyr wrote: Godin Thekiller wrote: I can't facepalm hard enough This is exactly how I feel reading most of your posts. Seeing as you've yet to prove me wrong on any of them,...
- by Godin Thekiller - at 2015.02.24 22:18:00
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785. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: I can't facepalm hard enough This is exactly how I feel reading most of your posts. Seeing as you've yet to prove me wrong on any of them, quiet.
- by Godin Thekiller - at 2015.02.24 21:22:00
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786. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
manboar thunder fist wrote: .... For the last time... You can just maneuver to kill the ads. It's not hard. Everything has its advantage and obviously being in the air above a tank would mean the tank is at a disadvantage. But to counter, any...
- by Godin Thekiller - at 2015.02.24 11:56:00
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787. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Stile451 wrote: I like that idea, it's a good compromise. I would rather see the switch to small turret be automatic when going above the large turret elevation(no need to hit a button). Have the reticule change when switching turrets to more ...
- by Godin Thekiller - at 2015.02.24 11:54:00
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788. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Godin wrote: PROBLEM: At current, ADS's can easily fly past each turret's optimal, more so for blasters and Rockets, but somewhat of Rails. PROBLEM 2: ADS's don't function as T II DS's designed as a more combat focu...
- by Godin Thekiller - at 2015.02.24 11:52:00
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789. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Godin Thekiller wrote: Shamarskii Simon wrote: Now that i think about it. Why not make compromise. 1: ADS says, "we have to travel far closer to engage, it's only fair if we got that close. We're flying coffins, w...
- by Godin Thekiller - at 2015.02.23 22:27:00
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790. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: ADS can barely do anything these days. It is not like a normal DS so transporting players is out of the question since landing at any speed can kill it unless you are armor and for it to be a gunship it needs to be ab...
- by Godin Thekiller - at 2015.02.23 22:15:00
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791. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Now that i think about it. Why not make compromise. 1: ADS says, "we have to travel far closer to engage, it's only fair if we got that close. We're flying coffins, we had a ROF nerf, and you can hop out and AV us to de...
- by Godin Thekiller - at 2015.02.23 22:14:00
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792. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Godin Thekiller wrote: GOAL: To allow Pilots in HAV's to reasonably engage Pilots in ADS's with their Large turrets without breaking the balance between them, and to allow ADS's to still earn a decent amount of WP's. ...
- by Godin Thekiller - at 2015.02.23 22:11:00
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793. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Stile451 wrote: 1. Our lines of thought along this point are too contradictory and I don't believe we will come to any consensus arguing our sides further. Shall we drop this point? 2. I'm certainly not a great ADS pilot nor a great tank pilot...
- by Godin Thekiller - at 2015.02.23 22:01:00
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794. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Godin Thekiller wrote: Atiim wrote: This won't accomplish your goal but I think it would also be nice if the elevation limit on the upper-Small Turret was removed, that way the gunner would be able to kill DSs hove...
- by Godin Thekiller - at 2015.02.23 21:43:00
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795. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: I'd much rather have a Shotty Blaster, as it's much better to aim and shoot with something that although is high in a volume of "shots", can still do damage even if a part of it misses. Probably wh...
- by Godin Thekiller - at 2015.02.23 04:29:00
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796. Pilot Suits: I Give In - in Feedback/Requests [original thread]
Derpty Derp wrote: I've changed my mind about pilot suits, they'd be great for dropships and tanks, but it would really screw over my scrubby LAV blaster turret abuse. And well, there's nothing better for taking out swarmers than an LAV blaste...
- by Godin Thekiller - at 2015.02.23 03:05:00
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797. [Petition] Assault DropShips - in Feedback/Requests [original thread]
lel, Atiim is at it again. Anyways, I would say that high end AV is very potent against ADS's, maybe a little too much (was able to 3 shot one with a ADV AFG like 2 days ago), so it could be adjusted.
- by Godin Thekiller - at 2015.02.23 03:02:00
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798. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
I'd much rather have a Shotty Blaster, as it's much better to aim and shoot with something that although is high in a volume of "shots", can still do damage even if a part of it misses. Probably why blasters were made like this in the first place....
- by Godin Thekiller - at 2015.02.23 02:57:00
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799. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Moving will pretty much negate Railsand to a large extant Rockets, and due to the ROF buff, blasters will be worse. 1: That's irrelevant. a ADS can do other things a HAV can't, even with these changes. You claimed they cannot. Even within this sy...
- by Godin Thekiller - at 2015.02.23 02:46:00
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800. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
MRBH1997 wrote: I personally, as a tanker from open beta, have no issues with ADS's. They still kill me from time o time when they are good, but since the ROF nerf they have been well balanced I feel. I do agree they are a little week in terms ...
- by Godin Thekiller - at 2015.02.22 16:18:00
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