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1141. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine...
- by Godin Thekiller - at 2015.01.28 04:48:00
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1142. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Not that bad if the refire rate is decent. I mean hitting a large target like an HAV from 30m would be easy as hell, infantry tricky but doable with a handful of shots. a still one, sure. If it's moving, good luck.
- by Godin Thekiller - at 2015.01.28 04:35:00
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1143. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
True Adamance wrote: killian178 wrote: Kain Spero wrote: Pokey Dravon wrote: Breakin Stuff wrote: Wow, I make a thread and within 30 minutes both of you two post in it to say what bad ideas I have! It's almost like you're following ...
- by Godin Thekiller - at 2015.01.28 02:07:00
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1144. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Sir Dukey wrote: True Adamance wrote: Sir Dukey wrote: What is the point of the Driver? Driving and Shooting stuff. shooting stuff like what? If we can't shoot infantry why would anyone even spawn a tank. Which is my point on ...
- by Godin Thekiller - at 2015.01.28 02:03:00
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1145. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Harpyja wrote: Pokey Dravon wrote: True Adamance wrote: Or consequently and ideally you aim your anti tank gun at an infantryman and atomise his torso....... Again I maintain that the Large Blaster should be the...
- by Godin Thekiller - at 2015.01.28 02:02:00
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1146. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: Pokey Dravon wrote: Doc DDD wrote: I'm fairly certain the AV infantry community convinced the devs to make the large blaster an AV weapon using fuzzy logic. Apparently the only purpose of calling in an HAV was supposed to b...
- by Godin Thekiller - at 2015.01.28 01:57:00
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1147. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Seeing as regular modules would have ZERO purpose for a Pilot suit, I and many others have suggested placing vehicle modules in the game alongside Pilot Suits. How they perform, I'm not sure about how they would work. Anyone?
- by Godin Thekiller - at 2015.01.28 01:55:00
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1148. Logistics Turrets and LLAV/LDS' ... - in Feedback/Requests [original thread]
Foundation Seldon wrote: Godin Thekiller wrote: Let's see: You say that some things ingame can't do all of its functions alone. That is false. Your example, DS's is made as a transport vehicle; it's purpose is not to slay everything it ...
- by Godin Thekiller - at 2015.01.28 01:51:00
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1149. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Umm, I was just thinking about the DPS of blasters, and that's overkill. Not sure what kind of eHP you can get out of HAv's in your current proposal, but assuming the are around 10k, they would easily break HAV's, and that's just not needed. We wa...
- by Godin Thekiller - at 2015.01.27 22:19:00
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1150. Logistics Turrets and LLAV/LDS' ... - in Feedback/Requests [original thread]
Let's see: You say that some things ingame can't do all of its functions alone. That is false. Your example, DS's is made as a transport vehicle; it's purpose is not to slay everything it sees. The small turrets are for protection, most notea...
- by Godin Thekiller - at 2015.01.27 21:43:00
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1151. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Godin Thekiller wrote: Pokey Dravon wrote: Harpyja wrote: It would be balanced if said AP blaster HAV was rather defenseless against AV HAVs. Just like AV infantry pose a threat to vehicles but are vulnerable to ot...
- by Godin Thekiller - at 2015.01.27 21:27:00
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1152. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Harpyja wrote: It would be balanced if said AP blaster HAV was rather defenseless against AV HAVs. Just like AV infantry pose a threat to vehicles but are vulnerable to other infantry, the blaster HAV should pose a threa...
- by Godin Thekiller - at 2015.01.27 21:02:00
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1153. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Oh dear ****, are you srs right now? Quit yer bitchin and at least TRY to understand what he's saying Lazer.
- by Godin Thekiller - at 2015.01.27 20:48:00
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1154. New Games Modes - Trench - in Feedback/Requests [original thread]
I see someone has been playing a certain WWI FPS lately :D I wish that all of different game types (FW, PC, hell, even specifics like raiding in PC) Had different gamemodes to go with them. Playing skirm all day gets old, and playing a slight var...
- by Godin Thekiller - at 2015.01.27 09:38:00
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1155. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: I think the currently 'proposed' blaster will end up being something that harvests maximum tears from infantry if it functions identically to the variant we have in game. By changing to to be a shotgun style turret you c...
- by Godin Thekiller - at 2015.01.27 09:35:00
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1156. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: CCP Rattati wrote: Harpyja wrote: Alena Ventrallis wrote: As to the blaster, its current form is as anti-infantry, and trying to force it to be AV only makes it more useless than it is. Either dedicate it to AI at the ex...
- by Godin Thekiller - at 2015.01.27 09:33:00
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1157. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I don't like the idea of caps as it adds another full layer of things you would have to manage while actively controlling your vehicle. It's much easier to do a click based game like that, but not in a active combat setting. In non combat situatio...
- by Godin Thekiller - at 2015.01.26 21:49:00
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1158. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Luther Mandrix wrote: CCP Rattati wrote: Dear players, We want to reach a 100% equilibrium between the AV capabilities of Large Turrets, their primary purpose. The AI of Large Turrets should be thought in terms of an Active module, reducin...
- by Godin Thekiller - at 2015.01.26 21:49:00
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1159. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Since it was completely passed over: "Blasters and missiles needs fixing. Blasters are not what people see as "Large turrets". They don't even match what blasters are; high DPS in a short range relative to everything else. As I have said numerous...
- by Godin Thekiller - at 2015.01.26 21:39:00
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1160. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: Tesfa Alem wrote: Thaddeus Reynolds wrote: Gonna start out with correcting some of your statistics...80 GJ Particle Cannon (Proto Railgun) has a base damage of 1696.5 (Source: Show Info on...
- by Godin Thekiller - at 2015.01.26 05:24:00
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