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561. [Feedback]Laser Rifle - in Feedback/Requests [original thread]
I agree with what has been said here. Remove the iron sight! Once that is done we can see how it performs. I'd personally hope for an fix to the ADS sluggishness, tracking moving targets is really tricky this build. I have skilled into the Visi...
- by Garth Mandra - at 2013.06.04 04:20:00
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562. Placeholder models for missing racial varients. - in General Discussions [original thread]
I think this is a decent idea. What I would want from CCP though is a guarantee that even with the placeholders they don't push back the development of the real thing. It's often tempting to let mediocre fixes be once you've done them rather tha...
- by Garth Mandra - at 2013.05.23 12:21:00
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563. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
RoundEy3 wrote: Also, ditching the ramp up damage is a priority. The damage of the beam should be stable to be on even terms with the other guns. I disagree with this. I want to keep DUST diverse with each weapon being unique not just resk...
- by Garth Mandra - at 2013.05.22 09:55:00
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564. [WTB] AU/NZ premium packs at advertised price - in Feedback/Requests [original thread]
The reason the Australian items are more expensive is because of the large computing power required to turn everything upside down. Believe it or not but if you turn yourself upside down you'll see the DUST that the EU and US players have.
- by Garth Mandra - at 2013.05.20 14:41:00
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565. What can CCP do to protect AU and NZ customers? - in General Discussions [original thread]
Any legally minded folks know if the forum post link counts as advertising? If it does that we have a case to put some pressure on CCP/PSN to charge us $100. I believe that in Australia the ACCC are the ones to talk to. This is assuming that t...
- by Garth Mandra - at 2013.05.15 11:19:00
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566. SP Respec for AUR? Why not? - in General Discussions [original thread]
I say yes. Let's give CCP more money. Make it an in game item then when CCP finally get's around to introducing the secondary market they can still live up to their claims of Dust not being pay to win. A limit on the number of times you can use...
- by Garth Mandra - at 2013.05.14 01:58:00
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567. Lost connection to host. - in Technical Support/Bugs [original thread]
I'm having the same problem. I try to join a game (not in a squad). Screen goes black. Sometimes I can hear people on voice coms. Back in merc quarters with the message "lost connection to host". Sceen goes black for a moment again. Back in merc ...
- by Garth Mandra - at 2013.04.24 05:53:00
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568. Dust514's Tackle Frigate? - in General Discussions [original thread]
More people on your side in eve (new or not) are always useful. The newer players can be extra useful by using modules like points and webs and ecm. They can also be useful if they can scout. Unfortunately this is not always the case in DUST for ...
- by Garth Mandra - at 2013.04.12 03:04:00
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569. ANZAC News [TSOLE] The Southern Legion - Traitor takes 200+ Mil and kicks 200+ m... - in General Discussions [original thread]
2100 Angels wrote: Wowee, waking up to so much drama! Personally I can't believe ~200mil would be enough to convince anybody to do this lol! It hardly seems worth it. Just for all you CEO's who are looking to avoid issues with him, here is a c...
- by Garth Mandra - at 2013.04.12 01:55:00
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570. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Has there been any news yet as to which servers will be used for Planetary Conquest?
- by Garth Mandra - at 2013.04.09 04:39:00
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571. A Simple Question About Laser Rifles - in General Discussions [original thread]
Once a long time ago (back in closed beta) I came across a thread that mentioned that once upon a time CCP Wolfman told people in IRC that the damage formula was something like: Damage = Base Damage + 0.6 * shots fired This is third hand anecdot...
- by Garth Mandra - at 2013.04.09 00:54:00
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572. Breach shotguns should fire both rounds at once - in General Discussions [original thread]
My main issue with breach weapons is the fact that hit detection problems are exacerbated. Also the breach shotgun's reloading animation is silly. They've taken the normal animation and just slowed it down so the merc's hands are moving in slow m...
- by Garth Mandra - at 2013.04.08 06:10:00
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573. [BUG] Shotgun hit detection and recital repose - in Feedback/Requests [original thread]
I've played with shotguns a lot as well. My suspicions lean more towards the low rate of fire for shotguns making the hit detection and lag issues that everyone experiences more pronounced. I'm often convinced that my aim was dead centre on an e...
- by Garth Mandra - at 2013.04.08 06:05:00
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574. Server Selection - Corp Battles and Planetary Conquest - in General Discussions [original thread]
Hi folks, Does anyone know how the selection of servers works for corp battles? What about how it will work for planetary conquest? I seem to recall someone mentioning that all the corp battle happen on the US server (could be an old build or a ...
- by Garth Mandra - at 2013.03.17 01:41:00
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575. Discussion: Skillbooks for Aurum and Low Combat - in Feedback/Requests [original thread]
That could be a workable idea. Even having all 'advanced' skillbooks (proficiency ones, specialised dropsuits when they come out, mauraders, etc) aurum ones could work. However I don't think this idea is even remotely plausible until the secondar...
- by Garth Mandra - at 2013.03.17 01:22:00
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576. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
I admit it is an effective tactic. However until winning or losing a match actually matters I will continue to discourage my corp and squad mates from doing it for the simple reason that it's not fun. Killing someone while their sceen is black i...
- by Garth Mandra - at 2013.03.15 03:01:00
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577. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP Nullarbor wrote: jackbubu wrote: Also what about downtime, will you block 11:00-12:00 as a reinforcement timer? Yes the hours either side of downtime are not available for setting the reinforcement window. So for a normal DT there...
- by Garth Mandra - at 2013.03.15 02:53:00
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578. Ashland 3 point version horribly unbalanced. - in Ashland [original thread]
Hey all, The 3 point variant of Ashland which is used for corp battles ( map ) is horribly biased towards the team spawning near C. It's really easy to hold B and C in tandem which also gives you the high ground. The C team also has access to t...
- by Garth Mandra - at 2013.03.10 06:23:00
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579. [BUG] Shield Enhancements skill not applied to regulators - in Technical Support/Bugs [original thread]
The shield enhancements skill reads: "3% reduction to CPU usage of shield enhancer modules per level" This skill reduces the CPU requirements of shield extenders and rechargers (but not their militia variants) but it does not reduce the CPU need...
- by Garth Mandra - at 2013.03.05 15:13:00
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580. Real world money usage in dust514 - in General Discussions [original thread]
There are the occasional proto level aur items that have reduced fitting requirements. They could be considered pay to win.
- by Garth Mandra - at 2013.02.12 02:19:00
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