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541. Let's talk Drop Uplinks... - in The Council's Chamber [original thread]
I suspect that the devs implemented some hack to get uplinks to show up. Have you noticed how they show up on the minimap but can't be spotted while looking around? With the current pitiful scan radius on suits it'd be really hard to find them wi...
- by Garth Mandra - at 2013.07.04 04:48:00
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542. (Suggestion) The Future of EWAR - in Feedback/Requests [original thread]
A dart that sticks in a wall and serves as a passive scanner for a certain duration, with various precisions and ranges. All these dart thingies should be visible if your looking for them and should have low scan profiles so they show up on very ...
- by Garth Mandra - at 2013.07.04 04:30:00
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543. [Request] Add Feedback Damage to Flux Grenades - in Feedback/Requests [original thread]
Interesting idea. I think I like it. Make it a flux variant though rather than replacing the current flux with these. While we're here a contact flux variant would be nice too. With appropriate changes to radius and damage etc.
- by Garth Mandra - at 2013.07.03 11:38:00
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544. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
RKKR wrote: It sounds stupid to me to design all these superduper weapon technologies without a fail/shutdown-mechanism to protect the user from taking damage. I think part of the point of being immortal mercenaries is that we override the s...
- by Garth Mandra - at 2013.07.02 13:11:00
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545. Voltaic Armor Plates % discrepancy - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=88107
- by Garth Mandra - at 2013.06.25 09:05:00
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546. [Suggestion] Command and Control System - in Feedback/Requests [original thread]
Sounds pretty cool. The only change I would like to see is MCCs being an optional part of the corp battle. They should have enough power and utility that the meta makes them almost mandatory but the game shouldn't force you to deploy one. Perhap...
- by Garth Mandra - at 2013.06.21 06:04:00
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547. Extremely unfair advantage on Skim Junction Skirmish - in Skirmish Gamemode [original thread]
We just need a route up into those hills from various directions. I have tried to sneek up on snipers and tanks from the Western slopes and I have been unable to find a way up. There are routes from the South but my victims are usually looking tha...
- by Garth Mandra - at 2013.06.21 04:01:00
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548. Rooftops and vertical design - in Skirmish Gamemode [original thread]
Shotty GoBang wrote: [quote=Shotty GoBang] 1) Light n ing, of the violent electrostatic variety : + Strikes rooftops at random intervals without warning + "Clone Dies" rooftop campers within reasonable range + Electrifies vicinity, destroyin...
- by Garth Mandra - at 2013.06.21 03:54:00
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549. [Suggestion] Vehicle Hardeners Should be Obvious - in Feedback/Requests [original thread]
Currently the only way to tell if a vehicle has active hardeners on is to damage them with something and compare the damage taken to experience. I would like to it to be obvious to enemies and friendlies when a vehicle has their hardeners on. So...
- by Garth Mandra - at 2013.06.21 03:15:00
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550. Tank Resistances - in General Discussions [original thread]
I wonder if the code works correctly for modules that increase numbers (damage mods etc) and that the bug is that modules that reduce numbers (resistance mods) are treated the same way, ie. in the opposite order. If the code orders the modules la...
- by Garth Mandra - at 2013.06.21 02:55:00
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551. Tank Resistances - in General Discussions [original thread]
10% damage reduction = 0.9 x damage taken 15% damage reduction = 0.85 x damage taken 0.9 * 0.85 = 0.765 = 23.5% damage reduction
- by Garth Mandra - at 2013.06.19 03:56:00
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552. [Feedback] Cloak is almost useless - in Feedback/Requests [original thread]
I'm pretty sure target intel shows up for cloaked enemies. IE. if you aim where a cloaked enemy is your crosshair will turn red. And just FYI: -change weapons (or equipment) breaks cloak, -charging scrambler rifle does NOT break cloak.
- by Garth Mandra - at 2013.06.17 06:00:00
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553. LAV running people over - in Feedback/Requests [original thread]
Rather than pulling numbers out of the air why not just base the damage off the HP of the victim? Maybe not 1 for 1 but at least proportional. Perhaps x hp worth of armour should deal more reciprocal damage than x hp worth of shield? Also make v...
- by Garth Mandra - at 2013.06.13 11:48:00
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554. Biggest wusses in the game? - in General Discussions [original thread]
Mike Poole wrote: Red line tanks? To me nothing makes someone look more like a colossal wuss than giving them a rolling death machine and they spend the entire game hiding behind a hill in the red line every time their shields drop by a quarte...
- by Garth Mandra - at 2013.06.13 11:40:00
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555. I wonder how matchmaking will work. (speculation/input) - in General Discussions [original thread]
Elo (it's a name by the way not an acronym) type system would work if effectiveness was solely determined by killing people. What happens to our professional logi players, dropship pilots etc? *IF* warpoint rewards were balanced between differen...
- by Garth Mandra - at 2013.06.13 04:30:00
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556. Mining, Manufacturing and Raiding - in General Discussions [original thread]
Reefersmokintaz wrote: What I'd love to see is station shootouts... In null sec I mean. Instead of having ships kill off the services, have Dusties run in and obliterate the opposing Alliance. Then if/when they win, station changes hands after ...
- by Garth Mandra - at 2013.06.07 15:06:00
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557. Australian and NZ Pricing - in The Council's Chamber [original thread]
So does that mean that CCP gets the same amount of money from an American sale as they do from an Australian one? Sony just pockets the rest?
- by Garth Mandra - at 2013.06.06 15:04:00
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558. [Suggestion] Pulsed Passive Scanning - in Feedback/Requests [original thread]
The current scanning system is primitive, opaque and may just not work (see here ). In my ruminations I have come up with an idea that may improve the scanning system. I've tried to keep server load in mind with these ideas too. Obviously the pr...
- by Garth Mandra - at 2013.06.04 13:42:00
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559. Amarr Assault Suit - in Rookie Training Grounds [original thread]
Kaminoikari wrote: Garth Mandra wrote: The damage of the laser rifle does not depend on the heat level. It depends on how long you've had the trigger down. So if you have less heat build up then you get more shots and more damage per shot (e...
- by Garth Mandra - at 2013.06.04 10:07:00
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560. Amarr Assault Suit - in Rookie Training Grounds [original thread]
The damage of the laser rifle does not depend on the heat level. It depends on how long you've had the trigger down. So if you have less heat build up then you get more shots and more damage per shot (eventually) before you overheat.
- by Garth Mandra - at 2013.06.04 05:13:00
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