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121. I badly want to play eve, but.... - in The Locker Room [original thread]
A buddy of mine managed to plex his account during his 3 week trial. I think he made most of the money ninja salvaging (back when it was quite profitable), scamming and ganking mission runners that shot him while he was ninja-ing.
- by Garth Mandra - at 2014.02.07 06:35:00
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122. Tentative Laser Rifle changes for Uprising 1.8 - in General Discussions [original thread]
Aero Yassavi wrote: Garth Mandra wrote: Aero Yassavi wrote: Garth Mandra wrote: I still think the laser needs more base damage as it progresses from standard to proto. All the other weapons get more damage AND some additional stuff li...
- by Garth Mandra - at 2014.02.07 06:32:00
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123. Tentative Laser Rifle changes for Uprising 1.8 - in General Discussions [original thread]
Aero Yassavi wrote: Garth Mandra wrote: I still think the laser needs more base damage as it progresses from standard to proto. All the other weapons get more damage AND some additional stuff like accuracy, range, charge time, etc. Also al...
- by Garth Mandra - at 2014.02.07 06:16:00
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124. Tentative Laser Rifle changes for Uprising 1.8 - in General Discussions [original thread]
I still think the laser needs more base damage as it progresses from standard to proto. All the other weapons get more damage AND some additional stuff like accuracy, range, charge time, etc. Also all the other rifles get increased range as they...
- by Garth Mandra - at 2014.02.07 04:04:00
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125. Request:Unique EVE items that can only be obtained in Dust - in Feedback/Requests [original thread]
I think it'd be better to have the items obtainable in both games but make it much much easier to obtain in Dust. That way you can prevent some of the rage from the Eve players while still giving huge advantages to those that interact with Dust bu...
- by Garth Mandra - at 2014.02.07 02:29:00
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126. {Feedback} Niche: Fun but impractical. - in Feedback/Requests [original thread]
Niche weapons should be more effective (do more damage) in their operating regime than generalist weapons do in theirs. For example, if a Rail Rifle can kill an enemy in 3 seconds anywhere within 100m then a shotgun with its operating range of 5 ...
- by Garth Mandra - at 2014.02.07 00:32:00
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127. New Judge Rhadamanthus Video: Redline Rail Tanks - in Feedback/Requests [original thread]
The redzone needs fixing anyway. I'd like to see how much redline railgun sniping there is if there are no rewards in the redline. So no warpoints for activity in the redzone and no kills counted. And for PC and FW just remove the redline entirel...
- by Garth Mandra - at 2014.02.06 22:30:00
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128. HAVs suffering from Assault Rifle Syndrome - in General Discussions [original thread]
Billi Gene wrote: i've always wanted a Heavy Aircraft that was difficult to turn and tanked harder than current HAV's. It would have about 4 turrets, 2 small turrets directly on its flanks to cover ground and air, and a forward facing Large and...
- by Garth Mandra - at 2014.02.06 21:50:00
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129. HAV vs AV balance, or, why it should take two AVers to kill a tank. - in General Discussions [original thread]
bogeyman m wrote: Garth Mandra wrote: bogeyman m wrote: I like everything you said EXCEPT: "-Introduce an assault LAV with a pilot controlled turret." I'm not a fan of that suggestion at all. I strongly feel that ALL vehicles should re...
- by Garth Mandra - at 2014.02.06 09:11:00
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130. would more modes spread the already small dedicated population? - in General Discussions [original thread]
Yes it would. I'd like to see domination combined with skirmish. A variable number of points, random each time combined with domination style spawning. Also combine ambush with dom/skirmish. A bit more complicated but if we couldn't spawn on the...
- by Garth Mandra - at 2014.02.05 04:43:00
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131. HAV vs AV balance, or, why it should take two AVers to kill a tank. - in General Discussions [original thread]
bogeyman m wrote: Garth Mandra wrote: Oh wow.... An OP by a tanker that I actually agree with.... Clearly the end in nigh. I don't agree with the title incidentally. Before we try to do aaanything else tanks need a ROLE. They need a reas...
- by Garth Mandra - at 2014.02.05 00:39:00
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132. An Idea for CCP to Make Money On - in Feedback/Requests [original thread]
Not a bad idea. I'm not sure it would be worth the dev time required though. It's probably too late to port Dust back to Carbon (not to mention it would kill PS3s) which would presumably make this task easier. It also would not give long term in...
- by Garth Mandra - at 2014.02.04 08:15:00
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133. 'Bout the Amarr Supposedly using vampire mods - in General Discussions [original thread]
I'd much rather introduce vehicle and infantry capacitors and then have capacitor warfare. Tanks would run their active mods off of their cap. Infantry would get active mods which would run off of their cap.
- by Garth Mandra - at 2014.02.04 08:06:00
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134. HAV vs AV balance, or, why it should take two AVers to kill a tank. - in General Discussions [original thread]
Oh wow.... An OP by a tanker that I actually agree with.... Clearly the end in nigh. I don't agree with the title incidentally. Before we try to do aaanything else tanks need a ROLE. They need a reason to be on the battlefield other than bein...
- by Garth Mandra - at 2014.02.04 08:02:00
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135. Redline Makes Me Hate This Game - in General Discussions [original thread]
Don't reward people that are in their redline. No warpoints, no kills. Remove the redlines from PC and FW (they can leave in the shared redline as a boundary). Add some kind of forfeit mechanic to PC and FW. Say when a team gets redlined 5 minute...
- by Garth Mandra - at 2014.02.04 06:59:00
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136. Question for Speed Tankers on 1.8 - in General Discussions [original thread]
4 rings of tanking: stealth, health, biotics and damage. Hopefully one day 5 once speed is returned.
- by Garth Mandra - at 2014.02.04 02:46:00
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137. Weapon and Equipment Identification - in General Discussions [original thread]
However having the items on the player model is much cooler. PS3s would probably start catching on fire if you did this though. We probably have to wait until we move to another platform.
- by Garth Mandra - at 2014.02.04 02:41:00
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138. new logi equipment to go with our new role - in Feedback/Requests [original thread]
Why bother making it logi only? Nobody else gets more than one slot. Except scouts but that seems fine to me. I'm not a fan of restricting access to things based on dropsuit. I'd prefer it if mediums suits could fit heavy weapons for example. Th...
- by Garth Mandra - at 2014.02.04 02:40:00
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139. Request: Limit 1 scanner per suit in 1.8 - in Feedback/Requests [original thread]
Cross Atu wrote: /semi-off topic I really can't help feeling that while the spirit of "give logi support skills that are racially tied" is nice the actual skills themselves are rather poorly done. 0.02 ISK Cross I'd tend to agree. I did ...
- by Garth Mandra - at 2014.02.04 02:35:00
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140. Gal sentinel without resists is at 1810 eHP - in General Discussions [original thread]
Roger Cordill wrote: Garth Mandra wrote: Logi Bro wrote: What are you basing this off of? All low slots filled with PRO plates? Because natural ehP is 390/525 shields/armor, and with maxed skills it goes up to 487/656, adding up to 1143, ...
- by Garth Mandra - at 2014.02.04 02:22:00
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