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141. Weapon and Equipment Identification - in General Discussions [original thread]
I always presumed that there was a hi tech bag somewhere (or nanites) and that was why you couldn't change weapons if you'd overheated. The container couldn't deal with the heat. Eve has containers that compress stuff magically. It could be the s...
- by Garth Mandra - at 2014.02.04 02:15:00
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142. Request: Limit 1 scanner per suit in 1.8 - in Feedback/Requests [original thread]
If a logi goes to the trouble of fitting four scanners to his suit he has every right to spam them. He has sacrificed his utility for scanning power. That seems fine and balanced to me.
- by Garth Mandra - at 2014.02.04 02:12:00
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143. Gal sentinel without resists is at 1810 eHP - in General Discussions [original thread]
Logi Bro wrote: What are you basing this off of? All low slots filled with PRO plates? Because natural ehP is 390/525 shields/armor, and with maxed skills it goes up to 487/656, adding up to 1143, several hundred short of your number. But a PRO...
- by Garth Mandra - at 2014.02.04 02:08:00
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144. [Request] End match + character sheet stats, & sorting system by user parame... - in Feedback/Requests [original thread]
That all sounds good to me. It'd be nice if we could access this data from whatever API we have/will have access to to, obviously. I'd also like if it we had access too Eve Gate (or Dust gate or whatever) and be able to see these stats there. On...
- by Garth Mandra - at 2014.02.03 23:16:00
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145. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
I'm keen on making HP and damage mods less of a thing so that we get more variety in effective fitting options. Rather than buffing suit HP I'd prefer to see a nerf to weapon damage (same effect) solely for the reason of attempting to make the HP...
- by Garth Mandra - at 2014.02.03 23:08:00
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146. Bug: Invincible player/800 damage grenades at 20m - in Technical Support/Bugs [original thread]
Grenades can get headshots. If your internet connection to whichever server you're playing on is bad you're going to have a hard time (trust me, I'm an Oceania player).
- by Garth Mandra - at 2014.02.03 21:40:00
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147. While HARDENERS ARE ON = NO REGEN - in General Discussions [original thread]
If hardeners are a problem surely a more elegant solution would be just to reduce the hardenyness. So instead of 60% have 50% or whatever. I like that it is possible to active tank your tank at the moment. I wonder if they should buff (relative t...
- by Garth Mandra - at 2014.02.02 21:14:00
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148. changing slots for modules - in Feedback/Requests [original thread]
Are not equipment and weapons equivalent to Eve's high slots? And our high and low Eve's medium and low?
- by Garth Mandra - at 2014.01.31 03:54:00
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149. Vehicle sale: a new meta concept - in General Discussions [original thread]
Aero Yassavi wrote: This is sort of why I'm in favor of not being allowed to pilot any vehicle unless you have appropriate skills, even if you hacked it. If you hacked the vehicle and don't have skills to use it, then have the option to recall ...
- by Garth Mandra - at 2014.01.30 21:59:00
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150. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
Here's a thought. Instead of spending AUR for this which is only going to make CCP some spare change due to finite numbers of BPOs why not also give us the option to swap 2 BPOs for another race's BPO. That way we get the alternate BPOs and CCP g...
- by Garth Mandra - at 2014.01.30 21:25:00
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151. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
Sure. I'd pay some money for that. Semi Off Topic: Changing existing BPOs to purely cosmetic would make we unhappy. With appropriate reparations I could live with it though. One step towards helping BPOs no break the economy would be to could B...
- by Garth Mandra - at 2014.01.28 02:41:00
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152. LAV Radar - in Feedback/Requests [original thread]
Perhaps the suits radar can't cope with the interference from the vehicles shields? Or all the CPU is used interfacing with the vehicle's systems. Or maybe the computations involved in scanning aren't calibrated for that speed. Lore reasons are e...
- by Garth Mandra - at 2014.01.28 01:44:00
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153. [Support] I have not gotten my newsletter reward, or the news letter - in Technical Support/Bugs [original thread]
You guys might enjoy this thread: https://forums.dust514.com/default.aspx?g=posts&t=138485&find=unread
- by Garth Mandra - at 2014.01.27 22:50:00
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154. Give 1.8 heavies 100 more hp - in Feedback/Requests [original thread]
Keep in mind that these heavies have resistances too. Not to mention we haven't seen the mediums suits yet.
- by Garth Mandra - at 2014.01.22 23:32:00
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155. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
If all you can do while cloaked is move then cloaks will have a very narrow niche. I wouldn't expect them to get much use. Especially with those fitting costs (80CPU, 18PG for the proto on a lv5 scout). I guess you might get a bit of mileage out ...
- by Garth Mandra - at 2014.01.22 06:52:00
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156. [Feedback] Basic simple things matchmaking fails at - in Feedback/Requests [original thread]
There are a few things that probably make matchmaking hard for poor little Scotty. The low player base combined with the low desired wait times. When matchmaking came out everyone complained about the long wait times. Presumably CCP reduced the ...
- by Garth Mandra - at 2014.01.21 21:32:00
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157. [Feedback/Request] Basic frames & specializations: differentation & cost - in Feedback/Requests [original thread]
I agree. Some of the tiericide threads go into these details too. I particularly like these options though.
- by Garth Mandra - at 2014.01.21 21:28:00
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158. Can the caldari scout get a bonus to sniper rifles - in General Discussions [original thread]
Eventually I'd like to see at least three light frame specialities: -Scout for intel, ewar (when we get it) and cloaks. -Assassin for specific weapons (shotgun, knives, sniper rifle, scrambler pistol?) and cloaks -Insurgent for equipment/sabotage.
- by Garth Mandra - at 2014.01.21 21:22:00
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159. Energy Weapon Revamp - in Feedback/Requests [original thread]
On a slightly different note I'd think it might be good if laser weapons didn't have clips. Keep the ammo/battery limits to stop people from having infinite ammo since too much interplay is lost without the limit (hives, supply depots etc) but ma...
- by Garth Mandra - at 2014.01.21 21:05:00
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160. To The Pilots Fearing The Caldari Sentinels - in General Discussions [original thread]
Bendtner92 wrote: Math is still wrong though. Base damage * 1.1 (suit bonus) * 1.15 (proficiency) * approx 1.196 (two damage mods) * 1.2 (damage to armor) = around 81.5% more damage to armor. Edit: Other fun facts include: Proto Swarms are 1...
- by Garth Mandra - at 2014.01.21 03:01:00
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