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ap0ne one
Bragian Order Amarr Empire
3
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Posted - 2013.05.20 01:22:00 -
[31] - Quote
Since the LR is really a Amarr beam laser it should have much much better range, and with this range should come a new sight. A scope or holographic site would be ideal. The fact that A. it needs to ramp up to do its dmg and B. if your not carefull it will blow up in your face justifies either a dmg buff or removing/shorting the ramp up time. I for one would rather have a Mega Pulse rifle tho :)
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gil pilferer
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.05.20 03:06:00 -
[32] - Quote
I agree with pretty much everything the others have said including changing one thing at a time. i don't want a return to chromosome lasers cos they were OP, but lets avoid a see-saw of nerfing and buffing and get it right slowly.To me the order of importance is as follows 1. Scope. As others have said SR one is a good start but I'm open to whatever as long as it has good visibility to track targets. The chromosome sight was fine IMO, it was just the damage that was a bit high. 2. Range. This is a med range weapon that should be able to kite ARs 3. Heat build up. You should be able to take someone down with good aim before overheating. As mentioned fix the scope first and this might resolve itself. 4. Damage. At the moment it feels a bit anaemic but I suspect that solving the other issues should fix it.
It would be really nice if we could get some acknowledgement from a dev that they are looking into it or if its working as Intended. |
Vell0cet
Royal Uhlans Amarr Empire
2
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Posted - 2013.05.20 21:51:00 -
[33] - Quote
gil pilferer wrote:I agree with... changing one thing at a time. i don't want a return to chromosome lasers cos they were OP, but lets avoid a see-saw of nerfing and buffing and get it right slowly. I don't want see-sawing buffs/nerfs either, and I agree that LR were OP in Chromosome. My fear is that if they do one thing at a time it's going to take many months (or even unitl the next major update) before the LR can compete with the TAC. I think they should take care of the sight as soon as humanly possible, and then they should have some internal testing with a full TAC team vs. a full LR team (with mixed gear). When the LR's have been tweaked to the point they aren't getting completely decimated in the internal tests, that would be a good time to release the fixes. |
TonYtigr
Rebelles A Quebec Orion Empire
22
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Posted - 2013.05.21 09:54:00 -
[34] - Quote
Up to the top. |
RoundEy3
Condotta Rouvenor Gallente Federation
13
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Posted - 2013.05.21 15:17:00 -
[35] - Quote
ap0ne one wrote:Since the LR is really a Amarr beam laser it should have much much better range, and with this range should come a new sight. A scope or holographic site would be ideal. The fact that A. it needs to ramp up to do its dmg and B. if your not carefull it will blow up in your face justifies either a dmg buff or removing/shorting the ramp up time. I for one would rather have a Mega Pulse rifle tho :)
As far as sights go I would like to see a holographic red dot style sight or a similar reflex style sight.
I would imagine a good sight system for a weapon such as this would be an open optics holoraphic sight with an open wide field of view (about 45 degrees ADS). So an upright optics sight with an opaque rangefinding circle (this is simply a circle to track a moving enemy within) with a fine point center red dot for precision.
This would allow you to aim this weapon in a way it is meant to be. You have a fairly open view while ADS, a refined area to try to keep moving targets within, and a fine point for accuracy.
Please something like this: http://www.google.com/imgres?q=holographic+red+dot+sights&sa=X&rls=com.microsoft:en-us:IE-SearchBox&rlz=1I7GGLT_enUS407&biw=1143&bih=637&tbm=isch&tbnid=odzXn-ySdhTtxM:&imgrefurl=http://www.mountsplus.com/AR-15_Accessories/AR-15_Scope_Rings/EOT-552-A65.html&docid=n5iJ7cNeX6-LhM&imgurl=http://www.mountsplus.com/images-product/eotech/EOT-553-A65-A.jpg&w=400&h=400&ei=gI6bUf2kL8XYqAH2oYHgDA&zoom=1&iact=hc&vpx=517&vpy=110&dur=845&hovh=225&hovw=225&tx=117&ty=132&page=1&tbnh=139&tbnw=138&start=0&ndsp=24&ved=1t:429,r:3,s:0,i:92 |
RoundEy3
Condotta Rouvenor Gallente Federation
13
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Posted - 2013.05.21 21:06:00 -
[36] - Quote
Bump
Really, More people need to try using the current laser rifles so we can get some more feedback. I know there have got to be more people that would like to use this weapon if it were something more than a long range taser. |
gil pilferer
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.05.22 08:51:00 -
[37] - Quote
Vell0cet wrote: My fear is that if they do one thing at a time it's going to take many months (or even unitl the next major update) before the LR can compete with the TAC. I think they should take care of the sight as soon as humanly possible, and then they should have some internal testing with a full TAC team vs. a full LR team (with mixed gear). When the LR's have been tweaked to the point they aren't getting completely decimated in the internal tests, that would be a good time to release the fixes.
I feel your frustration bit I think that once they start addressing the issue it will move pretty quickly. Having said that I do agree that it probably wouldn't hurt to tweak one stat (range) as well as fixing the sight.
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Garth Mandra
The Southern Legion RISE of LEGION
11
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Posted - 2013.05.22 09:55:00 -
[38] - Quote
RoundEy3 wrote: Also, ditching the ramp up damage is a priority. The damage of the beam should be stable to be on even terms with the other guns.
I disagree with this. I want to keep DUST diverse with each weapon being unique not just reskinned ARs. I like the damage build up mechanic. The devs just need to tweak the numbers until it is balanced.
As a few people have said here CCP *needs* to start tweaking things one by one rather than in great swathes of changes. This method could be vulnerable to cunning metagamers that try to skew the statistics but I think DUST is big enough to be able to avoid this.
In my opinion they need to fix the LR sight first and then see what happens. Then if necessary boost the damage or range or... |
xxMERIDAxx
On-Sight-Response
1
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Posted - 2013.05.22 10:33:00 -
[39] - Quote
Im useing a elm LR on my alt and I dont see what all the fuss is about.I get ok kills and the thing just scares most players,its good for pin downs so team can flank with whatever.Stop trying to make each wep OP and find new uses for the weps you think are underpowerd.I do agree with the sites,they are a bit silly on a LR. |
ladwar
Dead Six Initiative Lokun Listamenn
461
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Posted - 2013.05.22 10:39:00 -
[40] - Quote
nothing needs to be done, clearly TAR needs to be fixed the LR is just fine. |
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TonYtigr
Rebelles A Quebec Orion Empire
24
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Posted - 2013.05.22 22:25:00 -
[41] - Quote
ladwar wrote:nothing needs to be done, clearly TAR needs to be fixed the LR is just fine.
I'm more the type ''buff''. So I would say: the TAR are almost ok, but the laser needs at least a sight. Saying ''just fine'' is a bit below what I think . Having a prof lvl 1 laser with a nice sight would be amazing. Keep the others as they are. |
VLIGHT5
The Judas Coalition
154
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Posted - 2013.05.22 22:39:00 -
[42] - Quote
Aiming isn't that difficult actually, it's just more of a straight-on look as opposed to the previous one. You just have to focus with the little black nub in the iron sights. That said, I'd probably like it to return to before but I'm not opposed to keeping it this way. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
473
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Posted - 2013.05.22 23:08:00 -
[43] - Quote
ladwar wrote:nothing needs to be done, clearly TAR needs to be fixed the LR is just fine. You're wrong.
ADS turn speed needs to come back up. This weapon cannot be hip fired with any utility. Range and optimal need to be ratcheted up. The iron sight gets in the way. Preferred chromosome version because I could anticipate my targets better since they weren't obscured. The heat build up seems fine to me. I kill myself with the scrambler more than the red dots. Lol
I understand why the LR was nerfed in Uprising, but I wish they would have waited to see how the range reductions played out.
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Belendur Balfour
Silver Gryphons Inc DARKSTAR ARMY
8
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Posted - 2013.05.23 00:50:00 -
[44] - Quote
1. Needs sites that work for this weapon TOP PRIORITY 2. Needs better range, and a better window of damage my thinking is it should be able to still kill things at 10-20m though not as well, and needs to be a better mid range weapon, so it should shoot out to say 100 - 120m 3. Damage should increase even a tiny bit as the level of the weapon goes up, otherwise it is entirly inconsistant with the other weapons Also, why does the heat damage go up per level on the laser but not on the scrambler rifle? This is also inconsistant. They are both laser weapons(Laser Rifle is a Beam laser, Scrambler Rifle is a Pulse Laser) |
gil pilferer
The Unholy Legion of Darkstar DARKSTAR ARMY
1
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Posted - 2013.05.23 04:46:00 -
[45] - Quote
ladwar wrote:nothing needs to be done, clearly TAR needs to be fixed the LR is just fine.
TAR definitely needs a nerf, but are you seriously ok with the LR scope? It's TERRIBLE! |
TonYtigr
Les Rebelles A Qc
26
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Posted - 2013.05.25 23:12:00 -
[46] - Quote
So any news from the Dev? |
Bob Amarrley
KILL-EM-QUICK RISE of LEGION
8
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Posted - 2013.05.27 00:22:00 -
[47] - Quote
Good thread.
Agree 100% with suggestions 1. fix scope, 2. fix range, 3. fix damage |
Cinnamon267
The Southern Legion RISE of LEGION
68
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Posted - 2013.05.27 01:18:00 -
[48] - Quote
Garth Mandra wrote:RoundEy3 wrote: Also, ditching the ramp up damage is a priority. The damage of the beam should be stable to be on even terms with the other guns.
I disagree with this. I want to keep DUST diverse with each weapon being unique not just reskinned ARs. I like the damage build up mechanic. The devs just need to tweak the numbers until it is balanced. As a few people have said here CCP *needs* to start tweaking things one by one rather than in great swathes of changes. This method could be vulnerable to cunning metagamers that try to skew the statistics but I think DUST is big enough to be able to avoid this. In my opinion they need to fix the LR sight first and then see what happens. Then if necessary boost the damage or range or...
Sights are the biggest issue. I wanna know how many problems will be solved by the sights being improved. Don't remove the glow, either. Reduce it. I don't know about damage, right now. Hard to properly say until the sights are properly addressed. Same with the TAR. The damage should be fine. 17 instead of the 15 is normally was.
Quote:Also, ditching the ramp up damage is a priority. The damage of the beam should be stable to be on even terms with the other guns.
Woefully bad idea. Weapon diversity is one of Dust's major issues. Making it a differently skinned AR would be pointless. The mechanic works. The sights need addressing before anything else.
I want to know how many of the lasers issues will be solved by better sights and the TAR not being insanely OP. When those 2 things happen, we will know what works and what doesn't. Right now, it's looked at purely as a countermeasure for something that is broken. |
Dust HaHakoke
Krusual Covert Operators Minmatar Republic
13
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Posted - 2013.05.27 02:29:00 -
[49] - Quote
tbh i find it easier to aim now then in chrome.... |
jojo jostar
Vherokior Combat Logistics Minmatar Republic
0
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Posted - 2013.05.27 03:32:00 -
[50] - Quote
Haven't used the laser for awhile after Uprising and the sights are definitely wonky. And on darker level the sights plus the light coming from the laser makes it hard to see what you are aiming at. |
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Jathniel
G I A N T EoN.
383
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Posted - 2013.05.27 08:38:00 -
[51] - Quote
This thread makes me sad.
Another example of misuse of the nerf hammer.
We will need to produce exact stats for the Laser Rifle to get it functioning in game. Or perhaps a general review of it's operation.
We'll be getting our respecs soon, along with the new tree. I'm going to set out to research and develop stats for the Laser Rifle as well. I'll need to find old Chromosome stats too... I'm sure I will find something in some old thread somewhere. |
gil pilferer
The Unholy Legion of Darkstar DARKSTAR ARMY
1
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Posted - 2013.05.27 11:10:00 -
[52] - Quote
There's been a pretty consistent consensus in this thread about how to resolve what is currently a pretty homogenous usage of weapons in dust. In my experience when there is this much consensus something is pretty obviously broken but The stats on weapon usage are there for the devs to see if they are questioning if this is a real issue or just a bunch of laser fanboys QQing. It would just be nice to at least have a "we are looking into it" from a dev. |
TonYtigr
Les Rebelles A Qc
26
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Posted - 2013.05.27 11:43:00 -
[53] - Quote
^ cannot agree more than that gil. |
Bob Amarrley
KILL-EM-QUICK RISE of LEGION
9
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Posted - 2013.05.28 00:08:00 -
[54] - Quote
gil pilferer wrote:There's been a pretty consistent consensus in this thread about how to resolve what is currently a pretty homogenous usage of weapons in dust. In my experience when there is this much consensus something is pretty obviously broken but The stats on weapon usage are there for the devs to see if they are questioning if this is a real issue or just a bunch of laser fanboys QQing. It would just be nice to at least have a "we are looking into it" from a dev.
Yes...would be nice. |
TonYtigr
Les Rebelles A Qc
27
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Posted - 2013.05.28 02:54:00 -
[55] - Quote
So [CCP] Remnant, do you have something regarding the LR in your backlog? |
RoundEy3
Condotta Rouvenor Gallente Federation
14
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Posted - 2013.05.28 19:27:00 -
[56] - Quote
Cinnamon267 wrote:Garth Mandra wrote:RoundEy3 wrote: Also, ditching the ramp up damage is a priority. The damage of the beam should be stable to be on even terms with the other guns.
I disagree with this. I want to keep DUST diverse with each weapon being unique not just reskinned ARs. I like the damage build up mechanic. The devs just need to tweak the numbers until it is balanced. As a few people have said here CCP *needs* to start tweaking things one by one rather than in great swathes of changes. This method could be vulnerable to cunning metagamers that try to skew the statistics but I think DUST is big enough to be able to avoid this. In my opinion they need to fix the LR sight first and then see what happens. Then if necessary boost the damage or range or... Sights are the biggest issue. I wanna know how many problems will be solved by the sights being improved. Don't remove the glow, either. Reduce it. I don't know about damage, right now. Hard to properly say until the sights are properly addressed. Same with the TAR. The damage should be fine. 17 instead of the 15 is normally was. Quote:Also, ditching the ramp up damage is a priority. The damage of the beam should be stable to be on even terms with the other guns. Woefully bad idea. Weapon diversity is one of Dust's major issues. Making it a differently skinned AR would be pointless. The mechanic works. The sights need addressing before anything else. I want to know how many of the lasers issues will be solved by better sights and the TAR not being insanely OP. When those 2 things happen, we will know what works and what doesn't. Right now, it's looked at purely as a countermeasure for something that is broken.
Hey don't get me wrong I want weapon diversity, but the way the LR currently is, is bad. It was more so a suggestion to make the weapon perform adequately.
In my view ANY improvement to the aiming, range, and damage of the LR is severely needed. If anyone who hasn't used it is in doubt. Try it out for a few matches in comparrison to other weapons of the same lv. In all ranks it is an overcharged taser. |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
7
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Posted - 2013.05.28 19:55:00 -
[57] - Quote
I dont know if its good idea, tactical need nerf in many ways and make another weapon similar. Its not good DEFO Better way is make AR more on "medium" range usefull and laser "close2medium". Its laser rifle..its LASER BOYO XJ |
Laurent Cazaderon
What The French CRONOS.
1472
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Posted - 2013.05.29 14:35:00 -
[58] - Quote
TonYtigr wrote:Ok lets do something constructive here. I haven't fully tested the LR, but I'm pretty sure most people that used the LR in Uprising would agree, the LR requires adjustements. Here are my suggestions/requests: 1- Range: increase the effective range to me would be a good counter to tac AR. Refer to this post for more discussions on the topic. 2- Overheat: at lower lever the LR is barely usable, it overheats really too fast. I am lvl 5 now and it is not even near the level 1 in chromosone. I would suggest decreasing the heat built up just a little but never at the level of chromosone. 3- Sight: we all know that someday we may be able to change the sight of our weapon, however the actual sight on the LR is not ideal for this type of weapon. I am requesting to change this ASAP. More discussion here and here4- Damage: with the above adjustement I would wait to touch the damage. 5- Variety: ok this is maybe on the dev roadmap, but some LR variety would be nice. There is actually 3 ISK version and 1 AUR. Compared to the 14 AR available (not counting officer AR) this is... sad. . I would really like to see proficiency variants with longer range, or high damage/high heat built up versions (without going into the scrambler rifles domain of course). More details: Laser rifles variants6- Turning speed: As mentionned by few people, the turning speed at ADS is slow. Tracking of heavies is not that hard, but running assaults and logis is quite a challenge. A small thread about it here. Other discussions: - Bob Amarrley - Aisha Ctarl - SERPENT-Adamapple - Baal EntreriOh! And please CCP, use a scientific approach by changing one thing at the time and ask some feedback between each. This will avoid QQing from the shielded guys... What do you think? Edits: few links added and item number 6.
I tend to agree with you. LR in chromosme were mostly fine. And the tweak done to them has been way too important. The best way to fix lasers would be to go back to chromosome lasers and just raise heat speed built up and lower viziam's base damage.
How is it possible to go from LVL1 LR over-heating at 75-79 % of the clip to a such fast over-heat ? New LR user should over-heat around 45-50. Master user should over-heat round 80. It all lies with how much damage is acceptable in one second.
And your last part, about tweaking step by step. Couldnt agree more. Worst part being that it's been told to them over and over and over and over again. Especially when they can now tweak (supposedly) everything without needing any hard patching. So no excuse to not do things little by little. |
TonYtigr
Les Rebelles A Qc
28
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Posted - 2013.05.29 23:52:00 -
[59] - Quote
Hey bien merci Laurent, je suis content de savoir qu'un membre du CPM soit d'accord que le laser a besoin d'ajustements. Je vais continuer en anglais.
I cannot completely agree with what you've said Laurent. Chromosome LR was OP for sure. I was using the standard LR at that time and was killing more people than with the Viziam with prof lvl 3 now. Of course, the SS was playing a major role in Chromosome.
Hopefully you'll be able to have a chat with CCP Remnant for this weapon... |
Atlas Exenthal
mnemonic.
41
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Posted - 2013.05.30 00:54:00 -
[60] - Quote
Really, I just want the scope fixed. I'd like to see how the LRs perform after that.
I don't find the damage or range too underwhelming, just that the scope is ********. Once TARs get a proper nerf and the LR gets its scope fixed, I think we'll be okay. |
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