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381. [Feedback] Omniscient Installations and Scout Sensor Range - in Feedback/Requests [original thread]
Yep it could be pretty useful if you're able to do anything else with that fitted which is unlikely. And it is no longer shared with squad so you can only attempt to describe what's going on to your buddies. Also some brave boffins did some exper...
- by Garth Mandra - at 2013.09.26 03:24:00
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382. How i would make Scouts better. - in General Discussions [original thread]
I'm actually a fan of all suits sharing passive scans. Not the visual scans just the 10m radius ones. That way anyone that fits the modules and trains the skills can be useful to their squad. With Gal scouts having their innate advantage. Either...
- by Garth Mandra - at 2013.09.26 03:18:00
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383. [Feedback] Omniscient Installations and Scout Sensor Range - in Feedback/Requests [original thread]
Just a slight correction for you. Max skilled Gal scout without modules: 10 * 1.5 * 1.5 = 22.5 meters. Max skilled Gal scout with 4 complex range amps: 10 * 1.5 * 1.5 * 1.45 * (1 + 0.45*.87) * (1 + 0.45*.57) * (1 + .45*.28) = 64 meters Now 64 m...
- by Garth Mandra - at 2013.09.26 03:10:00
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384. [Request] 5WP for terminating downed clones. - in Feedback/Requests [original thread]
I'm not keen on the current clone termination mechanics. While realistic it severely reduces the usefulness of injectors.
- by Garth Mandra - at 2013.09.26 01:50:00
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385. Give us a next dev post button - in Feedback/Requests [original thread]
As for Dev posts in all threads just live with the Dev Posts tab up near the top.
- by Garth Mandra - at 2013.09.25 07:55:00
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386. Add clock to chat area - in Feedback/Requests [original thread]
This would be useful.
- by Garth Mandra - at 2013.09.25 03:18:00
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387. Scanner leading to a kill - in Feedback/Requests [original thread]
What if multiple people have an enemy scanned when he's killed? What if someone that isn't in your squad kills the red? Do you still get the points even though he didn't benefit from the scan? What about kill assists from squad members? (assuming ...
- by Garth Mandra - at 2013.09.24 03:50:00
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388. [Request] Remove Current Shooting Mechanics - in Feedback/Requests [original thread]
This would strain our poor little PS3s. They already have a hard enough time running this game due to their abysmal specs. Also having to relearn how to aim every match due to different levels of gravity would be a pain in the ass. It'd probably ...
- by Garth Mandra - at 2013.09.23 03:14:00
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389. Team Deploy for the future of the game..., - in General Discussions [original thread]
I can see some potential issues though. Do you allow a team of 15? 12? 1? If you do have spare slots do they get filled with randoms? Assuming FW actually means something one day deploying as a team of 1 and AFKing would allow you to easily lose...
- by Garth Mandra - at 2013.09.23 03:07:00
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390. Team Deploy for the future of the game..., - in General Discussions [original thread]
As long as with Team Deploy you only get matched with other people doing team deploy.
- by Garth Mandra - at 2013.09.23 01:47:00
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391. Shotgun proficiency - Reduction to RoF? - in Feedback/Requests [original thread]
There is a dev confirmation somewhere that the skill is beneficial. Use the search function if you want to find it.
- by Garth Mandra - at 2013.09.20 02:47:00
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392. minmitar logistics hacking speed - in General Discussions [original thread]
I've been told by a reliable source that the base hacking time is 12 seconds. With Min Logi 5, Hacking 5 and 4 complex codebreakers: 12 * 0.75 * 0.75 * 0.75 * 0.75 * 0.75 * 0.75 = 2.1 seconds if there is no stacking penalty 12 * 0.75 * 0.75 * 0....
- by Garth Mandra - at 2013.09.20 02:38:00
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393. FW "server" needs new hamsters or just a bit of love - in Technical Support/Bugs [original thread]
I believe that the FW battles happen on the normal servers. I don't know the exact mechanics but I think the best server for the current participants is selected during the extra long "Waiting for Deployment" similar to PC battles. Something like...
- by Garth Mandra - at 2013.09.19 01:38:00
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394. Bonus calculation errors - in Technical Support/Bugs [original thread]
Your base CPU is 250. I presume you have Dropsuit core upgrades to 4 (+4% CPU). 250 * 1.04 * 1.15 = 299
- by Garth Mandra - at 2013.09.19 01:25:00
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395. Possible scanning bug with remote explosives - in Technical Support/Bugs [original thread]
Explosives do need their stealth. I wouldn't mind if the super precision proto scanner picked them up though. I'd like to see hive and uplink variants with worse stats but lower profiles once the scanning system is fleshed out a bit.
- by Garth Mandra - at 2013.09.18 23:49:00
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396. Experienced Caldari protologi looking for active corp - in Corporation Recruitment [original thread]
The Southern Legion is an predominantly AU timezone corp (before/after DT). Most of us are from Australians and New Zealanders but we have Euro and US players too. I'm not sure what our public channel is but you can mail our CEO "The Black Jackal...
- by Garth Mandra - at 2013.09.18 05:13:00
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397. Possible scanning bug with remote explosives - in Technical Support/Bugs [original thread]
REs behave differently in other ways too. Namely restocking from supply depots and nanohives. The restocking is intentional as far as I know though. Have you tried scanning REs with the high precision proto scanner? Perhaps they just have a lowe...
- by Garth Mandra - at 2013.09.18 04:53:00
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398. The four most loved resistances - in Feedback/Requests [original thread]
It seems unnecessary to me. The two we have at the moment seems adequate. Adding more just seems like unnecessary complexity.
- by Garth Mandra - at 2013.09.18 04:41:00
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399. [Feedback/request] Update the older maps - in Outposts [original thread]
Ways to spend Dev time: 1. Update old maps. 2. Create new maps. Assuming it has to be one or the other I'd advocate for the second option.
- by Garth Mandra - at 2013.09.18 01:36:00
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400. New way to "fix" redline - in Feedback/Requests [original thread]
No points in the redline is a good start I think. There are still issues but I think it is a definite improvement. What about srs bizniz PC matches? No points won't be enough of a discouragement for good redline snipers in a good spot. Should bot...
- by Garth Mandra - at 2013.09.17 05:59:00
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