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61. Censoring Words - in Feedback/Requests [original thread]
Can we get the kitten filter back too? I loved reading reading rage filled posts with poor grammar and bizarre capitalisations when they're about kittens.
- by Garth Mandra - at 2014.03.23 21:11:00
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62. Assault Rifle - in Feedback/Requests [original thread]
Smooth Assassin wrote: Fizzer94 wrote: How is it going to be worse than the standard? Edit: Also, everyone will use shields. Extenders don't have to compete with damage mods anymore for peoples high slots. The duvolle will have 33 damag...
- by Garth Mandra - at 2014.03.23 21:05:00
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63. Scout ck.0 supposed scout hunter - in General Discussions [original thread]
Alena Ventrallis wrote: Death Shadow117 wrote: even if u fit 4 presicion enhancers you still cant find my scout yeah that 14 db passive scan is no match for my 13 db scout how ya feel about that My GalLogi 5 would like to speak to you. Ho...
- by Garth Mandra - at 2014.03.21 04:50:00
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64. Scans based on movement. - in Feedback/Requests [original thread]
I'd like to see this. With a relatively small effect 5-10% perhaps? I'd also like to see it added for firing weapons too. Waving a charged forge gun around? That should be easy for the scanners to spot. Then when we have modular weapons one day...
- by Garth Mandra - at 2014.03.21 02:20:00
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65. Dropsuit Fittings Limit - in Feedback/Requests [original thread]
Folders or tabs would be nice too. Ordering of our own devising would be nice rather than having to put numbers infront of our suit names. One other thing that would be nice is being able to mark a slot so that you choose what to fill it with ...
- by Garth Mandra - at 2014.03.21 02:17:00
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66. JudgeRhadamanthus | Airbourne DUST - The Problem With Swarms - in General Discussions [original thread]
Joseph Ridgeson wrote: Shooty Dangerman wrote: Why do shields have a damage threshold before recharge delay? I really don't understand the need for that. Because before AR could stop a Gunnlogi from recharging any shields. It was changed ...
- by Garth Mandra - at 2014.03.21 02:12:00
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67. A change to tank weakpoints. - in Feedback/Requests [original thread]
I'd like to see what happens if infantry weapons do full damage to tank weakspots.
- by Garth Mandra - at 2014.03.21 02:05:00
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68. Spent my 3 million sp to get Amarr Assault to 5... - in General Discussions [original thread]
I'll probably skill back into Amarr Assault. I'm looking forward to my precious Laser Rifle being useful again. I'll show those pesky Rail Rifles what range is all about.
- by Garth Mandra - at 2014.03.21 00:11:00
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69. Caldari + Gallente scouts teamwork - in General Discussions [original thread]
ALPHA DECRIPTER wrote: I think squad vision is already re-implemented for scout passives. I'm constantly getting intel on enemies clear across the battlefield whenever I play with the other scouts in my corp. I don't think this is correct. I...
- by Garth Mandra - at 2014.03.20 05:57:00
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70. 1.8 will kill profile dampening on mediums. - in General Discussions [original thread]
SPESHULz wrote: someone said you could boost cal passive scan out to 72m but isnt minimap only 50m radius? sounds ridiculous until you die every time someone shoots you I always forget what the ranges on the minimap are. As for the passiv...
- by Garth Mandra - at 2014.03.20 05:44:00
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71. out of bounds penalties - in Feedback/Requests [original thread]
Just remove all warpoints rewards from any player in any redline. Don't track kills made from the redline either. In PC (and maybe FW) remove the asymmetrical redline and push the redline out to the edges of the map. Also add some kind of forfeit...
- by Garth Mandra - at 2014.03.19 06:16:00
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72. why updates keep failing - in Feedback/Requests [original thread]
It's true that they change way too many things at once. The problem is that if they chance one thing at a time they'd still have to wait for at least couple of weeks to see how it ends up working. So I think they need to have a fast 2-3 week bal...
- by Garth Mandra - at 2014.03.19 06:11:00
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73. [PETITION] CCP: please release 1.9 in mid-to-late April: only balanc... - in General Discussions [original thread]
Aqil Aegivan wrote: Vell0cet wrote: AV/Vehicle balance is still a major problem. I believe that AV balance will stay a problem until we see changes to game mechanics which cannot be made quickly or by updating values. Otherwise CCP probab...
- by Garth Mandra - at 2014.03.19 06:02:00
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74. Nerf Aurum Gear = Less pay-to-win [Request] - in Feedback/Requests [original thread]
They gotta make money somehow. This is by *far* one of the better alternatives although I don't think it's sustainable.
- by Garth Mandra - at 2014.03.19 02:32:00
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75. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
GVGMODE wrote: Sticky Remote Explosives Should have never happened, BPO LAV + Sticky REs + BPO Dropsuit = No ISK loss This is a problem with BPOs not suicide LAVs.
- by Garth Mandra - at 2014.03.19 01:25:00
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76. Concern that Vehicle Damage WP will change nothing - in General Discussions [original thread]
I'm with Adamance on this. Reduce the effectiveness of hardeners. They're way too good. Reduce their % and AV gets a step closer to where it needs to be, people stop stacking hardeners quite so much and the other modules start to compete better ...
- by Garth Mandra - at 2014.03.19 01:20:00
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77. LR stats - in General Discussions [original thread]
Vell0cet wrote: So, the million-dollar question is, will this be enough range to get the job done. I would have liked the effective to be more like 120-130ish personally. I'm willing to wait-and-see though. The main issue at the moment is no...
- by Garth Mandra - at 2014.03.19 01:06:00
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78. Kicked out of match w/ no error. - in Technical Support/Bugs [original thread]
I think if you have excessively poor latency/ping you get kicked from the match with no feedback. It used to happen to me occasionally if I was torrenting stuff while playing dust.
- by Garth Mandra - at 2014.03.13 21:56:00
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79. [Bug] Swarms generally buggy - in Technical Support/Bugs [original thread]
Even small amounts of lag or frame rate drops can have extremely detrimental effects on swarm usage, mainly making consistent locking difficult. With the item in reticle I think that you need to target the centre of mass of the vehicle. So if the...
- by Garth Mandra - at 2014.03.13 13:36:00
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80. Nova Knifers Rejoice - in General Discussions [original thread]
Sinboto Simmons wrote: Leadfoot10 wrote: Wonderful. OHKs from scouts you can't even see approaching. I can hardly wait. They have to decloak to stab you, which makes a sound. Though honestly if you get stabbed you most likely weren'...
- by Garth Mandra - at 2014.03.06 09:17:00
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