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21. Credit for contributing to a kill - in General Discussions [original thread]
I agree. Points for damage dealt plus a bonus for the finishing blow and another bonus for terminating a clone. If it bleeds out then give the bonus to the last hit, if the clone was double tapped then give the points to the double tapper. K/D is...
- by Garth Mandra - at 2014.05.22 05:36:00
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22. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Good changes from what I can see. Thankyou for asking for feedback and sharing you reasoning with us!
- by Garth Mandra - at 2014.05.22 05:17:00
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23. Passive Armour reps for all suits - in Feedback/Requests [original thread]
I'd prefer it if no suits had in built reps. Give the Gallente a bonus to rep modules rather than in-built reps.
- by Garth Mandra - at 2014.05.18 14:24:00
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24. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
CCP Z wrote: Quote: With a PC game can't you do both the new easy progression and keep the lvl 5 system so we can just get what we want since we know what we want. Yes we could keep the 5 levels. From the studies and the research we made...
- by Garth Mandra - at 2014.05.14 13:08:00
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25. [pray] CCP please, do not cross-platform gaming - in General Discussions [original thread]
An interesting read: http://www.reddit.com/r/pcmasterrace/comments/25a08j/why_do_pc_gamers_bash_console_gamers/
- by Garth Mandra - at 2014.05.13 01:37:00
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26. [Feedback] Legion HUD - in General Discussions [original thread]
League of Legends does health bars well. Small amount of health: http://www.eternitygames.org/media/userfiles/images/Articles/LoL/rumeur/health.jpg Larger amount of health: http://forums.euw.leagueoflegends.com/board/attachment.php?attachment...
- by Garth Mandra - at 2014.05.12 12:56:00
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27. "just fit precision mods" - in General Discussions [original thread]
I also think that the dampening bonus from cloaks should be reduced (with progression up to proto) or removed. Cloaks with the 25% bonus just make it too easy to dodge active and passive scans. In my recent experience as a Cal scout passive scans...
- by Garth Mandra - at 2014.04.15 02:17:00
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28. Buff the Scrambler rifle - Nerf the combat rifle and HMG - in General Discussions [original thread]
The fitting of the various rifles definitely needs looking at (a proto SMG is harder to fit than a proto CR for example). I use the CR because it's just simply better. The change to proficiency gave anti-armour weapons a noticeable advantage sim...
- by Garth Mandra - at 2014.04.11 02:44:00
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29. Brainstorm to improve Melee - in Feedback/Requests [original thread]
Melee shouldn't be an effective tool on a sci fi battlefield. Lasers and plasma weapons were developed for a reason. Also from a technical point of view 'pushing' players around will probably be difficult to implement without frustrating collisio...
- by Garth Mandra - at 2014.04.11 02:19:00
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30. shotgun discussion - in Feedback/Requests [original thread]
I'd like to have a louder decloak sound too. Oh and the dampening bonus while cloaked is a bit too high. Keep the 25% on the proto cloak but have a smaller bonus on the advanced and standard one. Perhaps in line with the equivalent profile dampen...
- by Garth Mandra - at 2014.04.09 04:21:00
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31. [Bug] uplinks not reflecting Amarr Logi Bonus - in Technical Support/Bugs [original thread]
I wonder if there is an interaction with the bug where skills don't apply for a few minutes after spawning or changing suits?
- by Garth Mandra - at 2014.04.09 01:34:00
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32. A simple way to balance the "1.8 FOTM" - in General Discussions [original thread]
Better and perhaps easier fixes would be a louder decloak sound, much smaller bonus to profile (that gets better with tier) and perhaps more of a delay/animation for decloaking.
- by Garth Mandra - at 2014.04.08 00:07:00
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33. The biggest flaw of nova knifes - in General Discussions [original thread]
To be fair the bug that let you run with charged knives also let you run with a charged forge gun. If it had been available at the time you'd have been able to run with a charged ScR too.
- by Garth Mandra - at 2014.04.07 02:02:00
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34. scouts with 600+ armor stil jump like bunnies and run fast - in Technical Support/Bugs [original thread]
I think the speed penalty from plates receives stacking 'penalties'.
- by Garth Mandra - at 2014.04.07 01:59:00
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35. Lock the battle servers! - in General Discussions [original thread]
Fix AFKing rather than a stupid bandaid like the OP's suggestion. Don't earn any war points in 5-10 minutes? Kicked from battle for being terrible (or you know... AFK). This may require some tweaking of the warpoint system so that terribad playe...
- by Garth Mandra - at 2014.04.04 06:22:00
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36. Cal or Gal scout? - in General Discussions [original thread]
Caldari also has the advantage of faster HP regen.
- by Garth Mandra - at 2014.04.04 04:54:00
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37. ADS King of Skirmish without LargeRailTurret - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Telleth wrote: I've figured it out. Give LRT's a narrow optimal band, like a laser rifle. My first thought would be 300m-350m being 100% effective, and then dialing it back the further from that band. around 400m or s...
- by Garth Mandra - at 2014.04.04 03:06:00
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38. 5% reduction my a ss - in General Discussions [original thread]
deezy dabest wrote: The basic HMG only uses 5 PG which means it would take until level 5 to see a one point reduction. The prototype uses 10 PG meaning each 2 levels would remove 1 PG point at that level. I am basing this on there not being...
- by Garth Mandra - at 2014.04.03 01:24:00
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39. increase ISK cost for tanks - in Feedback/Requests [original thread]
Easy. Whoever is selling us equipment and tanks and stuff is ripping us off. Player industry and market should be able to fix that right....? Anyway it could also be due to completely different technology bases. Ships in Eve are primarily made f...
- by Garth Mandra - at 2014.04.02 23:37:00
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40. swarm launcher lock on idea - in Feedback/Requests [original thread]
Swarm launchers locks are a bit finicky. You have to lock on to the centre of the vehicle where the red diamond is. This means that if a tank is 1m from you but a lamp post is between you and the red diamond then you can't lock on. This has the u...
- by Garth Mandra - at 2014.04.02 05:53:00
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