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841. Shield and armor - in Feedback/Requests [original thread]
Oh the irony of this post, seems like just yesterday we were talking about shields inherently being better than armor...oh the old days. But it definitely seems like shields are weaker these days. TTK is so short that it is difficult to use any o...
- by Galvan Nized - at 2013.11.03 05:43:00
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842. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: Laser weapons are already described as using powercells. However, given that we are immortal mercenaries wearing powered armor, then why can't we simply concede the fact that a dropsuit's powerplant can recharge partially-e...
- by Galvan Nized - at 2013.11.03 04:19:00
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843. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: The main issue with an ArmA-style reload in DUST is that for some weapons it genuinely does not make sense, especially when considering that we are wearing micro-fusion-reactor-equipped power armor. I should not reload my la...
- by Galvan Nized - at 2013.11.03 02:40:00
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844. This seems simple. Wonder would it work ???? - in Feedback/Requests [original thread]
I understand where you're coming from but just difficult to implement without having a big sign saying NOOB on it. We do have colors of suits to help a little...ie run away from black if you're not black. Now doing this inside squads (not based o...
- by Galvan Nized - at 2013.11.02 21:18:00
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845. Raising Reload awareness. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Jungian wrote: I just want more sense of realism. It's not realism, it's just stupid. Who is to say that our suits and weapons don't come with reload-assist servos that allow us to reload without wasting a magazine? ...
- by Galvan Nized - at 2013.11.02 21:05:00
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846. [REQUEST] Limit the amount of droplinks/nanohives people have on field - in Feedback/Requests [original thread]
To help with lag yes, but really wish CCP would develop better ways to handle the uplinks that would allow matches to remain stable. As a tactic no, they are a legit way to take objectives. Really would like a counter though. Like an equipment sp...
- by Galvan Nized - at 2013.11.02 19:03:00
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847. Raising Reload awareness. - in Feedback/Requests [original thread]
I kind of like this idea, very few games do this. This would give a negative to quick magazine (or whatever lasers use) reload weapons. Those weapons that do not use mags (SG, PlaCan, some future sniper rifles?) have slower complete reloads but w...
- by Galvan Nized - at 2013.11.02 18:54:00
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848. [REQUEST] Minimum distance between Drop Uplinks - in Feedback/Requests [original thread]
How does more uplinks nullify yours? Kind of sucks if you lose out on points or have better uplinks but that's what you get with uplink spam. But it's a good idea as a way to at least limit uplink spam. I still want a spawn jammer though.
- by Galvan Nized - at 2013.11.02 18:33:00
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849. Gallente is the best race (right now) and here's why. - in General Discussions [original thread]
Rowdy Railgunner wrote: Vyzion Eyri wrote: OP raises an interesting point. If OP believes that hiding from scanners is a big deal, surely others do too. Which inversely means there are people who trust their scanners too much. I know I rarel...
- by Galvan Nized - at 2013.11.02 18:21:00
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850. bug fix for 1.6 - in Feedback/Requests [original thread]
I've had it happen in the chat menus, seems I'll be going through and then it will just freeze but voice still works. You cannot move through your MQ and you cannot exit out of chat. Can't reproduce it on demand but it happens regularly. If you a...
- by Galvan Nized - at 2013.11.02 15:23:00
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851. some things that stood out in patch notes for me - in General Discussions [original thread]
Vrain Matari wrote: It was a welcome and needed series of little buffs to suits, apparently included only because of CPM lobbying/coaching. My one small regret is that i wanted the heavies to get a resistance buff as opposed to a hp buff. It's...
- by Galvan Nized - at 2013.10.30 12:18:00
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852. [suggestion] A new light frame spec - the medic/triage suit. - in Feedback/Requests [original thread]
You have essentially created a Logi suit . But yea I want the type 2 scout back as well, not just for medic purpose but as a infiltrator or whatever you can come up with. Like the idea of a scout who is more equipment oriented with bonuses for ...
- by Galvan Nized - at 2013.10.30 12:04:00
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853. Heavy Buff (base 600 shields and armor WOOO!) - in Feedback/Requests [original thread]
Thurak1 wrote: its nice but its not much considering how much dps a AR does. That gives us a whopping 3 more bullets we can eat which is what 2/10th of a second. To go along with this ever so small hp buff our forge gun is getting a splash rad ...
- by Galvan Nized - at 2013.10.30 11:53:00
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854. Keep players in control during MCC death - in Feedback/Requests [original thread]
My question is what ultimately ends the match? If you must wipe out survivors what happens when there is one just hiding in his red line that you cannot reach? Are the losers retreating, if so where are they retreating? What's the point for the l...
- by Galvan Nized - at 2013.10.30 10:02:00
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855. FG needs to be... - in General Discussions [original thread]
Woah, way overkill there. I hate tower forges as much as the next guy but let's not make the weapon worthless. When I come around a corner and get shot in the face by a forge I totally respect the death. Issue with forges is pinpoint accuracy fro...
- by Galvan Nized - at 2013.10.30 00:14:00
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856. Technological Level in EvE - in General Discussions [original thread]
Really best not to think about it because it is really tough to compare it to reality. The illusion falls apart because it is a game. But if it makes you feel better you can just add zeros to everything. Instead of AR range of 50m think of it as ...
- by Galvan Nized - at 2013.10.25 09:57:00
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857. Add a grid reference to battle map - in Feedback/Requests [original thread]
Yes, been asking for this for a LONG time. We use the grid system to give feedback on maps so someone has already taken time to set it up. Let's just put it into the game.
- by Galvan Nized - at 2013.10.25 09:41:00
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858. 1.6 needs to have the following... - in General Discussions [original thread]
Jack McReady wrote: what dust needs is a respec... I have sps in vehicles, swarms, PLC. some vehicles get removed, others get completely changed. swarms gets soon nerfed to not be able to take down lavs and dropships and will take half a minu...
- by Galvan Nized - at 2013.10.25 09:22:00
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859. WTF you doing CCP ? - in General Discussions [original thread]
Yes the swarm changes definitely seem sweeping but we really don't have all the details with tank rebalance so I'll reserve judgement. Not seeing any issues with the AR.
- by Galvan Nized - at 2013.10.25 09:12:00
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860. Announcement:Weapon stats! - in General Discussions [original thread]
Aqil Aegivan wrote: Nerfing AV grenades is all well and good but wouldn't swapping their damage with that of mines make for more tactical anti-vehicle play? An equipment slot item rather than a grenade (no assault based 'nade spam). Plus the a...
- by Galvan Nized - at 2013.10.25 08:45:00
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