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bear90211
Nyain San Proficiency V.
30
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Posted - 2013.10.29 18:37:00 -
[1] - Quote
only able to do sheild damage, or just armor, and a vary reduced range as its an electrical charge, (dissipates over a range) so give it drop off damage and make it so it cant OHK an enemy, or deal nearly 4k DMG for the breach, make it so it takes a bit longer to charge, as it charges faster than a railgun and is much more powerful, you may be nerfing it for 1.7 or 1.6, but make it non OHK and not able to be used on top of a building halfway across the map. Range: 150M from 355M DMG: 50% off current DMG,except for the officer, 25% less DMG. Make it not a OHK weapon:cant kill a unit in one shot. Make charge time longer, at leaste by 35% |
Fizzer94
L.O.T.I.S. Public Disorder.
669
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Posted - 2013.10.29 18:42:00 -
[2] - Quote
bear90211 wrote:only able to do sheild damage, or just armor, and a vary reduced range as its an electrical charge, (dissipates over a range) so give it drop off damage and make it so it cant OHK an enemy, or deal nearly 4k DMG for the breach, make it so it takes a bit longer to charge, as it charges faster than a railgun and is much more powerful, you may be nerfing it for 1.7 or 1.6, but make it non OHK and not able to be used on top of a building halfway across the map. Range: 150M from 355M DMG: 50% off current DMG,except for the officer, 25% less DMG. Make it not a OHK weapon:cant kill a unit in one shot. Make charge time longer, at leaste by 35% The Forge Gun fires a metal slug filled with plasma. It damages everything about equally.
Reducing its splash damage or adding a bit of innacurucy would effectively make it worse at killing dropsuits.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
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Doc Noah
Algintal Core Gallente Federation
781
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Posted - 2013.10.29 18:42:00 -
[3] - Quote
Did FG do something to you when you were little? |
The Attorney General
MoIden Heath PoIice Department EoN.
1388
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Posted - 2013.10.29 18:46:00 -
[4] - Quote
Jesus no. Are you high?
The call me Mr. Hybrid Vayu.
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Skihids
Bullet Cluster Legacy Rising
2358
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Posted - 2013.10.29 18:47:00 -
[5] - Quote
The FG needs to keep its damage to kill vehicles, it simply needs dispersion coupled with a splash radius reduction so that it can miss infantry at long range.
You don't need to aim at a particular rivet on a tank to kill it, so a little dispersion isn't going to matter in the AV department.
A howitzer doesn't need to be able to pick the fly off a pigs back at half a mile. |
Smooth Assassin
Stardust incorporation
304
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Posted - 2013.10.29 18:49:00 -
[6] - Quote
bear90211 wrote:only able to do sheild damage, or just armor, and a vary reduced range as its an electrical charge, (dissipates over a range) so give it drop off damage and make it so it cant OHK an enemy, or deal nearly 4k DMG for the breach, make it so it takes a bit longer to charge, as it charges faster than a railgun and is much more powerful, you may be nerfing it for 1.7 or 1.6, but make it non OHK and not able to be used on top of a building halfway across the map. Range: 150M from 355M DMG: 50% off current DMG,except for the officer, 25% less DMG. Make it not a OHK weapon:cant kill a unit in one shot. Make charge time longer, at leaste by 35% I don't think so...
Assassination is my thing.
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Slag Emberforge
Immortal Retribution
100
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Posted - 2013.10.29 18:56:00 -
[7] - Quote
bear90211 wrote:only able to do sheild damage, or just armor, and a vary reduced range as its an electrical charge, (dissipates over a range) so give it drop off damage and make it so it cant OHK an enemy, or deal nearly 4k DMG for the breach, make it so it takes a bit longer to charge, as it charges faster than a railgun and is much more powerful, you may be nerfing it for 1.7 or 1.6, but make it non OHK and not able to be used on top of a building halfway across the map. Range: 150M from 355M DMG: 50% off current DMG,except for the officer, 25% less DMG. Make it not a OHK weapon:cant kill a unit in one shot. Make charge time longer, at leaste by 35%
Get good scrub, if you engage a gunner make sure it is CQC or medium range, long range with scrambler or laser, long range with sniper or counter forge.
Waah I got blown up, I want nerfs naooow!! HTFU. |
Pent'noir
Algintal Core Gallente Federation
169
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Posted - 2013.10.29 19:09:00 -
[8] - Quote
I'd like the accuracy to remain the same. I'm switching over to this weapon to kill dropships and, atleast for me, it is already hard enough to predict movement, speed and delay for a distant target flying in the sky. Any accuracy changes over a long distance will result in huge misses.
Edit: And i'd also like the range to remain the same. Do whatever you want with splash, I don't care about that. |
Killar-12
The Corporate Raiders Top Men.
1574
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Posted - 2013.10.29 19:28:00 -
[9] - Quote
bear90211 wrote:only able to do sheild damage, or just armor, and a vary reduced range as its an electrical charge, (dissipates over a range) so give it drop off damage and make it so it cant OHK an enemy, or deal nearly 4k DMG for the breach, make it so it takes a bit longer to charge, as it charges faster than a railgun and is much more powerful, you may be nerfing it for 1.7 or 1.6, but make it non OHK and not able to be used on top of a building halfway across the map. Range: 150M from 355M DMG: 50% off current DMG,except for the officer, 25% less DMG. Make it not a OHK weapon:cant kill a unit in one shot. Make charge time longer, at leaste by 35% actually it's a projectile fired using electromagnets...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Broonfondle Majikthies
Bannana Boat Corp
365
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Posted - 2013.10.29 19:30:00 -
[10] - Quote
The Forge gun is essentially a rail gun - A metal slug is accelerated by electromagnets to about the speed of sound. In theory it will leave a very neat but devastating hole in the side of any object without the density to absorb the impact.
We're talking about a round travelling at 340 meters a second. (v) If your talking about a round of say 100g (m) then the amount of energy is staggering.
Put simply the equation is: E=1/2mv^2
E=1/2 x 0.1kg x (340m/s)^2
E=4620800J or 4.6 Megajoules of energy.
To try to put it in simple terms 1 MJ is about the equivalent of being hit by a 1 ton vehicle at 100 mph. But this is 4 times that and over a vastly smaller area. Think how little energy it is to push a pin into a board because your spreading force over a smaller area. In terms of electricity it is over 4,000,000 watts a second
So really? Just the shields?
"We demand rigidly defined areas of doubt and uncertainty!"
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KenKaniff69
Subdreddit Test Alliance Please Ignore
786
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Posted - 2013.10.29 19:32:00 -
[11] - Quote
ROF adjustments would have been better than anything. leave damage alone and tone down ROF. |
XEROO COOL
Hellstorm Inc League of Infamy
78
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Posted - 2013.10.29 19:33:00 -
[12] - Quote
The Attorney General wrote:Jesus no. Are you high? LOL... this is the place for smoking buds and QQing... didn't you know?
Everyone has a plan until you punch em in the face!
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Altina McAlterson
Pure Innocence. EoN.
680
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Posted - 2013.10.29 19:35:00 -
[13] - Quote
bear90211 wrote:only able to do sheild damage, or just armor, and a vary reduced range as its an electrical charge, (dissipates over a range) so give it drop off damage and make it so it cant OHK an enemy, or deal nearly 4k DMG for the breach, make it so it takes a bit longer to charge, as it charges faster than a railgun and is much more powerful, you may be nerfing it for 1.7 or 1.6, but make it non OHK and not able to be used on top of a building halfway across the map. Range: 150M from 355M DMG: 50% off current DMG,except for the officer, 25% less DMG. Make it not a OHK weapon:cant kill a unit in one shot. Make charge time longer, at leaste by 35% No |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2061
|
Posted - 2013.10.29 19:36:00 -
[14] - Quote
Skihids wrote:
You don't need to aim at a particular rivet on a tank to kill it, so a little dispersion isn't going to matter in the AV department.
If you want to hit the weak spot, yes, you do. |
The Attorney General
MoIden Heath PoIice Department EoN.
1394
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Posted - 2013.10.29 19:48:00 -
[15] - Quote
Himiko Kuronaga wrote:Skihids wrote:
You don't need to aim at a particular rivet on a tank to kill it, so a little dispersion isn't going to matter in the AV department.
If you want to hit the weak spot, yes, you do.
For true.
The call me Mr. Hybrid Vayu.
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Jake Diesel
BIG BAD W0LVES
48
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Posted - 2013.10.29 19:50:00 -
[16] - Quote
Skihids wrote:The FG needs to keep its damage to kill vehicles, it simply needs dispersion coupled with a splash radius reduction so that it can miss infantry at long range.
You don't need to aim at a particular rivet on a tank to kill it, so a little dispersion isn't going to matter in the AV department.
A howitzer doesn't need to be able to pick the fly off a pigs back at half a mile.
If that fly was really ticking me off, I'd throw an Obital Strike on it |
Eltra Ardell
Goonfeet Top Men.
184
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Posted - 2013.10.29 19:52:00 -
[17] - Quote
bear90211 needs to be...
Capable of properly conveying his ideas with capitalization and basic grammar Think about his proposals for more than two seconds before posting them in the wrong forum. |
Jake Diesel
BIG BAD W0LVES
48
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Posted - 2013.10.29 19:55:00 -
[18] - Quote
Broonfondle Majikthies wrote:The Forge gun is essentially a rail gun - A metal slug is accelerated by electromagnets to about the speed of sound. In theory it will leave a very neat but devastating hole in the side of any object without the density to absorb the impact.
We're talking about a round travelling at 340 meters a second. (v) If your talking about a round of say 100g (m) then the amount of energy is staggering.
Put simply the equation is: E=1/2mv^2
E=1/2 x 0.1kg x (340m/s)^2
E=4620800J or 4.6 Megajoules of energy.
To try to put it in simple terms 1 MJ is about the equivalent of being hit by a 1 ton vehicle at 100 mph. But this is 4 times that and over a vastly smaller area. Think how little energy it is to push a pin into a board because your spreading force over a smaller area. In terms of electricity it is over 4,000,000 watts a second
So really? Just the shields?
Mmhmm. Yeah. What this guy said. |
Altina McAlterson
Pure Innocence. EoN.
681
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Posted - 2013.10.29 19:56:00 -
[19] - Quote
Dear OP
I also forgot to mention I hate your opinion because of your thread title. FFS put the subject of your post in the subject line.
And also because it's wrong. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3743
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Posted - 2013.10.29 20:02:00 -
[20] - Quote
Fizzer94 wrote:bear90211 wrote:only able to do sheild damage, or just armor, and a vary reduced range as its an electrical charge, (dissipates over a range) so give it drop off damage and make it so it cant OHK an enemy, or deal nearly 4k DMG for the breach, make it so it takes a bit longer to charge, as it charges faster than a railgun and is much more powerful, you may be nerfing it for 1.7 or 1.6, but make it non OHK and not able to be used on top of a building halfway across the map. Range: 150M from 355M DMG: 50% off current DMG,except for the officer, 25% less DMG. Make it not a OHK weapon:cant kill a unit in one shot. Make charge time longer, at leaste by 35% The Forge Gun fires a metal slug filled with plasma. It damages everything about equally. Reducing its splash damage or adding a bit of innacurucy would effectively make it worse at killing dropsuits. Does it fire plasma? I personally wouldn't have thought so since its a caldari weapon and they don't really use plasma.
I just assumed a mass accelerated slug fired at hypersonic speeds would kill just about anything flesh and bone.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2063
|
Posted - 2013.10.29 20:15:00 -
[21] - Quote
Caldari use plasma the same amount that the Gallente do. They have the same exact ammo types. Even the minmatar use shells filled with plasma in some cases.
In the particular case of the forge gun, its using anti-matter and not plasma however. |
Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
213
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Posted - 2013.10.29 23:20:00 -
[22] - Quote
bear90211 wrote: Range: 150M from 355M
CCP already found out what a BAD idea this was in the second part of the E3 build . FG became absolutely useless during that time. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3753
|
Posted - 2013.10.29 23:22:00 -
[23] - Quote
Himiko Kuronaga wrote:Caldari use plasma the same amount that the Gallente do. They have the same exact ammo types. Even the minmatar use shells filled with plasma in some cases.
In the particular case of the forge gun, its using anti-matter and not plasma however. Makes sense I can use the same charges in Blasters and Rails EVE side.
Though I was right in thinking the FG would not use plasma as it would not achieve that same range as Anti matter and Iron charges might.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Bright Cloud
Namtar Elite Gallente Federation
287
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Posted - 2013.10.29 23:24:00 -
[24] - Quote
Yeah and when a bus is driving at full speed it should only flinch into the air and land onto your feets stright after it. |
Skihids
Bullet Cluster Legacy Rising
2364
|
Posted - 2013.10.29 23:52:00 -
[25] - Quote
Pent'noir wrote:I'd like the accuracy to remain the same. I'm switching over to this weapon to kill dropships and, atleast for me, it is already hard enough to predict movement, speed and delay for a distant target flying in the sky. Any accuracy changes over a long distance will result in huge misses.
Edit: And i'd also like the range to remain the same. Do whatever you want with splash, I don't care about that.
Dropships need some from of survivability and distance is one form CCP seems to be moving to with burst tanking. You should miss at long range because you do devastating damage when you do hit.
Pixel level accuracy is OP for a high damage long range weapon. No weapon should have all three. |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
159
|
Posted - 2013.10.30 00:03:00 -
[26] - Quote
Easiest fix for FG is to have their damage linked with the scan profile of the object being shot similar to how missiles and turrets work in eve. that way large slow moving objects receive the most damage and fast smaller targets like dropsuits receive less |
Lance 2ballzStrong
SyNergy Gaming EoN.
4322
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Posted - 2013.10.30 00:06:00 -
[27] - Quote
just what heavies need atm, 2 weapons that can't kill
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
200
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Posted - 2013.10.30 00:14:00 -
[28] - Quote
Nirwanda Vaughns wrote:Easiest fix for FG is to have their damage linked with the scan profile of the object being shot similar to how missiles and turrets work in eve. that way large slow moving objects receive the most damage and fast smaller targets like dropsuits receive less
Isn't signature radius only affecting explosion (the AoE kind like missiles, torpedoes, smartbombs) damage and targeting speed? I might be mistaken though :D
Divided we stand united we fall
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Galvan Nized
Deep Space Republic Top Men.
227
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Posted - 2013.10.30 00:14:00 -
[29] - Quote
Woah, way overkill there. I hate tower forges as much as the next guy but let's not make the weapon worthless.
When I come around a corner and get shot in the face by a forge I totally respect the death. Issue with forges is pinpoint accuracy from extreme range and a hefty splash just in case you miss. I think reducing splash (range or damage) and adding a little dispersion will go a long way into balancing it but not killing it. |
Uravm0d groundforce
Molon Labe. RISE of LEGION
25
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Posted - 2013.10.30 00:24:00 -
[30] - Quote
bear90211 wrote:only able to do sheild damage, or just armor, and a vary reduced range as its an electrical charge, (dissipates over a range) so give it drop off damage and make it so it cant OHK an enemy, or deal nearly 4k DMG for the breach, make it so it takes a bit longer to charge, as it charges faster than a railgun and is much more powerful, you may be nerfing it for 1.7 or 1.6, but make it non OHK and not able to be used on top of a building halfway across the map. Range: 150M from 355M DMG: 50% off current DMG,except for the officer, 25% less DMG. Make it not a OHK weapon:cant kill a unit in one shot. Make charge time longer, at leaste by 35%
Always thought fg's does to much damage to armor hav's but with the previous builds armor has always been superior to shield should they become balanced with vehicle av rebalance patch i'm sure ccp will make swames effective against armor fg's effective against shields. |
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