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561. remove wp from unclaimed turrerts - in General Discussions [original thread]
I don't think tankers target turrets as preemptive strike, because I've never seen a tanker rush to the other side and destroy any red turrets in the beginning of a match. Why are they worried about turrets that could "potentially"go red rather t...
- by Galvan Nized - at 2013.12.31 11:22:00
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562. Let's fix Recall vehicle feature - in General Discussions [original thread]
Takahiro Kashuken wrote: Limiting suits then 1. No changing suits if your suit is not 100% hp 2. No changing suits when the depot is getting shot at by enemy 3. No changing suits if your gun isnt reloaded Give dropsuits the ability to...
- by Galvan Nized - at 2013.12.31 00:47:00
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563. Shield extenders and armor plates need rebalancing - in General Discussions [original thread]
The dark cloud wrote: Armor doesnt naturally regen like shields. You get very similar numbers when you use 2 plates and 2 reppers compared to 4 shield extenders. Armor is supposed to be brawling up close with very high DPS. Shields are supposed...
- by Galvan Nized - at 2013.12.30 23:25:00
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564. Are Plasma Cannons viable AV now? - in General Discussions [original thread]
It's not a terrible weapon when paired with REs. If you are sneaky enough and get the REs planted fire the PlC and then blow the remotes. Usually the PlC will do enough shield damage to allow the remotes to kill...Sadly if it didn't you are never...
- by Galvan Nized - at 2013.12.30 09:12:00
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565. lolmines - in General Discussions [original thread]
Jason Pearson wrote: Learn to use them you bads, I'm demoing tanks right now with proxies. All BPO fit costs 22k and let's me destroy tanks with ease, especially the ones that like to chase me while I'm firing an AR at them. And if you serious...
- by Galvan Nized - at 2013.12.30 06:53:00
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566. Scout racial skill bonuses for cloaking - in General Discussions [original thread]
I doubt the Minja would get both a bonus to cloaking and nova knifing. Either bonuses will be redone completely or it will apply to new scouts. Would be awesome if it was the beginnings of tiercide, but my hopes aren't high.
- by Galvan Nized - at 2013.12.29 20:47:00
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567. AVers should get sp respec for skilled swarms - in General Discussions [original thread]
Kasote Denzara wrote: ADAM-OF-EVE wrote: like range being nerfed, damage being reduced, clip size being reduced, in fact almost all the skills for swarms were changed yet no respec for them. nothing different happened to swarm weapon and sk...
- by Galvan Nized - at 2013.12.29 18:54:00
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568. Anti Vehicle fluxes. - in General Discussions [original thread]
Spkr4theDead wrote: Vermaak Doe wrote: Spkr4theDead wrote: N1ck Comeau wrote: if homing is such a crutch why don't people complain about Normal AV grenades. These one only work on shields, and do less damage than normal fluxes. But hav...
- by Galvan Nized - at 2013.12.29 18:42:00
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569. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
Monty Mole Clone wrote: Aeon Amadi wrote: Monty Mole Clone wrote: preety sure 3 std remotes on the back of any hav will kill it if the hardeners arnt on, the only problem with that is hav pilots are blessed with 3rd person view which need...
- by Galvan Nized - at 2013.12.29 15:32:00
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570. [Request] Grenadier dropsuit - in Feedback/Requests [original thread]
Don't base it on the logi suit and make it an assault variant and I think it's a cool idea. Give up your equipment slot for an extra grenade slot. The logi needs no variant that is MORE offensive than it currently is. Logi suit is messed up enoug...
- by Galvan Nized - at 2013.12.29 08:40:00
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571. How to build an IED bomb in dust FW - in General Discussions [original thread]
You know I had dreams of doing stuff like this? I wanted to set a line of explosives leading to a massive set a little ways off. It would be hard to set up but would love to essentially blow up a huge swathe of area because I shot 1 remote/proxy s...
- by Galvan Nized - at 2013.12.29 07:36:00
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572. How should we fix the laser rifle? - in General Discussions [original thread]
Aqil Aegivan wrote: Remove reloading and charges from the LR and adjust the overheat mechanics to balance it (for example, heat could build quickly and decrease slowly and instead of reloading you flush excess heat). Make it part of Amarr lase...
- by Galvan Nized - at 2013.12.29 07:23:00
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573. How should we fix the laser rifle? - in General Discussions [original thread]
I like these ideas. My question is what should optimal range and maximum range be? You could just extend out the optimal like Martyr says, or you could do a mix of both. I'm iffy on the damage near overheat but I'd have to see it in action. Scar...
- by Galvan Nized - at 2013.12.29 07:16:00
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574. A question about Dampeners - in Rookie Training Grounds [original thread]
Skills are multiplied first, then mods. So its base x skills x mods. They are not added together. Two skill/suit bonuses completely messes this up and makes it complicated. This only happens in case of dampeners as far as I know, which coincident...
- by Galvan Nized - at 2013.12.29 06:54:00
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575. Give scout snipers a role! - in General Discussions [original thread]
Yea the active scanner has too many advantages, I mean the thing is capable of scanning over 100m away so you have no need for a scout on the ridge giving you any info because you already know when everything is coming. Adding in the twirl and sca...
- by Galvan Nized - at 2013.12.29 05:55:00
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576. Solution for the 4 Racial Rifles. (Balance) - in General Discussions [original thread]
HYENAKILLER X wrote: So the picture of a caldari in a caldari jump suit holding an assault rifle on psn store does not directly insinuate im gonna grab a rifle and fight with it? They market the game as a rifle shooter. Complaining about rif...
- by Galvan Nized - at 2013.12.29 03:45:00
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577. Tanks, CCP are you going to do something ? - in General Discussions [original thread]
The Robot Devil wrote: Two AV mercs can keep any HAV away from infantry with continued damage and if the HAV isn't destroyed then it is sent running from the fight. All mercs should skill into prox mines and deploy three in the common places HA...
- by Galvan Nized - at 2013.12.28 22:38:00
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578. Why Why WHY?!!!!!! - in General Discussions [original thread]
Happy Violentime wrote: It would be really awesome if I was paid isk directly from you wallet everytime you replenish your ammo on one of my hives. You do, in a way. You get WP, which does account for how much ISK you get in a match. In pub...
- by Galvan Nized - at 2013.12.27 22:20:00
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579. Galante Scout Slots - in General Discussions [original thread]
The ADV is definitely an anomaly, it should either be 3 lows 1 high or Proto should be changed to 3 lows 2 highs. But that could make it too similar to the minja or future scout variants.
- by Galvan Nized - at 2013.12.27 22:16:00
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580. Remote explosives should be buffed to 3000 damage - in General Discussions [original thread]
Tectonic Fusion wrote: Thin Decays wrote: If RE's and PE's get buffed then say bye to tanks because whose going to use them if they get instantly poped by REs and say good bye to squad and teams in dust. We are not Chuck Norris or Rambo. You...
- by Galvan Nized - at 2013.12.27 19:54:00
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