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Jason Pearson
3698
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Posted - 2013.12.30 22:22:00 -
[31] - Quote
Kane Fyea wrote:Ok well I think most people can agree that this feature is obviously broken. So I think there should be a few requirements that need to be met before you can recall your vehicle. Now not all of these need to be implemented but something needs to be done about the recall feature. 1. Modules cannot be on cool own when you recall. This stops people from just recalling and calling back in to get through their cool downs. This will hurt new tankers more then ones with a bit of SP investment because cool downs decrease through the tiers. 2. You cannot recall during combat. This stops people from just recalling because they are going to die. This would only happen with AV weapons or other tank weapons 3. I think there should be a limit on how many recalls you can do per match. Limit it to like 5. 4. Add a longer recall timer. Others ideas Post #7 This one has some pretty good ideas I am always open to feedback too :). If you have any other ideas post them below. EDIT: When I think of more ideas I'll update the OP. Also any good ideas I see I will put the post link in the OP.
1. Sure 2. Same with Infantry, make it so they have to out of combat for a certain amount of time before changing at SD 3. Same for Infantry, banned from SD after 5 uses 4. I'm not sure.
King of the Forums // Vehicle Specialist for Hire.
Zaria for Miss Universe 2014
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Kane Fyea
Scions of Athra
2528
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Posted - 2013.12.30 22:25:00 -
[32] - Quote
Jason Pearson wrote:Kane Fyea wrote:Ok well I think most people can agree that this feature is obviously broken. So I think there should be a few requirements that need to be met before you can recall your vehicle. Now not all of these need to be implemented but something needs to be done about the recall feature. 1. Modules cannot be on cool own when you recall. This stops people from just recalling and calling back in to get through their cool downs. This will hurt new tankers more then ones with a bit of SP investment because cool downs decrease through the tiers. 2. You cannot recall during combat. This stops people from just recalling because they are going to die. This would only happen with AV weapons or other tank weapons 3. I think there should be a limit on how many recalls you can do per match. Limit it to like 5. 4. Add a longer recall timer. Others ideas Post #7 This one has some pretty good ideas I am always open to feedback too :). If you have any other ideas post them below. EDIT: When I think of more ideas I'll update the OP. Also any good ideas I see I will put the post link in the OP. 1. Sure 2. Same with Infantry, make it so they have to out of combat for a certain amount of time before changing at SD 3. Same for Infantry, banned from SD after 5 uses 4. I'm not sure. Yea I agree 2 and 3 should be done for infantry too. |
Kane Fyea
Scions of Athra
2529
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Posted - 2013.12.31 00:40:00 -
[33] - Quote
Lv2spd2 wrote:maybe tanks could only recall at supply depots?
I dunno if that would solve your issues, but I don't see how it would be unfair. Infantry can only change suits without dying at supply depots after all.
I thought about that but I don't think think it should be like that. |
Galvan Nized
Deep Space Republic
482
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Posted - 2013.12.31 00:47:00 -
[34] - Quote
Takahiro Kashuken wrote:Limiting suits then
1. No changing suits if your suit is not 100% hp
2. No changing suits when the depot is getting shot at by enemy
3. No changing suits if your gun isnt reloaded
Give dropsuits the ability to change and reload anywhere on the field and then we can talk.
Infantry resupply is far more balanced than tank recall because it requires a supply depot...something you can destroy or camp. How does one stop vehicle recall? |
ADAM-OF-EVE
Dead Man's Game
696
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Posted - 2013.12.31 00:52:00 -
[35] - Quote
how about no suit changes and no vehicle recalls...balanced right
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Atiim
Living Like Larry Schwag
2853
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Posted - 2013.12.31 01:04:00 -
[36] - Quote
Heathen Bastard wrote:okay. then lets limit suit changes at SD's as well.
You get 5 a match. You cannot change suits if your current one is too damaged(Let's say <25% armor HP left). Your gun has to be fully reloaded(you're already at an SD. this shouldn't really be a problem.) Oh this Apples to Oranges BS again huh? Let's play this game.
Atiim wrote: Sure you can. Right after you:
Buff every niche weapon in the game by giving them 20-30% extra damage, make my dropsuit invulnerable to all but 6 weapons in the entire game, give my dropsuit the ability to use nitrous to GTFO faster than even a scout could ever possible hope to achieve, buff my base HP to 4000HP, and give me a weapon that can shred vehicles without having to compromise anything.
Until then, it's not happening.
...
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Monkey MAC
Lost Millennium
1354
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Posted - 2013.12.31 01:07:00 -
[37] - Quote
1) You cannot have more than 1 vehicle active on the battlefield per person at a time, so you cannot call in a new tank while one you own is already on the field.
2) Recall is canceled if your vehicle recieves more than 10% damage, stops recall during combat.
3) Recalling a tank with no ammo increase RDV cooldown period by 100%, 50% ammo increases RDV cooldown by 50% and so on.
4) Recalling a tank with modules either active or on cooldown increases RDV cooldown period by 100 or 50% respectively.
5) Recalling a damaged vehicle increases RDV cooldown period based on percentage of damage recieved
6) Turret users are kicked from vehicle upon retreival, vehicle cannot be driven while being recalled.
With a base cooldown period of 30 secs a vehicle user who recalls a damaged vehicle, with modules still active and almost out of ammo will have to wait nearly 2 mins before being allowed to deploy a new vehicle, while a pristine condition vehicle is only 30 secs.
This discourages use of RDV recall as a way of restocking tanks, if you want to use the recall it should be because you have no further use of the vehicle.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Nguruthos IX
PEN 15 CLUB
2389
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Posted - 2013.12.31 01:12:00 -
[38] - Quote
Vehicles just need to not be able to recall under combat. If you can't run to your back zone and LOS behind a hill or building you should NOT be able to recall.
If you want to risk an open-field recall, you should be able to try it but be interrupted (10 second cooldown) for each damage that you or the vehicle takes while hacking it.
And increase the recall hack time by about double.
This solves all those BS vehicles who will flip on hardeners to tank while hiding behind their vehicle LOS to hack-recall it. While knowing it would currently take 4 rail tanks to kill them fast enough before being recalled, and then they have saved their assets in a losing battle while under fire in under a couple seconds.
It's one of the stupidest things in this game, right next to RDV's and how CCP can't make any small turret aside from missiles worth a damn after a year or 2. |
ADAM-OF-EVE
Dead Man's Game
696
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Posted - 2013.12.31 01:12:00 -
[39] - Quote
Kane Fyea wrote:Ok well I think most people can agree that this feature is obviously broken. So I think there should be a few requirements that need to be met before you can recall your vehicle. Now not all of these need to be implemented but something needs to be done about the recall feature. 1. Modules cannot be on cool own when you recall. This stops people from just recalling and calling back in to get through their cool downs. This will hurt new tankers more then ones with a bit of SP investment because cool downs decrease through the tiers. 2. You cannot recall during combat. This stops people from just recalling because they are going to die. This would only happen with AV weapons or other tank weapons 3. I think there should be a limit on how many recalls you can do per match. Limit it to like 5. 4. Add a longer recall timer. Others ideas Post #7 This one has some pretty good ideas I am always open to feedback too :). If you have any other ideas post them below. EDIT: When I think of more ideas I'll update the OP. Also any good ideas I see I will put the post link in the OP.
only 1 simple fix to make everyone equal.
its simple. vehicles can only be recalled at supply depots. thats all thats needed and nothing else. no supply depot no change which is exactly what normal players have to do. feel free to change as many times as you want.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Kane Fyea
Scions of Athra
2530
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Posted - 2013.12.31 04:52:00 -
[40] - Quote
Nguruthos IX wrote:Vehicles just need to not be able to recall under combat. If you can't run to your back zone and LOS behind a hill or building you should NOT be able to recall.
If you want to risk an open-field recall, you should be able to try it but be interrupted (10 second cooldown) for each damage that you or the vehicle takes while hacking it.
And increase the recall hack time by about double.
This solves all those BS vehicles who will flip on hardeners to tank while hiding behind their vehicle LOS to hack-recall it. While knowing it would currently take 4 rail tanks to kill them fast enough before being recalled, and then they have saved their assets in a losing battle while under fire in under a couple seconds.
It's one of the stupidest things in this game, right next to RDV's and how CCP can't make any small turret aside from missiles worth a damn after a year or 2. I still think vehicles shouldn't be able to recall with modules on cooldown. |
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Taurion Bruni
D3M3NT3D M1NDZ The Umbra Combine
212
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Posted - 2013.12.31 04:55:00 -
[41] - Quote
can we make them more like dropsuits, and only allow recall within the vicinity of a supply depot?
Pilot // Logistics
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Kane Fyea
Scions of Athra
2533
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Posted - 2014.01.01 22:18:00 -
[42] - Quote
Taurion Bruni wrote:can we make them more like dropsuits, and only allow recall within the vicinity of a supply depot? I don't agree unless CCPs map design team makes supply depots more accessible to vehicles. |
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