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Kane Fyea
Scions of Athra
2517
|
Posted - 2013.12.28 21:39:00 -
[31] - Quote
HYENAKILLER X wrote:Mordecai Sanguine wrote:"Hey my weapons are op ! Can we buff the ENTIRE GAME instead of just nerfing 4 weapons ? (Rifles) " Dude seriously. With your simple quote you just prove than these weapons are OP. BUT i think the others rifle are Op too or not working as intended. SOOOOOO Nerf the 4 Rifles (and SMG) BAM balanced Game. (Infantry)
The actual problem is that people defend their rifle by saying "Hey it's not op against this other rifle ! it's balanced" WRONG. These 4 rifles are ALL OP. Yes they are balanced each others. But they ****** up the whole game with this ridiculous TTK and make the game a bad copy of COD. It even kill the "Fitting" of the game which is now just "DAMAAAAAGER". These 4 rifles need Balance not just NEEERF or "we let this destroy the game because i make kill with it *Douchebag*" It needs to be balanced.
Scrambler Rifle : Nerf the RoF (15% less RoF) and lower the Mag of the semi-auto Version to 25 => But give a small bonus to Headshot (5/10% more damage than now in Headshot) it will reward players that takes their time to make perfect charge shots and punish the "spam" players that hit their shoot button as fast as possible. No need for other nerf this weapon already takes 11PG to fit STD and 20 at PRO that's a HEAVY cost when you fit your dropsuit. As intended. The Assault version is pretty balanced BUT it should heat up quickly and make it lose his mag when it Heat up. (Only the Assault Version)
Assault Rifle : Nerf the Effective Range to make it worse at range it's supposed to be the less effective rifle at mid/long range. And Nerf the optimal range.. But give more RoF (50 RPM) And Better accuracy when not aiming (Sorry for my bad english). You think that's a buff ? Not really an Worse range make a weapon really weaker. BAM awesome CQC rifle but not OP at range. As intended. I don't think the others version of the Assault rifle should exist they should be deleted (With SP and ISK refund)
Combat Rifle : Supposed to be an Mid range Weapon it's more an "I see you so you're dead BAM One shot bitchies" First make the time between each burst higher. (At least Twice) But make the burst shot 3 more bullet. Then add more Recoil at the end of each burst. It have 10% more damage on armor and 5% less on Shield Where is the logic here ???? It's more powerful than all other weapon by that fact...... Bring 0% on armor and 0% on shield. No advantage no drawbacks : Balanced. It's minmatarr technology it's explain the low PG/CPU fitting. But it should also cost less ISK : 25% less than now making it a cheap weapon easy to fit and average against everything. Polyvalent Weapon. As intended. The Armor/Shield Balance already affect the Assault version just add some bigger Recoil.
Rail Rifle : Supposed to be an long range weapon it actually outclass the other rifle (So all the weapon) at mid range. Higher the charge up time before start shooting. (0.5sec) Make the bullets had trace like the sniper rifle : We could know from where we have been shot. Higher the Recoil of the assault Version. Higher the Damage of 1 for all version.
Here are your balanced weapons. Don't think one of them rifles are not totally ****** up THEY ARE. That's not a question "Are they ?" They are and her's the solution not just nerf or buff but Balance. Not to each others but each to ALL THE GAME. Sorry for my bad english ask if you don't understand something i xcould maybe try to say it correctly (with other words) this is a rifle fighting game with all the bells and whistles. Im sorry you like bells and whistles more than learning to fight with rifles in a rifle fightig game. Why nerf any rifle? So now instead of dieing all the time to duvolles I die from rails and crs. So what. How can you say nerf rifles when tanks are deciding games now? Do you even play? Tanks are a different discussion. Just because one thing is more OP then another doesn't make that one thing not OP it's just not as OP. Also this is a FPS not a rifle game its a game made for weapons that you shoot in the first person POV. |
Mordecai Sanguine
What The French
228
|
Posted - 2013.12.28 21:40:00 -
[32] - Quote
DeeJay One wrote:Mordecai Sanguine wrote: And because now it's more COD514 than Dust 514.
90% of the forums whined for a year that they want a COD clone and CCP delivered. Now everybody wants Dust to be different. Let me just shake my head and drown in the sea of sarcasm and irony.
Dunno that sorry. Sorry but COD is like....One of the worst example of FPS these 5 last years ??? (Yes COD4 was cool) When you play an RPG/FPS you don't want an FPS you want a REAL mix between FPS/RPG. |
Kane Fyea
Scions of Athra
2517
|
Posted - 2013.12.28 21:40:00 -
[33] - Quote
Th3rdSun wrote:Remove damage mods.Problem solved. Please tell me how that solves the problem. All of the other weapons will still be bad so please enlighten me. How will that fix ANYTHING. It may make the TTK higher but it won't fix the biggest problem which is why use any other anti infantry weapon other then rifles. |
Mordecai Sanguine
What The French
228
|
Posted - 2013.12.28 21:41:00 -
[34] - Quote
Th3rdSun wrote:Remove damage mods.Problem solved.
Yes i always thinks that in fact. (And add some damage for assaults suits like 2% per level).
But even without damage mods these rifle TOTALLY outperforms the others weapons don't you think ? It will rule the problem of TTK. But not of unbalance. Anyway good idea.
Mods about accuracy / recoil / spread / range / ammo / mag Okay but it should not have damage mods.....Or with penality (less range or lower RoF) |
Kane Fyea
Scions of Athra
2517
|
Posted - 2013.12.28 21:44:00 -
[35] - Quote
Mordecai Sanguine wrote:Th3rdSun wrote:Remove damage mods.Problem solved. Yes i always thinks that in fact. (And add some damage for assaults suits like 2% per level). But even without damage mods these rifle TOTALLY outperforms the others weapons don't you think ? I personally think the prof skill should be replaced. By that I mean make the prof bonus apart of the assault suit skill. This will make assaults more viable for slaying then logistics suits but without nerfing them in the process. |
Kane Fyea
Scions of Athra
2517
|
Posted - 2013.12.28 21:46:00 -
[36] - Quote
Mordecai Sanguine wrote:Th3rdSun wrote:Remove damage mods.Problem solved. Yes i always thinks that in fact. (And add some damage for assaults suits like 2% per level). But even without damage mods these rifle TOTALLY outperforms the others weapons don't you think ? It will rule the problem of TTK. But not of unbalance. Anyway good idea. Mods about accuracy / recoil / spread / range / ammo / mag Okay but it should not have damage mods.....Or with penality (less range or lower RoF) The penalty is the highest fitting requirements of any other module and they're useless past 3 damage mods thanks to the stacking penalty. Also they're pretty damn expensive too. Seriously we've had them for almost two years and haven't had a problem with them until about Uprising 1.5. |
Rugudorull Apophicyria
Be Just or Be Dead
39
|
Posted - 2013.12.28 21:57:00 -
[37] - Quote
Jooki Chewaka wrote:Youre talking about niches and Laser Rifle, and im wondering, which is laser rifle's niche? Long range was its niche, but that has been replaced by the RR. RR outperforms the range of the LR across the board CQC to long range. It also doesn't help the LR when the other rifle variants got a range buff |
HYENAKILLER X
AGGRESSIVE TYPE
443
|
Posted - 2013.12.28 21:58:00 -
[38] - Quote
Kane Fyea wrote:HYENAKILLER X wrote:Mordecai Sanguine wrote:"Hey my weapons are op ! Can we buff the ENTIRE GAME instead of just nerfing 4 weapons ? (Rifles) " Dude seriously. With your simple quote you just prove than these weapons are OP. BUT i think the others rifle are Op too or not working as intended. SOOOOOO Nerf the 4 Rifles (and SMG) BAM balanced Game. (Infantry)
The actual problem is that people defend their rifle by saying "Hey it's not op against this other rifle ! it's balanced" WRONG. These 4 rifles are ALL OP. Yes they are balanced each others. But they ****** up the whole game with this ridiculous TTK and make the game a bad copy of COD. It even kill the "Fitting" of the game which is now just "DAMAAAAAGER". These 4 rifles need Balance not just NEEERF or "we let this destroy the game because i make kill with it *Douchebag*" It needs to be balanced.
Scrambler Rifle : Nerf the RoF (15% less RoF) and lower the Mag of the semi-auto Version to 25 => But give a small bonus to Headshot (5/10% more damage than now in Headshot) it will reward players that takes their time to make perfect charge shots and punish the "spam" players that hit their shoot button as fast as possible. No need for other nerf this weapon already takes 11PG to fit STD and 20 at PRO that's a HEAVY cost when you fit your dropsuit. As intended. The Assault version is pretty balanced BUT it should heat up quickly and make it lose his mag when it Heat up. (Only the Assault Version)
Assault Rifle : Nerf the Effective Range to make it worse at range it's supposed to be the less effective rifle at mid/long range. And Nerf the optimal range.. But give more RoF (50 RPM) And Better accuracy when not aiming (Sorry for my bad english). You think that's a buff ? Not really an Worse range make a weapon really weaker. BAM awesome CQC rifle but not OP at range. As intended. I don't think the others version of the Assault rifle should exist they should be deleted (With SP and ISK refund)
Combat Rifle : Supposed to be an Mid range Weapon it's more an "I see you so you're dead BAM One shot bitchies" First make the time between each burst higher. (At least Twice) But make the burst shot 3 more bullet. Then add more Recoil at the end of each burst. It have 10% more damage on armor and 5% less on Shield Where is the logic here ???? It's more powerful than all other weapon by that fact...... Bring 0% on armor and 0% on shield. No advantage no drawbacks : Balanced. It's minmatarr technology it's explain the low PG/CPU fitting. But it should also cost less ISK : 25% less than now making it a cheap weapon easy to fit and average against everything. Polyvalent Weapon. As intended. The Armor/Shield Balance already affect the Assault version just add some bigger Recoil.
Rail Rifle : Supposed to be an long range weapon it actually outclass the other rifle (So all the weapon) at mid range. Higher the charge up time before start shooting. (0.5sec) Make the bullets had trace like the sniper rifle : We could know from where we have been shot. Higher the Recoil of the assault Version. Higher the Damage of 1 for all version.
Here are your balanced weapons. Don't think one of them rifles are not totally ****** up THEY ARE. That's not a question "Are they ?" They are and her's the solution not just nerf or buff but Balance. Not to each others but each to ALL THE GAME. Sorry for my bad english ask if you don't understand something i xcould maybe try to say it correctly (with other words) this is a rifle fighting game with all the bells and whistles. Im sorry you like bells and whistles more than learning to fight with rifles in a rifle fightig game. Why nerf any rifle? So now instead of dieing all the time to duvolles I die from rails and crs. So what. How can you say nerf rifles when tanks are deciding games now? Do you even play? Tanks are a different discussion. Just because one thing is more OP then another doesn't make that one thing not OP it's just not as OP. Also this is a FPS not a rifle game its a game made for weapons that you shoot in the first person POV. So the picture of a caldari in a caldari jump suit holding an assault rifle on psn store does not directly insinuate im gonna grab a rifle and fight with it?
They market the game as a rifle shooter. Complaining about rifles in this game is rediculous.
You are welcome for my leadership
*Proven Aggressive Type
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Oswald Rehnquist
963
|
Posted - 2013.12.28 22:07:00 -
[39] - Quote
Jaysyn Larrisen wrote:[
I don't understand the desire to increase the spool time for the RR. I use it exclusively and the current .25 sec spool time is quite significant; that's a more significant nerf than any of the other suggestions I've seen. At close quarters two equally skilled shooters, one with RR and one with AR...the AR has a noticeable advantage with first shot on target, rate of fire, ability to engage multiple targets or use bursts.
Just so folks don't think I'm simply trying to defend my chosen weapon I'm not a fan of changing really any of them at this point.
My understanding is that all rifles should be at least functional in all situations BUT optimized for their niche. I think all the rifles are pretty much spot on with this at the moment in that regard. You could probably tweak all the weapons in some way but creates other second and third order issues that we might not even foresee right now.
I wouldn't attempt to tweak any of the weapons at the moment. So many people were trying out the shiny new rifles for the last few weeks I might be giving folks a skewed perception. I've been seeing a lot more Duvolles and GEKs on the field again, let's give it time to see how things work out.
This isn't life or death for me, I don't use any of the battle rifles myself, but the ideas was to make them stronger in their niche and a little weaker outside of it. the RR for example would get another 30 m of range and a longer spool up, which is a buff and a nerf in one which makes it more defined. This also allows non battle rifles to find their niche when you make the generalist weapons more niche themselves.
By making the battle rifles slightly more extreme you give way for counters from non battle rifles.
Below 28 dB
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
597
|
Posted - 2013.12.28 22:19:00 -
[40] - Quote
Mordecai Sanguine wrote: Oh wait a second !! I'm okay with you on some point. But i'm NOT giving my impression only by what is shooting on me.
My Alt account is an Commando with 9 Million SP. Before speaking about these rifle i got level 5 with these 4 rifles. My perception is not maded by my ennemies only but because i'm playing with them.
Well the AR would maybe win in CQC bacause....it's the AR niche maybe huh ? 0.25 is not really high and not even noticable when i'm using it. Anyway yes maybe 0.5sec of spool is too high i'm okay with that but 0.25 is....too little 0.30 would be better then you don't think ?
How about this...increase the RR spool time to .40 sec BUT add a second tier skill that lowers the spool time so that at level V your spool time is .20 seconds. I'm ok with weapons functioning at this level with the requisite investment of SP.
BTW...I like your thoughts on adjusting the other weapons and leave the rifles alone for a bit. I think several weapons are underutilized at the moment and are primed for a resurgence. If we ever do get a respec I'm actually thinking of putting some serious SP into mass drivers or perhaps Plasma Cannons. |
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
896
|
Posted - 2013.12.28 23:08:00 -
[41] - Quote
I'ma quote myself again.... for posterity....
Quote:.....all of the weapons in this game and most of the fits (probably even scouts) would be perfectly balanced if the proficiency damage increase and damage mods were removed. 1 complex mod plus proficiency 5 is a 25% damage increase to a weapon.
Want balance? Reduce the range and ammo carry capacities of all weapons, replace damage mods with weapon range amplifiers and ammo capacity upgrades, and change proficiency to something unique to each weapon instead of a flat damage buff. Even if you just made the damage buff work for the weapon's strength instead of a flat overall damage increase it would be worth it (i.e. SMG's & combat rifles get a buff to armor damage per proficiency level, ScR's and lasers get a buff to shield damage per proficiency level)......
The higher a weapon's DPS, the bigger the buff it gets from proficiency and damage mods. This would cut down the DPS of all weapons, however more than that it would bring the higher DPS weapons down closer to the level of other weapons. In addition, it would make choosing whether to go for armor or shields much more important. You'd also have to choose whether you want to carry more ammo, have better range, have more HP, passive scan people within your scan radius, or have a larger scan radius. The low slots already have many options, high slots will finally have viable options.
If you couple this with fixing passive scanner modules (if you make them viable you also make range amplifiers viable), thus giving you 5 viable high slot modules [shields, scan range amps, passive scan precision amps, ammo amps & range amps]), this game could be balanced pretty much for every weapon in the game instead of just for the AR's. Not to mention 10x more diverse in fitting options. It would also make dampners far more important with people passive scanning without giving "YOU HAVE BEEN SCANNED" messages.
And that ladies and gents, is how you do it. No massive re-balancing of the weapons stats. No months long QA over making the weapons work with new stats. Simply remove damage mods, buff the passive scan mods, and adjust the values on the proficiency skills. We'll have a whole new, mostly balanced Dust on our hands with a decent TTK. Then just add the 2 new modules whenever they clear QA testing. Boom, happy Dust.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Martyr Saboteur
Amarrtyrs
66
|
Posted - 2013.12.28 23:29:00 -
[42] - Quote
HYENAKILLER X wrote: So the picture of a caldari in a caldari jump suit holding an assault rifle on psn store does not directly insinuate im gonna grab a rifle and fight with it?
They market the game as a rifle shooter. Complaining about rifles in this game is rediculous.
You are rediculous.
ABCDEFGHIJKLMNOPQTSTALLION... I AM THE STALLION
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1417
|
Posted - 2013.12.28 23:33:00 -
[43] - Quote
Too much going in here to address it all, but here's a few focused thoughts:
1) I'll summarize the OPs point succinctly, he has the disadvantage of not being a native English speaker: the 4 rifles are balanced, but only against each other. There are what, a dozen light weapons in this game? Nerf the rifles, buff the others, whatever, but diversity is the lifeblood of this game and while 4 OP rifles is better than 1 or 2, there is still work to be done.
2) People are barking up the wrong tree with damage mods. The stacking penalty keeps then in check and they really are not substantially better than tanking (proven by maths) Should there be more variety? Sure. Just chill out with the damage mod hate, they are a red herring.
3) I think the ScR and CR are in a pretty good place right now, you need to use something as a reference point to balance everything else against and I pick those.
4) AR should get its range reduced, with increased recoil and spread, with a commensurate increase in DPS. Make it the CQC rifle a Gallente weapon should be.
5) RR absolutely needs bullet trails, it's a damn ninja weapon right now. Hipfire should not be as accurate as it is. It's a freaking rail gun for crying out loud, it should be really hard to control if you are not ADS, and it absolutely not be even close to as viable as it is in CQC.
6) Using those as a baseline you then need to balance out the other weapons. Example, mass driver should lose its damage reduction against vehicles. LR should get a wider optimal and a range increase, with more advantage to using higher tiers. TBH, I'm not so sure even the beta Viziam would be OP right now with the RR around as a counter.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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the shadow dragon
Paladen Night's
1
|
Posted - 2013.12.29 02:39:00 -
[44] - Quote
Kane Fyea wrote:Jacques Cayton II wrote:No they are balanced stop it scrub You're the only scrub here if you're defending these obviously broken rifles. why would CCP nerf RR when they already been nerd and it wasn't even out yet... all I read on this forum is crying cry I want my proto suit to be invincible nope not gonna happen knob so stop your crying and deal with it. |
CommanderBolt
ACME SPECIAL FORCES
507
|
Posted - 2013.12.29 02:42:00 -
[45] - Quote
You talk about balance but then say you want to balance RR by adding 1 damage? You are ******* out of your tree mate.
You dont even discuss CQC lol |
Galvan Nized
Deep Space Republic
465
|
Posted - 2013.12.29 03:45:00 -
[46] - Quote
HYENAKILLER X wrote: So the picture of a caldari in a caldari jump suit holding an assault rifle on psn store does not directly insinuate im gonna grab a rifle and fight with it?
They market the game as a rifle shooter. Complaining about rifles in this game is rediculous.
Yes, let's balance simply based on pictures in the psn store. If that is CCP's goal they need to let us know for DUST and EVE both because EVErs have been doing it wrong for a decade.
It's a legit conversion, rifles are far better than all other weapons. If that was CCP's goal just completely remove all other weapons and those that use them will hit the door.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
603
|
Posted - 2013.12.29 04:21:00 -
[47] - Quote
Oswald Rehnquist wrote:Jaysyn Larrisen wrote:[
I don't understand the desire to increase the spool time for the RR. I use it exclusively and the current .25 sec spool time is quite significant; that's a more significant nerf than any of the other suggestions I've seen. At close quarters two equally skilled shooters, one with RR and one with AR...the AR has a noticeable advantage with first shot on target, rate of fire, ability to engage multiple targets or use bursts.
Just so folks don't think I'm simply trying to defend my chosen weapon I'm not a fan of changing really any of them at this point.
My understanding is that all rifles should be at least functional in all situations BUT optimized for their niche. I think all the rifles are pretty much spot on with this at the moment in that regard. You could probably tweak all the weapons in some way but creates other second and third order issues that we might not even foresee right now.
I wouldn't attempt to tweak any of the weapons at the moment. So many people were trying out the shiny new rifles for the last few weeks I might be giving folks a skewed perception. I've been seeing a lot more Duvolles and GEKs on the field again, let's give it time to see how things work out. This isn't life or death for me, I don't use any of the battle rifles myself, but the ideas was to make them stronger in their niche and a little weaker outside of it. the RR for example would get another 30 m of range and a longer spool up, which is a buff and a nerf in one which makes it more defined. This also allows non battle rifles to find their niche when you make the generalist weapons more niche themselves. By making the battle rifles slightly more extreme you give way for counters from non battle rifles.
I see where you are coming from but if you give me 30m more optimal range then I'm definitely getting me into pseudo-sniper territory and the spool up makes the weapon useless as you close the gap. I think the key is how do have the rifles be functional across the spectrum of engagements.
The single biggest advantage the RR has is range, which is admittedly significant and not easy to balance. Many maps of situations negate that advantage and you have of deal with that so I think it evens out a bit.
Let me be clear on my position...if you increase the spool time then either A) give me a weapon skill I can sink SP into to offset the increase, or B) make the Caldari assault perk lower the spool time per level.
I have a fair amount of respect for your opinion and I think you should invest some time working with the different weapons before laying out some pretty sweeping ideas of changing them.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
603
|
Posted - 2013.12.29 04:40:00 -
[48] - Quote
John Demonsbane wrote:Too much going in here to address it all, but here's a few focused thoughts:
1) I'll summarize the OPs point succinctly, he has the disadvantage of not being a native English speaker: the 4 rifles are balanced, but only against each other. There are what, a dozen light weapons in this game? Nerf the rifles, buff the others, whatever, but diversity is the lifeblood of this game and while 4 OP rifles is better than 1 or 2, there is still work to be done.
2) People are barking up the wrong tree with damage mods. The stacking penalty keeps them in check and they really are not substantially better than tanking (proven by maths) Should there be more variety? Sure. Just chill out with the damage mod hate, they are a red herring. Again, diversity = good. Add alternatives instead of taking things away!
3) I think the ScR and CR are in a pretty good place right now, you need to use something as a reference point to balance everything else against and I pick those.
4) AR should get its range reduced, with increased recoil and spread, with a commensurate increase in DPS. Make it the CQC rifle a Gallente weapon should be.
5) RR absolutely needs bullet trails, it's a damn ninja weapon right now. Hipfire should not be as accurate as it is. It's a freaking rail gun for crying out loud, it should be really hard to control if you are not ADS, and it absolutely should not be even close to as viable as it is in CQC.
6) Using those as a baseline you then need to balance out the other weapons. Example, mass driver should lose its damage reduction against vehicles. LR should get a wider optimal and a range increase, with more advantage to using higher tiers. TBH, I'm not so sure even the beta Viziam would be OP right now with the RR around as a counter.
I like where you are coming from on this, John.
I agree whole heartedly with you and Mordecai that diversity and viable alternatives are better than simple nerfs. Frankly, that's one of the biggest beefs I have with the game...they are forever tweaking and nerf/buffing. I also think we are far too weapon centric in these discussions. Probably some novel mods or defensive perks that could be brought into play.
As for your specific weapon recommendations: I think you are onto some good ideas. I wouldn't pull back the AR range too much since your getting into a different flavor SMG at that point, but damage fall off is good way to scale things.
I 100% agree that the RR needs better bullet trails and that they can back down its hip fire accuracy a bit but still let it drive nails in ADS mode. These are noticeably better recommendations than increasing the spool time.
I can't speak to the CR since I've only played around with it a couple times.
Prior the RR I was a dedicated SCR user and could wreck shop with it easier than I do with my RR to be honest. I wouldn't change much on it. It is legit that the ASCR overheat quicker - say 80% of a mag without coming off the trigger. I was in a Caldari suit and could just about get through a magazine and a half before overheat. |
ADAM-OF-EVE
Dead Man's Game
678
|
Posted - 2013.12.29 04:44:00 -
[49] - Quote
i didnt think WFF cared.. dont you all roll in tanks these days
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Sleepy Zan
0uter.Heaven
2929
|
Posted - 2013.12.29 04:47:00 -
[50] - Quote
Mordecai Sanguine wrote:"Hey my weapons are op ! Can we buff the ENTIRE GAME instead of just nerfing 4 weapons ? (Rifles) " Dude seriously. With your simple quote you just prove than these weapons are OP. BUT i think the others rifle are Op too or not working as intended. SOOOOOO Nerf the 4 Rifles (and SMG) BAM balanced Game. (Infantry)
The actual problem is that people defend their rifle by saying "Hey it's not op against this other rifle ! it's balanced" WRONG. These 4 rifles are ALL OP. Yes they are balanced each others. But they ****** up the whole game with this ridiculous TTK and make the game a bad copy of COD. It even kill the "Fitting" of the game which is now just "DAMAAAAAGER". These 4 rifles need Balance not just NEEERF or "we let this destroy the game because i make kill with it *Douchebag*" It needs to be balanced.
People like you are the reason I contemplate mass homicide every morning.
They a legend, they call me an asshole, they call me a pioneer. Truth is.....
...I'm just sleepy.
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Blaze Ashra
Ametat Security Amarr Empire
51
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Posted - 2013.12.29 06:42:00 -
[51] - Quote
The scrambler and lazer rifles are the only ones that even have a drawback and you want to nerf them while buffing the AR and CR. The rail riffle I don't really care for. Really though, if you're in a socket expect cqc and if you're on open terrain expect lrc. Trying to push this into a twitch shooter paradise is kind of lame. |
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