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341. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
DeadlyAztec11 wrote: Aero Yassavi wrote: DeadlyAztec11 wrote: Logi Bro wrote: 12% is A LOT. More like 2%-->3%-->5%. Too low. The kinetic Catalyzers already go from 5 to 8 to 12. He's referring to the proposed movement speed...
- by Galvan Nized - at 2014.02.10 03:05:00
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342. [Request] MAKE GRENADES MORE VISIBLE - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: There is definitely some kind of bug with grenades. I've been killed by core locus grenades out to 30+ meters. That's a bug with the grenades or a display bug with the death screen. It's the death screen, it measu...
- by Galvan Nized - at 2014.02.09 22:07:00
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343. @Caldari Assault users - in General Discussions [original thread]
I'm not a fan of any bonus that only applies to the Rail Rifle, please no reduction in spool of time. There are several other Caldari weapons, not just the Rail Rifle. Also dislike any bonus to damage. That is the commando bonus, we have no reaso...
- by Galvan Nized - at 2014.02.09 20:29:00
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344. Reduce all weapon damage by 15% give assaults a 2% dmg bonus per lev... - in General Discussions [original thread]
Just a blanket damage increase to all weapons? Kind of murdering the commando bonus when you do that.
- by Galvan Nized - at 2014.02.09 17:58:00
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345. Caldari Assault Suit Bonus - in General Discussions [original thread]
Bethhy wrote: Yes let's make a Tank bonus on a DPS class... It's funny to see nothing but people who run logi suit's have massive opinions on assault suits that have been obsolete since 1.2... Instead of having glass cannon DPS suits running...
- by Galvan Nized - at 2014.02.09 16:56:00
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346. Caldari Assault Suit Bonus - in General Discussions [original thread]
We're going to have to see some stats before we really throw around recharge and regulation bonuses. We are pretty sure the Cal Assault is going to have a 40 hp recharge. That means they have 50 hp at Pro with this bonus, that's the same as a sc...
- by Galvan Nized - at 2014.02.09 16:31:00
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347. Galllente Assaults and Shotguns - in General Discussions [original thread]
I feel part of the issue is that we have no way of getting close except speed or stealth. Too much of the game is totally open. That is a mistake, we need a way to break these long LOS. Some kind of mobile cover would do wonders. Where is our shie...
- by Galvan Nized - at 2014.02.09 15:58:00
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348. Please Non Caldari let the Caldari decide on their own bonuses - in General Discussions [original thread]
Here's my issue with the reload bonus: it's exactly the same as the commando bonus. At least the Gal, weak as it may seem, is unique to the Assault. It's also why dmg increase is a no go for me. Surely we can think of more unique bonuses. Plus w...
- by Galvan Nized - at 2014.02.09 15:45:00
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349. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
Awry Barux wrote: Kigurosaka Laaksonen wrote: Awry Barux wrote: The issue is that it doesn't fit the Amarr Logi role CCP is changing the Amarr Logi role. Does it come with a speed buff? Because that's really the issue here: uplinks ...
- by Galvan Nized - at 2014.02.09 05:06:00
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350. 1.8 will be Heavy & Scout 514 - in General Discussions [original thread]
I think initially sure, there will be an influx of whatever people think is going to get the best bonuses. People tend to chase whatever they feel will be the next FOTM. Give it some time and everything will balance itself out, people will see th...
- by Galvan Nized - at 2014.02.08 23:27:00
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351. The Remote Explosive problem... - in Feedback/Requests [original thread]
Prius Vecht wrote: Galvan Nized wrote: It has less splash range than a Core locust. Please don't balance around Proxies, you and I both know Proxies are insanely UP. Shouldn't it? A grenade is designed for splash/area damage while the re...
- by Galvan Nized - at 2014.02.08 15:32:00
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352. In Game VS Real Life Tactics do they work? - in General Discussions [original thread]
Yes they work However, in game tactics do NOT work in real life. Please guys do not go out thinking you're a heavy and can soak up several bullets...will not end well.
- by Galvan Nized - at 2014.02.08 13:57:00
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353. SQUAD LEADER MENU (R3+R2) & Right Arrow menu - in Feedback/Requests [original thread]
I never get why all the orders are bunched together in the order wheel. Same thing in the equipment wheel. Would love if you brought up a wheel you could use the direction pad to quickly choose the items at the 90-¦ marks. Plus wish we could ord...
- by Galvan Nized - at 2014.02.08 13:53:00
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354. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Galvan Nized wrote: I definitely feel it could use 2 bonuses, 50% to stamina and stamina regen (anymore is insanity when adding another regulator) plus something else. I think stealth equipment would be cool, deployabl...
- by Galvan Nized - at 2014.02.08 13:43:00
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355. The Remote Explosive problem... - in Feedback/Requests [original thread]
Reiki Jubo wrote: Galvan Nized wrote: Reiki Jubo wrote: Galvan Nized wrote: You have to be skilled to use a RE effectively, it's not just dump and blow. It relies so much on how aggressive your opponent is, way more skill than using a ...
- by Galvan Nized - at 2014.02.08 13:33:00
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356. most new bonuses are bad - in Feedback/Requests [original thread]
I won't really comment on the Assault bonuses, total can of worms there. They were limited on what bonuses to actually apply because commandoes use some of the assaultier ones. But the logi bonuses are pretty much just off setting the equipment c...
- by Galvan Nized - at 2014.02.08 13:24:00
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357. 8 core locus nades per suit? - in General Discussions [original thread]
Ha that totally sounds like something CCP would inadvertently do, hopefully never purposefully.
- by Galvan Nized - at 2014.02.08 13:03:00
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358. Instantly make DUST MERCS a demanded resource in New Eden - in General Discussions [original thread]
Arkena Wyrnspire wrote: Nobody will care about districts shooting ships near the planet unless they do silly things like massive damage to capitals, in which case it would be ridiculously overpowered. What is something that they would care a...
- by Galvan Nized - at 2014.02.08 13:00:00
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359. The Remote Explosive problem... - in Feedback/Requests [original thread]
Reiki Jubo wrote: Galvan Nized wrote: You have to be skilled to use a RE effectively, it's not just dump and blow. It relies so much on how aggressive your opponent is, way more skill than using a gun. Stop barreling into obvious places th...
- by Galvan Nized - at 2014.02.08 12:54:00
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360. Info on next event... Get SP for killing Heavys? o.O - in General Discussions [original thread]
Lorhak Gannarsein wrote: Aikuchi Tomaru wrote: So another event that's not worth it? The small SP boost you get from killing a few heavies is hardly worth it. I would like to see actual events which change the way how I play the game instead...
- by Galvan Nized - at 2014.02.08 12:41:00
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