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Awry Barux
Paladin Survey Force Amarr Empire
459
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Posted - 2014.02.09 02:53:00 -
[1] - Quote
A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 more spawns per uplink? The issue is that it doesn't fit the Amarr Logi role, aside from the lore reasoning of "they're both Amarr tech". As the slowest of the logis (4.55/6.37), with 3 as opposed to 4 equipment slots, and only 3 low slots for biotic stacking, it's the worst choice of suit for an uplink runner. This is like putting NK damage bonuses on a commando or equipment fitting reduction on an assault: it's nonsensical and it directly conflicts with the suit's existing niche. I don't know what the bonus should be, but this is definitely not it. Discuss |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
1906
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Posted - 2014.02.09 03:02:00 -
[2] - Quote
I like it, it fits my front line combat logi. Reach an objective place an uplink just encase you die or anyone else. Honestly maybe your problem is your just looking at the negatives and not the positives.
Charlotte O'Dell is a liar, that's only a piece of corn & I'm the one and only majestic unicorn.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8967
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Posted - 2014.02.09 03:09:00 -
[3] - Quote
I like the bonus. I already use uplinks with my Amarr logi.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Patrick57
Fatal Absolution
4827
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Posted - 2014.02.09 03:10:00 -
[4] - Quote
It's not terrible if you use Uplinks.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Komodo Jones
Chaotik Serenity
454
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Posted - 2014.02.09 03:20:00 -
[5] - Quote
Maybe we need more equipment then, and hey scanners gonna be nerfed in the update so that not everyone uses them all the time annoyingly, personally I don't understand why gallente was given the scanner tech when we're supposedly the ones who are all about keeping everyone alive on the field and yet caldari has injectors an minmatar has repair tools, you would think that caldari would be the one with the scanners trying to run military intel, but I'm still probably gonna go with it because logies 4 lyfe cuz. (though minmatar bonus looks pretty sweet...I'm conflicted)
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
691
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Posted - 2014.02.09 03:30:00 -
[6] - Quote
Meh. The bonus doesn't match the suit at all, but the sidearm is too sexy for me not to skill into it in 1.8. |
Jackof All-Trades
The Black Renaissance
461
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Posted - 2014.02.09 03:32:00 -
[7] - Quote
It also kinda makes sense for it's combat logi role. Other logis need to be actively keep the team active, replenishing nanohives, repping heavies, etc. The Amarr logi has more space to shoot at people since the only thing you do with an uplink is drop it.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Awry Barux
Paladin Survey Force Amarr Empire
460
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Posted - 2014.02.09 03:38:00 -
[8] - Quote
Patrick57 wrote:It's not terrible if you use Uplinks.
When I want uplinks, I use a faster suit, generally a standard Min Logi.
I suppose my point isn't really that it's a terrible bonus, just that it simply doesn't seem to fit with the rest of the suit's characteristics. It's a powerful bonus, and I'll definitely use uplinks on my Amarr logi if this becomes the bonus. However, as of now, I rarely use uplinks on my Amarr Logi because I feel the role of uplink placement conflicts with the idea of a slow, heavily-armed logistics suit. The best uplinks are placed just outside the hot zone in hard-to-reach and hard-to-see places, which is easiest to achieve when running a "flanker" style dropsuit, i.e. Min Logi or 1.8 scout. It seems to me that CCP simply blindly followed racial manufacturing lines with the bonuses, as opposed to assigning the bonuses based on the suit's role. |
Awry Barux
Paladin Survey Force Amarr Empire
460
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Posted - 2014.02.09 03:40:00 -
[9] - Quote
Jackof All-Trades wrote:It also kinda makes sense for it's combat logi role. Other logis need to be actively keep the team active, replenishing nanohives, repping heavies, etc. The Amarr logi has more space to shoot at people since the only thing you do with an uplink is drop it.
The same is true of nanohives. Replenishing a nanohive?! Do you even logi, bro? |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
436
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Posted - 2014.02.09 03:47:00 -
[10] - Quote
I agree with nocturnal soul, I am quite pleased with the bonus.
Compared to the other bonuses it is balanced, and it suits the role of the amarr logi, bolstering the front lines.
The role you are speaking of is definitely a scouts job, not the job of a logi.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Iron Wolf Saber
Den of Swords
12980
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Posted - 2014.02.09 04:01:00 -
[11] - Quote
Combine bonus with the drop uplink nerf.
While I would agree the bonus is lame its probably more to do with the lack of equipment variety overall. Maybe one day we can just flat out say x performance increase in amarr equipment. and there would be a suite of modules to choose from instead of being shoe horned into one throwable.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Texs Red
DUST University Ivy League
171
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Posted - 2014.02.09 04:07:00 -
[12] - Quote
Iron Wolf Saber wrote:Combine bonus with the drop uplink nerf.
While I would agree the bonus is lame its probably more to do with the lack of equipment variety overall. Maybe one day we can just flat out say x performance increase in amarr equipment. and there would be a suite of modules to choose from instead of being shoe horned into one throwable.
The result isn't really a bonus, it's simply keeping the current level of effectiveness.
I made a nice post here about expanding each logis racial equipment. Nobody took to it though.
I am a Gallente logi and I want to be of more use than just scanning. |
Kigurosaka Laaksonen
DUST University Ivy League
261
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Posted - 2014.02.09 04:07:00 -
[13] - Quote
Awry Barux wrote:The issue is that it doesn't fit the Amarr Logi role
CCP is changing the Amarr Logi role.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
204
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Posted - 2014.02.09 04:16:00 -
[14] - Quote
Magnus Amadeuss wrote:I agree with nocturnal soul, I am quite pleased with the bonus.
Compared to the other bonuses it is balanced, and it suits the role of the amarr logi, bolstering the front lines.
The role you are speaking of is definitely a scouts job, not the job of a logi.
Agree!
The only fit that I have that I run uplinks on is a Gal basic light suit. Run in, drop 'em, try to shoot a few reds, respawn with repper, hives and scanner.
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
433
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Posted - 2014.02.09 04:17:00 -
[15] - Quote
What other logi is better suited for tossing uplinks into front line positions? It fits its Role perfectly. Nanohives makes no sence for amarr, lol rep too for a assult logi, and scanner? maybe but still takes time away from shooting. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4535
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Posted - 2014.02.09 04:20:00 -
[16] - Quote
Awry Barux wrote:A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 more spawns per uplink?
The issue is that it doesn't fit the Amarr Logi role, aside from the lore reasoning of "they're both Amarr tech". As the slowest of the logis (4.55/6.37), with 3 as opposed to 4 equipment slots, it's the worst choice of suit for an uplink runner. This is like putting NK damage bonuses on a commando or equipment fitting reduction on an assault: it's nonsensical and it directly conflicts with the suit's existing niche.
I don't know what the bonus should be, but this is definitely not it. Discuss
COMMON! People dont even KNOW what to complain about anymore!
You think uplinks that respawn up to 30 Enemies in 1.5 seconds is an UP bonus?
You are mad.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Awry Barux
Paladin Survey Force Amarr Empire
462
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Posted - 2014.02.09 04:25:00 -
[17] - Quote
KING CHECKMATE wrote:Awry Barux wrote:A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 more spawns per uplink?
The issue is that it doesn't fit the Amarr Logi role, aside from the lore reasoning of "they're both Amarr tech". As the slowest of the logis (4.55/6.37), with 3 as opposed to 4 equipment slots, it's the worst choice of suit for an uplink runner. This is like putting NK damage bonuses on a commando or equipment fitting reduction on an assault: it's nonsensical and it directly conflicts with the suit's existing niche.
I don't know what the bonus should be, but this is definitely not it. Discuss COMMON! People dont even KNOW what to complain about anymore!You think uplinks that respawn up to 30 Enemies in 1.5 seconds is an UP bonus?You are mad.
Learn to read, I'm not saying it's weak. I say it's a great bonus to uplinks in the first freakin' sentence of the OP, which you quoted. My point is that it doesn't fit the role of a slow, heavily armed logistics suit. Which, holy sh*t, is in the second sentence of the post you quoted! READ. BEFORE. TALKING. |
Awry Barux
Paladin Survey Force Amarr Empire
462
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Posted - 2014.02.09 04:34:00 -
[18] - Quote
Kigurosaka Laaksonen wrote:Awry Barux wrote:The issue is that it doesn't fit the Amarr Logi role CCP is changing the Amarr Logi role.
Does it come with a speed buff? Because that's really the issue here: uplinks need to be placed intelligently, not just "Oh I'm at the front lines now, better drop a uplink right here in the open", and to do that you need to be able to reach good uplink positions quickly, then have the speed to get back into the fight after laying them down. Right now the Amarr Logi simply doesn't have that speed- it's only 0.3 m/s faster than a 1.8 Min Commando. |
Summ Dude
Direct Action Resources
184
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Posted - 2014.02.09 04:47:00 -
[19] - Quote
From another thread:
You're thinking of uplinks as a Scout might use them. But imagine you're an Amarr Logi, running with your squad, being not so terrible in direct combat. So you drive the enemy lines back, drop an uplink. Drive em back some more, drop another uplink. Rinse and repeat. So it's not about sprinting somewhere really quick to drop an uplink as a starting point, it's more about being able to constantly have a spawn point right where your squad has most currently pushed to. Effectively allowing a slow but steady "stampede" playstyle. Which actually seems quite fitting for the Amarr.
Not just a laymen, but the laymen.
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Jackof All-Trades
The Black Renaissance
464
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Posted - 2014.02.09 05:01:00 -
[20] - Quote
Awry Barux wrote:Jackof All-Trades wrote:It also kinda makes sense for it's combat logi role. Other logis need to be actively keep the team active, replenishing nanohives, repping heavies, etc. The Amarr logi has more space to shoot at people since the only thing you do with an uplink is drop it. The same is true of nanohives. Replenishing a nanohive?! Do you even logi, bro? Trust me, you will when 1.8 comes out
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Awry Barux
Paladin Survey Force Amarr Empire
464
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Posted - 2014.02.09 05:01:00 -
[21] - Quote
Summ Dude wrote:From another thread:
You're thinking of uplinks as a Scout might use them. But imagine you're an Amarr Logi, running with your squad, being not so terrible in direct combat. So you drive the enemy lines back, drop an uplink. Drive em back some more, drop another uplink. Rinse and repeat. So it's not about sprinting somewhere really quick to drop an uplink as a starting point, it's more about being able to constantly have a spawn point right where your squad has most currently pushed to. Effectively allowing a slow but steady "stampede" playstyle. Which actually seems quite fitting for the Amarr.
I see what you're saying but I don't like it, gameplay-wise. To be usable, this sort of style would either require me to die frequently, thereby refilling 1 equipment slot of uplinks, or to carry uplinks in every equipment slot- and even then, it might not be enough to support this "stampede" style. Still, I'll concede that there is some sense to this.
Personally, I've never had any success spawning on uplinks in the middle of hot zones. I'd much rather spawn on an uplink further away that allows me to approach the enemy from a different direction. To me, the scout style of uplink use seems simply better than front-line uplinks.
Maybe I'm actually a scout in a logi's dropsuit.
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Galvan Nized
Deep Space Republic
644
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Posted - 2014.02.09 05:06:00 -
[22] - Quote
Awry Barux wrote:Kigurosaka Laaksonen wrote:Awry Barux wrote:The issue is that it doesn't fit the Amarr Logi role CCP is changing the Amarr Logi role. Does it come with a speed buff? Because that's really the issue here: uplinks need to be placed intelligently, not just "Oh I'm at the front lines now, better drop a uplink right here in the open", and to do that you need to be able to reach good uplink positions quickly, then have the speed to get back into the fight after laying them down. Right now the Amarr Logi simply doesn't have that speed- it's only 0.3 m/s faster than a 1.8 Min Commando. So we're basing bonuses only on speed now? Think of all those other uplink layers as the precursor to super uplinks brought to you be your friendly neighborhood Amarr logi.
Man I think we are truly looking for things to complain about.
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Awry Barux
Paladin Survey Force Amarr Empire
464
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Posted - 2014.02.09 05:18:00 -
[23] - Quote
Galvan Nized wrote:Awry Barux wrote:Kigurosaka Laaksonen wrote:Awry Barux wrote:The issue is that it doesn't fit the Amarr Logi role CCP is changing the Amarr Logi role. Does it come with a speed buff? Because that's really the issue here: uplinks need to be placed intelligently, not just "Oh I'm at the front lines now, better drop a uplink right here in the open", and to do that you need to be able to reach good uplink positions quickly, then have the speed to get back into the fight after laying them down. Right now the Amarr Logi simply doesn't have that speed- it's only 0.3 m/s faster than a 1.8 Min Commando. So we're basing bonuses only on speed now? Think of all those other uplink layers as the precursor to super uplinks brought to you be your friendly neighborhood Amarr logi. Man I think we are truly looking for things to complain about.
Not all bonuses, but uplink deployment (at least, my style of uplink deployment) is a role in which speed is paramount, so... in this case, yes.
CCP should just give this bonus to the Amarr scout instead!
If by "looking for things to complain about" you mean "evaluating and offering my opinion on upcoming changes", then yes. If I was just looking to complain, I'd still be complaining about tank/infantry balance. |
Summ Dude
Direct Action Resources
184
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Posted - 2014.02.09 05:23:00 -
[24] - Quote
Awry Barux wrote:Summ Dude wrote:From another thread:
You're thinking of uplinks as a Scout might use them. But imagine you're an Amarr Logi, running with your squad, being not so terrible in direct combat. So you drive the enemy lines back, drop an uplink. Drive em back some more, drop another uplink. Rinse and repeat. So it's not about sprinting somewhere really quick to drop an uplink as a starting point, it's more about being able to constantly have a spawn point right where your squad has most currently pushed to. Effectively allowing a slow but steady "stampede" playstyle. Which actually seems quite fitting for the Amarr. I see what you're saying but I don't like it, gameplay-wise. To be usable, this sort of style would either require me to die frequently, thereby refilling 1 equipment slot of uplinks, or to carry uplinks in every equipment slot- and even then, it might not be enough to support this "stampede" style. Still, I'll concede that there is some sense to this. Personally, I've never had any success spawning on uplinks in the middle of hot zones. I'd much rather spawn on an uplink further away that allows me to approach the enemy from a different direction. To me, the scout style of uplink use seems simply better than front-line uplinks. Maybe I'm actually a scout in a logi's dropsuit. First off, I appreciate your reasonable nature.
Moving on, you don't necessarily have to put your uplink down like right next to the enemies. Just close enough that even your heavy can get back into the action ASAP should he go down. And given how many bonus spawns you'll be getting per uplink, I think an Amarr Logi could really stretch out their usage.
Not just a laymen, but the laymen.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
692
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Posted - 2014.02.09 05:28:00 -
[25] - Quote
Galvan Nized wrote:Awry Barux wrote:Kigurosaka Laaksonen wrote:Awry Barux wrote:The issue is that it doesn't fit the Amarr Logi role CCP is changing the Amarr Logi role. Does it come with a speed buff? Because that's really the issue here: uplinks need to be placed intelligently, not just "Oh I'm at the front lines now, better drop a uplink right here in the open", and to do that you need to be able to reach good uplink positions quickly, then have the speed to get back into the fight after laying them down. Right now the Amarr Logi simply doesn't have that speed- it's only 0.3 m/s faster than a 1.8 Min Commando. So we're basing bonuses only on speed now? Think of all those other uplink layers as the precursor to super uplinks brought to you be your friendly neighborhood Amarr logi. Man I think we are truly looking for things to complain about.
Lets base it on the fact that the Amarr has to carry a sidearm, it has less PG then other Logi suits, and even with the Logi bonus, the Uplink IIRC is most expensive CPU/PG straining EQ to fit in the game. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4541
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Posted - 2014.02.09 05:31:00 -
[26] - Quote
Awry Barux wrote:KING CHECKMATE wrote:Awry Barux wrote:A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 more spawns per uplink?
The issue is that it doesn't fit the Amarr Logi role, aside from the lore reasoning of "they're both Amarr tech". As the slowest of the logis (4.55/6.37), with 3 as opposed to 4 equipment slots, it's the worst choice of suit for an uplink runner. This is like putting NK damage bonuses on a commando or equipment fitting reduction on an assault: it's nonsensical and it directly conflicts with the suit's existing niche.
I don't know what the bonus should be, but this is definitely not it. Discuss COMMON! People dont even KNOW what to complain about anymore!You think uplinks that respawn up to 30 Enemies in 1.5 seconds is an UP bonus?You are mad. Learn to read, I'm not saying it's weak. I say it's a great bonus to uplinks in the first freakin' sentence of the OP, which you quoted. My point is that it doesn't fit the role of a slow, heavily armed logistics suit. Which, holy sh*t, is in the second sentence of the post you quoted! READ. BEFORE. TALKING.
Well your problem is you are not taking into consideration LORE nor the Race of each equipment.
While you post might be true there is not way around it.
Uplinks are amarr. We Amarr are slow.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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KingBabar
The Rainbow Effect Negative-Feedback
1851
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Posted - 2014.02.09 05:31:00 -
[27] - Quote
LOL @ OP
Saving 4 seconds on the uplinks in PC? Sounds like a very neat trait. And I guess Amarr will have more stamina than the rest of the logi suits? So speed mod and you're good to go? This bonus is so sweet I might spec into the suit for it.
Edit: And its not like you can't shield tank an Amarr suit...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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RuckingFetard
Better Hide R Die
725
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Posted - 2014.02.09 05:32:00 -
[28] - Quote
Nocturnal Soul wrote:I like it, it fits my front line combat logi. Reach an objective place an uplink just encase you die or anyone else. Honestly maybe your problem is your just looking at the negatives and not the positives. Come 1.8 , me modify my AmLogi fittings to complement me stamina bonus
Running pure shield tanked Caldari 'cuz me a hippy
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Awry Barux
Paladin Survey Force Amarr Empire
465
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Posted - 2014.02.09 05:33:00 -
[29] - Quote
KING CHECKMATE wrote:Awry Barux wrote:KING CHECKMATE wrote:Awry Barux wrote:A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 more spawns per uplink?
The issue is that it doesn't fit the Amarr Logi role, aside from the lore reasoning of "they're both Amarr tech". As the slowest of the logis (4.55/6.37), with 3 as opposed to 4 equipment slots, it's the worst choice of suit for an uplink runner. This is like putting NK damage bonuses on a commando or equipment fitting reduction on an assault: it's nonsensical and it directly conflicts with the suit's existing niche.
I don't know what the bonus should be, but this is definitely not it. Discuss COMMON! People dont even KNOW what to complain about anymore!You think uplinks that respawn up to 30 Enemies in 1.5 seconds is an UP bonus?You are mad. Learn to read, I'm not saying it's weak. I say it's a great bonus to uplinks in the first freakin' sentence of the OP, which you quoted. My point is that it doesn't fit the role of a slow, heavily armed logistics suit. Which, holy sh*t, is in the second sentence of the post you quoted! READ. BEFORE. TALKING. Well your problem is you are not taking into consideration LORE nor the Race of each equipment. While you post might be true there is not way around it. Uplinks are amarr. We Amarr are slow.
Put the bonus on the Amarr scout! The current Amarr scout bonus is an insult anyway(+25% stamina regen and +25% max stamina is less than a basic cardiac reg).
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Summ Dude
Direct Action Resources
185
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Posted - 2014.02.09 05:41:00 -
[30] - Quote
KingBabar wrote:Edit: And its not like you can't shield tank an Amarr suit... Actually come 1.8 this will no longer be the case.
Awry Barux wrote:Put the bonus on the Amarr scout! The current Amarr scout bonus is an insult anyway(+25% stamina regen and +25% max stamina is less than a basic cardiac reg). I agree that the Amarr Scout bonus is terribly underpowered, but I don't think that this bonus needs to be taken from the Logi and stuck there. My two current favorite ideas for the Amarr Scout bonus are a reduction to the movement speed penalty of armor plates, or a bonus to ScP headshot damage (on top of the existing one).
Not just a laymen, but the laymen.
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