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Squagga
The State Protectorate
195
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Posted - 2014.02.09 18:50:00 -
[31] - Quote
Ok this whole thing is gettin WAAAAY more complicated that it should be. We shouldn't need an assault bonus for or shields. But after CCP has nerf'd the Caldari so many times, I blame myself for punking you people so many times that's pretty much how it happened, since we're at the point we're at. The Caldari assault bonus should be for shields. We are shield users. I don't know how to say it more simple for you. we should get our assault bonus for shields. The racial bonus should be for weapons, We shoudl get stronger guns for using our own guns
Reloading, the silent killer.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1915
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Posted - 2014.02.09 18:59:00 -
[32] - Quote
Squagga wrote:Ok this whole thing is gettin WAAAAY more complicated that it should be. We shouldn't need an assault bonus for or shields. But after CCP has nerf'd the Caldari so many times, I blame myself for punking you people so many times that's pretty much how it happened, since we're at the point we're at. The Caldari assault bonus should be for shields. We are shield users. I don't know how to say it more simple for you. we should get our assault bonus for shields. The racial bonus should be for weapons, We shoudl get stronger guns for using our own guns
No, the assault bonus should be an offensive bonus across the board. One thing we don't want to do is give all these widely ranged random bonuses to different suits. We need some damn consistency in Dust for once!
I'm cool with reduced spool time IF there's a commensurate nerf to the RR so that only a lvl 5 cal assault can get back to where it is now. This would also help the charge sniper and the Caldari sidearm who's name I am blanking out on...
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Scheneighnay McBob
Learning Coalition College
3958
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Posted - 2014.02.09 19:03:00 -
[33] - Quote
here's my opinion on everything:
spool time reduction- only applies to a few caldari weapons
effective range- might work since caldari are the longest range, but I believe CCP wanted to stay away from skills that improve range. Can't remember specifics, but I think it was to keep consistency for map design and stuff.
shield recharge modules- works, but doesn't fit with the assault theme of weapon stats
ADS Disruption and Kick- caldari weapons don't have much for dispersion (if any), but I think reducing recoil on rail weapons is a good way to go for the skill.
spool up/lock on time- better, but still doesn't cover everything
reload an ammo- not much different than what you're denying
reload and shields- maybe?
effective range- you already said that
Damage- I don't think CCP is big on that. either
Rail tech and missile spool time and lock on time reduction percentage per level- already listed
So, I guess recoil reduction is the best idea.
I am your scan error.
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Squagga
The State Protectorate
195
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Posted - 2014.02.09 19:06:00 -
[34] - Quote
John Demonsbane wrote:Squagga wrote:Ok this whole thing is gettin WAAAAY more complicated that it should be. We shouldn't need an assault bonus for or shields. But after CCP has nerf'd the Caldari so many times, I blame myself for punking you people so many times that's pretty much how it happened, since we're at the point we're at. The Caldari assault bonus should be for shields. We are shield users. I don't know how to say it more simple for you. we should get our assault bonus for shields. The racial bonus should be for weapons, We shoudl get stronger guns for using our own guns No, the assault bonus should be an offensive bonus across the board for each race. One thing we don't want to do is keep giving all these widely ranged random bonuses to different suits. We need some damn consistency in Dust for once! I'm cool with reduced spool time IF there's a commensurate nerf to the RR so that only a lvl 5 cal assault can get back to where it is now. This would also help the charge sniper and the Caldari sidearm who's name I am blanking out on...
I have no problem with getting Rosie where she is now by skilling to prof LVL5. I think this is a good compromise. I think the gun you're reffering to is the bolt pistol?
Reloading, the silent killer.
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
338
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Posted - 2014.02.09 20:18:00 -
[35] - Quote
I honestly want to keep the current bonus.
Alternatively, reduction to spool up time.
The not Logic Bomb!
-->We need better comms!<--
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Galvan Nized
Deep Space Republic
647
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Posted - 2014.02.09 20:29:00 -
[36] - Quote
I'm not a fan of any bonus that only applies to the Rail Rifle, please no reduction in spool of time. There are several other Caldari weapons, not just the Rail Rifle.
Also dislike any bonus to damage. That is the commando bonus, we have no reason to steal their bonus. It's why the reload bonus is dumb, it's already a commando bonus
Anything else seems to be fair game. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
338
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Posted - 2014.02.09 20:31:00 -
[37] - Quote
Galvan Nized wrote:I'm not a fan of any bonus that only applies to the Rail Rifle, please no reduction in spool of time. There are several other Caldari weapons, not just the Rail Rifle.
The Magsec SMG and the bolt pistol and going to have spool up times.
The not Logic Bomb!
-->We need better comms!<--
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Deranged Disaster
The Rainbow Effect Negative-Feedback
578
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Posted - 2014.02.09 21:06:00 -
[38] - Quote
Buff it's shield extended efficiency so we can maybe get some viable shield tanking suits sometime around.
We chew nyan cats and spit rainbows.
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Funkmaster Whale
0uter.Heaven
1346
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Posted - 2014.02.09 21:14:00 -
[39] - Quote
Pretty much anything other than the reload bonus would be better.
The biggest slap in the face is that it only applies to "Hybrid - Railgun" weapons, meaning the Rail Rifle or Sniper Rifle.
Since when did either of these weapons need a reload bonus? The RR has a clip of 42 which is way more than enough to get a kill or several kills, and a reload bonus to Sniper Rifles is the least of their concerns.
CCP really failed hard with that decision. Hell, I'd much rather keep the pathetic 2% to shield extender efficacy over the crap reload bonus. At least that bonus has a more widespread effect and doesn't force me to spec into a particular weapon to take advantage of it.
Why are they giving weapon-specific bonuses anyway? Shouldn't we as players decide what role we decide to take with our suits instead of being funneled into predetermined suit/weapon roles?
Let me play you the song of my people!
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Seigfried Warheit
Caught Me With My Pants Down
196
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Posted - 2014.02.09 22:31:00 -
[40] - Quote
[quote=Neo Rinzler
You see this is the problem with the Caldari and Gallente Bonuses unlike the Amarr and Mini bonuses which affect all the weapons.....
[/quote]
Actually the Amarr bonus only affects amarr weaponry..they are the only ones with laser weaponry to my knowledge and the Minnie bonus Im not too sure about but "projectile" is its own category I believe which minnie weapons fall under....... there was a document that showed the weapons and categories they fell in just cant find it atm under the mountain of forums threads.... so don't quote me on the Minnie part |
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
342
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Posted - 2014.02.09 22:36:00 -
[41] - Quote
Seigfried Warheit wrote:[quote=Neo Rinzler
You see this is the problem with the Caldari and Gallente Bonuses unlike the Amarr and Mini bonuses which affect all the weapons.....
Actually the Amarr bonus only affects amarr weaponry..they are the only ones with laser weaponry to my knowledge and the Minnie bonus Im not too sure about but "projectile" is its own category I believe which minnie weapons fall under....... there was a document that showed the weapons and categories they fell in just cant find it atm under the mountain of forums threads.... so don't quote me on the Minnie part[/quote]
http://web.ccpgamescdn.com/dust/news.control/65468/1/damageprofiles.png
The not Logic Bomb!
-->We need better comms!<--
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Seigfried Warheit
Caught Me With My Pants Down
196
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Posted - 2014.02.09 22:41:00 -
[42] - Quote
Marlin Kirby wrote:Seigfried Warheit wrote:[quote=Neo Rinzler
You see this is the problem with the Caldari and Gallente Bonuses unlike the Amarr and Mini bonuses which affect all the weapons.....
Actually the Amarr bonus only affects amarr weaponry..they are the only ones with laser weaponry to my knowledge and the Minnie bonus Im not too sure about but "projectile" is its own category I believe which minnie weapons fall under....... there was a document that showed the weapons and categories they fell in just cant find it atm under the mountain of forums threads.... so don't quote me on the Minnie part
http://web.ccpgamescdn.com/dust/news.control/65468/1/damageprofiles.png[/quote]
Ty for that |
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