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Spartacus Dust
The-Legionnaires The CORVOS
90
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Posted - 2014.02.08 12:38:00 -
[1] - Quote
The concept is simple, the implementation will probably be difficult:
1. Expand Beyond Molden Heath 2. Give districts the ability to shoot ships near the planet (hard part) 3. Watch EVE alliance players place their TCU's and POCO's strategically placed near districts they own.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Arkena Wyrnspire
Fatal Absolution
9120
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Posted - 2014.02.08 12:50:00 -
[2] - Quote
Nobody will care about districts shooting ships near the planet unless they do silly things like massive damage to capitals, in which case it would be ridiculously overpowered.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Takahiro Kashuken
Red Star. EoN.
2431
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Posted - 2014.02.08 12:53:00 -
[3] - Quote
Would be more use for FW tbh
Have an extra letter which has a OB cannon and if your team holds it for 3min you get to fire a strike into EVE and at the enemy ship if there is one
Intelligence is OP
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Spartacus Dust
The-Legionnaires The CORVOS
90
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Posted - 2014.02.08 13:00:00 -
[4] - Quote
Takahiro Kashuken wrote:Would be more use for FW tbh
Have an extra letter which has a OB cannon and if your team holds it for 3min you get to fire a strike into EVE and at the enemy ship if there is one
Yes and No
That doesn't make it valuable to EVE players in FW, it makes it valuable to DUST players in FW only. It's still a great idea that would really make teamwork keep going, I know I would communicate a lot with my DUST players to make sure I'm not about to get blapped by an OB Cannon.
Making it valuable to EVE players by allowing them to defend poco's and tcu's against attackers would be a big step.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Galvan Nized
Deep Space Republic
630
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Posted - 2014.02.08 13:00:00 -
[5] - Quote
Arkena Wyrnspire wrote:Nobody will care about districts shooting ships near the planet unless they do silly things like massive damage to capitals, in which case it would be ridiculously overpowered.
What is something that they would care about that doesn't require doing massive damage?
Shutting down modules perhaps? Decloaking? Inability to fly out for set amount of time? |
Spartacus Dust
The-Legionnaires The CORVOS
90
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Posted - 2014.02.08 13:04:00 -
[6] - Quote
Galvan Nized wrote:Arkena Wyrnspire wrote:Nobody will care about districts shooting ships near the planet unless they do silly things like massive damage to capitals, in which case it would be ridiculously overpowered. What is something that they would care about that doesn't require doing massive damage? Shutting down modules perhaps? Decloaking? Inability to fly out for set amount of time?
Arkena Wyrnspire is wrong. I've already talked to several EVE players who agree, the ability to defend poco's and TCU's (the things that control SOV SPACE) would create a large demand, as long as they are placed near the district, it's a huge bonus :) ESPECIALLY IN NULLSEC
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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RuckingFetard
Better Hide R Die
699
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Posted - 2014.02.08 13:11:00 -
[7] - Quote
Spartacus Dust wrote:Takahiro Kashuken wrote:Would be more use for FW tbh
Have an extra letter which has a OB cannon and if your team holds it for 3min you get to fire a strike into EVE and at the enemy ship if there is one Yes and No That doesn't make it valuable to EVE players in FW, it makes it valuable to DUST players in FW only. It's still a great idea that would really make teamwork keep going, I know I would communicate a lot with my DUST players to make sure I'm not about to get blapped by an OB Cannon. Making it valuable to EVE players by allowing them to defend poco's and tcu's against attackers would be a big step. I imagine this sort of thing to be used in null sec
Running pure shield tanked Caldari 'cuz me a hippy
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VALCORE72
NECROM0NGERS The CORVOS
44
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Posted - 2014.02.08 13:11:00 -
[8] - Quote
would love to mine rare ore for eve ' the good stuff ' and have eve pay us for it . or make our corps weapons and armor . swinging a pickaxe as astros fall from the sky we run over mine it out like the belts in eve . also give us time to explore our maps ,to walk around |
RuckingFetard
Better Hide R Die
699
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Posted - 2014.02.08 13:12:00 -
[9] - Quote
Spartacus Dust wrote:Galvan Nized wrote:Arkena Wyrnspire wrote:Nobody will care about districts shooting ships near the planet unless they do silly things like massive damage to capitals, in which case it would be ridiculously overpowered. What is something that they would care about that doesn't require doing massive damage? Shutting down modules perhaps? Decloaking? Inability to fly out for set amount of time? Arkena Wyrnspire is wrong. I've already talked to several EVE players who agree, the ability to defend poco's and TCU's (the things that control SOV SPACE) would create a large demand, as long as they are placed near the district, it's a huge bonus :) ESPECIALLY IN NULLSEC I guess I reason that we don't have null sec yet is that there aren't enough planet types atm
Running pure shield tanked Caldari 'cuz me a hippy
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Spartacus Dust
The-Legionnaires The CORVOS
90
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Posted - 2014.02.08 13:18:00 -
[10] - Quote
VALCORE72 wrote:would love to mine rare ore for eve ' the good stuff ' and have eve pay us for it . or make our corps weapons and armor . swinging a pickaxe as astros fall from the sky we run over mine it out like the belts in eve . also give us time to explore our maps ,to walk around
Valcore I got you guys covered, I will personally be flying the warbarge, loading it with tanks and clones and anything you guys need. When PC 2.0 comes out, my full focus will be getting you guys planets.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Spartacus Dust
The-Legionnaires The CORVOS
91
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Posted - 2014.02.08 13:19:00 -
[11] - Quote
RuckingFetard wrote:Spartacus Dust wrote:Galvan Nized wrote:Arkena Wyrnspire wrote:Nobody will care about districts shooting ships near the planet unless they do silly things like massive damage to capitals, in which case it would be ridiculously overpowered. What is something that they would care about that doesn't require doing massive damage? Shutting down modules perhaps? Decloaking? Inability to fly out for set amount of time? Arkena Wyrnspire is wrong. I've already talked to several EVE players who agree, the ability to defend poco's and TCU's (the things that control SOV SPACE) would create a large demand, as long as they are placed near the district, it's a huge bonus :) ESPECIALLY IN NULLSEC I guess I reason that we don't have null sec yet is that there aren't enough planet types atm
plenty of planet types, just needs to expand beyond MH. Though more planet types is a serious bonus :) Personally I think storm planets would be the most bad ass
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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VALCORE72
NECROM0NGERS The CORVOS
44
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Posted - 2014.02.08 13:21:00 -
[12] - Quote
thats cool lol was remembering when i played eve going to the belt minen velt 'shootn the sht with friends lol we need something like this on dust |
maka rax
Space Road Truckers.
10
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Posted - 2014.02.08 13:25:00 -
[13] - Quote
Spartacus Dust wrote:Galvan Nized wrote:Arkena Wyrnspire wrote:Nobody will care about districts shooting ships near the planet unless they do silly things like massive damage to capitals, in which case it would be ridiculously overpowered. What is something that they would care about that doesn't require doing massive damage? Shutting down modules perhaps? Decloaking? Inability to fly out for set amount of time? Arkena Wyrnspire is wrong. I've already talked to several EVE players who agree, the ability to defend poco's and TCU's (the things that control SOV SPACE) would create a large demand, as long as they are placed near the district, it's a huge bonus :) ESPECIALLY IN NULLSEC
Maybe the POCOs/TCUs got some sort of passive bonus (financial or towards the system bonuses) for dust controlled districts - and never a penalty - that could be implemented with less resistance from eve players and less resources to code from CCP.
I doubt Eve pilots would get behind NPC planetary defenses. Sure, if you're the defender it's great but from the attackers point of view it's completely imba. |
Spartacus Dust
The-Legionnaires The CORVOS
91
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Posted - 2014.02.08 13:30:00 -
[14] - Quote
maka rax wrote:Spartacus Dust wrote:Galvan Nized wrote:Arkena Wyrnspire wrote:Nobody will care about districts shooting ships near the planet unless they do silly things like massive damage to capitals, in which case it would be ridiculously overpowered. What is something that they would care about that doesn't require doing massive damage? Shutting down modules perhaps? Decloaking? Inability to fly out for set amount of time? Arkena Wyrnspire is wrong. I've already talked to several EVE players who agree, the ability to defend poco's and TCU's (the things that control SOV SPACE) would create a large demand, as long as they are placed near the district, it's a huge bonus :) ESPECIALLY IN NULLSEC Maybe the POCOs/TCUs got some sort of passive bonus (financial or towards the system bonuses) for dust controlled districts - and never a penalty - that could be implemented with less resistance from eve players and less resources to code from CCP. I doubt Eve pilots would get behind NPC planetary defenses. Sure, if you're the defender it's great but from the attackers point of view it's completely imba.
Good ideas keep them flowing
and yes I realize that EVE players would cry about this sort of thing happening, but DUST is eventually going to move into that direction. Lube or no Lube, EVE Alliances without Dust Corps will one day have to bite the pillow if Dust is ever to have any real impact in New Eden.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Arkena Wyrnspire
Fatal Absolution
9133
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Posted - 2014.02.08 14:28:00 -
[15] - Quote
Spartacus Dust wrote:Galvan Nized wrote:Arkena Wyrnspire wrote:Nobody will care about districts shooting ships near the planet unless they do silly things like massive damage to capitals, in which case it would be ridiculously overpowered. What is something that they would care about that doesn't require doing massive damage? Shutting down modules perhaps? Decloaking? Inability to fly out for set amount of time? Arkena Wyrnspire is wrong. I've already talked to several EVE players who agree, the ability to defend poco's and TCU's (the things that control SOV SPACE) would create a large demand, as long as they are placed near the district, it's a huge bonus :) ESPECIALLY IN NULLSEC
Partially correct. It would create a huge demand. It would, in fact, make mercs mandatory for anything short of large cap fleets sov grinding anything. Dust is not at a point where that can work out. The ability to disable capitals would be overly powerful, and would lead to the only sovereignty grinding method being massive numbers of capitals, whilst still sustaining expensive losses. Even if it can't kill a capital, it prevents alliances from using sub-capitals on any form of structure grind.
That simply won't be accepted by EVE players. You are wrong to think it would just make mercs useful, it would just make sovereignty mechanics either completely reliant on dust mercs or even more reliant on capital spam.
Dust mercs would be best applied in gentler environments first, such as planetary interaction facilities (which have long needed a form of PvP and fit mercs perfectly) rather than jumping straight ahead to making them a key part of sov warfare. Because Dust simply isn't developed enough to potentially damage EVE so hugely.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Squagga
The State Protectorate
174
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Posted - 2014.02.08 14:34:00 -
[16] - Quote
I love where this is going. I think that mining would make us useful in New Eden. I liked the decloaking idea. I really like how CCP took advantage of my shipboarding idea. Let's just hope that gets taken advantage of, instead of weapon balancing or other things people are hoping will make them somewhat good at FPSs
Reloading, the silent killer.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
176
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Posted - 2014.02.08 14:39:00 -
[17] - Quote
Remove districts. Make dust mercs required to take planets in eve that other players have unless they give up control willingly.
Not the difficult. This whole district thing is nonsense. |
Spartacus Dust
The-Legionnaires The CORVOS
92
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Posted - 2014.02.08 14:40:00 -
[18] - Quote
orrrrrrrrrrrrrrrrrrrrrrrrrr, they could just hire other mercs to take the district so they could pop the tcu's without being fired upon.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Squagga
The State Protectorate
174
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Posted - 2014.02.08 14:46:00 -
[19] - Quote
Auris Lionesse wrote:Remove districts. Make dust mercs required to take planets in eve that other players have unless they give up control willingly.
Not the difficult. This whole district thing is nonsense.
I'm sorry I don't know much about EVE. But .. why would they want the planets? Don't they just want the space around the planets? Isn't that the only thing that their interested in? So how about we make it so that holding the planets and the districts means something? Mining sounds like a good option buuuuut I don't see that as a huge military incentive. I like the orbital cannon idea and I really want it implemented but they can't OP it cause pissing off ten year paying customers is just a poor idea. So where does that leave us?
Reloading, the silent killer.
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Texs Red
DUST University Ivy League
166
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Posted - 2014.02.08 14:55:00 -
[20] - Quote
Here is an idea: Give the ability to set up dust side planetary sockets that affect a large area of space around the planet. Ex: Warp Disruptor with iFF, a facility that uses the planets gravitational field to spread and amplify a warp disruption field affecting those without a superior standing with the corporation/alliance.
Now, make it so EVE players can destroy it with sufficient orbitals from say, battleships. To balance this out make planetary defenses very powerful (districts with those sockets) only able to shoot ships in orbit (where they have to be in order to drop orbitals).
Result: There is an incentive to take out the planetary structure that is powerful but won't break EVE side game play. EVE side forces can fight back but would probably either lose or suffer terrible loses if they tried to take out the warp disruption district without having ground forces weaken or nullify the planetary defenses. |
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Squagga
The State Protectorate
176
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Posted - 2014.02.08 14:59:00 -
[21] - Quote
Texs Red wrote:Here is an idea: Give the ability to set up dust side planetary sockets that affect a large area of space around the planet. Ex: Warp Disruptor with iFF, a facility that uses the planets gravitational field to spread and amplify a warp disruption field affecting those without a superior standing with the corporation/alliance.
Now, make it so EVE players can destroy it with sufficient orbitals from say, battleships. To balance this out make planetary defenses very powerful (districts with those sockets) only able to shoot ships in orbit (where they have to be in order to drop orbitals).
Result: There is an incentive to take out the planetary structure that is powerful but won't break EVE side game play. EVE side forces can fight back but would probably either lose or suffer terrible loses if they tried to take out the warp disruption district without having ground forces weaken or nullify the planetary defenses.
Not only do I like this idea but on top of that it makes the orbital cannons useful and not OP
Reloading, the silent killer.
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Texs Red
DUST University Ivy League
167
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Posted - 2014.02.08 15:25:00 -
[22] - Quote
Squagga wrote:Texs Red wrote:Here is an idea: Give the ability to set up dust side planetary sockets that affect a large area of space around the planet. Ex: Warp Disruptor with iFF, a facility that uses the planets gravitational field to spread and amplify a warp disruption field affecting those without a superior standing with the corporation/alliance.
Now, make it so EVE players can destroy it with sufficient orbitals from say, battleships. To balance this out make planetary defenses very powerful (districts with those sockets) only able to shoot ships in orbit (where they have to be in order to drop orbitals).
Result: There is an incentive to take out the planetary structure that is powerful but won't break EVE side game play. EVE side forces can fight back but would probably either lose or suffer terrible loses if they tried to take out the warp disruption district without having ground forces weaken or nullify the planetary defenses. Not only do I like this idea but on top of that it makes the orbital cannons useful and not OP
I added some other ideas to my post.
In addition: Orbital cannons would be automated unless directly controlled, with ability to set for basic defense parameters (ex: largest ships first) You would have at least three different orbital cannons, the largest of which would have significant amounts of health and DPS but would be the size of cities and cost a massive sum of ISK. Putting in such planetary installations would take time before it is fully operational. Dust players can choose which systems come online first (damage, installation effect, armor, shields, ground defenses, ect.) and EVE industrialists can speed up the process. You could have different planets offer different bonuses and penalties. -A barren planet with a thin atmosphere will boost damage but also increase damage taken from orbital strikes. -Gas planets have little surfaces so floating installations are needed, which drastically increases the cost of installing planetary installations but the thick atmosphere greatly increases defenses vs orbitals. -Lava planets have ample amounts of easy-to-collect resources that increase orbital cannon damage but reduces shields drastically
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