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461. Scout racial skill bonuses for cloaking - in General Discussions [original thread]
I doubt the Minja would get both a bonus to cloaking and nova knifing. Either bonuses will be redone completely or it will apply to new scouts. Would be awesome if it was the beginnings of tiercide, but my hopes aren't high.
- by Galvan Nized - at 2013.12.29 20:47:00
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462. AVers should get sp respec for skilled swarms - in General Discussions [original thread]
Kasote Denzara wrote: ADAM-OF-EVE wrote: like range being nerfed, damage being reduced, clip size being reduced, in fact almost all the skills for swarms were changed yet no respec for them. nothing different happened to swarm weapon and sk...
- by Galvan Nized - at 2013.12.29 18:54:00
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463. Anti Vehicle fluxes. - in General Discussions [original thread]
Spkr4theDead wrote: Vermaak Doe wrote: Spkr4theDead wrote: N1ck Comeau wrote: if homing is such a crutch why don't people complain about Normal AV grenades. These one only work on shields, and do less damage than normal fluxes. But hav...
- by Galvan Nized - at 2013.12.29 18:42:00
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464. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
Monty Mole Clone wrote: Aeon Amadi wrote: Monty Mole Clone wrote: preety sure 3 std remotes on the back of any hav will kill it if the hardeners arnt on, the only problem with that is hav pilots are blessed with 3rd person view which need...
- by Galvan Nized - at 2013.12.29 15:32:00
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465. How to build an IED bomb in dust FW - in General Discussions [original thread]
You know I had dreams of doing stuff like this? I wanted to set a line of explosives leading to a massive set a little ways off. It would be hard to set up but would love to essentially blow up a huge swathe of area because I shot 1 remote/proxy s...
- by Galvan Nized - at 2013.12.29 07:36:00
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466. How should we fix the laser rifle? - in General Discussions [original thread]
Aqil Aegivan wrote: Remove reloading and charges from the LR and adjust the overheat mechanics to balance it (for example, heat could build quickly and decrease slowly and instead of reloading you flush excess heat). Make it part of Amarr lase...
- by Galvan Nized - at 2013.12.29 07:23:00
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467. How should we fix the laser rifle? - in General Discussions [original thread]
I like these ideas. My question is what should optimal range and maximum range be? You could just extend out the optimal like Martyr says, or you could do a mix of both. I'm iffy on the damage near overheat but I'd have to see it in action. Scar...
- by Galvan Nized - at 2013.12.29 07:16:00
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468. Give scout snipers a role! - in General Discussions [original thread]
Yea the active scanner has too many advantages, I mean the thing is capable of scanning over 100m away so you have no need for a scout on the ridge giving you any info because you already know when everything is coming. Adding in the twirl and sca...
- by Galvan Nized - at 2013.12.29 05:55:00
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469. Solution for the 4 Racial Rifles. (Balance) - in General Discussions [original thread]
HYENAKILLER X wrote: So the picture of a caldari in a caldari jump suit holding an assault rifle on psn store does not directly insinuate im gonna grab a rifle and fight with it? They market the game as a rifle shooter. Complaining about rif...
- by Galvan Nized - at 2013.12.29 03:45:00
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470. Tanks, CCP are you going to do something ? - in General Discussions [original thread]
The Robot Devil wrote: Two AV mercs can keep any HAV away from infantry with continued damage and if the HAV isn't destroyed then it is sent running from the fight. All mercs should skill into prox mines and deploy three in the common places HA...
- by Galvan Nized - at 2013.12.28 22:38:00
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471. Why Why WHY?!!!!!! - in General Discussions [original thread]
Happy Violentime wrote: It would be really awesome if I was paid isk directly from you wallet everytime you replenish your ammo on one of my hives. You do, in a way. You get WP, which does account for how much ISK you get in a match. In pub...
- by Galvan Nized - at 2013.12.27 22:20:00
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472. Galante Scout Slots - in General Discussions [original thread]
The ADV is definitely an anomaly, it should either be 3 lows 1 high or Proto should be changed to 3 lows 2 highs. But that could make it too similar to the minja or future scout variants.
- by Galvan Nized - at 2013.12.27 22:16:00
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473. Remote explosives should be buffed to 3000 damage - in General Discussions [original thread]
Tectonic Fusion wrote: Thin Decays wrote: If RE's and PE's get buffed then say bye to tanks because whose going to use them if they get instantly poped by REs and say good bye to squad and teams in dust. We are not Chuck Norris or Rambo. You...
- by Galvan Nized - at 2013.12.27 19:54:00
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474. Unallocated SP? How much and saving it for what? - in General Discussions [original thread]
I was totally saving for the same things you were...But then I went a tad SP crazy and went for passive scanning. I kind of regret my decision but stalking prey is really awesome. If 1.8 or 1.9 brings any of the stuff you listed though I'm going ...
- by Galvan Nized - at 2013.12.27 09:55:00
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475. dmg mods - in General Discussions [original thread]
Llast 326 wrote: Kins and energizers are not Highs. Energizers are high slot modules, same as rechargers.
- by Galvan Nized - at 2013.12.26 22:33:00
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476. dmg mods - in General Discussions [original thread]
Martyr Saboteur wrote: Dunk Mujunk wrote: Extenders were near worthless before the introduction of the stacking penalty, meaning that people would stack 2 OR MORE damage mods, taking a heavily penalizd mod over a mod that increases ehp with ...
- by Galvan Nized - at 2013.12.26 22:31:00
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477. ISK CCP WTF - in General Discussions [original thread]
Iron Wolf Saber wrote: Pay is based on what is killed on the field. What is the baseline ISK? How does time play into that? How does it figure payout for what is killed? Is it an average of both teams ie everything is thrown into a pot and ...
- by Galvan Nized - at 2013.12.26 10:34:00
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478. why are militia nanite injectors in the game? - in General Discussions [original thread]
The system needs fixed, it's hard to blame the noob when the system is flawed. First, add in an "accept" upon revival. Second, stop adding deaths if you get revived then no one will rage that their kdr takes a hit. I realize you'd have to stop p...
- by Galvan Nized - at 2013.12.26 09:56:00
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479. why are militia nanite injectors in the game? - in General Discussions [original thread]
Damn that noob for even trying to help you, he deserved his death. Go out and Proto stomp every single noob you meet and maybe we can drive them away from this game. NERF NOOBS!!
- by Galvan Nized - at 2013.12.26 09:34:00
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480. Scout suit flaws.... - in General Discussions [original thread]
Ferroneus wrote: My twopenneth worth........please be gentle! I would say to improve scouts how about the following? Add say 20-30hp on base shield and armour values. Add another 1m/s on base movement speed. Base scan radius 20m rather than...
- by Galvan Nized - at 2013.12.26 05:53:00
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