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161. Evidence that Jihad Jeeps are more OP than Particle Cannons - in General Discussions [original thread]
I saw no evidence from the OP, seems like complete opinion to me. Tanks are too OP right now with no balance on the horizon, at least Jihad LAVS give an actual counter. Yes HAVs are scrub right now, they are complete easy mode since AV was nerfed...
- by Galvan Nized - at 2014.03.17 22:55:00
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162. Caldari Assualt Bonus - in General Discussions [original thread]
How about more ammo in the clip? Not too OP, but at least it has a use. Maybe a bonus to shield regulators? Have to be a hefty bonus though.
- by Galvan Nized - at 2014.03.17 07:28:00
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163. Guess the final clone kill total from this weekend, Win 20 Mil ISK!! - in General Discussions [original thread]
Forgo the entry fee, it seems like a scam when you do that. We have no assurance you'll pay. I'll guess 2,335,684 for Arkena's game.
- by Galvan Nized - at 2014.03.16 23:52:00
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164. @ Amarr "Scouts" - in General Discussions [original thread]
Atiim wrote: This is why I hate Amarr loyalists. They QQ about literally anything that doesn't involve them being the best at something. Okay...what are the Amarr best at? They have some great weapons but have absolutely the worst suits exc...
- by Galvan Nized - at 2014.03.16 19:53:00
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165. which scout will run faster with module and bonus? - in General Discussions [original thread]
Bendtner92 wrote: Gallente will be fastest. Minmatar with 2 reds and 1 green = 10.38 m/sec. Gallente with 3 reds and 1 green = 10.73 m/sec. Sure you can use 3 reds on Minmatar to get 11.12 m/sec, but then you'll be lacking some stamina. W...
- by Galvan Nized - at 2014.03.16 17:45:00
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166. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
I prefer option 2, because option 1 just means nearly no one will use complex sheild extenders because they give little bonus over ADV for huge increase in fitting cost. It's the major problem with armor plates. The fitting options are nice solid...
- by Galvan Nized - at 2014.03.16 16:50:00
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167. nerf suits - in General Discussions [original thread]
I demand a respec!
- by Galvan Nized - at 2014.03.16 06:42:00
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168. a poll on active scanners. - in General Discussions [original thread]
This thread feels a little late. CCP is already changing them, let's see how that plays out. I do agree that some kind of active dampener would make for a nice mod/equipment for the non scouts. Would be cool to realize you're scanned then fire o...
- by Galvan Nized - at 2014.03.16 06:40:00
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169. Passive scanning overload - in General Discussions [original thread]
Bones McGavins wrote: Yeah but folks weren't even showing the chevron where they would be. Only way they showed either was if I saw them in my fov Oh, I thought you only meant on the radar. Possibly lag? Those equipment dumps can cause huge...
- by Galvan Nized - at 2014.03.16 06:30:00
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170. Passive scanning overload - in General Discussions [original thread]
Probably just way too much equipment spam. It scans people the same as equipment but equipment is brought to the front. So it just hangs on the Tac Net and people are able to sneak around under it. It's actually a very viable way to beat scanners...
- by Galvan Nized - at 2014.03.16 06:22:00
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171. Calculating scan radius. - in General Discussions [original thread]
It all compounds together. There are stacking penalties if you equip more than one however. So for your Cal Scout..base is 20. Skill increases by 50% at level 5 and Cal Scouts get 25% bonus at Cal Scout level 5. Here's your standard range with n...
- by Galvan Nized - at 2014.03.16 06:16:00
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172. For players going into the Amarr Scout! - in General Discussions [original thread]
The pistol damage thing would be fine. I'm going to say no to a huge stamina bonus because it compounds with regulators into far too insane of a bonus. Max should be 50%. Personally I wanted them to have stealthy uplinks and possibly other equipm...
- by Galvan Nized - at 2014.03.16 06:10:00
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173. Lvl 5 gallente scout unscannable? - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Galvan Nized wrote: CCP updated the precision to 40 for scouts and that really gave them the edge. Source? I'm looking at the original spreadsheet with a 35 / 45 for profile / precision. Wouldn't wanna screw u...
- by Galvan Nized - at 2014.03.15 11:48:00
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174. Any way to find out how many clones weve killed? - in General Discussions [original thread]
I'd say 2 million is highly unlikely, looks like we could struggle to hit 1 million.
- by Galvan Nized - at 2014.03.15 11:43:00
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175. Lvl 5 gallente scout unscannable? - in General Discussions [original thread]
Oswald Rehnquist wrote: Galvan Nized wrote: Technically, he's right. You'll never be picked up by scanners while cloaked...Not with one dampening mod. However, the Gal is going to break cloak at some point and that is when the Cal has his ...
- by Galvan Nized - at 2014.03.15 09:40:00
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176. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Hoover Damn wrote: AP Grasshopper wrote: No, reduce the speed of vehicles. What was CCP thinking when they increased speed 10 fold. Doubling vehicle speed would have been a significant change. They went way over board. The speed is fine. A...
- by Galvan Nized - at 2014.03.15 09:13:00
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177. Potential Solution to the AV vs Vehicles discussion - in General Discussions [original thread]
That's a stretch. It means AV is held back by suit and by weapons. AV just isn't viable right now even when it is working. But tanks are great, even without the pilot suit. Doesn't really seem fair to AV, but they already received the middle f...
- by Galvan Nized - at 2014.03.15 08:57:00
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178. Lvl 5 gallente scout unscannable? - in General Discussions [original thread]
Oswald Rehnquist wrote: Sana Rayya wrote: Crimson Cerberes wrote: Without fitting one module the gallente scout will be immune to all scanners except for the proto focused (unless you have a gallente logi). It will also be immune to all ...
- by Galvan Nized - at 2014.03.15 08:42:00
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179. Lvl 5 gallente scout unscannable? - in General Discussions [original thread]
Sana Rayya wrote: Focused scanners will scan down to 15dB only with the Gal Logi, but they are still crap. Don't tell him about the Cal Scout, I wanna see his WTF?!? expression when he gets shotgunned in the face while cloaked for the first ti...
- by Galvan Nized - at 2014.03.15 08:20:00
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180. Dropping caldari med frames for the caldari scout. - in General Discussions [original thread]
I'm going Cal Scout to be the scout hunter. I'm completely used to scan tanking and dying at the drop of a hat so it fits my playstyle. Going to be fun when I hunt down cloaked scouts.
- by Galvan Nized - at 2014.03.15 08:16:00
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