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121. If CCP introduced the market tomorrow - in General Discussions [original thread]
Well removing NPC market just means massive inflation will ensue...At least in the beginning. You won't be buying any proto suits and forget about fighting in PC. Does the playerbase want that? Where do you draw the line, because even the price o...
- by Galvan Nized - at 2014.04.08 03:51:00
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122. Passive Sanning and Jets - in General Discussions [original thread]
Doctor Day wrote: Jets would be to op flyign around scanning fo ur team and squad Bombing tanks the PROTO missile lauchers and if it has 2 slots, damage mod Ramming dropship Assault Dropship skill becoming useless because of blaster turrets goi...
- by Galvan Nized - at 2014.04.08 03:42:00
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123. Tanks and cloaked scouts have ruined this game. - in General Discussions [original thread]
Dexter307 wrote: Seems that everything is viable except assaults and logis to a degree Seems obvious what needs to be done #mediumbuff Wait, why are logis non viable? Logis don't need anything.
- by Galvan Nized - at 2014.04.07 05:28:00
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124. See you all at 1.9... - in General Discussions [original thread]
Razial Morkae wrote: Toby Flenderson wrote: Razial Morkae wrote: I ******* hate the excuse "you can see them" because you can see a outline of them when they are moving and by the time you recognize where they are your already dead. I als...
- by Galvan Nized - at 2014.04.07 05:25:00
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125. I finally got Pre. Enh & Range Amp. to 5 - in General Discussions [original thread]
LT SHANKS wrote: RuckingFetard wrote: Well, that's one way to counter Ewar scouts. Information overload. I wants a new equipment that does this It's terrible in the Research Facility during a Domination match: uplinks and hives ever...
- by Galvan Nized - at 2014.04.07 05:14:00
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126. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
KING CHECKMATE wrote: Gavr1lo Pr1nc1p wrote: and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance TRUE. There is no reason why a T...
- by Galvan Nized - at 2014.04.07 03:00:00
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127. Just tried cloak with Plasma Cannon Scout - in General Discussions [original thread]
II is a better finisher than an opener, at least on heavies, because you still struggle to one shot them and cannot switch to sidearm. If you can get a flux off on Cal Sentinels or Minni Sentinels you'll one shot them afterwards. You'll really s...
- by Galvan Nized - at 2014.04.06 19:42:00
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128. UPLINKS!!!!!! - in General Discussions [original thread]
sabre prime wrote: More ranting coming up: 1). Why was spawn time increased to 15 (!) seconds? It is painfully and unnecessarily long. 2). Why does the description for uplink give the "% bonus to spawn time" (e.g. 50%). Why not just give the ...
- by Galvan Nized - at 2014.04.05 19:09:00
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129. Shotgun = ez mode - in General Discussions [original thread]
Orin the Freak wrote: The SG is much too powerful for it's own good. particularly at militia and basic level, but the advanced, and even proto do so much alpha it's game breakingly good. The fact that you can alpha almost any proto medium suit...
- by Galvan Nized - at 2014.04.05 17:30:00
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130. 1.8. (-_-) - in General Discussions [original thread]
Big Burns wrote: Pseudogenesis wrote: "CCP has to establish a foundation for this game" *goes on to whine about how making Logis the only class that can use equipment to their greatest potential isn't establishing a foundation* They have...
- by Galvan Nized - at 2014.04.02 10:35:00
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131. Stacking penalties & rounding..................... - in General Discussions [original thread]
Alena Ventrallis wrote: The numbers always round up. Stacking penalty is 87% for the 2nd, 54% for the third, and not worth the effort for the fourth. No, they don't round the penalties...it's always 86.9%, 57.1, 28.3. The final numbers may...
- by Galvan Nized - at 2014.04.02 08:14:00
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132. 1.8 the real patch notes - in General Discussions [original thread]
Missiles are still far inferior to rail tanks. Blasters cannot compete with rails either, not after the hardener Nerf. Don't complain about the tanks, rail is still king. Minnie logi has 1.2 hack speed, that's lvl 4 logi from 1.7....for FREE! As...
- by Galvan Nized - at 2014.04.01 11:53:00
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133. Before I sink ONE point into Scout mk.0 - in General Discussions [original thread]
Cotsy8 wrote: This will help: https://docs.google.com/spreadsheet/lv?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=drive_web&pli=1 1 complex + cloak will get you down far enough to only be detected by Gal Proto fo...
- by Galvan Nized - at 2014.03.31 11:52:00
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134. Range amps are pretty useless on a assault suit. - in General Discussions [original thread]
Arkena Wyrnspire wrote: Ydubbs81 RND wrote: Funkmaster Whale wrote: Assaults are pretty useless period. Tell me one thing an Assault can do that a Scout doesn't do better. depends on the assault suit.....there are times where I'd pre...
- by Galvan Nized - at 2014.03.30 23:11:00
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135. Scouts have more CPU/PG than Assaults? - in General Discussions [original thread]
Funkmaster Whale wrote: Cyrius Li-Moody wrote: High regen is needed for low buffer. High buffer high regen is bad (see madrugars with 3 reppers). Then tell me why we see Gallente Scouts with 500-600 armor while being invisible to scans / h...
- by Galvan Nized - at 2014.03.30 19:30:00
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136. Logis More Fragile Than Scouts??? - in General Discussions [original thread]
Chumlee Chummington wrote: More fragile? No. Less versatile? Yes. Define versatility? Logis easily achievesmore hp when they stack tank, which is what everyone complains about with the scout. Logi can whip out more equipment and be more eff...
- by Galvan Nized - at 2014.03.30 11:54:00
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137. Can cloaked scouts be scanned? - in General Discussions [original thread]
zDemoncake wrote: A prototype gallente scout with 1 complex dampener can still be scanned by a Duvolle Focused Scanner. Cloaked scouts can still be scanned. oops didn't factor in the passive dampening skills Yeah, dampened skills included; ...
- by Galvan Nized - at 2014.03.29 23:48:00
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138. Can plasma cannon ohk heavy? - in General Discussions [original thread]
If it is Caldari or Minnie you'll nearly kill it...easy pickings for an smg or magsec. Gallente or Amarr, the best and most used heavies, it will hurt them but not nearly enough before they turn around and mow you down.
- by Galvan Nized - at 2014.03.26 11:51:00
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139. Make scanner work like the cloak device - in General Discussions [original thread]
To be fair, to be a decent passive scanner it takes commitment. The Cal Scout gives up both his suit bonuses just to passively scan (it's only 37.5 without range amps btw.) The Gal scout only scans at 36 db workout enhancers, that's adv scanner bu...
- by Galvan Nized - at 2014.03.26 10:59:00
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140. Isk payouts not enough to even cover a basic scout fit - in General Discussions [original thread]
What mods are you running? Extenders/plates/kin cats etc are very expensive. Switch to the cheap mods like precision enhancers, range amps, cardiac regs and you'll stop in price. Drop the cloak, only run one nice weapon. You don't need pro rifle,...
- by Galvan Nized - at 2014.03.25 23:46:00
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